List of Easter eggs in BTD6: Difference between revisions

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This is a list of '''[[wp:Easter egg (media)|Easter eggs]] found in ''[[Bloons TD 6]]'''''.
This is a list of '''[[wp:Easter egg (media)|Easter eggs]] found in ''[[Bloons TD 6]]'''''.
{{horizontal TOC}}


==Main menu==
==Main menu==
*Interacting with the [[Monkey Town Hall (BMC)|Monkey Town Hall]] causes a [[Ninja Monkey (BTD6)|Ninja Monkey]] to jump out from behind it, then vanish in a puff of smoke.
Interacting with certain objects on the main menu will cause monkeys to appear. They have different appearances depending on the occasion:
*Interacting with the [[Windmill]] causes a [[Monkey Ace (BTD6)|Monkey Ace]] to fly through it.
{|class="wikitable"
*Interacting with the fountain statue causes a monkey to peek from behind it.
! Object !! Effect !! Halloween !! Christmas !! Easter !! 5th anniversary
*Interacting with the hut<!-- it's not a monkey village, it doesn't have a fireplace, real gamers who've played bloons pop know the difference --> on the left causes two [[Bomb Shooter (BTD6)|Bomb Shooter]]s to pop out of the left and right huts. The left one shoots a cannonball, the right one catches it and shoots it back, the left one catches it, then they both disappear.
|-
*Interacting with the tree on the left causes a [[Boomerang Monkey (BTD6)|Boomerang Monkey]] to pop out, throw a boomerang, then disappear.
| [[Monkey Town Hall (BMC)|Monkey Town Hall]] || A [[Ninja Monkey (BTD6)|Ninja Monkey]] jumps out from behind, then vanishes in a puff of smoke. || The Ninja is wrapped in bandages like a mummy. || The Ninja is dressed as an elf and vanishes in a puff of snow. || The Ninja is wearing bunny ears and mitts. || The Ninja is wearing a party hat.
*Interacting with the water in the bottom-right corner causes a [[Monkey Sub (BTD6)|Monkey Sub]] to wave and float by. During Halloween, it is replaced with a [[Pirate Lord (BTD6)|Pirate Lord]].
|-
*During a Fireworks [[Collection Event (BTD6)|Collection Event]] only, interacting with the fireworks on the beach sets them off.
| [[Windmill]] || A [[Monkey Ace (BTD6)|Monkey Ace]] flies through it. || The Ace has vampire teeth and its aircraft resembles a bat. Both are colored dark purple. || The Ace is dressed up as Santa Claus and rides on a sleigh. || The Ace is wearing a chicken costume, with its aircraft painted white and yellow and having chicken feathers for wings. || The Ace is wearing a party hat.
|-
| Fountain statue || A [[Dart Monkey (BTD6)|Dart Monkey]]<!--could be a generic monkey, but can be considered Dart within this context--> peeks out shortly. || The Dart is dressed up as Frankenstein's monster. || The Dart is dressed as an elf. || The Dart is wearing bunny ears. || The Dart is wearing a party hat.
|-
| Left hut || Two [[Bomb Shooter (BTD6)|Bomb Shooter]]s pop out from both huts. The left one shoots a cannonball and the right one catches it and passes it back, then they pop back into the huts. || They fire a pumpkin instead. || They fire a piece of peppermint candy instead. || They fire a golden egg instead. || When firing, confetti also pops out.
|-
| Left palm tree || A [[Boomerang Monkey (BTD6)|Boomerang Monkey]] pops out, throwing and catching a boomerang, then pops back in. || The Boomerang is dressed as a ghost, having a white cloak, blue skin, and black eyes with white pupils. || The Boomerang has an elf costume. || The Boomerang is wearing bunny ears and mitts, and has a bunny nose. It also throws a carrot instead. || The Boomerang is wearing a party hat.
|-
| Water on bottom-right || A [[Monkey Sub (BTD6)|Monkey Sub]] floats by, waving. || The Sub is replaced by the [[Pirate Lord (BTD6)|Pirate Lord]]. || The Sub is dressed as an elf. || The Sub is wearing bunny ears and mitts, and has a bunny nose. || The Sub is wearing a party hat.
|}
 
Some objects are only present during certain [[Collection Event (BTD6)|Collection Event]]s:
*During a Halloween Collection Event only, interacting with the gravestones causes a ghost to appear, and interacting with the pumpkins slightly squeezes them, then return to normal.
*During a Fireworks Collection Event only, interacting with the fireworks on the beach sets them off.
*During a Christmas Collection Event only, interacting with the presents under the tree makes a sleigh bell sound.


