Ancient Portal: Difference between revisions

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Layout: trust me on the cooldown b4 switch to other path
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{{BTD6 map info
{{BTD6 map info
|id=AncientPortal
| id = AncientPortal
 
| name = Ancient Portal
|name =Ancient Portal
| image = BTD6 MapSelectAncientPortalMapButton.png
|image=BTD6 MapSelectAncientPortalMapButton.png
| introduced = 45.0
|introduced=45.0
| difficulty = Intermediate
|difficulty=Advanced
| entrances = 1
 
| exits = 2
|entrances   =1
| junctions = 1
|exits       =2
| path lengths = 20,15.7
|junctions   =1
| path labels = Left,Right
|path lengths=20,15.7
| water = Yes
|path labels =Left,Right
| removable costs = 0
 
| removable labels = Realign Portal
|water           =Yes
| removable amounts = 1
|removable costs =0
| music = Haunted House
|removable labels =Realign Portal
| coop division = 0
|removable amounts=1
|music=Haunted House
|coop division=0
}}
}}
'''Ancient Portal''' is an [[Advanced]] [[map]] in ''[[Bloons TD 6]]'', introduced in [[Bloons TD 6 v45.0|version 45.0]]. It takes place in a nighttime landscape with portals controlled by a monkey near the bottom.
'''Ancient Portal''' is an [[Intermediate]] [[map]] in ''[[Bloons TD 6]]'', introduced in [[Update history:Bloons TD 6/Version 45.0|version 45.0]]. It takes place in a nighttime landscape with portals controlled by a monkey near the bottom.  


== Mechanics ==
== Mechanics ==
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=== Totems ===
=== Totems ===
{{Research|Totem damage after v48.0 change?|section=y}}
When 15,000 Bloons are popped within 70 [[Unit|units]] of the top-right portal, the 3 totems can be activated to create an explosion. When activated, it deals <math>50+3(\text{round}-1)</math> damage to all Bloons on screen and stuns them for 9 seconds.
When 15,000 Bloons are popped within 70 [[Unit|units]] of the top-right portal, the 3 totems can be activated to create an explosion. When activated, it deals <math>50+3(\text{round}-1)</math> damage to all Bloons on screen and stuns them for 9 seconds.
==Layout==
==Layout==
Line 62: Line 60:


==Strategy==
==Strategy==
Ancient Portal is widely seen as the easiest Advanced map, even easier than [[Cornfield]], [[Another Brick]], [[Dark Path]] and [[Off The Coast]]. This is due to long track length of the top-right to bottom-left path, the flexibility of strategy options due to the interchangeable lanes, the bends on the top-right & bottom-left, the wide coverage of the top-right & bottom-right achieved by towers between them, and the pedestals' powerful buffs to heroes. Unlike nearly every other Advanced map, Ancient Portal can be beaten with relative ease using general guidelines below.
{{BTD6 last updated|54.0|section=y}}
Ancient Portal is a middle-of-the-road Intermediate. This is due to being a single-lane map, the long length of the top-right to bottom-left path, the flexibility of strategy options due to the interchangeable lanes, the bends on the top-right and bottom-left, the wide coverage of the top-right and bottom-right achieved by towers between them, and the pedestals' powerful buffs to heroes. Ancient Portal can be beaten with relative ease using general guidelines below.
 
{{BTD6 basic map strategies}}
{{BTD6 basic map strategies}}
The unique layout of Ancient Portal, with many bends and 2 entirely separated parts of one lane, allows certain strategies (listed below) to excel.
The unique layout of Ancient Portal, with many bends and 2 entirely separated parts of one lane, allows certain strategies (listed below) to excel.


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|The abundance of bends greatly enhance Overdrive and Tack Zone's power. When placed near a bend, they do solid damage throughout the mid-game and late-game. Use [[Geraldo (BTD6)|Geraldo]], [[Embrittlement (BTD6)|Embrittlement]], [[Berserker Brew (BTD6)|Berserker Brew]], and [[Primary Training (BTD6)|Primary Training]] to further maximize their damage.
|The abundance of bends greatly enhance Overdrive and Tack Zone's power. When placed near a bend, they do solid damage throughout the mid-game and late-game. Use [[Geraldo (BTD6)|Geraldo]], [[Embrittlement (BTD6)|Embrittlement]], [[Berserker Brew (BTD6)|Berserker Brew]], and [[Primary Training (BTD6)|Primary Training]] to further maximize their damage.
|}
|}
== Update history ==
{{BTD6 change list by name|Ancient Portal}}


==Gallery==
==Gallery==
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|zh-tw=古代傳送門
|zh-tw=古代傳送門
}}
}}
== Trivia ==
*Until [[Update history:Bloons TD 6/Version 54.0|version 54.0]], Ancient Portal was an Advanced map, before becoming the only map so far to drop in map difficulty.


