Update history:Bloons TD Battles 2/Version 3.2: Difference between revisions

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m Pymonkibot moved page Bloons TD Battles 2 v3.2 to Update history:Bloons TD Battles 2/Version 3.2: Text replacement - "Bloons TD Battles 2 v(.*)" to "Update history:Bloons TD Battles 2/Version $1"
 
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{{BTDB2 update info
{{BTDB2 update info
|version=v3.2
|version=3.2
|image=BTDB2 3.2 promo.jpg
|image=BTDB2 3.2 promo.jpg
|prev=3.1
|prev=3.1
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==Changes==
==Changes==
===[[Dart Monkey (Battles 2)|Dart Monkey]]===
===[[Dart Monkey (Battles 2)|Dart Monkey]]===
{{BTDB2 tower changes|version=3.2|tower=Dart Monkey|quote=We’ve made a few small price cuts to Dart Monkey’s early upgrades so that the tower can obtain greater relevance in the meta as a dominant early game tower.
{{BTDB2 tower changes|version=3.2|tower=Dart Monkey
|base cost before=200|base cost after=150
|base cost before=200|base cost after=150
|path 2 tier 2 cost before=150|path 2 tier 2 cost after=100
|path 2 tier 2 cost before=150|path 2 tier 2 cost after=100
|path 1 tier 3 cost before=400|path 1 tier 3 cost after=450
|path 1 tier 3 cost before=400|path 1 tier 3 cost after=450
|path 3 tier 3 cost before=475|path 3 tier 3 cost after=450
|path 3 tier 3 cost before=475|path 3 tier 3 cost after=450
|quote 1 tiers=000;x2x;3xx;xx3|quote 1=We’ve made a few small price cuts to Dart Monkey’s early upgrades so that the tower can obtain greater relevance in the meta as a dominant early game tower.
}}
}}


===[[Boomerang Monkey (Battles 2)|Boomerang Monkey]]===
===[[Boomerang Monkey (Battles 2)|Boomerang Monkey]]===
{{BTDB2 tower changes|version=3.2|tower=Boomerang Monkey|quote=Boomerang Monkey lacks late game potential, with its tier 5s generally being regarded as on the weaker side. We’ve buffed up the MOAB Domination so that it can better deal with the beefy MOAB class bloons in the later rounds.
{{BTDB2 tower changes|version=3.2|tower=Boomerang Monkey
 
|changes 1 tiers=xx5|changes 1=*{{buff|Special MOAB Kylie deals extra damage to MOAB class|+40|+50}}
|tiers 1=xx5|quote 1=Boomerang Monkey lacks late game potential, with its tier 5s generally being regarded as on the weaker side. We’ve buffed up the MOAB Domination so that it can better deal with the beefy MOAB class bloons in the later rounds.|changes 1=*{{buff|Special MOAB Kylie deals extra damage to MOAB class|+40|+50}}
|quote 1 tiers=xx5|quote 1=Boomerang Monkey lacks late game potential, with its tier 5s generally being regarded as on the weaker side. We’ve buffed up the MOAB Domination so that it can better deal with the beefy MOAB class bloons in the later rounds.
}}
}}


===[[Tack Shooter (Battles 2)|Tack Shooter]]===
===[[Tack Shooter (Battles 2)|Tack Shooter]]===
{{BTDB2 tower changes|version=3.2|tower=Tack Shooter|quote=Despite receiving a few major buffs in the past, Inferno Ring still doesn't see much action and so we’re giving it another damage increase, this time to its ring in order to improve its grouped popping power.
{{BTDB2 tower changes|version=3.2|tower=Tack Shooter
|tiers 1=5XX|quote 1=Despite receiving a few major buffs in the past, Inferno Ring still doesn't see much action and so we’re giving it another damage increase, this time to its ring in order to improve its grouped popping power.|changes 1=*{{buff|Ring damage increased|8|11}}
|changes 1 tiers=5XX|changes 1=*{{buff|Fire burst attack: damage increased|8|11}}
|quote 1 tiers=5xx|quote 1=Despite receiving a few major buffs in the past, Inferno Ring still doesn't see much action and so we’re giving it another damage increase, this time to its ring in order to improve its grouped popping power.
}}
}}


===[[Ice Monkey (Battles 2)|Ice Monkey]]===
===[[Ice Monkey (Battles 2)|Ice Monkey]]===
{{BTDB2 tower changes|version=3.2|tower=Ice Monkey|quote=Absolutely Zero’s buff to Ice Monkeys is one interesting and obscure feature that many people may not know about, especially since the buff was not particularly significant. We have made this buff much more noticeable and included Fusty the Snowman so that it’ll hopefully now receive some more attention.
{{BTDB2 tower changes|version=3.2|tower=Ice Monkey
|tiers 1=x5x|changes 1=
|changes 1 tiers=x5x|changes 1=
*{{buff|Ability: buff Ice Monkey attack speed more|150%|200%}}
*{{buff|Ability: buff Ice Monkey attack speed more|150%|200%}}
*{{buff|Ability: Now also affects Fusty the Snowman}}
*{{buff|Ability: Now also affects Fusty the Snowman}}
|quote 1 tiers=x5x|quote 1=Absolutely Zero’s buff to Ice Monkeys is one interesting and obscure feature that many people may not know about, especially since the buff was not particularly significant. We have made this buff much more noticeable and included Fusty the Snowman so that it’ll hopefully now receive some more attention.
}}
}}


===[[Glue Gunner (Battles 2)|Glue Gunner]]===
===[[Glue Gunner (Battles 2)|Glue Gunner]]===
{{BTDB2 tower changes|version=3.2|tower=Glue Gunner|quote=Glue Gunner lacks early game efficiency, rarely seeing much use in the early few rounds. Therefore, we have made a couple of small price cuts so that it can perform a little better at this stage of the game.
{{BTDB2 tower changes|version=3.2|tower=Glue Gunner
|base cost before=200|base cost after=100
|base cost before=200|base cost after=100
|path 1 tier 1 cost before=200|path 1 tier 1 cost after=150
|path 1 tier 1 cost before=200|path 1 tier 1 cost after=150
|quote 1 tiers=000;1xx|quote 1=Glue Gunner lacks early game efficiency, rarely seeing much use in the early few rounds. Therefore, we have made a couple of small price cuts so that it can perform a little better at this stage of the game.
}}
}}