==Maps==
==Maps==
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<!-- see [[Help:Transclusion]] for more info about how this works -->
<!-- see [[Help:Transclusion]] for more info about how this works -->
===[[Adora's Temple]]===
===[[Adora's Temple]]===
<section begin="Adora's Temple"/>*The [[Monklish]] on top of the temple reads "MAX SDN"{{fn|Presumably a misspelling of "MAX SUN", due to the Monklish glyphs for "U" and "D" being the inverse of each other.}} and "APEX DARK".
<section begin="Adora's Temple"/>[[File:BTD6 Adoras Temple Vengeful.jpg|thumb|300px|Many [[VTSG|sacrifices]] are required to change the theme of this map.]]
*The [[Monklish]] on top of the temple reads "MAX SDN"{{fn|Presumably a misspelling of "MAX SUN", due to the Monklish glyphs for "U" and "D" being the inverse of each other.}} and "APEX DARK".
*If [[Adora (BTD6)|Adora]] is placed and transformed into her Vengeful form (by creating a [[VTSG]] with her in its range), the map changes to a dark version with red water. This remains even if Adora and/or the VTSG are sold.<section end="Adora's Temple"/>
*If [[Adora (BTD6)|Adora]] is placed and transformed into her Vengeful form (by creating a [[VTSG]] with her in its range), the map changes to a dark version with red water. This remains even if Adora and/or the VTSG are sold.<section end="Adora's Temple"/>


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===[[Blons]]===
===[[Blons]]===
<section begin="Blons"/>*Interacting with the pigeons causes them to fly away and return after a few minutes.<section end="Blons"/>
<section begin="Blons"/>*Interacting with the pigeons causes them to fly away and return after a few minutes.<section end="Blons"/>
===[[Bloody Puddles]]===
<section begin="Bloody Puddles"/>*Interacting with the tree on the top right corner causes a kiwi bird to come out and walk to the bottom right of the screen.<section end="Bloody Puddles"/>


===[[Bloonarius Prime]]===
===[[Bloonarius Prime]]===
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===[[Flooded Valley]]===
===[[Flooded Valley]]===
<section begin="Flooded Valley"/>[[File:BTD6 flooded valley flooded.png|300px|thumb]]
<section begin="Flooded Valley"/>[[File:BTD6 flooded valley flooded.png|300px|thumb|Flooded valley can indeed be flooded. ]]
* This map contains a hidden [[removable]]: on the dam, there are two panels which each reveal a button underneath after being interacted with five times. If both buttons are revealed and then pressed, a large button is revealed in the center. Interacting with the large button gives the option to pay $5,000 to cause a dam breach. This floods almost the entire left side of the map, filling it with water and forcibly selling any non-water towers which get flooded.<section end="Flooded Valley"/>
* This map contains a hidden [[removable]], revealed by interacting with the two panels on the dam:
# Press the top panel five times, revealing a button.
# Press the bottom panel five times, revealing a button.
# Press the top button.
# Press the bottom button.
A large button will then be revealed in the middle. Interacting with the large button gives the option to pay $5,000 to cause a dam breach. This floods almost the entire left side of the map, filling it with water and forcibly selling any non-water towers which get flooded.<section end="Flooded Valley"/>


===[[Frozen Over]]===
===[[Frozen Over]]===
<section begin="Frozen Over"/>*A player can free the [[Cave Monkey]] by hitting it with 30 [[Mortar Monkey (BTD6)|Mortar Monkey]] projectiles to break the ice.<section end="Frozen Over"/>
<section begin="Frozen Over"/>*Players can free the [[Cave Monkey]] by hitting the ice above it with [[Mortar Monkey (BTD6)|Mortar Monkey]] shells 30 times. Once released, it jumps out of the ice and lands on a random area near the entrance of the track. In [[Co-op (BTD6)|Co-op]], it becomes owned by the lowest-numbered active player (i.e. player 1, unless that player quits).<section end="Frozen Over"/>


===[[Hedge]]===
===[[Hedge]]===
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===[[Skates]]===
===[[Skates]]===
<section begin="Skates"/>*Interacting with the penguins at the top of the map causes them to dive into the lake below, then return after a few minutes.<section end="Skates"/>
<section begin="Skates"/>*Interacting with the penguins at the top of the map causes them to dive into the lake below, then return after a few minutes.<section end="Skates"/>
===[[Skull Tweak]]===
<section begin="Skull Tweak"/>Interacting with the water spots in front of the skull makes the map harder by changing the entrance to the two eyes of the skull. Interacting the following spots before starting the first round changes the map layout and transforms it into '''Party Peak''', as well as changing the map's default music track to [[Music Track#Jukebox: Tribes & Tribulations - Jaloon Remix|Tribes - Jaloon]]:
#The bottom-left water quadrant
#The top-right water quadrant
#The top-left water quadrant
#The bottom-right water quadrant
#The bird nest<section end="Skull Tweak"/>


===[[Spa Pits]]===
===[[Spa Pits]]===
<section begin="Spa Pits"/>[[File:BTD6 spa pits harder.png|thumb|300px]]
<section begin="Spa Pits"/>[[File:BTD6 spa pits harder.png|thumb|300px|Interacting with rocks makes the map much harder and reminiscent of [[Tar Pits]].]]
The map has a secret that changes its appearance and layout to be more like [[Tar Pits]]. It can only be activated before starting the first round (making it impossible to activate in [[Apopalypse (BTD6)|Apopalypse]]).
The map has a secret that changes its appearance and layout to be more like [[Tar Pits]]. The player can only activate it before starting the first round (making it impossible to activate in [[Apopalypse (BTD6)|Apopalypse]]).


