Sunset Gulch

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Revision as of 02:24, 16 June 2025 by Qwertyxp2000 (talk | contribs) (Whim for strategy leans towards solver favour, also some layout stuff. I wanna hear some inputs of what you think excels on this map)
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Sunset Gulch
Difficulty Advanced
Music TBD
Default Co-op division TBD
Introduced Version 49.0
Entrances Exits
Junctions Water? No

Sunset Gulch is an upcoming Advanced[1] map in Bloons TD 6, to be introduced in version 49.0.

Layout

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The editor who added this notice did not specify a reason.

This map takes place at badlands, with two cliffs connected by a railroad that crosses over the valley between. There are some elevated rocks that allow tower placement, but no tower with a footprint can be placed in the valley. Cacti block placement and serve as minor line of sight obstacles.

The normal Bloons travel along the dirt path and cross the bridge, from the left to the right. MOAB-class Bloons travel only along the railroad.

Strategy

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See the strategy guidelines for more information on how to write strategy sections.

Overall a moderately difficult Advanced Map, mostly due to the splitting exits and poor central coverage.

Name Portrait Reasoning
The Bloon Solver The splitting exits are a disadvantage for most cleanup options, however the Solver remains a great way to clear Super Ceramics near the MOAB lane, while still having decent coverage for the Bloon lane.

References

  1. "Bloons TD 6 v49.0 - Update Preview". Reddit. Retrieved Thu, 12 Jun 2025.