===[[Sniper Monkey (Battles 2)|Sniper Monkey]]===
===[[Sniper Monkey (Battles 2)|Sniper Monkey]]===
{{BTDB2 tower changes|version=3.2|tower=Sniper Monkey|quote=Sniper Monkey also lacks early game efficiency, being most used for its tier 3/4/5 upgrades way past the early game. Additionally, Sniper hasn’t been particularly prevalent in highest arenas recently, so we have made quite a few price cuts to the early upgrades to encourage Sniper to be used more and to potentially provide some more use cases for it in the early game.
{{BTDB2 tower changes|version=3.2|tower=Sniper Monkey
|base cost before=350|base cost after=250
|base cost before=350|base cost after=250
|path 1 tier 1 cost before=300|path 1 tier 1 cost after=250
|path 1 tier 1 cost before=300|path 1 tier 1 cost after=250
Line 56: Line 60:
|path 3 tier 1 cost before=350|path 3 tier 1 cost after=250
|path 3 tier 1 cost before=350|path 3 tier 1 cost after=250
|path 3 tier 2 cost before=350|path 3 tier 2 cost after=250
|path 3 tier 2 cost before=350|path 3 tier 2 cost after=250
|quote 1 tiers=000;1xx;x1x;x2x;x3x;xx1;xx2|quote 1=Sniper Monkey also lacks early game efficiency, being most used for its tier 3/4/5 upgrades way past the early game. Additionally, Sniper hasn’t been particularly prevalent in highest arenas recently, so we have made quite a few price cuts to the early upgrades to encourage Sniper to be used more and to potentially provide some more use cases for it in the early game.
}}
}}


===[[Monkey Buccaneer (Battles 2)|Monkey Buccaneer]]===
===[[Monkey Buccaneer (Battles 2)|Monkey Buccaneer]]===
{{BTDB2 tower changes|version=3.2|tower=Monkey Buccaneer|quote=The x4x ability cooldown now matches the x5x ability cooldown. Monkey Pirates almost always gets sold after the ability is activated, so this felt like a harmless buff. However, the intention of this change is more so to deal with a bug that affects towers with differing tier 4 and 5 ability cooldown lengths, causing the tier 5 ability to have an initial cooldown if the tower was upgraded too quickly. This is still an issue for other tier 5s that we hope to fix in the future, but in the meantime, this balance change indirectly fixes the issue for Buccaneer by avoiding the bug.
{{BTDB2 tower changes|version=3.2|tower=Monkey Buccaneer
|tiers 1=x4x,x5x|changes 1=
|changes 1 tiers=x4x;x5x|changes 1=
*{{buff|Ability: cooldown reduced|50s|30s}}
*{{buff|Ability: cooldown reduced|50s|30s}}
|quote 1 tiers=x4x;x5x|quote 1=The x4x ability cooldown now matches the x5x ability cooldown. Monkey Pirates almost always gets sold after the ability is activated, so this felt like a harmless buff. However, the intention of this change is more so to deal with a bug that affects towers with differing tier 4 and 5 ability cooldown lengths, causing the tier 5 ability to have an initial cooldown if the tower was upgraded too quickly. This is still an issue for other tier 5s that we hope to fix in the future, but in the meantime, this balance change indirectly fixes the issue for Buccaneer by avoiding the bug.
}}
}}


===[[Monkey Ace (Battles 2)|Monkey Ace]]===
===[[Monkey Ace (Battles 2)|Monkey Ace]]===
{{BTDB2 tower changes|version=3.2|tower=Monkey Ace|quote=The x4x ability cooldown now matches the x5x ability cooldown. This change has been made for the same reasoning as the change made to Monkey Buccaneer.
{{BTDB2 tower changes|version=3.2|tower=Monkey Ace
|tiers 1=x4x,x5x|changes 1=
|changes 1 tiers=x4x;x5x|changes 1=
*{{buff|Ability: cooldown reduced|45s|35s}}
*{{buff|Ability: cooldown reduced|45s|35s}}
|quote 1 tiers=x4x;x5x|quote 1=The x4x ability cooldown now matches the x5x ability cooldown. This change has been made for the same reasoning as the change made to Monkey Buccaneer.
}}
}}


===[[Heli Pilot (Battles 2)|Heli Pilot]]===
===[[Heli Pilot (Battles 2)|Heli Pilot]]===
{{BTDB2 tower changes|version=3.2|tower=Heli Pilot|quote=Comanche Defense and Comanche Commander are the least used tier 4 and 5 Heli Pilot upgrades respectively, plus Heli Pilot in general is not particularly known for being great at pure damage but plays a more supportive role with its abilities. Therefore, we felt like the Comanche upgrades were in need of a buff to be more on par with the top path.
{{BTDB2 tower changes|version=3.2|tower=Heli Pilot
|tiers 1=XX4,XX5|changes 1=*{{buff|Mini-Comanche: missile attack rate reduced|3s|2s}}
|changes 1 tiers=XX4;XX5|changes 1=*{{buff|Mini-Comanche: missile attack rate reduced|3s|2s}}
|quote 1 tiers=xx4;xx5|quote 1=Comanche Defense and Comanche Commander are the least used tier 4 and 5 Heli Pilot upgrades respectively, plus Heli Pilot in general is not particularly known for being great at pure damage but plays a more supportive role with its abilities. Therefore, we felt like the Comanche upgrades were in need of a buff to be more on par with the top path.
}}
}}


