Hastening Bloon: Difference between revisions

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|name      =Hastening Bloon
|name      =Hastening Bloon
|image      =BCS HasteningBloon CardArt.png
|image      =BCS HasteningBloon CardArt.png
|description='''On Play''': Reduce the delay of a random friendly Bloon by 1
|icon      =BCS HasteningBloon Icon.png
|description='''On Play''': Reduce the delay of a random other friendly Bloon by 1
|flavor    =We like to move it, move it.
|flavor    =We like to move it, move it.


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|delay  =2
|delay  =2
}}
}}
The '''Hastening Bloon''' is an [[Bloon (BCS)|Advanced Bloon]] [[card]] in ''[[Bloons Card Storm]]''. When played, it reduces the Delay of a random other Bloon on the player's side by 1, to a minimum of 0. It cannot target Bloons that are already at 0 Delay. It can target Immobile Bloons, but it has no effect on them.
'''Hastening Bloon''' is an [[Bloon (BCS)|Advanced Bloon]] [[card]] in ''[[Bloons Card Storm]]''. When played, it reduces the delay of a random other Bloon on the player's side by 1, to a minimum of 0. The affected Bloon moves towards the queue in order of recentness (i.e. oldest go first). It cannot target Bloons that are already at 0 delay, cannot target [[Immobile]] Bloons, and if there are no Bloons it can target, the effect doesn't play.
 
The card artwork depicts a Hastening Bloon creating a whirlwind near a green-colored Bloon<!--unless it's actually the Green Bloon itself, this should stay as "green-colored Bloon"--> at a desert. According to the development sheets from Aimee Cairn's NZGDC presentation of ''BCS'', the Hastening Bloon was based on the [[Yellow Bloon (BCS)|Yellow Bloon]].


==Tips==
==Tips==
{{BCS last updated|3.4|section=y}}
{{BCS last updated|6.2|section=y}}
*Like [[Quick Ready]], Hastening Bloon can reduce a bloon's delay to 0, but costs 1 less Gold. The tradeoff is that the bloon targeted is random, while leaving behind a bloon that generates 6 bloontonium, so this Bloon should preferably be used when it can guarantee a win no matter what bloon is affected.
*Like [[Quick Ready]], Hastening Bloon can reduce a bloon's delay to 0, but costs 1 less Gold. It being a Bloon means it also generates 6 bloontonium and leaves behind a 150 health threat on the field. The downside of it compared to Quick Ready is that it affects a random Bloon, so it is best used in strategies that either don’t care about what Hastening hits or when it’s guaranteed to target one specific Bloon.
**If there's exactly one possible candidate, Hastening Bloon will guarantee to reduce delay of that Bloon.
**If there's exactly one possible candidate, Hastening Bloon will guarantee to reduce delay of that Bloon.
**Some players may utilize tactics specific to consistency of Hastening Bloon. For disruption, the opponent may leave a few of your bloons at low HP (e.g. Reds from [[Red Bloon Apopalypse]]). On the contrary, you can use a [[Bloon Melter]] to remove some unwanted targets.
**[[Storm (BCS)|Storm]] Bloons can disrupt Hastening Bloon’s targeting on your own Bloons. Be wary of the storm when planning to use Hastening Bloon.
*If looking for reducing the delay of a bloon with two delay to zero, such as any 1 delay bloon with [[Improved Fortification]], or [[Double Ceramic Bloon]], it is recommended that only one Hastening Bloon is relied on before using Quick Ready, as playing more than one Hastening Bloon may end up reducing the delay of the first Hastening Bloon instead of the desired bloon.
*If looking for reducing the delay of a bloon with two delay to zero, such as any 1 delay bloon with [[Improved Fortification]], or [[Triple Threat Bloon]], it is recommended that only one Hastening Bloon is relied on before using [[Quick Ready]], as playing more than one Hastening Bloon may end up reducing the delay of the first Hastening Bloon instead of the desired bloon.
*The Hastening Bloon itself is hardly a threat, and utilizing multiple Hastenings for pressure can be unreliable.
*The Hastening Bloon itself is hardly a threat, and using multiple Hastenings for pressure can be unreliable. It still does put stats on the field which can be used for small amounts of pressure in Tempo strategies.
**At 150 Health at base, it has just enough Health to be stolen by [[Bloon Redirect]] outside of Dark Castle or an enemy [[Ezili (BCS)|Ezili]] without needing more damage.
*Hastening Bloon cannot use its effect on 0 delay or Immobile Bloons, which helps improve the odds of Hastening hitting what you want it to.
 
==Update history==
{{BCS change list by name|Hastening Bloon}}
 
==Development==
The Version 6.2 buffs to Hastening Bloon were not tested in the Version 6.2 playtest.


==Gallery==
==Gallery==
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BCS HasteningBloonScreenshot.png|Hastening Bloon in-game
BCS HasteningBloonScreenshot.png|Hastening Bloon in-game
BCS HasteningBloonEffect.png|Hastening Bloon reducing the delay of a bloon
BCS HasteningBloonEffect.png|Hastening Bloon reducing the delay of a bloon
File:BCS Hastening Target Immobile.png|Hastening Bloon targeting an Immobile Bloon (pre-6.2)
</gallery>
</gallery>