Update history:Bloons TD Battles 2/Version 4.11: Difference between revisions
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Pymonkibot (talk | contribs) m Pymonkibot moved page Bloons TD Battles 2 v4.11 to Update history:Bloons TD Battles 2/Version 4.11: Text replacement - "Bloons TD Battles 2 v(.*)" to "Update history:Bloons TD Battles 2/Version $1" |
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{{image needed|artwork of the update}} | {{image needed|artwork of the update}} | ||
{{BTDB2 update info | {{BTDB2 update info | ||
|version=4.11 | |version=4.11 | ||
|image= | |image= | ||
|steam date={{timestamp| | |steam date={{timestamp|26 January 2026 15:11:15 UTC}}<ref>[https://steamdb.info/app/1276390/history/?changeid=32175240 SteamDB]</ref> | ||
|prev=4. | |prev=4.10 | ||
|next= | |next= | ||
|build= | |build= | ||
}} | }} | ||
'''Version 4.11''' is the first major update to ''[[Bloons TD Battles 2]]'' in 2026. It introduced Reverse Mode maps and balance changes. | '''Version 4.11''' is the first major update to ''[[Bloons TD Battles 2]]'' in 2026. It introduced Reverse Mode maps and balance changes. | ||
| Line 15: | Line 13: | ||
*Reverse Mode maps | *Reverse Mode maps | ||
**[[Glade]] | **[[Glade]] | ||
**[[Off Tide]] | **[[Off-Tide]] | ||
**[[Oasis (Battles 2)|Oasis]] | **[[Oasis (Battles 2)|Oasis]] | ||
**[[COBRA Command]] | **[[COBRA Command]] | ||
| Line 22: | Line 20: | ||
==Changes== | ==Changes== | ||
===[[Bloon send]]s=== | ===[[Bloon send]]s=== | ||
===[[Bomb Shooter (Battles 2)|Bomb Shooter]] | {{BTDB2 changes|version=4.11 | ||
|quote=Even after the nerfs in the last balance patch, Tight Ceramics are still proving to be one of the most dangerous rushes in the game. We’re spacing them out a little more in order to make it easier for defenses to handle them. | |||
|names=Bloon send | |||
|changes= | |||
*{{neutral|Tight Ceramics: Total send time increased|1s|1.2s|note=Bloon delay increased from 0.025s to 0.03s}} | |||
}} | |||
===[[Bomb Shooter (Battles 2)|Bomb Shooter]]=== | |||
{{research|section=y|What about recursive's tertiaries? Isn't it 6x the cluster pierce, so that recursive pierce got nerfed too?}} | |||
{{BTDB2 tower changes|version=4.11|tower=Bomb Shooter | |||
|quote 1=Cluster Bombs is already a potent weapon against grouped bloons, especially when map blockers allow multiple explosions to hit the same bloon. We don’t feel like it needs any extra power so we are reducing the extra pierce gained from crosspathing.|quote 1 tiers=103;104;105;203;204;205 | |||
|changes 1 tiers=103;104;105|changes 1=*{{nerf|Cluster: pierce bonus decreased|+6|+4|note=Total pierce decreased from 14 to 12}} | |||
|changes 2 tiers=203;204;205|changes 2=*{{nerf|Cluster: pierce bonus decreased|+6|+4|note=Total pierce decreased from 20 to 16}} | |||
}} | |||
===[[Ice Monkey (Battles 2)|Ice Monkey]]=== | ===[[Ice Monkey (Battles 2)|Ice Monkey]]=== | ||
{{BTDB2 tower changes|version=4. | {{BTDB2 tower changes|version=4.11|tower=Ice Monkey | ||
|quote 1=Snowstorm is still an extremely effective stalling tactic, even with last update’s nerfs. We are increasing its price further in order to make it less efficient to micro.|quote 1 tiers=x4x | |quote 1=Snowstorm is still an extremely effective stalling tactic, even with last update’s nerfs. We are increasing its price further in order to make it less efficient to micro.|quote 1 tiers=x4x | ||
|path 2 tier 4 cost before=3500|path | |path 2 tier 4 cost before=3500|path 2 tier 4 cost after=4000 | ||
}} | }} | ||
===[[Sniper Monkey (Battles 2)|Sniper Monkey]]=== | ===[[Sniper Monkey (Battles 2)|Sniper Monkey]]=== | ||
{{BTDB2 tower changes|version=4.11|tower=Sniper Monkey | |||
|quote 1=This was buffed in a previous update, but it has been performing better than we thought it would. So this should bring its performance to where we want it.|quote 1 tiers=x3x | |||
|path 2 tier 3 cost before=2250|path 2 tier 3 cost after=2600 | |||
