Life: Difference between revisions
Created page with "{{lede image|BTD6 LivesIcon.png|Icon in ''BTD6''}} '''Lives''' (also referred to as '''health''' or '''hearts''') are a resource that primarily appears in the {{series|Bloons TD}}. In the ''Bloons TD'' series, it limits the number Bloons the player is allowed to leak. When a Bloon leaks, it removes a certain amount of lives (usually equal to its RBE), and causes a game over if the player runs out. Lives can also be consumed to activate effects, such as Acti..." Tag: Disambiguation links |
→Bloons TD 4: This one is in the btd4 section, not btd5 Tags: Mobile edit Mobile web edit Advanced mobile edit |
||
| (8 intermediate revisions by 3 users not shown) | |||
| Line 116: | Line 116: | ||
==Life generation== | ==Life generation== | ||
Certain mechanics can generate extra lives in the middle a game. Some allow the player to have more lives than | Certain mechanics can generate extra lives in the middle a game. Some allow the player to have more lives than they started the game with, but others cannot. The player cannot generate extra lives on Impoppable mode in ''[[Bloons TD 5]]'' and ''[[Bloons TD 6]]'', but can in ''[[Bloons Adventure Time TD]]'', provided the source of the lives allows the player to exceed the starting amount. | ||
In ''Bloons | In ''[[Bloons Monkey City]]'', the remaining lives are converted into additional [[City Cash]] at the end of a captured [[Tile]], at a ratio of 1:1. On the {{Flash version of|Bloons Monkey City}}, this also extends to bonus lives generated by the [[Cuddly Bear]]. | ||
In ''BTD6'', the player earns 90% less lives if they have 1,000 or more lives (rounded down to a minimum of 1). If a source of lives causes the player to reach more than 1,000 lives, only the lives that put the player above 1,000 are reduced (for example, collecting a life crate from a [[Support Chinook (BTD6)|Support Chinook]] at 995 lives earns 6 lives, because the first 5 lives made the player's lives equal to 1,000, and the remaining 5 were reduced to 1). By default, the player is capped at 5,000 lives, though some modes and [[challenge rule]]s alter this. | |||
===''[[Bloons TD 4]]''=== | ===''[[Bloons TD 4]]''=== | ||
{|class="wikitable" | |||
!Source | |||
!Amount | |||
!Can raise above starting lives? | |||
!Notes | |||
|- | |||
|[[Banana Farm (BTD4)|Banana Farm]] | |||
|1 (+1 per upgrade tier) per round | |||
|{{y}} | |||
|Requires [[Healthy Bananas (BTD4)|Healthy Bananas]]. | |||
|- | |||
|[[Injection|More Lives]] | |||
|200 | |||
|{{y}} | |||
| | |||
|} | |||
===''[[Bloons TD 5]]''=== | ===''[[Bloons TD 5]]''=== | ||
| Line 371: | Line 388: | ||
|- | |- | ||
|[[The Lover]] | |[[The Lover]] | ||
|1 | |1 per round | ||
|{{n}} | |{{n}} | ||
| | |Despite what the description states, this weapon does not generate more lives depending on the number of characters in range. | ||
|- | |- | ||
|[[Thought Cannon Wand]] | |[[Thought Cannon Wand]] | ||
| Line 420: | Line 437: | ||
==Shield lives== | ==Shield lives== | ||
In ''[[Bloons TD 6]]'' and ''[[Bloons Adventure Time TD]]'', the player can generate additional "shield lives" that act as an additional layer of lives. These function similarly to normal lives, except Bloons will remove shield lives before regular lives, and effects that consume lives will only consume regular lives. Shield lives have their own limit on the amount the player can have, separate from lives. | In ''[[Bloons TD 6]]'' and ''[[Bloons Adventure Time TD]]'', the player can generate additional "shield lives" that act as an additional layer of lives. These function similarly to normal lives, except Bloons will remove shield lives before regular lives, and effects that consume lives (such as [[Ezili (BTD6)|Ezili]]'s Sacrificial Totems) will only consume regular lives. Shield lives have their own limit on the amount the player can have, separate from regular lives. | ||
===''Bloons TD 6''=== | ===''Bloons TD 6''=== | ||
| Line 449: | Line 466: | ||
{{BMC nav}} | {{BMC nav}} | ||
{{BATTD nav}} | {{BATTD nav}} | ||
[[Category:Game mechanics in Bloons TD (series)]] | [[Category:Game mechanics in Bloons TD (series)]][[Category:Currencies and resources]] | ||
Latest revision as of 15:25, 27 May 2026

Lives (also referred to as health or hearts) are a resource that primarily appears in the Bloons TD series. In the Bloons TD series, it limits the number Bloons the player is allowed to leak. When a Bloon leaks, it removes a certain amount of lives (usually equal to its RBE), and causes a game over if the player runs out. Lives can also be consumed to activate effects, such as Activated Abilities. In most games in the series, the number of lives the player starts with depends on the difficulty.
