Dark Castle: Difference between revisions
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'''Dark Castle''' is an [[Expert]] [[map]] in ''[[Bloons TD 6]]'', introduced in [[Bloons TD 6 | '''Dark Castle''' is an [[Expert]] [[map]] in ''[[Bloons TD 6]]'', introduced in [[Update history:Bloons TD 6/Version 5.0|version 5.0]]. It takes place around a castle in a barely sunlit landscape surrounded by a forest. | ||
==Layout== | ==Layout== | ||
Dark Castle has 4 entrances that largely converge into 1 exit. The entrances are covered by trees that make all Bloons immune while under them, and the trees can be removed for $1,000 each. There are relatively large amounts of open space for an Expert map above and below the convergent part of the map, in addition to water above and below the end of the track. Bloons start shrinking when they reach the | Dark Castle has 4 entrances that largely converge into 1 exit. The entrances are covered by trees that make all Bloons immune while under them, and the trees can be removed for $1,000 each. There are relatively large amounts of open space for an Expert map above and below the convergent part of the map, in addition to water above and below the end of the track. The castle door at the end of the track opens at the start of every round and closes when the round ends, and Bloons start shrinking when they reach the door. The castle at the right is mostly blocked by line-of-sight, except for the ledge, which is at a higher elevation than the rest of the castle. The ledge can fit towers up to the size of [[Boomerang Monkey (BTD6)|Boomerang Monkeys]]. | ||
==Strategy== | ==Strategy== | ||
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|[[File:BTD6 005-Druid.png|x50px]] | |[[File:BTD6 005-Druid.png|x50px]] | ||
|Avatar of Wrath functions well on this map, thanks to its convergent nature. It also benefits from a relatively smooth save-up, with 6 [[Poplust (BTD6)|Poplusts]] saving up to Avatar of Wrath while needing little help. It functions best with the 0-1-5 cross-path, [[Stronger Stimulant (BTD6)|Stronger Stimulant]], and [[Monkey Intelligence Bureau (BTD6)|MIB]] (for DDTs). [[Geraldo (BTD6)|Geraldo]] and [[Obyn Greenfoot (BTD6)|Obyn]] are optimal heroes for Avatar of Wrath, with both granting solid buffs while having other utilities. Perma-Spike forms a formidable duo with Avatar of Wrath, with the former covering DDT rounds and the end of rounds, Avatar of Wrath's main weaknesses. | |Avatar of Wrath functions well on this map, thanks to its convergent nature. It also benefits from a relatively smooth save-up, with 6 [[Poplust (BTD6)|Poplusts]] saving up to Avatar of Wrath while needing little help. It functions best with the 0-1-5 cross-path, [[Stronger Stimulant (BTD6)|Stronger Stimulant]], and [[Monkey Intelligence Bureau (BTD6)|MIB]] (for DDTs). [[Geraldo (BTD6)|Geraldo]] and [[Obyn Greenfoot (BTD6)|Obyn]] are optimal heroes for Avatar of Wrath, with both granting solid buffs while having other utilities. Perma-Spike forms a formidable duo with Avatar of Wrath, with the former covering DDT rounds and the end of rounds, Avatar of Wrath's main weaknesses. | ||
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|[[Primary Expertise (BTD6)|Primary Expertise]] | |||
|[[File:BTD6 500-MonkeyVillage.png|50x50px]] | |||
|The convergent exit means that all Monkeys should be placed around the same spot, allowing Monkey Villages to be highly effective. 5-2-0 is recommended, as [[Boomerang Monkey (BTD6)|Boomerang Monkey]], [[Bomb Shooter (BTD6)|Bomb Shooter]], [[Tack Shooter (BTD6)|Tack Shooter]], and [[Glue Gunner (BTD6)|Glue Gunner]] all struggle with [[Camo Bloon (BTD6)|Camo Bloon]] detection. [[Icicle Impale (BTD6)|Icicle Impale]] synergizes well, dealing high [[MOAB-Class Bloon|MOAB-Class]] damage and freezing [[Ceramic Bloon (BTD6)|Ceramics]], along with its prior upgrades also being useful to catch Ceramics. [[MOAB Glue (BTD6)|MOAB Glue]] is helpful due to the short area of track that most Monkeys will actually be attacking, and [[Relentless Glue (BTD6)|Relentless Glue]] gets high value out of its stun because of the grouped together Bloons. [[Bomb Blitz (BTD6)|Bomb Blitz]] also excels thanks to the convergent track grouping many Bloons together, and [[The Tack Zone (BTD6)|The Tack Zone]], when placed under the track, will deal high damage as it is able to hit most of its tacks. | |||
|} | |} | ||
===CHIMPS Starts=== | |||
{{#ev:youtube|znl2L5YAauc|dimensions=320x240px}} | |||
==Gallery== | ==Gallery== | ||
<gallery> | |||
BTD6 Dark Castle easter.png|Easter theme | |||
BTD6 Dark Castle fireworks.png|Fireworks theme | |||
BTD6 Dark Castle halloween.png|Halloween theme | |||
BTD6 Dark Castle holiday.png|Holiday theme | |||
BTD6 Dark Castle island statue.png|Island statue | |||
</gallery> | |||
==In other languages== | ==In other languages== | ||
{{BTD6 | {{BTD6 last updated|48.1|section=y}} | ||
|ar | {{langlist | ||
|da | |key=DarkCastle | ||
|de | |ar =القلعة المظلمة | ||
|es | |da =Det Mørke Slot | ||
|es-la | |de =Finstere Burg | ||
|fi | |es =Castillo oscuro | ||
|fr | |es-la=Castillo oscuro | ||
|it | |fi =Synkkä linna | ||
|ja | |fr =Château sombre | ||
|ko | |it =Castello oscuro | ||
|nl | |ja =ダークキャッスル | ||
|no | |ko =어둠의 성 | ||
|pl | |nl =Donker kasteel | ||
|pt-br | |no =Mørkt slott | ||
|ru | |pl =Mroczny zamek | ||
|sv | |pt-br=Castelo Sombrio | ||
|th | |ru =Тёмный замок | ||
|tr | |sv =Mörkt slott | ||
|zh-cn | |th =ปราสาทมืด | ||
|zh-tw | |tr =Kara Kale | ||
|zh-cn=黑暗城堡 | |||
|zh-tw=黑暗城堡 | |||
}} | }} | ||