}} | |||
===[[Heli Pilot (Battles 2)|Heli Pilot]]=== | ===[[Heli Pilot (Battles 2)|Heli Pilot]]=== | ||
{{BTDB2 tower changes|version=4.11|tower=Heli Pilot | |||
|quote 1=The Heli Pilot’s bottom path tier 5s often feel weaker than those of other towers so we are giving it a small buff to help it out. In addition, we are nerfing MOAB Shove slightly because its stall was too cost effective**.** {{sic}}|quote 1 tiers=xx3 | |||
|path 3 tier 3 cost before=3700|path 3 tier 3 cost after=4000 | |||
|path 3 tier 5 cost before=35000|path 3 tier 5 cost after=34700 | |||
|changes 1 tiers=xx5|changes 1=*{{buff|Mini-Comanche Dart: Attack cooldown reduced|0.15s|0.13s}} | |||
}} | |||
==={{BTDB2|Mortar Monkey}}=== | ==={{BTDB2|Mortar Monkey}}=== | ||
{{research| | |||
*Does the +20 main explosion pierce carry into Biggest One? | |||
*Does the stun and shockwave pierces by +15 pierce carry into Biggest One? | |||
*Does the +4 blast radius carry over into Shell Shock, Big One, and Biggest One?}} | |||
{{BTDB2 tower changes|version=4.11|tower=Mortar Monkey | |||
|quote 1=The Big One was feeling overshadowed by Artillery Battery in situations with large amounts of bloons. These pierce buffs should help it shine in these situations. | |||
[...] | |||
This buff will improve the mortar’s strength as damaging tower. | |||
|quote 2=The Big One was feeling overshadowed by Artillery Battery in situations with large amounts of bloons. These pierce buffs should help it shine in these situations.|quote 2 tiers=4xx | |||
|quote 3=This buff will improve the mortar’s strength as damaging tower.|quote 3 tiers=1xx;2xx | |||
|changes 1 tiers=4xx|changes 1=*{{buff|Main explosion: Pierce increased|80|100}} | |||
*{{buff|Stunwave: Pierce increased|85|100}} | |||
*{{buff|Shockwave: Pierce increased|85|100}} | |||
|changes 2 tiers=1xx;2xx|changes 2=*{{buff|Blast radius increased|26|30|note=Blast radius bonus increased from +8 to +12}} | |||
*{{buff|Pierce increased|40|45|note=Pierce bonus increased from +5 to +10}} | |||
}} | |||
==={{BTDB2|Wizard Monkey}}=== | ==={{BTDB2|Wizard Monkey}}=== | ||
{{BTDB2 tower changes|version=4.11|tower=Wizard Monkey | |||
|quote 1=This upgrade was a little bit too cheap for its power, this should nerf the early game a little while still keeping it viable. |quote 1 tiers=3xx | |||
|path 1 tier 3 cost before=1200|path 1 tier 3 cost after=1300 | |||
}} | |||
==={{BTDB2|Ninja Monkey}}=== | ==={{BTDB2|Ninja Monkey}}=== | ||
{{BTDB2 tower changes|version=4.11|tower=Ninja Monkey | |||
|quote 1=The recent shinobi nerf made the Grandmaster Ninja a little underpowered. This should bring it back in line. Like the Grandmaster Ninja, the Master Bomber is also now a little underpowered. This buff should help it feel more consistent like it used to. | |||
|quote 2=The recent shinobi nerf made the Grandmaster Ninja a little underpowered. This should bring it back in line.|quote 2 tiers=5xx | |||
|quote 3=Like the Grandmaster Ninja, the Master Bomber is also now a little underpowered. This buff should help it feel more consistent like it used to.|quote 3 tiers=xx5 | |||
|changes 1 tiers=5xx|changes 1=*{{buff|Shuriken: Damage increased|2|4}} | |||
|changes 2 tiers=105;205|changes 2=*{{buff|Shuriken: Attack cooldown reduced|0.62s|0.55s|note=Flash Bomb (3rd shuriken shot) cooldown decreased from 1.86s to 1.65s}} | |||
|changes 3 tiers=0x5|changes 3=*{{buff|Shuriken: Attack cooldown reduced|0.434s|0.385s|note=Flash Bomb (3rd shuriken shot) cooldown decreased from 1.302s to 1.155s}} | |||
}} | |||
==={{BTDB2|Banana Farm}}=== | ==={{BTDB2|Banana Farm}}=== | ||
{{BTDB2 tower changes|version=4.11|tower=Banana Farm | |||
|quote 1=Monkeynomics is underperforming after the x4x IMF Loan nerf. This should bring it back in line with how it was pre nerf. | |||
[...] | |||
This change will hopefully add a bit more identity to the bottom path, setting it apart from the other 2. | |||
