Event history:Odyssey Event/January 2022
This is a list of Odyssey Events in Bloons TD 6 that started in January 2022.
The Popping Bloons
| Name | The Popping Bloons |
|---|---|
| Description | Captain Churchill seeks Bloon destruction. Will you help? |
| Availability | 6 January 2022 – 12 January 2022 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Map: Carved (Easy — Standard)
Starting cash: $1,000
Start round: 3
End round: 65
Start round: 3
End round: 65
Modifiers
—
Island rules
Map: Haunted (Easy — Standard)
Starting cash: $1,000
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Island rules
Map: Adora's Temple (Easy — Standard)
Starting cash: $1,000
Start round: 3
End round: 55
Start round: 3
End round: 55
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Map: Carved (Medium — Standard)
Starting cash: $850
Start round: 4
End round: 65
Start round: 4
End round: 65
Modifiers
—
Island rules
Map: Adora's Temple (Medium — Military Only)
Starting cash: $850
Start round: 4
End round: 70
Start round: 4
End round: 70
Modifiers
—
Island rules
Map: Haunted (Medium — Military Only)
Starting cash: $850
Start round: 2
End round: 75
Start round: 2
End round: 75
Modifiers
—
Island rules
Map: Cargo (Medium — Standard)
Starting cash: $850
Start round: 2
End round: 80
Start round: 2
End round: 80
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Map: Carved (Hard — Standard)
Starting cash: $650
Start round: 6
End round: 75
Start round: 6
End round: 75
Modifiers
—
Island rules
Map: Adora's Temple (Hard — Magic Monkeys Only)
Starting cash: $650
Start round: 6
End round: 80
Start round: 6
End round: 80
Modifiers
—
Island rules
Map: Haunted (Hard — Military Only)
Starting cash: $650
Start round: 4
End round: 85
Start round: 4
End round: 85
Modifiers
—
Island rules
Map: Cargo (Hard — Standard)
Starting cash: $650
Start round: 4
End round: 80
Start round: 4
End round: 80
Modifiers
—
Island rules
Map: Peninsula (Hard — Military Only)
Starting cash: $650
Start round: 4
End round: 75
Start round: 4
End round: 75
Modifiers
—
Primary Support
| Name | Primary Support |
|---|---|
| Description | If there are three apples and you take away two, how many apples do you have? |
| Availability | 13 January 2022 – 19 January 2022 |
Easy mode
Rules
Default towers
Default powers
Available towers
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Map: Tree Stump (Easy — Standard)
Starting cash: $1,000
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
Map: KartsNDarts (Easy — Standard)
Starting cash: $1,000
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Island rules
Map: Cornfield (Easy — Standard)
Starting cash: $1,000
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Map: Tree Stump (Medium — Standard)
Starting cash: $850
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Island rules
Map: KartsNDarts (Medium — Primary Only)
Starting cash: $850
Start round: 1
End round: 80
Start round: 1
End round: 80
Modifiers
—
Island rules
Map: Cornfield (Medium — Reverse)
Starting cash: $850
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Island rules
Map: Chutes (Medium — Standard)
Starting cash: $850
Start round: 1
End round: 65
Start round: 1
End round: 65
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Map: Tree Stump (Hard — Primary Only)
Starting cash: $650
Start round: 1
End round: 80
Start round: 1
End round: 80
Modifiers
—
Island rules
Map: KartsNDarts (Hard — Primary Only)
Starting cash: $650
Start round: 1
End round: 80
Start round: 1
End round: 80
Modifiers
—
Island rules
Map: Cornfield (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 80
Start round: 1
End round: 80
Modifiers
—
Island rules
Map: Chutes (Hard — Reverse)
Starting cash: $650
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Island rules
Map: Spice Islands (Hard — Reverse)
Starting cash: $650
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Time Warp
| Name | Time Warp |
|---|---|
| Description | It's astounding. Time is fleeting. |
| Availability | 20 January 2022 – 26 January 2022 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Map: Streambed (Easy — Standard)
Starting cash: $1,000
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
