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{{Stub|Incomplete page.}}{{BTD6 map info
{{BTD6 map info
|id=AncientPortal
| id = AncientPortal
| name = Ancient Portal
| image = BTD6 MapSelectAncientPortalMapButton.png
| introduced = 45.0
| difficulty = Intermediate
| entrances = 1
| exits = 2
| junctions = 1
| path lengths = 20,15.7
| path labels = Left,Right
| water = Yes
| removable costs = 0
| removable labels = Realign Portal
| removable amounts = 1
| music = Haunted House
| coop division = 0
}}
'''Ancient Portal''' is an [[Intermediate]] [[map]] in ''[[Bloons TD 6]]'', introduced in [[Update history:Bloons TD 6/Version 45.0|version 45.0]]. It takes place in a nighttime landscape with portals controlled by a monkey near the bottom.


|name =Ancient Portal
== Mechanics ==
|image=BTD6 MapSelectAncientPortalMapButton.png
|introduced=45.0
|difficulty=Advanced


|entrances  =1
=== Hero pedestals ===
|exits      =2
Ancient Portal contains four pedestals, labelled by crescent shapes, which each grant two buffs to [[Hero|Heroes]] placed on them.
|junctions  =1
{| class="wikitable"
|path lengths=20, 15.7
!Pedestal location
|path labels =Left, Right
!Buff #1
 
!Buff #2
|water            =Yes
|-
|removable costs  =0
|Topmost, near the entrance
|removable labels =Realign Portal
|{{Icon|BTD6_MapBuffIconCamo.png|Camo detection}}
|removable amounts=1
|{{Icon|BTD6 BuffIconVillagex3x.png|Monkey Intelligence Bureau (BTD6)|Monkey Intelligence Bureau}}
|music=Haunted House
|-
|coop division=0
|Second from the top, below the spiral
}}
|{{Icon|BTD6 MapBuffIconDamage.png|Damage}} (+1)
'''Ancient Portal''' is an [[Advanced]] [[map]] in ''[[Bloons TD 6]]'', introduced in [[Bloons TD 6 v45.0|version 45.0]].  
|{{Icon|BTD6 MapBuffIconRange.png|Range}} (+30%)
|-
|Inside the water pool
|{{Icon|BTD6 MapBuffIconFasterCooldown.png|Activated Ability|Ability cooldown}} (-25%)
|{{Icon|BTD6 MapBuffIconHeroXP.png|Hero#XP_curves|Hero XP}} (+25%)
|-
|Inside the ruins
|{{Icon|BTD6 BuffIconVillage2xx.png|Attack speed|Attack cooldown}} (-30%)
|{{Icon|BTD6 MapBuffIconPierce.png|Pierce}} (+2)
|}


=== Totems ===
{{Research|Totem damage after v48.0 change?|section=y}}
When 15,000 Bloons are popped within 70 [[Unit|units]] of the top-right portal, the 3 totems can be activated to create an explosion. When activated, it deals <math>50+3(\text{round}-1)</math> damage to all Bloons on screen and stuns them for 9 seconds.
==Layout==
==Layout==
Ancient Portal has a unique map layout. It has one entrance, but has two different exits depending on which portal is open.
Ancient Portal has a unique map layout. It has one entrance, but has two different exits. Only one exit is active at a time, depending on which portal is open.


"Realigning" the portal affects what path the bloons come out from after reaching the portal.
Clicking the monkey near the bottom of the map gives the option to "Realign Portal", which affects what path the Bloons come out from after reaching the portal. Realigning the portal is free. There is a cooldown before realigning the portal to the other path.


A straight path (to the right of the map) is activated by default. It is slightly shorter than the one on the left, but it has no LOS blocker with the entrance, meaning towers can attack both paths. It also has a small lake for water towers near it.
A straight path (to the right of the map) is activated by default. It is slightly shorter than the one on the left, but it has no line-of-sight blocker with the entrance, meaning towers can attack both paths. It also has a small lake for water towers near it.


A curved path (to the left of the map) is slightly longer than the one on the right, but there are LOS blockers around it, meaning only elevated towers or "flying" towers can see through them.
A curved path (to the left of the map) is slightly longer than the one on the right, but there are line of sight blockers around it, meaning only elevated towers or "flying" towers can see through them.


For [[Boss Bloon]], it starts spawning near the exit of the bottom right path and moves directly to the bottom left path. Which portal is open does not matter.
Unlike other types of Bloons, [[Boss Bloon|Boss Bloons]] spawn near the exit of the bottom right path and move directly to the bottom left path. Which portal is open does not matter.


When 15,000 Bloons popped within 70 units of the top-right portal, the 3 totems can be activated to create an explosion. It deals <math>50+3\times(round-1)</math> damage to all Bloons on screen and stuns them for 9 seconds.
==Strategy==
{{BTD6 last updated|54.0|section=y}}
Ancient Portal is a middle-of-the-road Intermediate. This is due to being a single-lane map, the long length of the top-right to bottom-left path, the flexibility of strategy options due to the interchangeable lanes, the bends on the top-right and bottom-left, the wide coverage of the top-right and bottom-right achieved by towers between them, and the pedestals' powerful buffs to heroes. Ancient Portal can be beaten with relative ease using general guidelines below.