|quote 2=Monkeynomics is underperforming after the x4x IMF Loan nerf. This should bring it back in line with how it was pre nerf. |quote 2 tiers=x5x | |||
|quote 2=This change will hopefully add a bit more identity to the bottom path, setting it apart from the other 2.|quote 2 tiers=xx2 | |||
|changes 1 tiers=x5x|changes 1=*{{buff|Ability cooldown decreased|50s|40s|note=Initial cooldown remains 30s}} | |||
|changes 2 tiers=xx2|changes 2=*{{nerf|Sellback bonus decreased|+10%|+5%|note=Marketplace and above unchanged (+10%)}} | |||
}} | |||
===[[Biker Bones (Battles 2)|Biker Bones]]=== | ===[[Biker Bones (Battles 2)|Biker Bones]]=== | ||
{{Research|Does cooldown nerf to concussive affect the lvl that further decreases cooldown of the shell?}} | |||
{{BTDB2 hero changes|version=4.11|hero=Biker Bones | |||
|quote=Biker Bones is very strong with late game strategies. This nerf to his earlier game will make him weaker early game to balance out his late game strength. Additionally we are introducing a new synergy with the buccaneer to vary his playstyles. | |||
|changes 1 levels=3+|changes 1=*{{nerf|Concussive Blast: Ability cooldown increased|24s|30s}} | |||
|changes 2 levels=7+|changes 2=*{{nerf|Flame Trail: Pierce reduced|4|2}} | |||
*{{buff|Flame Trail: Now affects the fighter planes of Aircraft Carrier and Carrier Flagship}} | |||
}} | |||
==={{BTDB2|Pat Fusty}}=== | ==={{BTDB2|Pat Fusty}}=== | ||
{{BTDB2 hero changes|version=4.11|hero=Pat Fusty | |||
|quote=We are making this change to make Pat’s slaps more consistent, without reducing his DPS. | |||
|changes 1 levels=5+|changes 1=*{{neutral|Slap: activations per slam increased|5th attack|3rd attack}}<!--"slap per-shot cooldown reduced"--> | |||
*{{nerf|Slap: Knockback duration decreased|1s|0.5s}} | |||
*{{buff|Slap: Area-of-effect damage increased|0|2}} | |||
}} | |||
==={{BTDB2|Fusty the Snowman}}=== | ==={{BTDB2|Fusty the Snowman}}=== | ||
{{BTDB2 hero changes|version=4.11|hero=Fusty the Snowman | |||
|quote=We are changing this for the same reason as Pat’s, but the dps on Fusty the Snowman is already good so reducing amount ice shards will keep the dps as it was before. | |||
|changes 1 levels=5+|changes 1=*{{neutral|Slap: activations per slam increased|5th attack|3rd attack}}<!--"slap per-shot cooldown reduced"--> | |||
*{{nerf|Slap: Knockback duration decreased|1s|0.5s}} | |||
*{{nerf|Slap: Shard amount when hitting Frozen Bloons decreased|6|3}} | |||
}} | |||
===[[DJ Benjammin' (Battles 2)|DJ Benjammin']]=== | ===[[DJ Benjammin' (Battles 2)|DJ Benjammin']]=== | ||
{{BTDB2 hero changes|version=4.11|hero=DJ Benjammin' | |||
|quote=DJ Ben has been performing quite strongly in the current meta, so we’re making some adjustments to bring him more in line with other options. | |||
|changes 1 levels=1+|changes 1=*{{nerf|End-of-round income: Sub-towers (e.g. Sentry Gun) no longer count for income stacks}} | |||
|changes 2 levels=4-10|changes 2=*{{nerf|Pierce buff to nearby towers decreased|+1|+0}} | |||
|changes 3 levels=11+|changes 3=*{{nerf|Pierce buff to nearby towers decreased|+2|+1}} | |||
|changes 4 levels=5-8|changes 4=*{{nerf|Side Hustle: Income buff decreased|+6%|+3%}} | |||
|changes 5 levels=9+|changes 5=*{{nerf|Side Hustle: Income buff decreased|+9%|+6%}} | |||
|changes 6 levels=14+|changes 6=*{{nerf|Encore: Reduced ability cooldown buff decreased|15%|10%}} | |||
}} | |||
==={{BTDB2|Etienne}}=== | ==={{BTDB2|Etienne}}=== | ||
{{research|Confirm if the targeting buff changes only the main drones (does it affect drone swarm and ucav?)}} | |||
{{BTDB2 hero changes|version=4.11|hero=Beetienne | |||
|quote=We thought it would be fun to add to Etienne's playstyle by incorporating his targeting options into his damage output.<!--omitted: " This is to balance out the pierce he is losing from his old Level 4 upgrade" for the pierce bonus lvl1--> | |||