==References==
==References==

Latest revision as of 00:49, 24 April 2026

Ancient Portal
Difficulty Intermediate
Music Haunted House
Default Co-op division Free-for-all
Introduced Version 45.0
Entrances 1 Exits 2
Junctions 1 Water? Yes
Removables and gizmos
  • Realign Portal: $0 (×1)
Path lengths (RBS)
PathEasyMediumHard
Left25.022.720.0
Right19.617.815.7

Ancient Portal is an Intermediate map in Bloons TD 6, introduced in version 45.0. It takes place in a nighttime landscape with portals controlled by a monkey near the bottom.

Mechanics

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Hero pedestals

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Ancient Portal contains four pedestals, labelled by crescent shapes, which each grant two buffs to Heroes placed on them.

Pedestal location Buff #1 Buff #2
Topmost, near the entrance  Camo detection Monkey Intelligence Bureau Monkey Intelligence Bureau
Second from the top, below the spiral  Damage (+1)  Range (+30%)
Inside the water pool Ability cooldown Ability cooldown (-25%) Hero XP Hero XP (+25%)
Inside the ruins Attack cooldown Attack cooldown (-30%)  Pierce (+2)

Totems

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This section is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: Totem damage after v48.0 change?

When 15,000 Bloons are popped within 70 units of the top-right portal, the 3 totems can be activated to create an explosion. When activated, it deals 50+3(round1) damage to all Bloons on screen and stuns them for 9 seconds.

Layout

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Ancient Portal has a unique map layout. It has one entrance, but has two different exits. Only one exit is active at a time, depending on which portal is open.

Clicking the monkey near the bottom of the map gives the option to "Realign Portal", which affects what path the Bloons come out from after reaching the portal. Realigning the portal is free. There is a cooldown before realigning the portal to the other path.

A straight path (to the right of the map) is activated by default. It is slightly shorter than the one on the left, but it has no line-of-sight blocker with the entrance, meaning towers can attack both paths. It also has a small lake for water towers near it.

A curved path (to the left of the map) is slightly longer than the one on the right, but there are line of sight blockers around it, meaning only elevated towers or "flying" towers can see through them.

Unlike other types of Bloons, Boss Bloons spawn near the exit of the bottom right path and move directly to the bottom left path. Which portal is open does not matter.

Strategy

[edit | edit source]
This section was last updated for: version 54.0

Ancient Portal is a middle-of-the-road Intermediate. This is due to being a single-lane map, the long length of the top-right to bottom-left path, the flexibility of strategy options due to the interchangeable lanes, the bends on the top-right and bottom-left, the wide coverage of the top-right and bottom-right achieved by towers between them, and the pedestals' powerful buffs to heroes. Ancient Portal can be beaten with relative ease using general guidelines below.

The unique layout of Ancient Portal, with many bends and 2 entirely separated parts of one lane, allows certain strategies (listed below) to excel.

[edit | edit source]
Name Portrait Reasoning
Pop and Awe The many bends on both the top-right and bottom-left is optimal for Pop and Awe. Align the portal to teleport Bloons to the left if using Pop and Awe, as the longer track length and ability to retarget to the bends there enhance Pop and Awe's power further. It deals colossal damage, especially when paired with Striker Jones and Relentless Glue's stun bonuses. Use First Strike Capability or Spike Storm to cover Pop and Awe's weakness against the BAD.
Perma-Spike The single-lane nature of this map and relatively long track length aid Perma-Spike greatly. It effectively guarantees victory by tanking the Bloons that towers may leak, in addition to covering the DDT weakness of towers such as Pop and Awe.
Overdrive, The Tack Zone The abundance of bends greatly enhance Overdrive and Tack Zone's power. When placed near a bend, they do solid damage throughout the mid-game and late-game. Use Geraldo, Embrittlement, Berserker Brew, and Primary Training to further maximize their damage.

Update history

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Icon of "the greatest challenge" This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed.
To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete.
  • Nerf The damage of the totems does not increase by round number (undocumented) (bug)
  • Map difficulty changed ― Advanced → Intermediate
  • Sauda's Sword Charge and Corvus' Trample should now affect both tracks (bug fix)
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In other languages

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This section was last updated for: version 48.1
Language Text Notes
Arabic البوابة القديمة
Danish Oldgamle portal
German Uraltes Portal
Spanish Portal antiguo
Spanish (Latin America) Portal antiguo
Finnish Muinainen portaali
French Portail ancien
Italian Portale ancestrale
Japanese いにしえのポータル
Korean 고대의 차원문
Dutch Oeroud portaal
Norwegian Urgammel portal
Polish Pradawny portal
Portuguese (Brazil) Portal Antigo
Russian Древний портал
Swedish Urgammal Portal
Thai ประตูโบราณ
Turkish Kadim Portal
Chinese (simplified) 古代传送门
Chinese (traditional) 古代傳送門

Trivia

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  • Until version 54.0, Ancient Portal was an Advanced map, before becoming the only map so far to drop in map difficulty.

References

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