Starting lives
[edit | edit source]| Game | Mode(s) | Amount |
|---|---|---|
| Bloons Tower Defense | — | 40 |
| Bloons Tower Defense 2 | Easy | 100 |
| Medium | 75 | |
| Hard | 50 | |
| Bloons Tower Defense 3 | Easy | 100 |
| Medium | 75 | |
| Hard | 50 | |
| Bloons TD 4 | Easy | 200 |
| Medium, Apopalypse, Deflation | 150 | |
| Hard | 100 | |
| Sandbox | 100,000 | |
| Bloons TD 5 | Easy | 200 |
| Medium, Apopalypse, Deflation | 150 | |
| Hard | 100 | |
| Impoppable | 1 | |
| Sandbox | ∞ | |
| Bloons TD Battles | Default | 150 |
| 1 Life | 1 | |
| Sandbox | ∞ | |
| Bloons Monkey City | — | 20 |
| Bloons TD 6 | Easy | 200 |
| Medium | 150 | |
| Hard | 100 | |
| Impoppable, CHIMPS | 1 | |
| Sandbox | 999,999 | |
| Bloons TD Battles 2 | — | 150 |
| Bloons Adventure Time TD | Normal, Martian Games | 200 |
| Hard | 150 | |
| Extreme | 100 | |
| Impoppable | 1 |
Increasing starting lives
[edit | edit source]- In the Flash version of Bloons TD 5 and Bloons TD 5 Deluxe, Triple Lives triples the player's starting lives.
- In the mobile version and console version of Bloons TD 5, the player can upgrade their starting lives in the Monkey Lab, gaining 400 extra lives (outside of Impoppable) at level 13.
- In Bloons TD 6, the Box of Chocolates Relic Knowledge increases starting lives by 100.
- In Bloons Monkey City, the player's starting lives increases by 5 each time their City Level increases, for a maximum of 215 lives at level 40.
Life generation
[edit | edit source]Certain mechanics can generate extra lives in the middle a game. Some allow the player to have more lives than they started the game with, but others cannot. The player cannot generate extra lives on Impoppable mode in Bloons TD 5 and Bloons TD 6, but can in Bloons Adventure Time TD, provided the source of the lives allows the player to exceed the starting amount.
In Bloons Monkey City, the remaining lives are converted into additional City Cash at the end of a captured Tile, at a ratio of 1:1. On the Flash version of Bloons Monkey City, this also extends to bonus lives generated by the Cuddly Bear.
In BTD6, the player earns 90% less lives if they have 1,000 or more lives (rounded down to a minimum of 1). If a source of lives causes the player to reach more than 1,000 lives, only the lives that put the player above 1,000 are reduced (for example, collecting a life crate from a Support Chinook at 995 lives earns 6 lives, because the first 5 lives made the player's lives equal to 1,000, and the remaining 5 were reduced to 1). By default, the player is capped at 5,000 lives, though some modes and challenge rules alter this.