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|version=3.2
|version=3.2
|tower=Dartling Gunner
|tower=Dartling Gunner
|quote=Dartling has always had a decent presence in the meta, however it’s also always had some subpar upgrades, such as Laser Cannon and Ray of Doom. Since the top path leads on to 4xx Plasma Accelerator which already has no spread in its aim, we have passed down this accuracy to 3xx Laser Cannon, so that it can be more precise in its long distance accuracy. The Ray of Doom change has been made to provide a general buff to the upgrade and also to even out the crosspaths for it. Previously, it barely benefitted from the bottom path crosspaths since the beam already has high pierce, whereas the middle path crosspaths were massively more enticing, providing faster attack speed and camo detection. This Ray of Doom change offers the interesting possibility of xx2 now being the stronger crosspath when dealing with certain scenarios, such as defending multiple BADs. Lastly, xx2 provides regular x3x rockets with +3 pierce so it makes sense for this to also be the case for the ability rockets, especially since this crosspath option is not as appealing as the top path.
|changes 1 tiers=3xx|changes 1=
|tiers 1=3xx|changes 1=
*{{neutral|Projectiles no longer have any spread}}<!--possibly a buff? projdev sucks-->
*{{neutral<!--possibly a buff? projdev sucks-->|Projectiles no longer have any spread}}
|changes 2 tiers=042;052|changes 2=
|tiers 2=042,052|changes 2=
*{{buff|Powerful Darts increases Rocket Storm missile pierce more|+2|+3}}
*{{buff|Powerful Darts increases Rocket Storm missile pierce more|+2|+3}}
|tiers 3=502|changes 3=
|changes 3 tiers=502|changes 3=
*{{buff|Powerful Darts now allows the beam to deal extra damage to two more Bloons}}
*{{buff|Powerful Darts increases beam tip pierce|1|3}}
|quote 1=Dartling has always had a decent presence in the meta, however it’s also always had some subpar upgrades, such as Laser Cannon and Ray of Doom. Since the top path leads on to 4xx Plasma Accelerator which already has no spread in its aim, we have passed down this accuracy to 3xx Laser Cannon, so that it can be more precise in its long distance accuracy. The Ray of Doom change has been made to provide a general buff to the upgrade and also to even out the crosspaths for it. Previously, it barely benefitted from the bottom path crosspaths since the beam already has high pierce, whereas the middle path crosspaths were massively more enticing, providing faster attack speed and camo detection. This Ray of Doom change offers the interesting possibility of xx2 now being the stronger crosspath when dealing with certain scenarios, such as defending multiple BADs. Lastly, xx2 provides regular x3x rockets with +3 pierce so it makes sense for this to also be the case for the ability rockets, especially since this crosspath option is not as appealing as the top path.
|quote 2 tiers=3xx|quote 2=Dartling has always had a decent presence in the meta, however it’s also always had some subpar upgrades, such as Laser Cannon and Ray of Doom. Since the top path leads on to 4xx Plasma Accelerator which already has no spread in its aim, we have passed down this accuracy to 3xx Laser Cannon, so that it can be more precise in its long distance accuracy.
|quote 3 tiers=502|quote 3=Dartling has always had a decent presence in the meta, however it’s also always had some subpar upgrades, such as Laser Cannon and Ray of Doom. [...] The Ray of Doom change has been made to provide a general buff to the upgrade and also to even out the crosspaths for it. Previously, it barely benefitted from the bottom path crosspaths since the beam already has high pierce, whereas the middle path crosspaths were massively more enticing, providing faster attack speed and camo detection. This Ray of Doom change offers the interesting possibility of xx2 now being the stronger crosspath when dealing with certain scenarios, such as defending multiple BADs.
|quote 4 tiers=042;052|quote 4=Dartling has always had a decent presence in the meta, however it’s also always had some subpar upgrades, such as Laser Cannon and Ray of Doom. [...] xx2 provides regular x3x rockets with +3 pierce so it makes sense for this to also be the case for the ability rockets, especially since this crosspath option is not as appealing as the top path.
}}
}}


===[[Wizard Monkey (Battles 2)|Wizard Monkey]]===
===[[Wizard Monkey (Battles 2)|Wizard Monkey]]===
{{BTDB2 tower changes|version=3.2|tower=Wizard Monkey|quote=Wizard’s top path has high pierce but often struggles to make use of it all due to its slow turning speed, so that has been increased quite a bit. Alongside this, it has received a minor price cut so that it can perform better as a starting tower. Wizard Lord Phoenix’s damage has always felt a little bit underwhelming when faced with BAD’s, so we’ve upped its damage.
{{BTDB2 tower changes|version=3.2|tower=Wizard Monkey
|path 1 tier 3 cost before=1400|path 1 tier 3 cost after=1200
|path 1 tier 3 cost before=1400|path 1 tier 3 cost after=1200
|tiers 1=x5x|changes 1=*{{buff|Ability: main projectile damage increased|30|40}}
|changes 1 tiers=x5x|changes 1=*{{buff|Ability: main projectile damage increased|30|40}}
|tiers 2=1xx,2xx,3xx,4xx,5xx|changes 2=*{{buff|Seeking/turning rate increased|360|600}}
|changes 2 tiers=1xx+|changes 2=*{{buff|Main attack: seeking/turning rate increased|360|600}}
|quote 1=Wizard’s top path has high pierce but often struggles to make use of it all due to its slow turning speed, so that has been increased quite a bit. Alongside this, it has received a minor price cut so that it can perform better as a starting tower. Wizard Lord Phoenix’s damage has always felt a little bit underwhelming when faced with BAD’s, so we’ve upped its damage.
|quote 2 tiers=1xx;2xx|quote 2=Wizard’s top path has high pierce but often struggles to make use of it all due to its slow turning speed, so that has been increased quite a bit.
|quote 3 tiers=3xx+|quote 3=Wizard’s top path has high pierce but often struggles to make use of it all due to its slow turning speed, so that has been increased quite a bit. Alongside this, it has received a minor price cut so that it can perform better as a starting tower.
|quote 4 tiers=x5x|quote 4=Wizard Lord Phoenix’s damage has always felt a little bit underwhelming when faced with BAD’s, so we’ve upped its damage.
}}
}}