—
Island rules
Map: Adora's Temple (Medium — Standard)
Starting cash: $1,000
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Island rules
Map: Bazaar (Easy — Standard)
Starting cash: $1,000
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Map: Streambed (Medium — Standard)
Starting cash: $850
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Island rules
Map: Adora's Temple (Medium — Alternate Bloons Rounds)
Starting cash: $1,000
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Island rules
Map: Bazaar (Easy — Standard)
Starting cash: $850
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
—
Island rules
Map: High Finance (Medium — Standard)
Starting cash: $850
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Map: Streambed (Hard — Standard)
Starting cash: $650
Start round: 3
End round: 80
Start round: 3
End round: 80
Modifiers
—
Island rules
Map: Adora's Temple (Hard — Alternate Bloons Rounds)
Starting cash: $650
Start round: 3
End round: 70
Start round: 3
End round: 70
Modifiers
—
Island rules
Map: Bazaar (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 80
Start round: 1
End round: 80
Modifiers
—
Island rules
Map: High Finance (Hard — Reverse)
Starting cash: $650
Start round: 3
End round: 70
Start round: 3
End round: 70
Modifiers
—
Island rules
Map: Moon Landing (Hard — Double HP MOABs)
Starting cash: $650
Start round: 3
End round: 80
Start round: 3
End round: 80
Modifiers
—
A Fifth Season
| Name | A Fifth Season |
|---|---|
| Description | Summer, Autumn, Winter, Spring and... |
| Availability | 27 January 2022 – 2 February 2022 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Map: Resort (Easy — Standard)
Starting cash: $1,000
Start round: 1
End round: 45
Start round: 1
End round: 45
Modifiers
Bloon speed 110%
MOAB speed 110%
MOAB speed 110%
Island rules
Map: In The Loop (Medium — Standard)
Starting cash: $1,000
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
Bloon speed 90%
MOAB speed 90%
MOAB speed 90%
Island rules
Map: Alpine Run (Easy — Standard)
Starting cash: $1,000
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
Bloon speed 80%
MOAB speed 80%
MOAB speed 80%
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Map: Resort (Medium — Standard)
Starting cash: $850
Start round: 1
End round: 55
Start round: 1
End round: 55
Modifiers
Bloon speed 115%
MOAB speed 115%
MOAB speed 115%
Island rules
Map: In The Loop (Medium — Standard)
Starting cash: $850
Start round: 2
End round: 60
Start round: 2
End round: 60
Modifiers
Bloon speed 95%
MOAB speed 95%
Ceramic health 105%
MOAB speed 95%
Ceramic health 105%
Island rules
Map: Alpine Run (Hard — Standard)
Starting cash: $850
Start round: 3
End round: 65
Start round: 3
End round: 65
Modifiers
Bloon speed 85%
MOAB speed 85%
Ceramic health 110%
MOAB speed 85%
Ceramic health 110%
Island rules
Map: Balance (Medium — Standard)
Starting cash: $1,000
Start round: 4
End round: 75
Start round: 4
End round: 75
Modifiers
Bloon speed 110%
MOAB speed 110%
MOAB speed 110%
Hard mode
Rules
Default towers
Default powers
Available towers
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Map: Resort (Hard — Standard)
Starting cash: $650
Start round: 3
End round: 80
Start round: 3
End round: 80
Modifiers
Bloon speed 115%
MOAB speed 115%
MOAB speed 115%
Island rules
Map: In The Loop (Hard — Standard)
Starting cash: $650
Start round: 6
End round: 80
Start round: 6
End round: 80
Modifiers
Bloon speed 95%
MOAB speed 95%
Ceramic health 110%
MOAB health 110%
MOAB speed 95%
Ceramic health 110%
MOAB health 110%
Island rules
Map: Alpine Run (Hard — Standard)
Starting cash: $650
Start round: 6
End round: 80
Start round: 6
End round: 80
Modifiers
Bloon speed 90%
MOAB speed 90%
Ceramic health 115%
MOAB health 115%
MOAB speed 90%
Ceramic health 115%
MOAB health 115%
Island rules
Map: Balance (Hard — Standard)
Starting cash: $650
Start round: 4
End round: 75
Start round: 4
End round: 75
Modifiers
Bloon speed 115%
MOAB speed 115%
MOAB speed 115%
Island rules
Map: Infernal (Hard — Standard)
Starting cash: $650
Start round: 3
End round: 60
Start round: 3
End round: 60
Modifiers
Bloon speed 120%
MOAB speed 120%
MOAB speed 120%
References
- Data provided by HalfHydra