Balance

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Balance
Difficulty Intermediate
Music Sunshine Serenade
Default Co-op division Free-for-all
Introduced Version 24.0
Entrances 2 Exits 2
Junctions 8 Water? Yes
Path lengths (RBS)
PathEasyMediumHard
Left upper orange31.528.625.2
Right upper orange31.028.224.8
Left lower orange30.027.324.0
Right lower orange30.027.324.0
Left upper blue31.128.324.9
Right upper blue31.228.425.0
Left lower blue30.027.324.0
Right lower blue30.027.324.0

Balance is an Intermediate map in Bloons TD 6, introduced in version 24.0.

Layout

On Balance, Bloons enter from both the left and the right and exit at the opposite entrance. After entering, the Bloons split up into 8 total paths before intersecting at the central loop, where they loop for 3.5 circles before splitting off into the exit. Most of the track is walled off by hedges, with only small openings near the entrances, at the top, and at the bottom. Within the hedges, relatively few spots for towers exist.

Strategy

Balance has few good placements for limited range towers, but nonetheless is often seen as one of the easiest Intermediate maps in BTD6. The spots around the central loop maximizes the effectiveness of towers placed near them, making many of their capabilities skyrocket. Make good use of the spots near the central loop, and do not spam early-game towers there that become wasteful and occupy valuable placement in the late-game. Balance can be beaten with relative ease using general guidelines found below.

Due to the central loop, certain towers are extremely potent on Balance, and they are listed below.

Name Portrait Reasoning
Sauda Balance is practically the perfect map for Sauda. The central loop maximizes her pierce and gives her maximal coverage of the map, and the 8 overlapping lanes give Sword Charge astronomical damage. Use stuns, such as Ice Monkeys and Relentless Glue, to maximize her power.
Overdrive The extremely long loop in the center is perfect for Overdrive, with all tacks being able to hit Bloons for an extended period of time. Put it near the top of the center spot to make its kill zone on the track, and pair it with Berserker Brew, which grants Overdrive vastly increased damage, especially with its pierce maximized.
Embrittlement When placed near the center, Embrittlement excels at a variety of tasks. It decamos well, does decent damage with its shards, and, most importantly, debuffs all Bloons & blimps that it hits to take +1 damage, which is especially useful with towers such as Overdrive.
Artillery Battery, Pop and Awe When targeting the central loop, Artillery Battery wipes the floor with the mid-game while needing almost no assistance. Pop and Awe, when targeted at the central loop, easily wipes out the late-game, especially when given stun bonuses such as Relentless Glue. Use Spike Storm to cover Pop and Awe's weakness against the BAD.

In other languages

This section was last updated for: version 48.1
Language Text Notes
Arabic استقرار
Danish Balance
German Balance
Spanish Equilibrio
Spanish (Latin America) Equilibrio
Finnish Tasapaino
French Équilibre
Italian Equilibrio
Japanese バランス
Korean 밸런스
Dutch Balans
Norwegian Balanse
Polish Balans
Portuguese (Brazil) Equilíbrio
Russian Равновесие
Swedish Saldo
Thai สมดุล
Turkish Denge
Chinese (simplified) 平衡
Chinese (traditional) 平衡

References