===[[Ninja Monkey (Battles 2)|Ninja Monkey]]===
===[[Ninja Monkey (Battles 2)|Ninja Monkey]]===
{{BTDB2 tower changes|version=3.2|tower=Ninja Monkey|quote=The basic Caltrops change has been made so that they can pack more of a punch, since previously they often got disregarded as being insignificant. Additionally, they were known for contributing towards lag, especially if you had lots of them, so hopefully the slower attack rate will offer a slight improvement in this area. For 5xx Grandmaster Ninja, we’ve made 2 interesting crosspath changes. The middle path was never used as the preferred crosspath due to the distraction not being very relevant, so it has been greatly improved for 5xx by now including MOABs. For the bottom crosspath, although already the preferred choice, we wanted to buff it up anyway so that 5xx would be stronger overall now, since previously it was often more efficient to buy multiple 4xx Bloonjitsu Ninjas instead of a 5xx. The 5xx upgrade provides more shuriken and higher damage on them, yet Caltrops did not benefit from either of these things, so it provided negligible damage relative to the shuriken. It has received a massive damage buff so that it can now scale up with the shuriken and play a greater role in Grandmaster Ninja’s overall firepower.
{{BTDB2 tower changes|version=3.2|tower=Ninja Monkey
|tiers 1=xx2,xx3,xx4,xx5|quote 1=The basic Caltrops change has been made so that they can pack more of a punch, since previously they often got disregarded as being insignificant. Additionally, they were known for contributing towards lag, especially if you had lots of them, so hopefully the slower attack rate will offer a slight improvement in this area.|changes 1=
|changes 1 tiers=xx2+|changes 1=
*{{nerf|Caltrops: attack cooldown increased|4.4s|9s}}
*{{nerf|Caltrops: attack cooldown increased|4.4s|9s}}
*{{buff|Caltrops: damage increased|1|3}}
*{{buff|Caltrops: damage increased|1|3}}
|tiers 2=102,202,103,203,104,204,105,205|changes 2=
|changes 2 tiers=102;202;103;203;104;204;105;205|changes 2=
*{{buff|Ninja Discipline now reduces Caltrop attack cooldown to 5.6s}}
*{{buff|Ninja Discipline now reduces Caltrop attack cooldown to 5.6s}}
|tiers 3=510,520|quote 3=The middle path was never used as the preferred crosspath due to the distraction not being very relevant, so it has been greatly improved for 5xx by now including MOABs.|changes 3=
|changes 3 tiers=510;520|changes 3=
*{{buff|Grandmaster Ninja projectiles now always distract Bloons}}
*{{buff|Grandmaster Ninja projectiles now always distract Bloons}}
*{{buff|Grandmaster Ninja projectiles now have a 15% chance to distract MOABs (not BFBs and above) by 45–75 units}}
*{{buff|Grandmaster Ninja projectiles now have a 15% chance to distract MOABs (not BFBs and above) by 45–75 units}}
|tiers 4=502|quote 4=For the bottom crosspath, although already the preferred choice, we wanted to buff it up anyway so that 5xx would be stronger overall now, since previously it was often more efficient to buy multiple 4xx Bloonjitsu Ninjas instead of a 5xx. The 5xx upgrade provides more shuriken and higher damage on them, yet Caltrops did not benefit from either of these things, so it provided negligible damage relative to the shuriken. It has received a massive damage buff so that it can now scale up with the shuriken and play a greater role in Grandmaster Ninja’s overall firepower.|changes 4=
|changes 4 tiers=502|changes 4=
*{{buff|Grandmaster Ninja now reduces Caltrop attack cooldown to 2.8s}}
*{{buff|Grandmaster Ninja now reduces Caltrop attack cooldown to 2.8s}}
*{{buff|Grandmaster Ninja now increases Caltrop damage by 27}}
*{{buff|Grandmaster Ninja now increases Caltrop damage by 27}}
|quote 1=The basic Caltrops change has been made so that they can pack more of a punch, since previously they often got disregarded as being insignificant. Additionally, they were known for contributing towards lag, especially if you had lots of them, so hopefully the slower attack rate will offer a slight improvement in this area. For 5xx Grandmaster Ninja, we’ve made 2 interesting crosspath changes. The middle path was never used as the preferred crosspath due to the distraction not being very relevant, so it has been greatly improved for 5xx by now including MOABs. For the bottom crosspath, although already the preferred choice, we wanted to buff it up anyway so that 5xx would be stronger overall now, since previously it was often more efficient to buy multiple 4xx Bloonjitsu Ninjas instead of a 5xx. The 5xx upgrade provides more shuriken and higher damage on them, yet Caltrops did not benefit from either of these things, so it provided negligible damage relative to the shuriken. It has received a massive damage buff so that it can now scale up with the shuriken and play a greater role in Grandmaster Ninja’s overall firepower.
|quote 2 tiers=102;202;103;203;104;204;105;205|quote 2=The basic Caltrops change has been made so that they can pack more of a punch, since previously they often got disregarded as being insignificant. Additionally, they were known for contributing towards lag, especially if you had lots of them, so hopefully the slower attack rate will offer a slight improvement in this area.
|quote 3 tiers=5xx|quote 3=For 5xx Grandmaster Ninja, we’ve made 2 interesting crosspath changes. The middle path was never used as the preferred crosspath due to the distraction not being very relevant, so it has been greatly improved for 5xx by now including MOABs. For the bottom crosspath, although already the preferred choice, we wanted to buff it up anyway so that 5xx would be stronger overall now, since previously it was often more efficient to buy multiple 4xx Bloonjitsu Ninjas instead of a 5xx. The 5xx upgrade provides more shuriken and higher damage on them, yet Caltrops did not benefit from either of these things, so it provided negligible damage relative to the shuriken. It has received a massive damage buff so that it can now scale up with the shuriken and play a greater role in Grandmaster Ninja’s overall firepower.
|quote 4 tiers=x1x;x2x|quote 4=The middle path was never used as the preferred crosspath due to the distraction not being very relevant, so it has been greatly improved for 5xx by now including MOABs.
|quote 5 tiers=xx2|quote 5=For the bottom crosspath, although already the preferred choice, we wanted to buff it up anyway so that 5xx would be stronger overall now, since previously it was often more efficient to buy multiple 4xx Bloonjitsu Ninjas instead of a 5xx. The 5xx upgrade provides more shuriken and higher damage on them, yet Caltrops did not benefit from either of these things, so it provided negligible damage relative to the shuriken. It has received a massive damage buff so that it can now scale up with the shuriken and play a greater role in Grandmaster Ninja’s overall firepower.
}}
}}


