Balance: Difference between revisions
No edit summary |
Pymonkibot (talk | contribs) m Text replacement - "[[Bloons TD 6 v" to "[[Update history:Bloons TD 6/Version " |
||
| (6 intermediate revisions by 6 users not shown) | |||
| Line 22: | Line 22: | ||
|coop division=0 | |coop division=0 | ||
}} | }} | ||
'''Balance''' is an [[Intermediate]] [[map]] in ''[[Bloons TD 6]]'', introduced in [[Bloons TD 6 | '''Balance''' is an [[Intermediate]] [[map]] in ''[[Bloons TD 6]]'', introduced in [[Update history:Bloons TD 6/Version 24.0|version 24.0]]. It takes place at a circular garden bordered by hedges. | ||
==Layout== | ==Layout== | ||
| Line 46: | Line 46: | ||
|The extremely long loop in the center is perfect for Overdrive, with all tacks being able to hit Bloons for an extended period of time. Put it near the top of the center spot to make its kill zone on the track, and pair it with [[Berserker Brew (BTD6)|Berserker Brew]], which grants Overdrive vastly increased damage, especially with its pierce maximized. | |The extremely long loop in the center is perfect for Overdrive, with all tacks being able to hit Bloons for an extended period of time. Put it near the top of the center spot to make its kill zone on the track, and pair it with [[Berserker Brew (BTD6)|Berserker Brew]], which grants Overdrive vastly increased damage, especially with its pierce maximized. | ||
|- | |- | ||
|[[Embrittlement (BTD6)|Embrittlement]] | |[[Embrittlement (BTD6)|Embrittlement]] | ||
|[[File:BTD6 400-IceMonkey.png|x50px]] | |[[File:BTD6 400-IceMonkey.png|x50px]] | ||
|When placed near the center, Embrittlement excels at a variety of tasks. It decamos well, does decent damage with its shards, and, most importantly, debuffs all Bloons & blimps that it hits to take +1 damage, which is especially useful with towers such as Overdrive. | |When placed near the center, Embrittlement excels at a variety of tasks. It decamos well, does decent damage with its shards, and, most importantly, debuffs all Bloons & blimps that it hits to take +1 damage, which is especially useful with towers such as Overdrive. | ||
| Line 54: | Line 54: | ||
|When targeting the central loop, Artillery Battery wipes the floor with the mid-game while needing almost no assistance. Pop and Awe, when targeted at the central loop, easily wipes out the late-game, especially when given stun bonuses such as [[Relentless Glue (BTD6)|Relentless Glue]]. Use [[Spike Storm (BTD6)|Spike Storm]] to cover Pop and Awe's weakness against the BAD. | |When targeting the central loop, Artillery Battery wipes the floor with the mid-game while needing almost no assistance. Pop and Awe, when targeted at the central loop, easily wipes out the late-game, especially when given stun bonuses such as [[Relentless Glue (BTD6)|Relentless Glue]]. Use [[Spike Storm (BTD6)|Spike Storm]] to cover Pop and Awe's weakness against the BAD. | ||
|} | |} | ||
== Update history == | |||
{{BTD6 change list by name|Balance}} | |||
==Gallery== | ==Gallery== | ||
<gallery> | |||
BTD6 Balance easter.png|Easter theme | |||
BTD6 Balance fireworks.png|Fireworks theme | |||
BTD6 Balance halloween.png|Halloween theme | |||
BTD6 Balance holiday.png|Holiday theme | |||
BTD6 Balance island statue.png|Island statue | |||
</gallery> | |||
==In other languages== | ==In other languages== | ||
{{BTD6 | {{BTD6 last updated|48.1|section=y}} | ||
|ar | {{langlist | ||
|da | |key=Balance | ||
|de | |ar =استقرار | ||
|es | |da =Balance | ||
|es-la | |de =Balance | ||
|fi | |es =Equilibrio | ||
|fr | |es-la=Equilibrio | ||
|it | |fi =Tasapaino | ||
|ja | |fr =Équilibre | ||
|ko | |it =Equilibrio | ||
|nl | |ja =バランス | ||
|no | |ko =밸런스 | ||
|pl | |nl =Balans | ||
|pt-br | |no =Balanse | ||
|ru | |pl =Balans | ||
|sv | |pt-br=Equilíbrio | ||
|th | |ru =Равновесие | ||
|tr | |sv =Saldo | ||
|zh-cn | |th =สมดุล | ||
|zh-tw | |tr =Denge | ||
|zh-cn=平衡 | |||
|zh-tw=平衡 | |||
}} | }} | ||
Latest revision as of 00:59, 24 April 2026
| Difficulty | Intermediate | ||
|---|---|---|---|
| Music | Sunshine Serenade | ||
| Default Co-op division | Free-for-all | ||
| Introduced | Version 24.0 | ||
| Entrances | 2 | Exits | 2 |
| Junctions | 8 | Water? | Yes |
| Path lengths (RBS) | ||||
|---|---|---|---|---|
| Path | Easy | Medium | Hard | |
| Left upper orange | 31.5 | 28.6 | 25.2 | |
| Right upper orange | 31.0 | 28.2 | 24.8 | |
| Left lower orange | 30.0 | 27.3 | 24.0 | |
| Right lower orange | 30.0 | 27.3 | 24.0 | |
| Left upper blue | 31.1 | 28.3 | 24.9 | |
| Right upper blue | 31.2 | 28.4 | 25.0 | |
| Left lower blue | 30.0 | 27.3 | 24.0 | |
| Right lower blue | 30.0 | 27.3 | 24.0 | |
Balance is an Intermediate map in Bloons TD 6, introduced in version 24.0. It takes place at a circular garden bordered by hedges.