| Source | Amount | Can raise above starting lives? | Notes |
|---|---|---|---|
| Banana Farm | 1 (+1 per upgrade tier) per round | Requires Healthy Bananas. | |
| More Lives | 200 |
| Source | Amount | Can raise above starting lives? | Notes |
|---|---|---|---|
| Continue | 100 | ||
| Banana Farm | 1 (+1 per upgrade tier) per round | Requires Healthy Bananas. | |
| Life Injection | 200 | ||
| Support Chinook's life crates | 50–75 |
| Source | Amount | Can raise above starting lives? | Notes |
|---|---|---|---|
| Attrition | 2 every 15 seconds | In Assault mode, the lives are stolen from the opponent. If the opponent has 2 or fewer lives left, it instead gives $50 every 15 seconds. | |
| Support Chinook's life crates | 50–75 |
| Source | Amount | Can raise above starting lives? | Notes |
|---|---|---|---|
| Continue | Starting lives | ||
| Cuddly Bear | 20 | ||
| Support Chinook's life crates | 50–75 |
| Source | Amount | Can raise above starting lives? | Notes |
|---|---|---|---|
| Support Chinook's life crates | 10 (12 with |
||
| Special Poperations's life crates | 25 (31 with |
||
| Spirit of the Forest's ability | 25 | ||
| Marketplace | 1 per round | Requires | |
| Central Market | 3 per round | Requires | |
| Monkey Wall Street | 15 per round | ||
| Benjamin's Cyber Security (levels 4–13) | 5 per round | ||
| Benjamin's Cyber Security (levels 14+) | 10 per round | Capped at starting lives +100. | |
| Geraldo's Rejuv Potion | 50 | ||
| Regeneration | 20 per round (if no lives lost per round) | ||
| Restoration | 10 per round (if no lives lost per round) | Capped at starting lives +150. | |
| Continue | Starting lives | ||
| Cats Meow | 3 per round (Rare) 9 per round (Legendary) |
| Source | Amount | Can raise above starting lives? | Notes |
|---|---|---|---|
| COBRA's life crates | 1–2 | ||
| Continue | Starting lives | ||
| Cyclops tears | 5–15 | Can only be activated if the player has less lives than their starting lives. | |
| Finn's Big Hearted Hero | 150 | ||
| Finn's Bro Fist | 10 per round | ||
| Treetrunks's pies | 1 (3 with Gourmet Pies) |
Equipment
[edit | edit source]| Source | Amount | Can raise above starting lives? | Notes |
|---|---|---|---|
| Abraham Lincoln's Penny | Starting lives | ||
| Ancient Sleeping Magi of Lifegiving | 50% (+1% per 4 ranks) of lives the player had at the start of the round | ||
| Anti-Gravity Tote Chamber | 50% more | Depends on source | |
| Apple Pie | 50 (+1 per 2 ranks) | ||
| Branches of Palm | 1 per 500 damage | ||
| Candy Seeds | 3 per round | ||
| Dimension Disruptor | 150 | ||
| Grave Ring | 1 per round | ||
| Lemonsweets | 5 per round | ||
| Prismo's Homemade Artisanal Pickles | 75 | ||
| Soul Redeemer Sword | 1 per 100 pops | ||
| Stone Skin Potion | 20 | ||
| The Lover | 1 per round | Despite what the description states, this weapon does not generate more lives depending on the number of characters in range. | |
| Thought Cannon Wand | 5–20 (+1 per 2 star levels) | ||
| Time Travel Machine | Starting lives | ||
| Witch's Donuts | 10 (+1 per 10 ranks) per round |
| Source | Amount | Can raise above starting lives? | Notes |
|---|---|---|---|
| Support Chinook's life crates | 15 | ||
| Special Poperations's life crates | 15 | ||
| Spirit of the Forest's ability | 25 | ||
| Beetienne's Making Honey | Depends on level |
Shield lives
[edit | edit source]In Bloons TD 6 and Bloons Adventure Time TD, the player can generate additional "shield lives" that act as an additional layer of lives. These function similarly to normal lives, except Bloons will remove shield lives before regular lives, and effects that consume lives (such as Ezili's Sacrificial Totems) will only consume regular lives. Shield lives have their own limit on the amount the player can have, separate from regular lives.
Bloons TD 6
[edit | edit source]
Mana Shield: +25, regenerates up to 5 per round (after 1 round without leaking)- Mana Bulwark: +50
Bloons Adventure Time TD
[edit | edit source]- Tiki Shield: +5, regenerates up to 5 per round
- Billy's Shield: +100 (+1 per rank)
In other games
[edit | edit source]| This section is empty. You can help out by adding to it. |
In the Endless Mine event, the player has a life meter that functions similarly to the Bloons TD series. When a Bloon escapes, the player loses lives equal to its RBE and resets their score multiplier. The First Aid Bonus Power restores up to 50 lives, and the Invincibility Bonus Power prevents the player from losing lives or their multiplier for 30 seconds. The player starts with 150 lives and is capped at 200.
| This section is empty. You can help out by adding to it. |
Navigation
[edit | edit source]| Bloons TD 5 | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||
| Gallery (Flash • Deluxe • mobile) • Strategies • Update history (Flash • Deluxe • mobile) | ||||||||||||||
| Bloons TD 6 | ||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||||||||
| Gallery • Strategies • Update history | ||||||||||||||||||||||||||
| Bloons TD Battles | |||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| |||||||||||||||||||
| Gallery (Flash • mobile) • Strategies (Flash • mobile) • Update history (Flash • mobile) | |||||||||||||||||||
| Bloons TD Battles 2 and Battles 2+ | ||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||||
| * Removed | ||||||||||||||||||||||
| Gallery • Strategies • Update history | ||||||||||||||||||||||
| Bloons Monkey City | ||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||
| Gallery (Flash • mobile) | ||||||||||||||||||
| Bloons Adventure Time TD | |||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| |||||||||||||||||||||
| Gallery • Strategies • Update history | |||||||||||||||||||||