Midnight Mansion

Revision as of 22:58, 25 June 2025 by Planterror (talk | contribs) (Undo revision 83262 by 24.130.234.255 (talk) Speculation should not be included here, I think.)
Midnight Mansion
Difficulty Advanced
Music Tribes & Tribulations
Default Co-op division Free-for-all
Introduced Version 33.0
Entrances 2 Exits 2
Junctions 0 Water? No
Removables and gizmos
  • Drawer: $250 (×2)
Path lengths (RBS)
PathEasyMediumHard
Left22.520.518.0
Right22.520.518.0

Midnight Mansion is an Advanced map in Bloons TD 6, introduced in version 33.0. It takes place in a haunted mansion during a storm at night.

Layout

Midnight Mansion has 2 entrances and exits, with the 2 lanes overlapping at the top. The top and bottom flames are active on rounds 1+4n and 2+4n, while the left and right flames are active on rounds 3+4n and 4n, with all of them blocking line-of-sight for many towers. The walls block line-of-sight as well, limiting the effectiveness of some strategies. There are two drawers, one on the top-left and on the top-right, each costing $250 to remove. These are the only places where Mermonkeys, Spike Factories, Monkey Villages, Mortar Monkeys, Super Monkeys, Monkey Aces, Pat Fusty, and Captain Churchill can be placed on, with only one of the aforementioned towers being able to fit on each box at a time. Strangely, Rosalia can be placed throughout the map despite having a larger footprint than the aforementioned towers/heroes. Uniquely among all maps, Heli Pilots and Banana Farms cannot be placed anywhere on this map. There are three portals on this map, one for each entrance and one for both exits, with Bloons being immune for a short time while entering from the entrance portals.

Strategy

Midnight Mansion is a moderately difficult Advanced map in CHIMPS due to the many line-of-sight blockers and limited room for large footprint towers, but the bends allow for some strategies to excel. However, it is by far the hardest map in Freeplay, due to the total lack of spaces for Banana Farms, only 2 spaces being available for large towers (leading to Monkey Villages not covering the entire map, Vengeful True Sun God, Goliath Doomship, and Navarch of the Seas not being obtainable, the inability to spam Sun Avatars even with Geraldo's slowly-replentishing Worn Hero's Cape, and only 2 of the following being able to be on the map at once: Homeland Defense, True Sun God, and Nautic Siege Core (from Lord of the Abyss)), the map layout that makes it difficult to cover the latter part of the track, and a general lack of space.

Name Portrait Reasoning
Sauda   She is beginner-friendly, best placed in the top left or top right corner, trivializes the early game, and works well during the late game with support options that stun Bloons and blimps, especially Super Glue. Her Sword Charge ability also does double damage on the top portion of the track due to the overlapping there, further improving her capability on this map.
Overdrive, The Tack Zone     Like Sauda, both Overdrive and Tack Zone benefit greatly from the bends on Midnight Mansion, and are not disadvantaged by the difficulty of defending the bottom half of this map. Like Sauda, Overdrive is best placed near the right-cornered region as the main chokehold. Pair both with Berserker Brew for the best results. Overdrive can help greatly in saving up for a win condition such as Glaive Lord and does solid MOAB damage in the late-game. Tack Zone can be used with Embrittlement, Stronger Stimulant and Primary Training, which does especially well for round 100, but also on most of the other lategame rounds, although it struggles against ceramics.
Super Glue   The short length of Midnight Mansion's top track part that towers can cover well makes it crucial to stall Bloons and blimps there. Super Glue does this very well, with its splats stunning massive clumps of Bloons in place, and it is also helped by the its strong synergy with Sauda, who deals massively increased damage to stunned Bloons and blimps.
Glaive Lord   The bends of the map are terrific for the orbital glaives, allowing them to clean up low-tier MOABs and Super Ceramics with ease. The ricocheting glaives can bounce repeatedly between the two separated entrances, further amplifying Glaive Lord's power.
Inferno Ring   The bends allow Inferno Ring's main attack to perform solid cleanup, with its meteors doing good damage to high-tier blimps and DDTs when given pierce buffs. Inferno Ring's power can be maximized with Overclock, Stronger Stimulant, Primary Training, and Gwendolin.

Update history

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  • Midnight Mansion plays a fishie animation in the bloon exit on loading in
  • Resolved placement inconsistencies on Midnight Mansion (bug fix)
  • Default music track changed ― Tribes & Tribulations → Haunted House

In other languages

This section was last updated for: version 48.1
Language Text Notes
Arabic قصر منتصف الليل
Danish Midnats-gyser
German Spukhaus
Spanish Mansión de medianoche
Spanish (Latin America) Mansión de medianoche
Finnish Keskiyön kartano
French Manoir de minuit
Italian Palazzo di mezzanotte
Japanese ミッドナイトマンション
Korean 한밤중의 저택
Dutch Middernachtlandhuis
Norwegian Nattsvart herskapshus
Polish Nocny Dwór
Portuguese (Brazil) Mansão da Meia-Noite
Russian Ночной особняк
Swedish Midnattsherrgård
Thai คฤหาสน์เที่ยงคืน
Turkish Gece Yarısı Malikânesi
Chinese (simplified) 午夜豪宅
Chinese (traditional) 午夜豪宅

References