|changes 1 levels=1-3|changes 1=*{{buff|Pierce increased|2|3|note=Level 4–11 remains the same (3)}} | |||
|changes 2 levels=4+|changes 2= | |||
*{{buff|Now unlocks Zone Defense at level 4}} | |||
*{{buff|Targeting priorities now provide different stat bonuses for the main drones}} | |||
**Divide and Conquer: +20 movement speed and +10% attack speed | |||
**Zone Defense: +1 damage | |||
**First: +1 pierce (+2 pierce at level 9+) | |||
}} | |||
==={{BTDB2|Beetienne}}=== | ==={{BTDB2|Beetienne}}=== | ||
{{BTDB2 hero changes|version=4.11|hero=Beetienne | |||
|quote=Defend the hive was a little overpowered. This should bring it back in line. | |||
|changes 1 levels=3+|changes 1=*{{nerf|Defend the Hive: Speed modifier decreased|2×|1.33×}} | |||
}} | |||
===Bug fixes=== | ===Bug fixes=== | ||
{{cleanup|1=Move the bugfix stuffs to the appropriate sections (esp the damage debuffs thing, see [https://www.reddit.com/r/battles2/comments/1qkszcq/comment/o1c80lg/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button u/DestructiveForce comment on the debuff stack fix])}} | |||
*"Fixed Quincy's camo bow weapon skin breaking his outline" | |||
*"Fixed Ball lightning druid projectile not detecting camo properly" | |||
*"Fixed boost cosmetics getting reset when you change loadouts in sandbox" | |||
*"Fixed being able to stack multiple beehives on a single rock on Pirate Cove." | |||
*"Fixed multiple damage debuffs stacking incorrectly." | |||
==References== | ==References== | ||
Latest revision as of 17:37, 21 April 2026
| This article or section needs more images. The editor who added this notice elaborates: artwork of the update |
Version 4.11 is the first major update to Bloons TD Battles 2 in 2026. It introduced Reverse Mode maps and balance changes.
Additions
[edit | edit source]- Reverse Mode maps
Changes
[edit | edit source]| “ | Even after the nerfs in the last balance patch, Tight Ceramics are still proving to be one of the most dangerous rushes in the game. We’re spacing them out a little more in order to make it easier for defenses to handle them. — Update notes |
” |
Tight Ceramics: Total send time increased ― 1s → 1.2s
- Note: Bloon delay increased from 0.025s to 0.03s
| This section is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: What about recursive's tertiaries? Isn't it 6x the cluster pierce, so that recursive pierce got nerfed too? |
| “ | Cluster Bombs is already a potent weapon against grouped bloons, especially when map blockers allow multiple explosions to hit the same bloon. We don’t feel like it needs any extra power so we are reducing the extra pierce gained from crosspathing. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 1-0-3 Cluster Bombs + Bigger Bombs 1-0-4 Recursive Cluster + Bigger Bombs 1-0-5 Bomb Blitz + Bigger Bombs |
|
| 2-0-3 Cluster Bombs + Heavy Bombs 2-0-4 Recursive Cluster + Heavy Bombs 2-0-5 Bomb Blitz + Heavy Bombs |
|
| “ | Snowstorm is still an extremely effective stalling tactic, even with last update’s nerfs. We are increasing its price further in order to make it less efficient to micro. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-4-X Snowstorm |
|
| “ | This was buffed in a previous update, but it has been performing better than we thought it would. So this should bring its performance to where we want it. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-3-X Bouncing Bullet |
|
| “ | The Heli Pilot’s bottom path tier 5s often feel weaker than those of other towers so we are giving it a small buff to help it out. In addition, we are nerfing MOAB Shove slightly because its stall was too cost effective**.** [sic] — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-X-3 MOAB Shove |
|
| X-X-5 Comanche Commander |
|
| This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates:
|
| “ | The Big One was feeling overshadowed by Artillery Battery in situations with large amounts of bloons. These pierce buffs should help it shine in these situations.
