Lost Crevasse: Difference between revisions
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{{ | {{About|the map in BTD6|the area in [[Frontier Legends]] inspired by this map|Lost Crevasse (Frontier Legends)}}{{BTD6 map info | ||
|id=LostCrevasse | | id = LostCrevasse | ||
| name = Lost Crevasse | | name = Lost Crevasse | ||
| image = BTD6 MapSelectLostCrevasseMapButton.png | | image = BTD6 MapSelectLostCrevasseMapButton.png | ||
| Line 10: | Line 10: | ||
| exits = 2 | | exits = 2 | ||
| junctions = 2 | | junctions = 2 | ||
| path lengths = | | path lengths = 25.2,17.4,16.6 | ||
| path labels = Center,Left,Right | | path labels = Center,Left,Right | ||
| water = Yes | | water = Yes | ||
}} | }} | ||
'''Lost Crevasse''' is an [[Intermediate]] [[map]] in [[Bloons TD 6|''Bloons TD 6'']], introduced in {{BTD6 version|50.0}}. It takes place inside an icy cavern where Bloons split into multiple groups as they progress, but they move slower than usual, and is surrounded by walls where bouncing projectiles can excel, but ice crystals prevent towers from being placed on some places. | '''Lost Crevasse''' is an [[Intermediate]] [[map]] in [[Bloons TD 6|''Bloons TD 6'']], introduced in {{BTD6 version|50.0}}. It takes place inside an icy cavern where Bloons split into multiple groups as they progress, but they move slower than usual, and is surrounded by walls where bouncing projectiles can excel, but ice crystals prevent towers from being placed on some places. | ||
== Layout == | == Layout == | ||
Lost Crevasse's layout consists | Lost Crevasse's layout consists of a large land mass in the upper section surrounded by the Bloon's path and and a lower section divided in two parts separated by a column of crystals which block line of sight. The left side has more land area and the right side contains a lake where water towers can be placed. It has three paths that Bloons can take: | ||
* Path 1 (Center) starts on the left entrance moving clockwise around the land until the right junction, here the Bloons keep moving around the top section until the left junction where they head towards the the left exit. [[Boss Bloon]]s always take this path. | * Path 1 (Center) starts on the left entrance moving clockwise around the land until the right junction, here the Bloons keep moving around the top section until the left junction where they head towards the the left exit. [[Boss Bloon]]s always take this path. | ||
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== Strategy == | == Strategy == | ||
{{Strategy needed}} | {{Strategy needed}} | ||
{{BTD6 last updated| | {{BTD6 last updated|54.3|section=y}} | ||
Lost Crevasse is among the most difficult Intermediate maps, due to the simultaneous lanes that switch patterns every round and short lane lengths, even with this map's artificially slower Bloon speed. Take care to avoid relying exclusively on First targeting, and use micromanagement if needed. The central region is an important location for most of your defenses to cover most of the map. | Lost Crevasse is among the most difficult Intermediate maps, due to the simultaneous lanes that switch patterns every round and short lane lengths, even with this map's artificially slower Bloon speed. Take care to avoid relying exclusively on First targeting, and use micromanagement if needed. The central region is an important location for most of your defenses to cover most of the map. | ||
===Recommended towers and upgrades=== | ===Recommended towers and upgrades=== | ||
{{incomplete|What other towers excel on this map? Psi is not so excel because intermediate leveling (need the lvl14 on advanced and higher). TBS, Aknight, Glord, and Senchamp have been suggested, but not confirmed.}} | {{incomplete|What other towers excel on this map? Psi is not so excel because intermediate leveling (need the lvl14 on advanced and higher). TBS, Aknight, Glord, and Senchamp have been suggested, but not confirmed.}} | ||
{|class="wikitable" | {|class="wikitable center-col-1" | ||
!Name | !Name | ||
!Portrait | !Portrait | ||
!Reasoning | !Reasoning | ||
|- | |- | ||
|[[ | |[[Sauda (BTD6)|Sauda]] | ||
|[[File:BTD6 | |[[File:BTD6 SaudaPortrait.png|50x50px]] | ||
|The artificially slower lanes and the chokepoint at the front of the map allows | |The artificially slower lanes and the chokepoint at the front of the map allows Sauda to excel in the early-game, and retain great power in the late-game when paired with stun support such as [[Relentless Glue (BTD6)|Relentless Glue]]. She also benefits from the overlapping lanes of this map, dealing double damage on the right path before its junction and the left exit lane, and triple near the entrance. | ||
|- | |||
|[[Super Glue (BTD6)|Super Glue]] | |||
|[[File:BTD6 005-GlueGunner.png|50x50px]] | |||
|The short portion of the map where towers perform optimally makes it critical to stalling Bloons and blimps there. Super Glue's stunning splats effectively keeps masses of Bloons and blimps locked in place, and allows Sauda to deal massively increased damage to stunned targets. | |||
|- | |||
|[[Sniper Monkey (BTD6)|Sniper Monkey]] | |||
|[[File:BTD6 000-SniperMonkey.png|50x50px]] | |||
|The highly divergent nature of the map's lanes make leaking Bloons relatively common. Sniper Monkeys when placed to the right of the small crystal above the crystal column can see both sides of the map with fairly low line-of-sight blockage. | |||
|} | |} | ||
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== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
BTD6 Lost Crevasse halloween.png|Halloween theme | File:BTD6 Lost Crevasse halloween.png|Halloween theme | ||
BTD6 Lost Crevasse island statue.png|Island statue | File:BTD6 Lost Crevasse Holiday.png|Holiday theme | ||
BTD6 Lost Crevasse 4th of July.png|Fireworks theme | |||
File:BTD6 Lost Crevasse island statue.png|Island statue | |||
</gallery> | </gallery> | ||