Clever Yellow Bloon: Difference between revisions

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==Tips==
==Tips==
{{BCS last updated|6.1|section=y}}
{{BCS last updated|6.2|section=y}}
*Clever Yellow Bloon can add tempo to aggro if followed previously by a Monkey card. The only downsides are 20 less HP than a normal [[Yellow Bloon (BCS)|Yellow Bloon]], higher rarity (Rare instead of Common), and 30 less heal per card compared to [[Quick Break]] if using the Clever function, but it can be equipped alongside normal Yellows to increase likelihood of drawing Yellows.
*Clever Yellow Bloon can add both pressure and healing, being suitable for both aggro and control decks. The only major downsides are 20 less HP than a normal [[Yellow Bloon (BCS)|Yellow Bloon]] and 30 less heal per card compared to [[Quick Break]] if using the Clever function, but it can be equipped alongside normal Yellows to increase likelihood of drawing Yellows.
**It can be used without the Clever function as a rush, however it has the same Health as [[Swarm Yellow Bloon]] for one less charge, thus is not recommended unless certain it will cripple the opponent.
*Using multi-charge Monkey cards such as [[Barrel of Monkeys]] is recommended with Clever Yellows, for more opportunities to trigger the Clever function.
*Using multi-charge Monkey cards such as [[Barrel of Monkeys]] is recommended with Clever Yellows, for more opportunities to trigger the Clever function.
**[[Bomb Bloon (BCS)|Bomb Bloon]]s can be sent to produce up to 2 [[Bomb Shooter (BCS)|Bomb Shooter]]s, which are cheap (only 2 Gold), and conveniently with 2 charges.
**[[Bomb Bloon (BCS)|Bomb Bloon]]s or [[Rang Bloon (BCS)|Rang Bloons]] can be sent to produce up to 2 monkey cards.
*Clever Yellows can be run in [[Boss Battle (BCS)|Boss Battle]]s as both Boss damage and Hero healing. Use it primarily for additional healing with a deck consisting of mostly Monkeys.
*In [[Boss Battle (BCS)|Boss Battle]]s, Clever Yellow is a great choice for healing; this mode encourages a Monkey-heavy deck.
*Clever Yellow is most effective in [[Rad Bloon]] OTK decks being able to heal and gain bloontonium while triggering [[Zee Jay|ZJ's]] passive twice if played on seperate turns.
*Like all Clever Bloons, check the card history while playing the game to verify if your last played card was actually a Monkey.
*Like all Clever Bloons, check the card history while playing the game to verify if your last played card was actually a Monkey.
*Not using the Clever function should only be used if certain that the extra 110 Health 1-delay Bloon would cause a major threat to the opponent's side, or if your Hero already has high Health and only wanted to gain Bloontonium for important thresholds (e.g. [[Adora (BCS)|Adora]]'s Ultimate Sacrifice, [[Striker Jones (BCS)|Striker Jones]]'s Ammo Stores).
*Not using the Clever function should only be used if certain that the extra 110 Health 1-delay Bloon would cause a major threat to the opponent's side, or if your Hero already has high Health and only wanted to gain Bloontonium for important thresholds (e.g. [[Amelia the Amazing (BCS)|Amelia the Amazing]]'s Act of Power, [[Ezili (BCS)|Ezili]]'s Sacrificial Totem), or if building up [[Zee Jay (BCS)|Zee Jay]]'s Rad Tokens is more important.


==Update history==
==Update history==
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==Development==
==Development==
This card originally had 30 Health heal to the Hero upon activating the Clever effect, however when the update was released this was increased to 80 Health. The old stats were shown in the April 23rd 2025 dev diary.<ref name="April 23rd 2025" />
This card originally had 30 Health heal to the Hero upon activating the Clever effect. However, when the update was released, this was increased to 80 Health. The old stats were shown in the April 23rd 2025 dev diary.<ref name="April 23rd 2025" />


During the Version 5.2 playtest, Ninja Kiwi proposed a nerf to the Clever Yellow's Health to 100, but has since been changed to 110. The proposed nerf to the Clever function's Hero heal was unchanged.
During the Version 5.2 playtest, Ninja Kiwi proposed a nerf to the Clever Yellow's Health to 100, but has since been changed to 110 after feedback from the community playtesters. The proposed nerf to the Clever function's Hero heal was unchanged.


==Gallery==
==Gallery==