[...] This buff will improve the mortar’s strength as damaging tower. |
” |
| Tiers | Changes |
|---|---|
| 1-X-X Bigger Blast 2-X-X Bloon Buster |
|
| 4-X-X The Big One |
|
| “ | This upgrade was a little bit too cheap for its power, this should nerf the early game a little while still keeping it viable. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 3-X-X Arcane Mastery |
|
| “ | The recent shinobi nerf made the Grandmaster Ninja a little underpowered. This should bring it back in line. Like the Grandmaster Ninja, the Master Bomber is also now a little underpowered. This buff should help it feel more consistent like it used to. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 5-X-X Grandmaster Ninja |
|
| 0-X-5 Master Bomber |
|
| 1-0-5 Master Bomber + Ninja Discipline 2-0-5 Master Bomber + Sharp Shurikens |
|
| “ | Monkeynomics is underperforming after the x4x IMF Loan nerf. This should bring it back in line with how it was pre nerf.
[...] This change will hopefully add a bit more identity to the bottom path, setting it apart from the other 2. |
” |
| Tiers | Changes |
|---|---|
| X-5-X Monkey-Nomics |
|
| X-X-2 Banana Salvage |
|
| This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: Does cooldown nerf to concussive affect the lvl that further decreases cooldown of the shell? |
| “ | Biker Bones is very strong with late game strategies. This nerf to his earlier game will make him weaker early game to balance out his late game strength. Additionally we are introducing a new synergy with the buccaneer to vary his playstyles. — Update notes |
” |
| Levels | Changes |
|---|---|
| 3+ |
|
| 7+ |
|
| “ | We are making this change to make Pat’s slaps more consistent, without reducing his DPS. — Update notes |
” |
| Levels | Changes |
|---|---|
| 5+ |
|
| “ | We are changing this for the same reason as Pat’s, but the dps on Fusty the Snowman is already good so reducing amount ice shards will keep the dps as it was before. — Update notes |
” |
| Levels | Changes |
|---|---|
| 5+ |
|
| “ | DJ Ben has been performing quite strongly in the current meta, so we’re making some adjustments to bring him more in line with other options. — Update notes |
” |
| Levels | Changes |
|---|---|
| 1+ |
|
| 4-10 |
|
| 11+ |
|
| 5-8 |
|
| 9+ |
|
| 14+ |
|
| This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: Confirm if the targeting buff changes only the main drones (does it affect drone swarm and ucav?) |
| “ | We thought it would be fun to add to Etienne's playstyle by incorporating his targeting options into his damage output. — Update notes |
” |
| Levels | Changes |
|---|---|
| 1-3 |
|
| 4+ |
|
| “ | Defend the hive was a little overpowered. This should bring it back in line. — Update notes |
” |
| Levels | Changes |
|---|---|
| 3+ |
|
Bug fixes
[edit | edit source]| This article or section needs cleanup to improve the way it presents information and/or comply with the style guide. You can help out by editing this article. The editor who added this notice elaborates: Move the bugfix stuffs to the appropriate sections (esp the damage debuffs thing, see u/DestructiveForce comment on the debuff stack fix) |
- "Fixed Quincy's camo bow weapon skin breaking his outline"
- "Fixed Ball lightning druid projectile not detecting camo properly"
- "Fixed boost cosmetics getting reset when you change loadouts in sandbox"
- "Fixed being able to stack multiple beehives on a single rock on Pirate Cove."
- "Fixed multiple damage debuffs stacking incorrectly."
References
[edit | edit source]External links
[edit | edit source]Navigation
[edit | edit source]| Bloons TD Battles 2 updates | ||||||||||||
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| Update history |