Layout
[edit | edit source]On Balance, Bloons enter from both the left and the right and exit at the opposite entrance. After entering, the Bloons split up into 8 total paths before intersecting at the central loop, where they loop for 3.5 circles before splitting off into the exit. Most of the track is walled off by hedges, with only small openings near the entrances, at the top, and at the bottom. Within the hedges, relatively few spots for towers exist.
Strategy
[edit | edit source]Balance has few good placements for limited range towers, but nonetheless is often seen as one of the easiest Intermediate maps in BTD6. The spots around the central loop maximizes the effectiveness of towers placed near them, making many of their capabilities skyrocket. Make good use of the spots near the central loop, and do not spam early-game towers there that become wasteful and occupy valuable placement in the late-game. Balance can be beaten with relative ease using general guidelines found below.
Basic Deflation strategies
Basic Apopalypse strategies
Basic Half Cash strategies
Basic Alternate Bloons Rounds strategies
Basic Impoppable strategies
Basic CHIMPS strategies
Due to the central loop, certain towers are extremely potent on Balance, and they are listed below.
Recommended towers and upgrades
[edit | edit source]| Name | Portrait | Reasoning |
|---|---|---|
| Sauda | Balance is practically the perfect map for Sauda. The central loop maximizes her pierce and gives her maximal coverage of the map, and the 8 overlapping lanes give Sword Charge astronomical damage. Use stuns, such as Ice Monkeys and Relentless Glue, to maximize her power. | |
| Overdrive | The extremely long loop in the center is perfect for Overdrive, with all tacks being able to hit Bloons for an extended period of time. Put it near the top of the center spot to make its kill zone on the track, and pair it with Berserker Brew, which grants Overdrive vastly increased damage, especially with its pierce maximized. | |
| Embrittlement | When placed near the center, Embrittlement excels at a variety of tasks. It decamos well, does decent damage with its shards, and, most importantly, debuffs all Bloons & blimps that it hits to take +1 damage, which is especially useful with towers such as Overdrive. | |
| Artillery Battery, Pop and Awe | When targeting the central loop, Artillery Battery wipes the floor with the mid-game while needing almost no assistance. Pop and Awe, when targeted at the central loop, easily wipes out the late-game, especially when given stun bonuses such as Relentless Glue. Use Spike Storm to cover Pop and Awe's weakness against the BAD. |
Update history
[edit | edit source]| This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed. To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete. |
Boss position should no longer reset on Boss Rush (bug fix)
Bloons spawn at the hedge openings and head immediately towards the exit in Reverse mode (bug)
- Note: Affects both regular Reverse mode and Rogue Legends
Bloons no longer spawn in the incorrect location in Reverse mode (bug fix)
Phayze should not teleport backwards after every 10 pops in Boss Rush mode (bug fix)
Gallery
[edit | edit source]-
Easter theme
-
Fireworks theme
-
Halloween theme
-
Holiday theme
-
Island statue
In other languages
[edit | edit source]| Language | Text | Notes |
|---|---|---|
| Arabic | استقرار | — |
| Danish | Balance | — |
| German | Balance | — |
| Spanish | Equilibrio | — |
| Spanish (Latin America) | Equilibrio | — |
| Finnish | Tasapaino | — |
| French | Équilibre | — |
| Italian | Equilibrio | — |
| Japanese | バランス | — |
| Korean | 밸런스 | — |
| Dutch | Balans | — |
| Norwegian | Balanse | — |
| Polish | Balans | — |
| Portuguese (Brazil) | Equilíbrio | — |
| Russian | Равновесие | — |
| Swedish | Saldo | — |
| Thai | สมดุล | — |
| Turkish | Denge | — |
| Chinese (simplified) | 平衡 | — |
| Chinese (traditional) | 平衡 | — |
References
[edit | edit source]- Path lengths sourced from the BTD6 Index