===[[Alchemist (Battles 2)|Alchemist]]===
===[[Alchemist (Battles 2)|Alchemist]]===
{{BTDB2 tower changes|version=3.2|tower=Alchemist|quote=Acid Pool gets very little attention, so we thought that it’d be an interesting and logical addition to allow the pools to hit camo bloons passing over them. On the other hand, Alchemist’s top path upgrades have always been appealing, usually serving as the primary incentive for Alchemist’s usage. We noticed that x2x is the preferred crosspath for 3xx/4xx Alchemists, being utilised 3 to 4 times more than xx1/xx2 in the highest arenas, so we decided to take the route of slightly weakening 3xx and 4xx by lowering the crosspath’s benefits. Lastly, Bloon Master Alchemist is far from a bad tower as it scales incredibly well with the late game MOAB ramping, however it is still the least used of Alchemist’s tier 5s. Its rate is incredibly slow which can make it unreliable for certain situations, so that has been buffed slightly.
{{BTDB2 tower changes|version=3.2|tower=Alchemist
|tiers 1=xx2,xx3,xx4,xx5|quote 1=Acid Pool gets very little attention, so we thought that it’d be an interesting and logical addition to allow the pools to hit camo bloons passing over them.|changes 1=
|changes 1 tiers=xx2+|changes 1=
*{{buff|Acid Pool: pools on the track can now hit camo bloons}}
*{{buff|Acid Pool: pools on the track can now hit camo bloons}}
|tiers 2=320|changes 2=
|changes 2 tiers=320|changes 2=
*{{nerf|Perishing Potions add less charges to Berserker Brew|+15|+5}}
*{{nerf|Perishing Potions add less charges to Berserker Brew|+15|+5}}
|tiers 3=420|changes 3=
|changes 3 tiers=420|changes 3=
*{{nerf|Perishing Potions add less charges to Berserker Brew|+15|+10}}
*{{nerf|Perishing Potions add less charges to Berserker Brew|+15|+10}}
|tiers 4=xx5|quote 4=Bloon Master Alchemist is far from a bad tower as it scales incredibly well with the late game MOAB ramping, however it is still the least used of Alchemist’s tier 5s. Its rate is incredibly slow which can make it unreliable for certain situations, so that has been buffed slightly.|changes 4=
|changes 4 tiers=xx5|changes 4=
*{{buff|Attack cooldown reduced|8.5s|7.5s}}
*{{buff|Attack cooldown reduced|8.5s|7.5s}}
|quote 1=Acid Pool gets very little attention, so we thought that it’d be an interesting and logical addition to allow the pools to hit camo bloons passing over them. On the other hand, Alchemist’s top path upgrades have always been appealing, usually serving as the primary incentive for Alchemist’s usage. We noticed that x2x is the preferred crosspath for 3xx/4xx Alchemists, being utilised 3 to 4 times more than xx1/xx2 in the highest arenas, so we decided to take the route of slightly weakening 3xx and 4xx by lowering the crosspath’s benefits. Lastly, Bloon Master Alchemist is far from a bad tower as it scales incredibly well with the late game MOAB ramping, however it is still the least used of Alchemist’s tier 5s. Its rate is incredibly slow which can make it unreliable for certain situations, so that has been buffed slightly.
|quote 2 tiers=xx2+|quote 2=Acid Pool gets very little attention, so we thought that it’d be an interesting and logical addition to allow the pools to hit camo bloons passing over them.
|quote 3 tiers=320;420|quote 3=Alchemist’s top path upgrades have always been appealing, usually serving as the primary incentive for Alchemist’s usage. We noticed that x2x is the preferred crosspath for 3xx/4xx Alchemists, being utilised 3 to 4 times more than xx1/xx2 in the highest arenas, so we decided to take the route of slightly weakening 3xx and 4xx by lowering the crosspath’s benefits.
|quote 4 tiers=xx5|quote 4=Bloon Master Alchemist is far from a bad tower as it scales incredibly well with the late game MOAB ramping, however it is still the least used of Alchemist’s tier 5s. Its rate is incredibly slow which can make it unreliable for certain situations, so that has been buffed slightly.
}}
}}


===[[Druid (Battles 2)|Druid]]===
===[[Druid (Battles 2)|Druid]]===
{{BTDB2 tower changes|version=3.2|tower=Druid|quote=x3x is pretty much always skipped over to get to x4x, rather than being an upgrade that can offer its own merit. Its price has been cut considerably whilst bumping up the x4x cost so that the total cost for a Jungle’s Bounty Druid remains unchanged.
{{BTDB2 tower changes|version=3.2|tower=Druid
|path 2 tier 3 cost before=750|path 2 tier 3 cost after=450
|path 2 tier 3 cost before=750|path 2 tier 3 cost after=450
|path 2 tier 4 cost before=2800|path 2 tier 4 cost after=3100
|path 2 tier 4 cost before=2800|path 2 tier 4 cost after=3100
|quote 1 tiers=x3x;x4x|quote 1=x3x is pretty much always skipped over to get to x4x, rather than being an upgrade that can offer its own merit. Its price has been cut considerably whilst bumping up the x4x cost so that the total cost for a Jungle’s Bounty Druid remains unchanged.
}}
}}


===[[Banana Farm (Battles 2)|Banana Farm]]===
===[[Banana Farm (Battles 2)|Banana Farm]]===
{{BTDB2 tower changes|version=3.2|tower=Banana Farm|quote=Banana Farm has become increasingly popular as of recently, with it arguably being too dominant in the meta. We would like to tone it down slightly by upping the price of 3xx, a particularly efficient farm for the early/mid game. In addition to this, we have improved the Bank so that it can fill up earlier, since this upgrade does not get used and the long fill time is one major reason for this.
{{BTDB2 tower changes|version=3.2|tower=Banana Farm
|path 1 tier 3 cost before=2600|path 1 tier 3 cost after=2750
|path 1 tier 3 cost before=2600|path 1 tier 3 cost after=2750
|tiers 1=x3x,x4x,x5x|changes 1=
|changes 1 tiers=x3x+|changes 1=
*{{buff|End of round income (pre-interest) increased|$400|$550}}
*{{buff|End of round income (pre-interest) increased|$400|$550}}
|tiers 2=x5x|changes 2=
|changes 2 tiers=x5x|changes 2=
*{{buff|Ability: cooldown reduced|60s|50s}}
*{{buff|Ability: cooldown reduced|60s|50s}}
*{{nerf|Ability: initial cooldown increased|20s|25s}}
*{{nerf|Ability: initial cooldown increased|20s|25s}}
|quote 1=Banana Farm has become increasingly popular as of recently, with it arguably being too dominant in the meta. We would like to tone it down slightly by upping the price of 3xx, a particularly efficient farm for the early/mid game. In addition to this, we have improved the Bank so that it can fill up earlier, since this upgrade does not get used and the long fill time is one major reason for this.
|quote 2 tiers=3xx|quote 2=Banana Farm has become increasingly popular as of recently, with it arguably being too dominant in the meta. We would like to tone it down slightly by upping the price of 3xx, a particularly efficient farm for the early/mid game.
|quote 3 tiers=x3x+|quote 3=[W]e have improved the Bank so that it can fill up earlier, since this upgrade does not get used and the long fill time is one major reason for this.
}}
}}


