Dark Dungeons: Difference between revisions
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{{BTD6 map info | {{About|the map in BTD6|the area in [[Frontier Legends]] inspired by this map|Dark Dungeons (Frontier Legends)|the map in [[Bloons TD 5]]|Dark Dungeon}}{{BTD6 map info | ||
|id=DarkDungeons | |id=DarkDungeons | ||
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|coop division=0 | |coop division=0 | ||
}} | }} | ||
'''Dark Dungeons''' is an [[Expert]] [[map]] in ''[[Bloons TD 6]]'', introduced in [[Bloons TD 6 | '''Dark Dungeons''' is an [[Expert]] [[map]] in ''[[Bloons TD 6]]'', introduced in [[Update history:Bloons TD 6/Version 35.0|version 35.0]]. It takes place inside a labyrinthine dungeon. | ||
This map's concept [https://old.reddit.com/r/btd6/comments/taj4jl/my_second_map_competition_entry_dark_dungeons/ was designed by /u/ Lars_Overwick], for the "200k Map Contest Competition" held on /r/btd6, and it was selected as a winner along with [[Covered Garden]] and [[Erosion]].<ref>[https://old.reddit.com/r/btd6/comments/u0yyrg/part_2_of_the_200k_map_concept_competition/ https://reddit.com/r/btd6/comments/u0yyrg/part_2_of_the_200k_map_concept_competition/]</ref> | This map's concept [https://old.reddit.com/r/btd6/comments/taj4jl/my_second_map_competition_entry_dark_dungeons/ was designed by /u/ Lars_Overwick], for the "200k Map Contest Competition" held on /r/btd6, and it was selected as a winner along with [[Covered Garden]] and [[Erosion]].<ref>[https://old.reddit.com/r/btd6/comments/u0yyrg/part_2_of_the_200k_map_concept_competition/ https://reddit.com/r/btd6/comments/u0yyrg/part_2_of_the_200k_map_concept_competition/]</ref> | ||
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==Dungeon Statue== | ==Dungeon Statue== | ||
{{main|Dungeon Statue}}The statue costs $30,000 to initially activate. Upon activation, it summons a blue projectile that chases | {{main|Dungeon Statue}}The statue costs $30,000 to initially activate. Upon activation, it summons a blue projectile with unlimited pierce and lifespan that chases Bloons all around the map. It deals 50 {{BTD6 dt|8}} damage. It can be upgraded to Level 2 by paying an additional $50,000, turning the projectile purple, and increasing the damage to 100. The player can further upgrade it to Level 3 by further paying another $100,000, turning the projectile pink and further increasing the damage to 150. It deals additional damage to [[MOAB-Class Bloon|MOAB-Class Bloons]] that also scales with the Statue's Level. | ||
Once the statue is bought it prevents placement on the ledge below the statue. Towers that were placed on the ledge before the statue is activated will still remain as long as they are not sold. | Once the statue is bought it prevents placement on the ledge below the statue. Towers that were placed on the ledge before the statue is activated will still remain as long as they are not sold, moved or sacrificed. | ||
==Strategy== | ==Strategy== | ||
Dark Dungeons has a difficult early game, due to there being 3 separate paths with walls separating them that prevents the use of the [[Sniper Monkey (BTD6)|Sniper Monkey]] there. The mid-game is even more difficult, as the top MOAB path increases the number of paths that need defense to 4, with walls and the paths' large separations preventing towers from effectively covering all 4 at once. The late-game is somewhat easier, as almost all Bloons become blimps and only come from 2 lanes. However, the large distance between the two MOAB lanes still creates significant challenges for late game. Dark Dungeons is considered by some to be a True Expert map, being | Dark Dungeons has a difficult early game, due to there being 3 separate paths with walls separating them that prevents the use of the [[Sniper Monkey (BTD6)|Sniper Monkey]] there. The mid-game is even more difficult, as the top MOAB path increases the number of paths that need defense to 4, with walls and the paths' large separations preventing towers from effectively covering all 4 at once. The late-game is somewhat easier, as almost all Bloons become blimps and only come from 2 lanes. However, the large distance between the two MOAB lanes still creates significant challenges for late game. Dark Dungeons is considered by some to be a True Expert map, being the 5th most difficult map in the game (after either [[Bloody Puddles]], [[Ravine]], [[Quad]], or [[Ouch|#Ouch]]). | ||
===Recommended towers and upgrades=== | ===Recommended towers and upgrades=== | ||
{|class="wikitable center-col-1" | {|class="wikitable center-col-1 center-col-2" | ||
!Name | !Name | ||
!Portrait | !Portrait | ||
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|[[Adora (BTD6)|Adora]] | |[[Adora (BTD6)|Adora]] | ||
|[[File:BTD6 AdoraPortrait.png|x50px]] | |[[File:BTD6 AdoraPortrait.png|x50px]] | ||
