MOAB Madness (BTD6): Difference between revisions

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|revives=-1
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|musicTrack=
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==Rounds==
==Rounds==
{{BTD6 rounds|MOABMadness}}
{{BTD6 rounds/new|MOABMadnessRoundSet|show income set=y|show bloon links=y}}
 
=== Cash per pop ===
{| class="wikitable" style="text-align:center"
!Round
!Modifier
|-
|1
|50%
|-
|2
|40%
|-
|3
|30%
|-
|4
|20%
|-
|5
|10%
|}


==Strategy==
==Strategy==
{{BTD6 last updated|51.1|section=y}}<!--despite likelihood that strategy won't change, if at all, "last updated" is necessary to show when the strategy was last updated, plus for consistency sake-->
{{BTD6 last updated|55.2|section=y}}<!--despite likelihood that strategy won't change, if at all, "last updated" is necessary to show when the strategy was last updated, plus for consistency sake-->
This is a fairly easy Quest with many different solutions, with the most difficult round being round 3 due to the fast DDTs. One solution is the following:
This is a fairly easy Quest with many different solutions, with the most difficult round being round 3 due to the fast DDTs. One solution is the following:


* Place 5-2-0 [[Glaive Lord (BTD6)|Glaive Lord]] in the center with 2-3-0 [[Monkey Intelligence Bureau (BTD6)|Monkey Intelligence Bureau]] to allow it to damage [[DDT (BTD6)|DDTs]].
#Place 5-2-0 [[Glaive Lord (BTD6)|Glaive Lord]] in the center with 2-3-0 [[Monkey Intelligence Bureau (BTD6)|Monkey Intelligence Bureau]] to allow it to damage [[DDT (BTD6)|DDTs]].
** A 0-4-0 [[Bloon Sabotage (BTD6)|Bloon Sabotage]] is optional to help against round 3. It is not necessary with good Glaive Lord placement.
#* A 0-4-0 [[Bloon Sabotage (BTD6)|Bloon Sabotage]] is optional to help against round 3. It is not necessary with good Glaive Lord placement.
* Purchase 4-2-0 [[Plasma Accelerator (BTD6)|Plasma Accelerator]], and upgrade to [[Ray of Doom (BTD6)|Ray of Doom]] as soon as it is affordable (during round 4).
# Purchase 4-2-0 [[Plasma Accelerator (BTD6)|Plasma Accelerator]], and upgrade to [[Ray of Doom (BTD6)|Ray of Doom]] as soon as it is affordable (during round 4).


== Update history ==
== Update history ==