Line 142: Line 170:
|version=3.2
|version=3.2
|tower=Spike Factory
|tower=Spike Factory
|quote=Spike Factory’s bottom path has potential but often is not the best option because it must be bought in advance to build up a decent pile. Since the bottom path is all about longer durations, we’ve increased the duration of the speed boost at the start of each round, allowing slightly beefier spike piles to be built up in the short term.
|changes 1 tiers=xx3+|changes 1=
|tiers 1=xx3,xx4,xx5|quote 1=Spike Factory’s bottom path has potential but often is not the best option because it must be bought in advance to build up a decent pile. Since the bottom path is all about longer durations, we’ve increased the duration of the speed boost at the start of each round, allowing slightly beefier spike piles to be built up in the short term.|changes 1=
*{{buff|Start-of-round attack speed buff duration increased|2.5s|6s}}
*{{buff|Start-of-round attack speed buff duration increased|2.5s|6s}}
|quote 1 tiers=xx3+|quote 1=Spike Factory’s bottom path has potential but often is not the best option because it must be bought in advance to build up a decent pile. Since the bottom path is all about longer durations, we’ve increased the duration of the speed boost at the start of each round, allowing slightly beefier spike piles to be built up in the short term.
}}
}}


===[[Benjamin (Battles 2)|Benjamin]]===
===[[Benjamin (Battles 2)|Benjamin]]===
{{BTDB2 hero changes|version=3.2|hero=Benjamin|quote=For being the only heroes that does not provide any bloon popping power early on, Benjamin and DJ Ben Jammin’ were pretty highly priced relative to the other heroes.
{{BTDB2 hero changes|version=3.2|hero=Benjamin|quote=For being the only heroes that does not provide any bloon popping power early on, Benjamin and DJ Ben Jammin’ were pretty highly priced relative to the other heroes.
|cost before=1000|cost after=900
|changes 1 levels=|changes 1=*{{buff|Cost reduced|$1,000|$900}}
|changes 1 levels=|changes 1=*{{buff|Cost reduced|$1,000|$900}}
}}
}}
Line 154: Line 183:
===[[DJ Benjammin' (Battles 2)|DJ Benjammin']]===
===[[DJ Benjammin' (Battles 2)|DJ Benjammin']]===
{{BTDB2 hero changes|version=3.2|hero=DJ Benjammin'|quote=For being the only heroes that does not provide any bloon popping power early on, Benjamin and DJ Ben Jammin’ were pretty highly priced relative to the other heroes.
{{BTDB2 hero changes|version=3.2|hero=DJ Benjammin'|quote=For being the only heroes that does not provide any bloon popping power early on, Benjamin and DJ Ben Jammin’ were pretty highly priced relative to the other heroes.
|changes 1 levels=|changes 1=*{{buff|Cost reduced|$1,000|$900}}
|cost before=1000|cost after=900
}}
}}


===[[Smudge Catt Ezili (Battles 2)|Smudge Catt Ezili]]===
===[[Smudge Catt Ezili (Battles 2)|Smudge Catt Ezili]]===
{{BTDB2 hero changes|version=3.2|hero=Smudge Catt Ezili|quote  =Since Smudge Catt Ezili is currently a very under-utilised hero, we would like to give her Scratching Post ability a couple of buffs so that it can be more effective at dealing with rushes.
{{BTDB2 hero changes|version=3.2|hero=Smudge Catt Ezili|quote  =Since Smudge Catt Ezili is currently a very under-utilised hero, we would like to give her Scratching Post ability a couple of buffs so that it can be more effective at dealing with rushes.
|changes 1 levels=7|changes 1=
|changes 1 levels=7+|changes 1=
*{{buff|Scratching Post provides an additional x0.7 -> x0.5 rate buff to Smudge Catt}}
*{{buff|Scratching Post: attack cooldown buff for Smudge Catt Ezili increased|-30%|-50%}}
*{{buff|Scratching Post gives Smudge Catt additional MOAB class damage equal to 5x -> 6x Smudge Catt’s level}}
*{{buff|Scratching Post: MOAB-Class damage buff for Smudge Catt Ezili increased|+5 per Hero level|+6 per Hero level}}
}}
}}


===[[Adora (Battles 2)|Adora]]===
===[[Adora (Battles 2)|Adora]]===
{{BTDB2 hero changes|version=3.2|hero=Adora|quote  =While Adora has demonstrated effectiveness in the later stages of the game, her performance is lacking early on, especially initially before she upgrades to shoot out multiple sparks. To address this, we have lowered the base cost and changed the leveling curve, so that she can reach some of the key early levels a little sooner. Furthermore, Long Arm of Light has been improved to make it a more impactful ability, as it currently offers mediocre assistance.
{{BTDB2 hero changes|version=3.2|hero=Adora|quote  =While Adora has demonstrated effectiveness in the later stages of the game, her performance is lacking early on, especially initially before she upgrades to shoot out multiple sparks. To address this, we have lowered the base cost and changed the leveling curve, so that she can reach some of the key early levels a little sooner. Furthermore, Long Arm of Light has been improved to make it a more impactful ability, as it currently offers mediocre assistance.
|changes 1 levels=|changes 1=
|cost before=850|cost after=700
*{{buff|Cost decreased|$850|$700}}
|all level changes=*{{neutral|Leveling rate changed|1.5x Striker Jones' XP|1.5x Quincy's XP|note=This means Adora levels up faster in the early game, but slower in the mid-late game}}
*{{buff|Leveling rate increased|1.5x Striker Jones' XP|1.5x Quincy's XP}}
|changes 1 levels=3+|changes 1=*{{buff|Long Arm of Light ability increases pierce more|2x|2.4x}}
|changes 3 levels=3|changes 3=*{{buff|Long Arm of Light ability increases pierce more|2x|2.4x}}
}}
}}



Latest revision as of 17:37, 21 April 2026

Version 3.2
Artwork representing version 3.2
Steam31 January 2024[1]

Version 3.2 is the first major update to Bloons TD Battles 2 and Bloons TD Battles 2+ of 2024. It introduced the Salmon Ladder and Island Base maps, a new Bling Season, and less intrusive pop-ups for new players.

