Mini Game: Difference between revisions
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There are three types of Mini Game tiles: Least Cash, Race, and Endurance Race. They usually use Standard mode, but have a 20% chance to be in [[Reverse (BTD6)|Reverse]] mode instead. The start round, end round, Bloon speed, Bloon health, and starting cash of an encounter depends on the [[Rogue Legends#Difficulty|difficulty value]], but the player starts with $1,500 more cash than normal. The player can choose a [[Boost]] once every five [[round]]s. | There are three types of Mini Game tiles: Least Cash, Race, and Endurance Race. They usually use Standard mode, but have a 20% chance to be in [[Reverse (BTD6)|Reverse]] mode instead. The start round, end round, Bloon speed, Bloon health, and starting cash of an encounter depends on the [[Rogue Legends#Difficulty|difficulty value]], but the player starts with $1,500 more cash than normal. The player can choose a [[Boost]] once every five [[round]]s. | ||
The goal the player reaches determines if the Artifacts they can choose from are Common, Rare, or Legendary. If the tile has a Legendary Augment, they can choose two Artifacts of the same rarity, each from three options. The goal also determines the amount of [[Rogue XP]] the player earns ( | The goal the player reaches determines if the Artifacts they can choose from are Common, Rare, or Legendary. If the tile has a Legendary Augment, they can choose two Artifacts of the same rarity, each from three options. The goal also determines the amount of [[Rogue XP]] the player earns (before the stage-based multiplier). | ||
*Common: 10 | *Common: 10 | ||
*Rare: 20 | *Rare: 20 | ||
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==Types of Mini Games== | ==Types of Mini Games== | ||
===Least Cash=== | ===Least Cash=== | ||
Least Cash scores the player based on the amount of [[cash]] spent. Cash spent on rerolling Boosts | Least Cash scores the player based on the amount of [[cash]] spent. The player can only spend at most the bronze goal threshold, which is 85% of the total money earned, and in the case of the Perfectionist [[Rogue_Legends#Modes|Curse]] being active, the silver goal threshold which is 70% of the total money earned. Cash spent on rerolling or using Boosts do not count towards the score, though it still prohibits their use if the player is close enough to the limit. These Mini Games are always 10 rounds long; the end round is always 9 rounds after the start round instead of using the normal formula. | ||
===Race=== | ===Race=== | ||
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==Score requirements== | ==Score requirements== | ||
{{Research|Figure out Least Cash goals and verify that the information on this table is correct.}} | {{Research|Figure out Least Cash goals and verify that the information on this table is correct.}} | ||
In CHIMPS mode, | In CHIMPS mode, Least Cash goals allow for 10% more cash, Race goals allow for 10% more time, and Endurance Race goals require 10% less pops. | ||
{| class="wikitable" | {| class="wikitable" | ||
!rowspan="2"|Mini Game | !rowspan="2"|Mini Game | ||