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'''Ancient Portal''' is an [[Intermediate]] [[map]] in ''[[Bloons TD 6]]'', introduced in [[Bloons TD 6 v45.0|version 45.0]]. It takes place in a nighttime landscape with portals controlled by a monkey near the bottom.  
'''Ancient Portal''' is an [[Intermediate]] [[map]] in ''[[Bloons TD 6]]'', introduced in [[Update history:Bloons TD 6/Version 45.0|version 45.0]]. It takes place in a nighttime landscape with portals controlled by a monkey near the bottom.
 
==Layout==
Ancient Portal has one entrance, but can exit on one of two different paths, depending on which portal is open. The Bloons enter from the top-right and move in a spiral into a portal that teleports them to the active exit path. The straight path that exits on the right is slightly shorter than the one on the left, but it has no line-of-sight blocker with the entrance, meaning towers can attack both paths. It also has a small lake for water towers near it. The curved path that exits on the left is slightly longer than the one on the right, but is completely surrounded by [[line of sight]] blockers.
 
[[Boss Bloon|Boss Bloons]] take a unique route where they spawn near the bottom-right exit and move on the path in reverse, pass over both portal exits without teleporting, and continue moving to the exit on the bottom-left path.


== Mechanics ==
== Mechanics ==
===Portal realignment===
Selecting the device at the bottom displays the option to "Realign Portal", which changes which side the portal connects to. By default, it connects to the right side. Realigning the portal is free, but there is a 10-second cooldown between uses. This does not affect the route that Boss Bloons take.


=== Hero pedestals ===
=== Hero pedestals ===
Ancient Portal contains four pedestals, labelled by crescent shapes, which each grant two buffs to [[Hero|Heroes]] placed on them.
There are four pedestals with crescent symbols on them, each of which grants two different buffs to [[Hero|Heroes]] placed on them (not any other towers). The pedestal in the water can affect non-water Heroes placed on it using a terrain modifier, such as [[Arctic Wind (BTD6)|Arctic Wind]], but not platforms on towers like [[Pontoon (BTD6)|Pontoon]] or [[Carrier Flagship (BTD6)|Carrier Flagship]].
{| class="wikitable"
{| class="wikitable"
!Pedestal location
!Pedestal location
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|{{Icon|BTD6 MapBuffIconRange.png|Range}} (+30%)
|{{Icon|BTD6 MapBuffIconRange.png|Range}} (+30%)
|-
|-
|Inside the water pool
|Inside the pond
|{{Icon|BTD6 MapBuffIconFasterCooldown.png|Activated Ability|Ability cooldown}} (-25%)
|{{Icon|BTD6 MapBuffIconFasterCooldown.png|Activated Ability|Ability cooldown}} (-25%)
|{{Icon|BTD6 MapBuffIconHeroXP.png|Hero#XP_curves|Hero XP}} (+25%)
|{{Icon|BTD6 MapBuffIconHeroXP.png|Hero#XP_curves|Hero XP}} (+25%)
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=== Totems ===
=== Totems ===
{{Research|Totem damage after v48.0 change?|section=y}}
Popping Bloons within 70 units of the top-right portal charges up the totems next to them. The number of cracked bricks that are lit up indicates the current level of charge. It takes 15,000 pops to fully charge, but popping multiple layers in a single hit only counts as one pop. When fully charged, selecting the totems generates an explosion that deals 50 damage{{fn|The damage is supposed to increase by 3 per round (excluding the first round), but it does not due to a bug.}} to all Bloons on-screen and stuns them for 9 seconds, then resets their charge.
When 15,000 Bloons are popped within 70 [[Unit|units]] of the top-right portal, the 3 totems can be activated to create an explosion. When activated, it deals <math>50+3(\text{round}-1)</math> damage to all Bloons on screen and stuns them for 9 seconds.
==Layout==
Ancient Portal has a unique map layout. It has one entrance, but has two different exits. Only one exit is active at a time, depending on which portal is open.
 
Clicking the monkey near the bottom of the map gives the option to "Realign Portal", which affects what path the Bloons come out from after reaching the portal. Realigning the portal is free. There is a cooldown before realigning the portal to the other path.
 
A straight path (to the right of the map) is activated by default. It is slightly shorter than the one on the left, but it has no line-of-sight blocker with the entrance, meaning towers can attack both paths. It also has a small lake for water towers near it.
 
A curved path (to the left of the map) is slightly longer than the one on the right, but there are line of sight blockers around it, meaning only elevated towers or "flying" towers can see through them.
 
Unlike other types of Bloons, [[Boss Bloon|Boss Bloons]] spawn near the exit of the bottom right path and move directly to the bottom left path. Which portal is open does not matter.


==Strategy==
==Strategy==
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== Trivia ==
== Trivia ==
When intially released in 45 until update 54 Ancient Portals were Advanced map, being so far to drop in difficulty rank.  
*Ancient Portal is the first and currently only map in ''[[Bloons TD 6]]'' that changed to a different [[map difficulty]] in an update, switching from Advanced to Intermediate in [[Update history:Bloons TD 6/Version 54.0|version 54.0]].
 