Additions

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Changes

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We’ve made a few small price cuts to Dart Monkey’s early upgrades so that the tower can obtain greater relevance in the meta as a dominant early game tower.
— Update notes
Tiers Changes
0-0-0 base tower
  • Buff Cost reduced ― $200 → $150
3-X-X Spike-o-pult
  • Nerf Upgrade cost increased ― $400 → $450
X-2-X Very Quick Shots
  • Buff Upgrade cost reduced ― $150 → $100
X-X-3 Crossbow
  • Buff Upgrade cost reduced ― $475 → $450
Boomerang Monkey lacks late game potential, with its tier 5s generally being regarded as on the weaker side. We’ve buffed up the MOAB Domination so that it can better deal with the beefy MOAB class bloons in the later rounds.
— Update notes
Tiers Changes
X-X-5 MOAB Domination
  • Buff Special MOAB Kylie deals extra damage to MOAB class ― +40 → +50
Despite receiving a few major buffs in the past, Inferno Ring still doesn't see much action and so we’re giving it another damage increase, this time to its ring in order to improve its grouped popping power.
— Update notes
Tiers Changes
5-X-X Inferno Ring
  • Buff Fire burst attack: damage increased ― 8 → 11
Absolutely Zero’s buff to Ice Monkeys is one interesting and obscure feature that many people may not know about, especially since the buff was not particularly significant. We have made this buff much more noticeable and included Fusty the Snowman so that it’ll hopefully now receive some more attention.
— Update notes
Tiers Changes
X-5-X Absolute Zero
  • Buff Ability: buff Ice Monkey attack speed more ― 150% → 200%
  • Buff Ability: Now also affects Fusty the Snowman
Glue Gunner lacks early game efficiency, rarely seeing much use in the early few rounds. Therefore, we have made a couple of small price cuts so that it can perform a little better at this stage of the game.
— Update notes
Tiers Changes
0-0-0 base tower
  • Buff Cost reduced ― $200 → $100
1-X-X Glue Soak
  • Buff Upgrade cost reduced ― $200 → $150
Sniper Monkey also lacks early game efficiency, being most used for its tier 3/4/5 upgrades way past the early game. Additionally, Sniper hasn’t been particularly prevalent in highest arenas recently, so we have made quite a few price cuts to the early upgrades to encourage Sniper to be used more and to potentially provide some more use cases for it in the early game.
— Update notes
Tiers Changes
0-0-0 base tower
  • Buff Cost reduced ― $350 → $250
1-X-X Full Metal Jacket
  • Buff Upgrade cost reduced ― $300 → $250
X-1-X Night Vision Goggles
  • Buff Upgrade cost reduced ― $300 → $200
X-2-X Shrapnel Shot
  • Buff Upgrade cost reduced ― $400 → $300
X-3-X Bouncing Bullet
  • Nerf Upgrade cost increased ― $3,000 → $3,200
X-X-1 Fast Firing
  • Buff Upgrade cost reduced ― $350 → $250
X-X-2 Even Faster Firing
  • Buff Upgrade cost reduced ― $350 → $250
The x4x ability cooldown now matches the x5x ability cooldown. Monkey Pirates almost always gets sold after the ability is activated, so this felt like a harmless buff. However, the intention of this change is more so to deal with a bug that affects towers with differing tier 4 and 5 ability cooldown lengths, causing the tier 5 ability to have an initial cooldown if the tower was upgraded too quickly. This is still an issue for other tier 5s that we hope to fix in the future, but in the meantime, this balance change indirectly fixes the issue for Buccaneer by avoiding the bug.
— Update notes
Tiers Changes
X-4-X Monkey Pirates
X-5-X Pirate Lord
  • Buff Ability: cooldown reduced ― 50s → 30s
The x4x ability cooldown now matches the x5x ability cooldown. This change has been made for the same reasoning as the change made to Monkey Buccaneer.
— Update notes
Tiers Changes
X-4-X Ground Zero
X-5-X Tsar Bomba
  • Buff Ability: cooldown reduced ― 45s → 35s
Comanche Defense and Comanche Commander are the least used tier 4 and 5 Heli Pilot upgrades respectively, plus Heli Pilot in general is not particularly known for being great at pure damage but plays a more supportive role with its abilities. Therefore, we felt like the Comanche upgrades were in need of a buff to be more on par with the top path.
— Update notes
Tiers Changes
X-X-4 Comanche Defense
X-X-5 Comanche Commander
  • Buff Mini-Comanche: missile attack rate reduced ― 3s → 2s
Dartling has always had a decent presence in the meta, however it’s also always had some subpar upgrades, such as Laser Cannon and Ray of Doom. Since the top path leads on to 4xx Plasma Accelerator which already has no spread in its aim, we have passed down this accuracy to 3xx Laser Cannon, so that it can be more precise in its long distance accuracy. The Ray of Doom change has been made to provide a general buff to the upgrade and also to even out the crosspaths for it. Previously, it barely benefitted from the bottom path crosspaths since the beam already has high pierce, whereas the middle path crosspaths were massively more enticing, providing faster attack speed and camo detection. This Ray of Doom change offers the interesting possibility of xx2 now being the stronger crosspath when dealing with certain scenarios, such as defending multiple BADs. Lastly, xx2 provides regular x3x rockets with +3 pierce so it makes sense for this to also be the case for the ability rockets, especially since this crosspath option is not as appealing as the top path.
— Update notes
Tiers Changes
3-X-X Laser Cannon
  • Neutral Projectiles no longer have any spread
5-0-2 Ray of Doom + Powerful Darts
  • Buff Powerful Darts increases beam tip pierce ― 1 → 3
0-4-2 Rocket Storm + Powerful Darts
0-5-2 M.A.D + Powerful Darts
  • Buff Powerful Darts increases Rocket Storm missile pierce more ― +2 → +3
Wizard’s top path has high pierce but often struggles to make use of it all due to its slow turning speed, so that has been increased quite a bit. Alongside this, it has received a minor price cut so that it can perform better as a starting tower. Wizard Lord Phoenix’s damage has always felt a little bit underwhelming when faced with BAD’s, so we’ve upped its damage.
— Update notes
Tiers Changes
1-X-X Guided Magic and further upgrades
  • Buff Main attack: seeking/turning rate increased ― 360 → 600
3-X-X Arcane Mastery
  • Buff Upgrade cost reduced ― $1,400 → $1,200
X-5-X Wizard Lord Phoenix
  • Buff Ability: main projectile damage increased ― 30 → 40
