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Visualization of different tower footprints in Bloons TD 6
Footprint is the area of space that a tower occupies when placed in a map in the Bloons TD series. A tower can only be placed if its footprint does not overlap any other towers' footprints or terrain the tower cannot be placed on. A footprint is usually either a circle (defined by a radius) or a rectangle (represented by height and width). Easier maps tend to have more open spaces for placing larger or higher amounts of towers, while harder maps often limit the amount of space that towers can be placed on (sometimes preventing certain towers from being usable at all).
When placing a new tower, the player must make sure to have enough open space to place it beforehand, as a new tower cannot override area that is already occupied. Players can remove the towers that use the desired space, usually by selling them.
This section is incomplete. You can help out by expanding it. The editor who added this notice elaborates: differences between flash version, dsi, mobile ports
This section is empty. You can help out by adding to it. The editor who added this notice elaborates: differences between DSI, Mobile ports and flash version
Bloons TD 5
This section is empty. You can help out by adding to it. The editor who added this notice elaborates: differences between flash/deluxe and mobile/console. Also does BMC and Battles deserve its own sections?
Bloons TD 6
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In Bloons TD 6, the majority of towers have a circular footprint, with a few exceptions, listed on the table below.
Some maps can have areas where players can place towers where they visually wouldn't fit (e.g. the altar in Encrypted) and in the other hand, there are also places where towers that can fit are restricted, for example, Heli Pilots cannot be placed in on the top right section of Erosion, but Banana Farms can despite having a larger footprint.
Bloons Adventure Time TD
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Bloons TD Battles 2
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