Star level is a game mechanic for characters in Bloons Adventure Time TD. By spending character resources, characters can be levelled up to unlock permanent enhancements, more upgrades, and additional trinket and ally slots. All characters start at star level 1 and can be levelled up to star level 10, with the cost to level up increasing at higher levels.
Explosion radius (including the secondary explosions from Double Bomb and Bouncing Bomb) increases by 2 units. Has no effect after upgrading to Bigger Bombs, which always sets the radius to 23 units.
Attack cooldown reduces by 0.1 seconds, effectively increasing attack speed by ~7.14%. Has no effect after upgrading to Attack Speed, which always sets the cooldown to 1.3 seconds.
Blast radius of bombs and Broadside bombs increases by 2 units. Has no effect after upgrading to Heavy Duty Ammo, which always sets the radius to 20 units.
Swiping attack cooldown reduces by 0.2 seconds, effectively increasing its attack speed by ~25%. Applies before Ferocity's cooldown multiplier. Has no effect when transformed into a bat.
Swiping attack pierce increases by 2. Has no effect when transformed into a bat.
9
Amp range increases by 3 units.
10
The amp gains a soundwave area-of-effect attack that deals 1 normal-typedamage, has 40 pierce, and fires every second. Its radius scales with the amp's range. It does not benefit from any equipment stat bonuses except range.
Main attack cooldown reduces by 0.1 seconds, effectively increasing her attack speed by ~16.7%. Has no effect on Marked For Death, Tetsubishi, or Flash Bomb.
Main attack pierce increases by 2. Stacks additively with Sharper Shurikens and Super Sharp Shurikens.
9
Range increases by 3 units. Affects all attacks. Stacks additively with Longer Range.
10
Main attack now deals +1 damage to Bloons with any special properties. Does not stack for Bloons with multiple special properties. Has no effect on other attacks.
Attack cooldown reduces by 0.01 seconds, effectively increasing his attack speed by ~1.11%. Has no effect after upgrading to Supersonic Speed, which always sets the cooldown to 0.07 seconds.
7
Unlocks Sun God.
8
Pierce increases by 2. Has no effect after upgrading to Laser Eyes.
9
Range increases by 4 units, including while transformed into the Sun God.
Sword attack cooldown reduces by 0.2 seconds, effectively increasing its attack speed by ~18%. Has no effect after upgrading to Combat Experience, which always sets the cooldown to 0.9 seconds.