The basic Caltrops change has been made so that they can pack more of a punch, since previously they often got disregarded as being insignificant. Additionally, they were known for contributing towards lag, especially if you had lots of them, so hopefully the slower attack rate will offer a slight improvement in this area. For 5xx Grandmaster Ninja, we’ve made 2 interesting crosspath changes. The middle path was never used as the preferred crosspath due to the distraction not being very relevant, so it has been greatly improved for 5xx by now including MOABs. For the bottom crosspath, although already the preferred choice, we wanted to buff it up anyway so that 5xx would be stronger overall now, since previously it was often more efficient to buy multiple 4xx Bloonjitsu Ninjas instead of a 5xx. The 5xx upgrade provides more shuriken and higher damage on them, yet Caltrops did not benefit from either of these things, so it provided negligible damage relative to the shuriken. It has received a massive damage buff so that it can now scale up with the shuriken and play a greater role in Grandmaster Ninja’s overall firepower.
— Update notes
Tiers Changes
5-1-0 Grandmaster Ninja + Distraction
5-2-0 Grandmaster Ninja + Counter-Espionage
  • Buff Grandmaster Ninja projectiles now always distract Bloons
  • Buff Grandmaster Ninja projectiles now have a 15% chance to distract MOABs (not BFBs and above) by 45–75 units
5-0-2 Grandmaster Ninja + Caltrops
  • Buff Grandmaster Ninja now reduces Caltrop attack cooldown to 2.8s
  • Buff Grandmaster Ninja now increases Caltrop damage by 27
X-X-2 Caltrops and further upgrades
  • Nerf Caltrops: attack cooldown increased ― 4.4s → 9s
  • Buff Caltrops: damage increased ― 1 → 3
1-0-2 Caltrops + Ninja Discipline
2-0-2 Sharp Shurikens + Caltrops
1-0-3 Flash Bomb + Ninja Discipline
2-0-3 Flash Bomb + Sharp Shurikens
1-0-4 Sticky Bomb + Ninja Discipline
2-0-4 Sticky Bomb + Sharp Shurikens
1-0-5 Master Bomber + Ninja Discipline
2-0-5 Master Bomber + Sharp Shurikens
  • Buff Ninja Discipline now reduces Caltrop attack cooldown to 5.6s
Acid Pool gets very little attention, so we thought that it’d be an interesting and logical addition to allow the pools to hit camo bloons passing over them. On the other hand, Alchemist’s top path upgrades have always been appealing, usually serving as the primary incentive for Alchemist’s usage. We noticed that x2x is the preferred crosspath for 3xx/4xx Alchemists, being utilised 3 to 4 times more than xx1/xx2 in the highest arenas, so we decided to take the route of slightly weakening 3xx and 4xx by lowering the crosspath’s benefits. Lastly, Bloon Master Alchemist is far from a bad tower as it scales incredibly well with the late game MOAB ramping, however it is still the least used of Alchemist’s tier 5s. Its rate is incredibly slow which can make it unreliable for certain situations, so that has been buffed slightly.
— Update notes
Tiers Changes
3-2-0 Berserker Brew + Perishing Potions
  • Nerf Perishing Potions add less charges to Berserker Brew ― +15 → +5
4-2-0 Stronger Stimulant + Perishing Potions
  • Nerf Perishing Potions add less charges to Berserker Brew ― +15 → +10
X-X-2 Acid Pool and further upgrades
  • Buff Acid Pool: pools on the track can now hit camo bloons
X-X-5 Bloon Master Alchemist
  • Buff Attack cooldown reduced ― 8.5s → 7.5s
x3x is pretty much always skipped over to get to x4x, rather than being an upgrade that can offer its own merit. Its price has been cut considerably whilst bumping up the x4x cost so that the total cost for a Jungle’s Bounty Druid remains unchanged.
— Update notes
Tiers Changes
X-3-X Druid of the Jungle
  • Buff Upgrade cost reduced ― $750 → $450
X-4-X Jungle's Bounty
  • Nerf Upgrade cost increased ― $2,800 → $3,100
Banana Farm has become increasingly popular as of recently, with it arguably being too dominant in the meta. We would like to tone it down slightly by upping the price of 3xx, a particularly efficient farm for the early/mid game. In addition to this, we have improved the Bank so that it can fill up earlier, since this upgrade does not get used and the long fill time is one major reason for this.
— Update notes
Tiers Changes
3-X-X Banana Plantation
  • Nerf Upgrade cost increased ― $2,600 → $2,750
X-3-X Monkey Bank and further upgrades
  • Buff End of round income (pre-interest) increased ― $400 → $550
X-5-X Monkey-Nomics
  • Buff Ability: cooldown reduced ― 60s → 50s
  • Nerf Ability: initial cooldown increased ― 20s → 25s
Spike Factory’s bottom path has potential but often is not the best option because it must be bought in advance to build up a decent pile. Since the bottom path is all about longer durations, we’ve increased the duration of the speed boost at the start of each round, allowing slightly beefier spike piles to be built up in the short term.
— Update notes
Tiers Changes
X-X-3 Long life spikes and further upgrades
  • Buff Start-of-round attack speed buff duration increased ― 2.5s → 6s
For being the only heroes that does not provide any bloon popping power early on, Benjamin and DJ Ben Jammin’ were pretty highly priced relative to the other heroes.
— Update notes
Levels Changes
All
  • Buff Placement cost reduced ― $1,000 → $900
For being the only heroes that does not provide any bloon popping power early on, Benjamin and DJ Ben Jammin’ were pretty highly priced relative to the other heroes.
— Update notes
Levels Changes
All
  • Buff Placement cost reduced ― $1,000 → $900
Since Smudge Catt Ezili is currently a very under-utilised hero, we would like to give her Scratching Post ability a couple of buffs so that it can be more effective at dealing with rushes.
— Update notes
Levels Changes
7+
  • Buff Scratching Post: attack cooldown buff for Smudge Catt Ezili increased ― -30% → -50%
  • Buff Scratching Post: MOAB-Class damage buff for Smudge Catt Ezili increased ― +5 per Hero level → +6 per Hero level
While Adora has demonstrated effectiveness in the later stages of the game, her performance is lacking early on, especially initially before she upgrades to shoot out multiple sparks. To address this, we have lowered the base cost and changed the leveling curve, so that she can reach some of the key early levels a little sooner. Furthermore, Long Arm of Light has been improved to make it a more impactful ability, as it currently offers mediocre assistance.
— Update notes
Levels Changes
All
  • Buff Placement cost reduced ― $850 → $700
  • Neutral Leveling rate changed ― 1.5x Striker Jones' XP → 1.5x Quincy's XP
    • Note: This means Adora levels up faster in the early game, but slower in the mid-late game
3+
  • Buff Long Arm of Light ability increases pierce more ― 2x → 2.4x

In-game description

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It's time to leap into the New Year with 2 awesome new maps! First up is Salmon Ladder, where you must take out the Bloons before they head up river. Alternatively you can go to war on your own turf in the first clan war exclusive map: Island Base. Along with this we have another brand new bling season choc full of awesome cosmetic items to discover. And finally, keep an eye out for the upcoming Valentines cosmetic event, you'll LOVE it!
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Video

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References

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