Bloonarius (BTD6): Difference between revisions

m Boss Rush: blons
 
(11 intermediate revisions by 5 users not shown)
Line 20: Line 20:
'''Bloonarius''', titled '''The Inflator''', is a [[Boss Bloon]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|27.0}}. It is the first boss introduced to the game, and has the simplest mechanics relative to other bosses.
'''Bloonarius''', titled '''The Inflator''', is a [[Boss Bloon]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|27.0}}. It is the first boss introduced to the game, and has the simplest mechanics relative to other bosses.


Bloonarius has the most health of all Boss Bloons. It focuses on spawning more [[Bloon]]s across the track as it takes [[damage]]. It spawns especially large waves of Bloons right in front of it when a skull on its health bar is reached.
Bloonarius has a high amount of health and it spawns [[Bloon]]s across the track as it takes [[damage]]. It spawns especially large waves of Bloons right in front of it when a skull on its health bar is reached.


==Mechanics==
==Mechanics==
Line 30: Line 30:
Upon reaching a skull, Bloonarius stops moving for 0.5s, scatters a lot of Bloons across the map (using the same mechanic as its usual scattering), and additionally spawns a dense pack of Bloons directly in front of it. Like scattered Bloons, the number and types of Bloons it spawns depends on Bloonarius's tier and whether it is in Normal or Elite mode. These Bloons are also briefly immune to damage upon spawning and do not generate cash, but they do still add to towers' damage counters.
Upon reaching a skull, Bloonarius stops moving for 0.5s, scatters a lot of Bloons across the map (using the same mechanic as its usual scattering), and additionally spawns a dense pack of Bloons directly in front of it. Like scattered Bloons, the number and types of Bloons it spawns depends on Bloonarius's tier and whether it is in Normal or Elite mode. These Bloons are also briefly immune to damage upon spawning and do not generate cash, but they do still add to towers' damage counters.


===Boss Rush===
===[[Boss Rush]]===
In [[Boss Rush]], Bloonarius starts with 400 HP, and scales its health by +6.5% every tier. It also gives $1,000 after each tier, which scales by +2.3% until tier 90. Bloonarius moves at the same speed at all tiers, which is a speed value of 0.75 (0.03x Red Bloon speed). Damaging Bloonarius is meant to send a wave of 2 Scattered Bloons every time it loses 15% of its current tier health, but as {{BTD6 version|54.0}} this behavior is bugged and only sends them during a 10 tier milestone (10, 20, 30, etc.). Beating a tier makes it send a stronger wave of 4 to 12 Scattered Bloons. Every 10 tiers, it triggers its skull ability sending a stronger wave of 8 Bloons. Players begin with $1800 (+$200 with {{BTD6 mk|More Cash}}, +$250 with [[Starting Stash]]).
{{#lst:Boss Rush|Bloonarius}}


==Stats==
==Stats==
Line 101: Line 101:
|-
|-
!5
!5
|[[DDT (BTD6)|DDT]] ×8, [[ZOMG (BTD6)|Fortified ZOMG]] ×2
|[[DDT (BTD6)|DDT]] ×6, [[ZOMG (BTD6)|Fortified ZOMG]] ×2
|[[MOAB (BTD6)|MOAB]] ×30
|[[MOAB (BTD6)|MOAB]] ×30
|[[Fortified Bloon (BTD6)|Fortified]] [[BAD (BTD6)|BAD]] ×4
|[[Fortified Bloon (BTD6)|Fortified]] [[BAD (BTD6)|BAD]] ×4
Line 161: Line 161:
|[[MOAB (BTD6)|MOAB]]
|[[MOAB (BTD6)|MOAB]]
|[[ZOMG (BTD6)|ZOMG]]
|[[ZOMG (BTD6)|ZOMG]]
|[[ZOMG (BTD6)|Fortiried ZOMG]]
|[[ZOMG (BTD6)|Fortified ZOMG]]
|-
|-
!100–109
!100–109
Line 175: Line 175:


==Round changes==
==Round changes==
When facing Bloonarius, several rounds are changed from the [[List of rounds in BTD6|standard roundset]].
When facing Bloonarius, some rounds are modified from the [[List of rounds in BTD6|standard roundset]].
{|class="wikitable"
{{BTD6 rounds modified|original=DefaultRoundSet|modifier=bloonarius}}
!Round
!Change
|-
|40
|[[MOAB (BTD6)|MOAB]] replaced by 6 [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s
|-
|60
|[[BFB (BTD6)|BFB]] replaced by 6 [[MOAB (BTD6)|MOABs]]
|-
|80
|[[ZOMG (BTD6)|ZOMG]] replaced by 6 [[BFB (BTD6)|BFBs]]
|-
|100
|[[BAD (BTD6)|BAD]] replaced by 4 [[ZOMG (BTD6)|ZOMGs]] and 6 [[DDT (BTD6)|DDTs]]
|}


==Strategy==
==Strategy==
{{main strategy}}Compared to other bosses, Bloonarius is the most simple in terms of its mechanics, but should not be underestimated, specially in the lower tiers, as the Bloons it spawns when damaged and after reaching a skull can easily overrun unprepared defenses.
{{main strategy}}
{{BTD6 last updated|54.2|section=y}}
Compared to other bosses, Bloonarius is the most simple in terms of its mechanics, but should not be underestimated, specially in the lower tiers, as the Bloons it spawns when damaged and after reaching a skull can easily overrun unprepared defenses.


Tier 1 and 2 defenses are usually split on towers that can reliably damage the boss and towers with very high pierce that can handle the spawns.
Tier 1 and 2 defenses are usually split on towers that can reliably damage the boss and towers with very high pierce that can handle the spawns.