Bloonarius (BTD6): Difference between revisions
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'''Bloonarius''', titled '''The Inflator''', is a [[Boss Bloon]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|27.0}}. It is the first boss introduced to the game, and has the simplest mechanics relative to other bosses. | '''Bloonarius''', titled '''The Inflator''', is a [[Boss Bloon]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|27.0}}. It is the first boss introduced to the game, and has the simplest mechanics relative to other bosses. | ||
Bloonarius has | Bloonarius has a high amount of health and it spawns [[Bloon]]s across the track as it takes [[damage]]. It spawns especially large waves of Bloons right in front of it when a skull on its health bar is reached. | ||
==Mechanics== | ==Mechanics== | ||
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Upon reaching a skull, Bloonarius stops moving for 0.5s, scatters a lot of Bloons across the map (using the same mechanic as its usual scattering), and additionally spawns a dense pack of Bloons directly in front of it. Like scattered Bloons, the number and types of Bloons it spawns depends on Bloonarius's tier and whether it is in Normal or Elite mode. These Bloons are also briefly immune to damage upon spawning and do not generate cash, but they do still add to towers' damage counters. | Upon reaching a skull, Bloonarius stops moving for 0.5s, scatters a lot of Bloons across the map (using the same mechanic as its usual scattering), and additionally spawns a dense pack of Bloons directly in front of it. Like scattered Bloons, the number and types of Bloons it spawns depends on Bloonarius's tier and whether it is in Normal or Elite mode. These Bloons are also briefly immune to damage upon spawning and do not generate cash, but they do still add to towers' damage counters. | ||
===Boss Rush=== | ===[[Boss Rush]]=== | ||
{{#lst:Boss Rush|Bloonarius}} | |||
==Stats== | ==Stats== | ||
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|- | |- | ||
!5 | !5 | ||
|[[DDT (BTD6)|DDT]] | |[[DDT (BTD6)|DDT]] ×6, [[ZOMG (BTD6)|Fortified ZOMG]] ×2 | ||
|[[MOAB (BTD6)|MOAB]] ×30 | |[[MOAB (BTD6)|MOAB]] ×30 | ||
|[[Fortified Bloon (BTD6)|Fortified]] [[BAD (BTD6)|BAD]] ×4 | |[[Fortified Bloon (BTD6)|Fortified]] [[BAD (BTD6)|BAD]] ×4 | ||
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{| class="wikitable stat" | {| class="wikitable stat" | ||
!Tiers | !Tiers | ||
!Scattered per 15% health lost | !Scattered per 15% health lost<br>(2 Bloons) | ||
(2 Bloons) | !Scattered at each tier<br>(4-12 Bloons) | ||
!Scattered at each tier | !Spawned at the 10 tier milestone<br>(8 Bloons) | ||
(4-12 Bloons) | |||
!Spawned at the 10 tier milestone | |||
|- | |- | ||
! | !0–9 | ||
|[[Blue Bloon (BTD6)|Blue Bloon]] | |[[Blue Bloon (BTD6)|Blue Bloon]] | ||
|[[Yellow Bloon (BTD6)|Yellow Bloon]] | |[[Yellow Bloon (BTD6)|Yellow Bloon]] | ||
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|[[Ceramic Bloon (BTD6)|Ceramic Bloon]] | |[[Ceramic Bloon (BTD6)|Ceramic Bloon]] | ||
|- | |- | ||
! | !20–29 | ||
|[[Yellow Bloon (BTD6)|Yellow Bloon]] | |[[Yellow Bloon (BTD6)|Yellow Bloon]] | ||
|[[Zebra Bloon (BTD6)|Zebra Bloon]] | |[[Zebra Bloon (BTD6)|Zebra Bloon]] | ||