Interacting with the loose rocks blocking the four inactive entrances/exits, in the order indicated by the number of scratch marks on the rocks (bottom-left, top-right, top, bottom-right), causes a prompt to appear asking "Make map heaps harder?". If confirmed, the path around the center pit will disappear, splitting the layout back into five small clockwise loops utilized by all five entrances/exits, and the five outer hot springs turn into tar, which renders them unusable for tower placement and [[sell]]s any towers that were originally placed in the water. While now unused by the Bloons, the path around the center pit is still considered a valid location for on-track projectiles such as [[Bloon Trap (BTD6)|Bloon Traps]]. [[Sauda (BTD6)|Sauda]]'s Sword Charge is modified when the secret is enabled; it now only uses the five short lanes instead of the long single lane.
Interacting with the loose rocks blocking the four inactive entrances/exits, in the order indicated by the number of scratch marks on the rocks (bottom-left, top-right, top, bottom-right), causes a prompt to appear asking "Make map heaps harder?". If confirmed, the path around the center pit will disappear, splitting the layout back into five small clockwise loops used by all five entrances/exits, and the five outer hot springs turn into tar, which renders them unusable for tower placement and [[sell]]s any towers that were originally placed in the water. While now unused by the Bloons, the path around the center pit is still considered a valid location for on-track projectiles such as [[Bloon Trap (BTD6)|Bloon Traps]]. [[Sauda (BTD6)|Sauda]]'s Sword Charge is modified when the secret is enabled; it now only uses the five short lanes instead of the long single lane.


The harder version is based on its layout in the {{mobile version of|Bloons TD 5}}, unlike in the {{flash version|Bloons TD 5}}, where the paths alternate directions based on the round and the pits can be placed on.<section end="Spa Pits"/>
The harder version is based on its layout in the {{multiplat version of|Bloons TD 5}}. It differs from the the {{flash version|Bloons TD 5}}, where the paths alternate directions based on the round and the player can place towers on the tar pits.<section end="Spa Pits"/>


===[[Sulfur Springs]]===
===[[Sulfur Springs]]===
<section begin="Sulfur Springs"/>Interacting with the geysers triggers animations and sound effects. Interacting with them in a specific order plays a special sound cue on each interaction, and interacting with the last one causes them all to erupt. This can only be activated once per game.  
<section begin="Sulfur Springs"/>Interacting with the geysers triggers animations and sound effects. Interacting with them in a specific order plays a special sound cue on each interaction, and interacting with the last one causes them all to erupt. The player can only activate this once per game.  
#Top left
#Top left
#Top right
#Top right
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===[[The Cabin]]===
===[[The Cabin]]===
<section begin="The Cabin"/>[[File:BTD6 the cabin secret.png|thumb]]
<section begin="The Cabin"/>[[File:BTD6 the cabin secret.png|thumb|A popular antagonist could chase the car when removed.]]
Interacting with certain background objects triggers animations and sound effects. Interacting with them in a specific order, then removing the car, triggers a special animation where a [[monkey]] wearing a hockey mask pops out of the cabin and chases after the car.
Interacting with certain background objects triggers animations and sound effects. Interacting with them in a specific order, then removing the car, triggers a special animation where a [[monkey]] wearing a hockey mask pops out of the cabin and chases after the car.
#The door to the cabin
#The door to the cabin
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<section begin="Tree Stump"/>*Interacting with the axe causes it to chop the log.
<section begin="Tree Stump"/>*Interacting with the axe causes it to chop the log.
*Interacting with the mushrooms causes them to shake, and release spores if done repeatedly.<section end="Tree Stump"/>
*Interacting with the mushrooms causes them to shake, and release spores if done repeatedly.<section end="Tree Stump"/>
===[[Tricky Tracks]]===
<section begin="Tricky Tracks"/>
*The [[Monklish]] on the side of the middle track's platform reads "XLGamer10", and on that of the blocked track, it reads "VillainSeven". Both are references to the co-creators of the original map.
*The Monklish on the back wall reads "ZOMG" and "[[Zee Jay|ZJ]] was here."<section end="Tricky Tracks"/>


===[[Underground]]===
===[[Underground]]===
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==Navigation==
==Navigation==
{{BTD6 nav}}
{{BTD6 nav}}
[[Category:Bloons TD 6]][[Category:Lists]]
[[Category:Bloons TD 6|Easter eggs in BTD6]][[Category:Secrets|Easter eggs in BTD6]][[Category:Lists|Easter eggs in BTD6]]