==Footnotes==
{{footnotes}}


==References==
==References==

Latest revision as of 08:04, 10 September 2026

Ancient Portal
Difficulty Intermediate
Music Haunted House
Default Co-op division Free-for-all
Introduced Version 45.0
Entrances 1 Exits 2
Junctions 1 Water? Yes
Removables and gizmos
  • Realign Portal: $0 (×1)
Path lengths (RBS)
PathEasyMediumHard
Left25.022.720.0
Right19.617.815.7

Ancient Portal is an Intermediate map in Bloons TD 6, introduced in version 45.0. It takes place in a nighttime landscape with portals controlled by a monkey near the bottom.

Layout

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Ancient Portal has one entrance, but can exit on one of two different paths, depending on which portal is open. The Bloons enter from the top-right and move in a spiral into a portal that teleports them to the active exit path. The straight path that exits on the right is slightly shorter than the one on the left, but it has no line-of-sight blocker with the entrance, meaning towers can attack both paths. It also has a small lake for water towers near it. The curved path that exits on the left is slightly longer than the one on the right, but is completely surrounded by line of sight blockers.

Boss Bloons take a unique route where they spawn near the bottom-right exit and move on the path in reverse, pass over both portal exits without teleporting, and continue moving to the exit on the bottom-left path.

Mechanics

[edit | edit source]

Portal realignment

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Selecting the device at the bottom displays the option to "Realign Portal", which changes which side the portal connects to. By default, it connects to the right side. Realigning the portal is free, but there is a 10-second cooldown between uses. This does not affect the route that Boss Bloons take.

Hero pedestals

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There are four pedestals with crescent symbols on them, each of which grants two different buffs to Heroes placed on them (not any other towers). The pedestal in the water can affect non-water Heroes placed on it using a terrain modifier, such as Arctic Wind, but not platforms on towers like Pontoon or Carrier Flagship.

Pedestal location Buff #1 Buff #2
Topmost, near the entrance  Camo detection Monkey Intelligence Bureau Monkey Intelligence Bureau
Second from the top, below the spiral  Damage (+1)  Range (+30%)
Inside the pond Ability cooldown Ability cooldown (-25%) Hero XP Hero XP (+25%)
Inside the ruins Attack cooldown Attack cooldown (-30%)  Pierce (+2)

Totems

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Popping Bloons within 70 units of the top-right portal charges up the totems next to them. The number of cracked bricks that are lit up indicates the current level of charge. It takes 15,000 pops to fully charge, but popping multiple layers in a single hit only counts as one pop. When fully charged, selecting the totems generates an explosion that deals 50 damage[fn 1] to all Bloons on-screen and stuns them for 9 seconds, then resets their charge.

Strategy

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This section was last updated for: version 54.0

Ancient Portal is a middle-of-the-road Intermediate. This is due to being a single-lane map, the long length of the top-right to bottom-left path, the flexibility of strategy options due to the interchangeable lanes, the bends on the top-right and bottom-left, the wide coverage of the top-right and bottom-right achieved by towers between them, and the pedestals' powerful buffs to heroes. Ancient Portal can be beaten with relative ease using general guidelines below.

The unique layout of Ancient Portal, with many bends and 2 entirely separated parts of one lane, allows certain strategies (listed below) to excel.

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Name Portrait Reasoning
Pop and Awe The many bends on both the top-right and bottom-left is optimal for Pop and Awe. Align the portal to teleport Bloons to the left if using Pop and Awe, as the longer track length and ability to retarget to the bends there enhance Pop and Awe's power further. It deals colossal damage, especially when paired with Striker Jones and Relentless Glue's stun bonuses. Use First Strike Capability or Spike Storm to cover Pop and Awe's weakness against the BAD.
Perma-Spike The single-lane nature of this map and relatively long track length aid Perma-Spike greatly. It effectively guarantees victory by tanking the Bloons that towers may leak, in addition to covering the DDT weakness of towers such as Pop and Awe.
Overdrive, The Tack Zone The abundance of bends greatly enhance Overdrive and Tack Zone's power. When placed near a bend, they do solid damage throughout the mid-game and late-game. Use Geraldo, Embrittlement, Berserker Brew, and Primary Training to further maximize their damage.

Update history

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  • Nerf The damage of the totems does not increase by round number (undocumented) (bug)
  • Map difficulty changed ― Advanced → Intermediate
  • Sauda's Sword Charge and Corvus' Trample should now affect both tracks (bug fix)
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In other languages

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This section was last updated for: version 48.1
Language Text Notes
Arabic البوابة القديمة —
Danish Oldgamle portal —
German Uraltes Portal —
Spanish Portal antiguo —
Spanish (Latin America) Portal antiguo —
Finnish Muinainen portaali —
French Portail ancien —
Italian Portale ancestrale —
Japanese いにしえのポータル —
Korean 고대의 차원문 —
Dutch Oeroud portaal —
Norwegian Urgammel portal —
Polish Pradawny portal —
Portuguese (Brazil) Portal Antigo —
Russian Древний портал —
Swedish Urgammal Portal —
Thai ประตูโบราณ —
Turkish Kadim Portal —
Chinese (simplified) 古代传送门 —
Chinese (traditional) 古代傳送門 —

Trivia

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Footnotes

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  1. ↑ The damage is supposed to increase by 3 per round (excluding the first round), but it does not due to a bug.

References

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