|Her ability to shoot over walls allows her to deal solid damage during the early game. She can be made to reach level 20 from sacrifices during the late game, where her The Long Arm of Light and Ball of Light abilities, especially when used with a sacrifice, wipe out entire rounds with ease. However, the need to time her abilities correctly limits her power for Black Bordering this map, in | |Her ability to shoot over walls allows her to deal solid damage during the early game. She can be made to reach level 20 from sacrifices during the late game, where her The Long Arm of Light and Ball of Light abilities, especially when used with a sacrifice, wipe out entire rounds with ease. However, the need to time her abilities correctly limits her power for Black Bordering this map, in addition to Ball of Light only being able to target one side at a time. | ||
|- | |- | ||
|[[Geraldo (BTD6)|Geraldo]] | |[[Geraldo (BTD6)|Geraldo]] | ||
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|[[File:BTD6 004-TackShooter.png|x50px]] [[File:BTD6 005-TackShooter.png|x50px]] | |[[File:BTD6 004-TackShooter.png|x50px]] [[File:BTD6 005-TackShooter.png|x50px]] | ||
|The MOAB paths have several curves that allow for a large portion of Overdrive and Tack Zone's tacks to damage Bloons and blimps at once. They are best placed either right below the 2nd turnaround on the middle MOAB lane or right above the 1st turnaround on the top MOAB lane. [[Embrittlement (BTD6)|Embrittlement]], which helps both greatly, can more reliably hit Bloons and blimps, as these bends also give enough time for it to attack them. Pair them with [[Berserker Brew (BTD6)|Berserker Brew]] and [[Primary Training (BTD6)|Primary Training]] to further maximize their damage. | |The MOAB paths have several curves that allow for a large portion of Overdrive and Tack Zone's tacks to damage Bloons and blimps at once. They are best placed either right below the 2nd turnaround on the middle MOAB lane or right above the 1st turnaround on the top MOAB lane. [[Embrittlement (BTD6)|Embrittlement]], which helps both greatly, can more reliably hit Bloons and blimps, as these bends also give enough time for it to attack them. Pair them with [[Berserker Brew (BTD6)|Berserker Brew]] and [[Primary Training (BTD6)|Primary Training]] to further maximize their damage. | ||
|- | |||
|[[Arctic Knight]] | |||
|[[File:BTD6 040-Mermonkey.png|x50px]] | |||
|Arctic Knight takes advantage of the walls to keep rehitting bloons in an enclosed region. Unlike [[Ultra-Juggernaut (BTD6)|Ultra-Juggernaut]], Arctic Knight can specifically point its aim so it can cover each of the rooms, and multiple can be placed in the middle room. For the top MOAB lane, add [[Juggernaut (BTD6)|Juggernaut]] so that Zebras won't leak. Crosspaths with bottom are recommended, as the ability remains mostly unaffected by crosspaths except innate camo detection, and also helps the main attack at the lower MOAB lane during ability cooldown. | |||
|- | |||
|[[Juggernaut (BTD6)|Juggernaut]] | |||
|[[File:BTD6 400-Dartmonkey.png|x50px]] | |||
|Juggernauts at the left and right rooms dealing great stalling and damage against the bloons, and particularly reducing issues against rounds 83 and 91 which contain Super Ceramics on the non-MOAB lanes. 4-0-2 is necessary for innate camo detection and extra range to keep targeting bloons along consistent angles. | |||
|} | |} | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
BTD6 dark dungeons concept art.png|Concept art | File:BTD6 dark dungeons concept art.png|Concept art | ||
BTD6 dark dungeons concept info.png|Concept information | File:BTD6 dark dungeons concept info.png|Concept information | ||
BTD6 max sub on dark dungeons.png|Maximum Monkey Sub placements (6) | File:BTD6 max sub on dark dungeons.png|Maximum Monkey Sub placements (6) | ||
BTD6 max buccaneer on dark dungeons.png|Maximum Monkey Buccaneer placements (4) | File:BTD6 max buccaneer on dark dungeons.png|Maximum Monkey Buccaneer placements (4) | ||
BTD6 max mermonkey on dark dungeons.png|Maximum Mermonkey placements within water (9) | File:BTD6 max mermonkey on dark dungeons.png|Maximum Mermonkey placements within water (9) | ||
BTD6 Dark Dungeons easter.png|Easter theme | File:BTD6 Dark Dungeons easter.png|Easter theme | ||
BTD6 Dark Dungeons halloween.png|Halloween theme | File:BTD6 Dark Dungeons fireworks.png|Fireworks theme | ||
BTD6 Dark Dungeons holiday.png|Holiday theme | File:BTD6 Dark Dungeons halloween.png|Halloween theme | ||
BTD6 Dark Dungeons island statue.png|Island statue | File:BTD6 Dark Dungeons holiday.png|Holiday theme | ||
File:BTD6 Dark Dungeons with statue active.png|Statue active at max Level. The monster Easter egg at the sludge pool is also visible | |||
File:BTD6 Dark Dungeons island statue.png|Island statue | |||
</gallery> | </gallery> | ||