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Bloons TD 4: This one is in the btd4 section, not btd5
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==Life generation==
==Life generation==
Certain mechanics can generate extra lives in the middle a game. Some allow the player to have more lives than their max lives, but others only restore lives up to the amount the player started with. The player cannot generate extra lives on Impoppable mode in ''[[Bloons TD 5]]'' and ''[[Bloons TD 6]]'', but can in ''[[Bloons Adventure Time TD]]'' using sources that go above starting lives.
Certain mechanics can generate extra lives in the middle a game. Some allow the player to have more lives than they started the game with, but others cannot. The player cannot generate extra lives on Impoppable mode in ''[[Bloons TD 5]]'' and ''[[Bloons TD 6]]'', but can in ''[[Bloons Adventure Time TD]]'', provided the source of the lives allows the player to exceed the starting amount.


In ''Bloons TD 6'', the player earns 90% less lives if they have 1,000 or more lives (the last source of lives that raises the player to 1,000+ lives is also reduced), and the player is capped at 5,000 lives, even if the player had more starting lives because of [[challenge rule]]s.
In ''[[Bloons Monkey City]]'', the remaining lives are converted into additional [[City Cash]] at the end of a captured [[Tile]], at a ratio of 1:1. On the {{Flash version of|Bloons Monkey City}}, this also extends to bonus lives generated by the [[Cuddly Bear]].
 
In ''BTD6'', the player earns 90% less lives if they have 1,000 or more lives (rounded down to a minimum of 1). If a source of lives causes the player to reach more than 1,000 lives, only the lives that put the player above 1,000 are reduced (for example, collecting a life crate from a [[Support Chinook (BTD6)|Support Chinook]] at 995 lives earns 6 lives, because the first 5 lives made the player's lives equal to 1,000, and the remaining 5 were reduced to 1). By default, the player is capped at 5,000 lives, though some modes and [[challenge rule]]s alter this.


===''[[Bloons TD 4]]''===
===''[[Bloons TD 4]]''===
*[[Healthy Bananas (BTD4)|Healthy Bananas]]
{|class="wikitable"
!Source
!Amount
!Can raise above starting lives?
!Notes
|-
|[[Banana Farm (BTD4)|Banana Farm]]
|1 (+1 per upgrade tier) per round
|{{y}}
|Requires [[Healthy Bananas (BTD4)|Healthy Bananas]].
|-
|[[Injection|More Lives]]
|200
|{{y}}
|
|}


===''[[Bloons TD 5]]''===
===''[[Bloons TD 5]]''===
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|-
|-
|[[The Lover]]
|[[The Lover]]
|1 per character in range per round
|1 per round
|{{n}}
|{{n}}
|
|Despite what the description states, this weapon does not generate more lives depending on the number of characters in range.
|-
|-
|[[Thought Cannon Wand]]
|[[Thought Cannon Wand]]
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{{BMC nav}}
{{BMC nav}}
{{BATTD nav}}
{{BATTD nav}}
[[Category:Game mechanics in Bloons TD (series)]]
[[Category:Game mechanics in Bloons TD (series)]][[Category:Currencies and resources]]