This section is incomplete. You can help out by expanding it. The editor who added this notice elaborates: Add ALL instances of cards with bolded formatting as an extra update to keywordings
No longer increases its own delay at the start of each turn
Description changed ― "On Turn Start: Increase delay by 1. Give another random friendly Bloon +50 Health" → "On Turn Start: Give another random friendly Bloon +50 Health"
Description changed ― On Leaked: Reduce cost of a random Bloon in your hand by 1 → On Leak: Reduce cost of a random Bloon in your hand by 1 (undocumented)
While we wait to see how 4.0 meta shapes up, we’ve just made a few tweaks to two cards that continue to lag behind while also bringing the power of Mine Supervisor back slightly.
This article or section needs cleanup to improve the way it presents information and/or comply with the style guide. You can help out by editing this article. The editor who added this notice elaborates: Add stuff to cargo (maps done and graphics-anim-sfx done so far...)
Jungle's Bounty Druid now animates while granting lives from Gold gains
Reworked animation for Thunder Druid. Now slowly looks at the sky with its wand and strikes lightning from above, instead of aiming at bloons and forking lightning across.
Adjusted card drawing animations
Changed 3D model of Hero Protection aura
Monkey Investigator's shooting sound effect is now a brief high-pitched "pew" sound, similar to Brickell's pistol, instead of a "throw" sound (e.g. Dart Monkey).
Elite Defender's shooting sound effect is now a high-pitched rifle shot sound, instead of a "throw" sound (e.g. Dart Monkey).
Added explosion sounds for Mortar Monkey and The Big One when hitting Bloons.
Hero victory/loss voicelines now play a few seconds after winning/losing animation instead of immediately after.
Strengthenator and Aura of Strength Bloon now only spawn at the back of the queue. "Increased delay" sound effect still plays at start of turn.
AI Zee Jay algorithm changed: Instead of always targeting friendly Monkeys that have run out of Ammo, his Rad Enhancements always targets Monkeys with Ammo. Additionally, he prioritises Rad Bloon once he's at full Bloontonium.
Updated main menu
Main menu background modified to a new artwork. Old background reused in Daily Goals.
Updated main menu buttons and UI to individually show Daily Goals, and add events.
Aďded a Daily Challenge button directly on the lefthand side.
New buttons on the lefthand side of the screen.
Updated the Profile menu
Updated the Collection menu
Added "Set" filter
Adjusted UI of each sub-menu
Adjusted graphics for not yet unlocked cards
Updated the Store menu to include updated Daily Items UI
Updated the Play menu to a horizontal scrolling UI
Adjusted UI for pre-battle and card mulligan menus.
Some cards now have bold text on keyword descriptions.
Quest icons updated, now with different icons for types of quests.
Fixed a bug where hero XP could sometimes show as negative if you won a daily challenge with a hero you don’t own
Fixed an issue with ZJ’s passive ability text being incorrect
The AI will now play Buddy Bloon again
Fixed an issue where Dart Monkey’s eyes would occasionally glitch out
Resolved an issue where disconnecting from a game in the lobby could cause the following game to show a flattened version of the arena on the Victory screen
Storm clouds will now show correctly on iPhone 6S
Fixed a bug where some players might not receive season rewards at the end of a Ranked season if they had not collected some of their season rewards
• Lead Storm! 50+ new cards to transform the meta! • New Hero! Striker Jones is here to bombard the Bloons! • Boss Battles! Multi-stage Boss Battles with leaderboards. • All new Adventure - Striker's Battleground will put you through your paces! • Plus bug fixes and quality of life improvements!