|[[Fortified Bloon (BTD6)|Fortified]] [[Ceramic Bloon (BTD6)|Ceramic Bloon]] | |[[Fortified Bloon (BTD6)|Fortified]] [[Ceramic Bloon (BTD6)|Ceramic Bloon]] | ||
|- | |- | ||
! | !30–39 | ||
|[[Pink Bloon (BTD6)|Pink Bloon]] | |[[Pink Bloon (BTD6)|Pink Bloon]] | ||
|[[Rainbow Bloon (BTD6)|Rainbow Bloon]] | |[[Rainbow Bloon (BTD6)|Rainbow Bloon]] | ||
|[[MOAB (BTD6)|MOAB]] | |[[MOAB (BTD6)|MOAB]] | ||
|- | |- | ||
! | !40–49 | ||
|[[Purple Bloon (BTD6)|Purple Bloon]] | |[[Purple Bloon (BTD6)|Purple Bloon]] | ||
|[[Ceramic Bloon (BTD6)|Ceramic Bloon]] | |[[Ceramic Bloon (BTD6)|Ceramic Bloon]] | ||
|[[MOAB (BTD6)|Fortified MOAB]] | |[[MOAB (BTD6)|Fortified MOAB]] | ||
|- | |- | ||
! | !50–59 | ||
|[[Zebra Bloon (BTD6)|Zebra Bloon]] | |[[Zebra Bloon (BTD6)|Zebra Bloon]] | ||
|[[Fortified Bloon (BTD6)|Fortified]] [[Ceramic Bloon (BTD6)|Ceramic Bloon]] | |[[Fortified Bloon (BTD6)|Fortified]] [[Ceramic Bloon (BTD6)|Ceramic Bloon]] | ||
|[[BFB (BTD6)|BFB]] | |[[BFB (BTD6)|BFB]] | ||
|- | |- | ||
! | !60–69 | ||
|[[Rainbow Bloon (BTD6)|Rainbow Bloon]] | |[[Rainbow Bloon (BTD6)|Rainbow Bloon]] | ||
|[[MOAB (BTD6)|MOAB]] | |[[MOAB (BTD6)|MOAB]] | ||
|[[DDT (BTD6)|Fortified DDT]] | |[[DDT (BTD6)|Fortified DDT]] | ||
|- | |- | ||
! | !70–79 | ||
|[[Ceramic Bloon (BTD6)|Ceramic Bloon]] | |[[Ceramic Bloon (BTD6)|Ceramic Bloon]] | ||
|[[DDT (BTD6)|DDT]] | |[[DDT (BTD6)|DDT]] | ||
|[[ZOMG (BTD6)|ZOMG]] | |[[ZOMG (BTD6)|ZOMG]] | ||
|- | |- | ||
! | !80–89 | ||
|[[Fortified Bloon (BTD6)|Fortified]] [[Ceramic Bloon (BTD6)|Ceramic Bloon]] | |[[Fortified Bloon (BTD6)|Fortified]] [[Ceramic Bloon (BTD6)|Ceramic Bloon]] | ||
|[[BFB (BTD6)|BFB]] | |[[BFB (BTD6)|BFB]] | ||
|[[ZOMG (BTD6)|BAD]] | |[[ZOMG (BTD6)|BAD]] | ||
|- | |- | ||
! | !90–99 | ||
|[[MOAB (BTD6)|MOAB]] | |[[MOAB (BTD6)|MOAB]] | ||
|[[ZOMG (BTD6)|ZOMG]] | |[[ZOMG (BTD6)|ZOMG]] | ||
|[[ZOMG (BTD6)| | |[[ZOMG (BTD6)|Fortified ZOMG]] | ||
|- | |- | ||
! | !100–109 | ||
|[[MOAB (BTD6)|Fortified MOAB]] | |[[MOAB (BTD6)|Fortified MOAB]] | ||
|[[BFB (BTD6)|Fortified BFB]] | |[[BFB (BTD6)|Fortified BFB]] | ||
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==Round changes== | ==Round changes== | ||
When facing Bloonarius, | When facing Bloonarius, some rounds are modified from the [[List of rounds in BTD6|standard roundset]]. | ||
{| | {{BTD6 rounds modified|original=DefaultRoundSet|modifier=bloonarius}} | ||
|} | |||
==Strategy== | ==Strategy== | ||
{{main strategy}}Compared to other bosses, Bloonarius is the most simple in terms of its mechanics, but should not be underestimated, specially in the lower tiers, as the Bloons it spawns when damaged and after reaching a skull can easily overrun unprepared defenses. | {{main strategy}} | ||
{{BTD6 last updated|54.2|section=y}} | |||
Compared to other bosses, Bloonarius is the most simple in terms of its mechanics, but should not be underestimated, specially in the lower tiers, as the Bloons it spawns when damaged and after reaching a skull can easily overrun unprepared defenses. | |||
Tier 1 and 2 defenses are usually split on towers that can reliably damage the boss and towers with very high pierce that can handle the spawns. | Tier 1 and 2 defenses are usually split on towers that can reliably damage the boss and towers with very high pierce that can handle the spawns. | ||