Black Bloons were feeling underpowered as a rush and were getting overshadowed by white bloons. This buff should make them a more threatening rush. Tight leads and ceramics are one of the strongest rushes. This nerf should bring them more in line with other rushes. The Phayze modifier does not have as big an effect as other modifiers. We’re reducing the price to match its effectiveness. — Update notes
”
Tight Leads: Total send time increased ― 1.2s → 1.5s
Note: Bloon delay increased from 0.02s to 0.025s
Tight Ceramics: Total send time increased ― 0.8s → 1s
Note: Bloon delay increased from 0.02s to 0.025s
Grouped Whites: Cost increased ― $65 → $75
Grouped Blacks: Cost increased ― $75 → $85
Grouped Blacks: Quantity increased ― 4 → 5
Note: Total send time increased from 0.32s to 0.4s
This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: Verify if Ujugg pierce buff is inherited from Jugg (i.e. +10 pierce, making it 210, or so)
“
Spike-o-pult feels underwhelming compared to the other paths so we decided to increase the pierce in its earlier paths to make it a viable option. — Update notes
Tack is a very popular tower and is used in a lot of strategies, in particular the Blade Maelstrom upgrade. We’ve decided to increase the price to make microing just a little bit less efficient. — Update notes
Ice Shards is very strong despite recent nerfs and Snowstorm has become very powerful now that people are understanding how to use the attack speed buff more effectively. Some small nerfs to these two upgrades should hopefully pull them back in line. — Update notes
This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: Veirfy if MAD -1 ability pierce
“
We found Dartling’s early game is a little bit too strong currently. This little nerf should slow its early game down but keep it very viable. The later upgrades were performing very well against tight rushes for very little investment. These changes will make these upgrades less efficient — Update notes
The recent bug fixes to Necromancer and Prince of Darkness have made it a bit more efficient than it needs to be so we are increasing the costs to reflect its new effectiveness. — Update notes
This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: was flash bomb decamo explosion also decreased 75 -> 40?
“
Flash bomb synergizes very well with damage buffs and Ice Shards, making it a powerful early-game upgrade. Shinobi's buffs are too strong right now and the overall strategy becomes extremely powerful after round 20. Increasing Bloon Sabotage cost and reducing its duration will require greater investment to maintain its effects during sustained rushes. — Update notes
Monkey Business was giving too much value when buying multiple village farms. Homeland Defence[sic] is very powerful in the late game when microed. This will stop it being microed but still keep the ability impactful. — Update notes
The IMF Loan was proving to be a bit too good of a deal so we have reduced the amount it lends and also decreased the capacity of the bank. — Update notes
This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: Research if EMP damage bonus also impacted the MOAB-class bonuses gained at level 8-13 (+2 blimp), level 14+ (+8 blimp); is new blimp bonus with cyber shot decreased from +4 to +2 and +16 to +8?
“
Cyber Quincy has had a very high pick rate compared to the other heroes, these nerfs should bring him back in line with the others — Update notes
”
Levels
Changes
All
Placement cost increased ― $450 → $550
3+
Cyber Shot: duration reduced by 1 second at all levels
7+
EMP explosion: damage relative to main arrow damage from Cyber Shot reduced at all levels ― ×3 → ×2
Note: Level 7-13 decreased from +2 to +1, level 14+ decreased from +4 to +2
With the synergy between Biker and ace struggling against early game black bloons we thought that adding the vulnerability would be a good addition to help against early game rushes — Update notes
”
Levels
Changes
5–18
Now causes all explosion damage sources to ignore Black Bloon properties 50% of the time again
19+
Now causes all explosion damage sources to always ignore Black Bloon properties again
This section is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: Unclear how this carries over to later levels. Verify if it's -1 pierce at all levels. (Then state all levels with that pierce reduction)
“
Sentai Churchill outclasses regular Churchill on almost every round. This should even out the two heroes. — Update notes
Benjamin has been steam-rolling other heroes in the player pick rate and has been a bit too effective. These changes should reel him in and make him a bit easier to handle — Update notes
”
Levels
Changes
All
Placement cost increased ― $900 → $950
1
Cash per round reduced ― $100 → $75
2–4
Cash per round reduced ― $150 → $125
3+
Biohack: cooldown reduced ― 45s → 40s
3–8
Biohack: damage modifier reduced ― +2 → +1
Note: Returns to +2 damage at levels 9+
3–12
Biohack: duration increased ― 6s → 9s
4–11
Skimming: now only generates cash from every other Bloon
Note: Returns to generating cash from every Bloon at levels 12+
DJ Ben Jammin’[sic] has had quite a low pick rate and his synergies haven’t been feeling great so these buffs should allow for him to get back up the ranks — Update notes
”
Levels
Changes
4–10
Now grants +1 pierce and +5 range to all towers in his range
11+
Now grants +2 pierce and +10 range to all towers in his range