==Strategy==
Ancient Portal is widely seen as the easiest Advanced map, even easier than [[Cornfield]] and [[Off The Coast]]. This is due to long track length of the top-right to bottom-left path, the flexibility of strategy options from the interchangeable lanes, the bends on the top-right, the wide coverage of the top-right & bottom-right achieved by towers between them, and the additional bends in the bottom-left that allows for even more good placements. Unlike nearly every other Advanced map, Ancient Portal can be beaten with relative ease using general guidelines below.
{{BTD6 basic map strategies}}
{{BTD6 basic map strategies}}
The unique layout of Ancient Portal, with many bends and 2 entirely separated parts of one lane, allows certain strategies (listed below) to excel.
The unique layout of Ancient Portal, with many bends and 2 entirely separated parts of one lane, allows certain strategies (listed below) to excel.


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|[[Perma-Spike (BTD6)|Perma-Spike]]
|[[Perma-Spike (BTD6)|Perma-Spike]]
|[[File:BTD6 005-SpikeFactory.png|x50px]]
|[[File:BTD6 005-SpikeFactory.png|x50px]]
|The single-lane nature of this map and the long top-right to bottom-left lane aid Perma-Spike greatly. It effectively guarantees victory by tanking the Bloons that towers may leak, in addition to covering the DDT weakness of towers such as Pop and Awe.
|The single-lane nature of this map and relatively long track length aid Perma-Spike greatly. It effectively guarantees victory by tanking the Bloons that towers may leak, in addition to covering the DDT weakness of towers such as Pop and Awe.
|-
|-
|[[Overdrive (BTD6)|Overdrive]], [[The Tack Zone (BTD6)|The Tack Zone]]
|[[Overdrive (BTD6)|Overdrive]], [[The Tack Zone (BTD6)|The Tack Zone]]
|[[File:BTD6 004-TackShooter.png|x50px]] [[File:BTD6 005-TackShooter.png|x50px]]
|[[File:BTD6 004-TackShooter.png|x50px]] [[File:BTD6 005-TackShooter.png|x50px]]
|The abundance of bends on the top-right and bottom-left greatly enhance Overdrive and Tack Zone's power. When placed near a bend, they do solid damage throughout the mid-game and late-game. Use [[Geraldo (BTD6)|Geraldo]], [[Embrittlement (BTD6)|Embrittlement]], [[Berserker Brew (BTD6)|Berserker Brew]], and [[Primary Training (BTD6)|Primary Training]] to further maximize their damage.
|The abundance of bends greatly enhance Overdrive and Tack Zone's power. When placed near a bend, they do solid damage throughout the mid-game and late-game. Use [[Geraldo (BTD6)|Geraldo]], [[Embrittlement (BTD6)|Embrittlement]], [[Berserker Brew (BTD6)|Berserker Brew]], and [[Primary Training (BTD6)|Primary Training]] to further maximize their damage.
|}
|}
== Update history ==
{{BTD6 change list by name|Ancient Portal}}


==Gallery==
==Gallery==
{{screenshot needed|Odyssey statue}}
<gallery>
<gallery>
BTD6 Ancient Portal easter.png|Easter theme
BTD6 Ancient Portal fireworks.png|Fireworks theme
BTD6 Ancient Portal halloween.png|Halloween theme
BTD6 Ancient Portal holiday.png|Holiday theme
BTD6 Ancient Portal island statue.png|Island statue
BTD6 MapBuffIconFasterCooldown.png|Ability cooldown buff icon
BTD6 MapBuffIconFasterCooldown.png|Ability cooldown buff icon
BTD6 MapBuffIconHeroXP.png|Hero XP buff icon
BTD6 MapBuffIconHeroXP.png|Hero XP buff icon
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==In other languages==
==In other languages==
{{langs needed}}
{{BTD6 last updated|48.1|section=y}}
{{langlist
|key=AncientPortal
|ar  =البوابة القديمة
|da  =Oldgamle portal
|de  =Uraltes Portal
|es  =Portal antiguo
|es-la=Portal antiguo
|fi  =Muinainen portaali
|fr  =Portail ancien
|it  =Portale ancestrale
|ja  =いにしえのポータル
|ko  =고대의 차원문
|nl  =Oeroud portaal
|no  =Urgammel portal
|pl  =Pradawny portal
|pt-br=Portal Antigo
|ru  =Древний портал
|sv  =Urgammal Portal
|th  =ประตูโบราณ
|tr  =Kadim Portal
|zh-cn=古代传送门
|zh-tw=古代傳送門
}}
 
== Trivia ==
*Until [[Update history:Bloons TD 6/Version 54.0|version 54.0]], Ancient Portal was an Advanced map, before becoming the only map so far to drop in map difficulty.


==References==
==References==