Zombie MOAB: Difference between revisions

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{{about|the obtainable card|the unobtainable card formerly named "Undead MOAB"|Zombie MOAB (old)}}
{{about|the obtainable card|the unobtainable card formerly named "Undead MOAB"|Zombie MOAB (old)}}
{{stub}}
{{BCS bloon info
{{BCS bloon info
|id=ZombieMOAB
|id=ZombieMOAB
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|cost  =6
|cost  =6
|charges=1
|charges=2
|health =350
|health =330
|delay  =7
|delay  =7
}}
}}
The '''Zombie MOAB''' is a [[Bloon (BCS)|Large Bloon]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|6.0}}.
'''Zombie MOAB''' is a [[Bloon (BCS)|Large Bloon]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|6.0}}. It is an [[undead]] Bloon that can [[revive]]. It can be summoned from [[Prince of Darkness (BCS)|Prince of Darkness]].
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The card artwork portrays a Zombie MOAB at a graveyard underneath a moon with a purple glow.
 
==Tips==
==Tips==
{{BCS last updated|6.0|section=y}}-->
{{BCS last updated|6.2|section=y}}
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*The Zombie MOAB has a total health pool of 660 when accounting for Revive. It's 3 delay slower than a [[MOAB (BCS)|MOAB]] for the same price, but the lingering Health makes it suitable as a way to soak damage and apply slow pressure to the opponent. With two of them, Zombie MOAB becomes very hard to take down.
**Its massive health and resistance to removal cards like [[Extreme Heat]] makes it suitable for protecting [[Camo Bloon]]s.
**[[Camo Green Bloon]], [[Camo Lead Bloon]] and [[Camo Regrow Ceramic Bloon]] can be very difficult cards to deal with while Zombie MOAB is on the field.
*Be careful not to pop a Zombie MOAB with [[Revive]] if it has zero delay, or else it will become a fully healthy Bloon again. However, its very long delay usually makes this not too much of a concern.
*Zombie MOAB is the only two-charge Zombie Bloon, making it a great option to stack the board with Bloons with Revive, which can survive things that simply "destroy" a Bloon, notably [[Bloonsday Device (BCS)|Bloonsday Device]] and [[MOAB Eliminator (BCS)|MOAB Eliminator]] become harder to use against it.
*Zombie MOAB gets a lot of value from cards that heal passively such as [[Prince of Darkness (BCS)|Prince Of Darkness]] and [[Necromancer (BCS)|Necromancer]] due to its very long delay and high health allowing it to continually heal without as much risk of being popped.
*Zombie MOAB being two charges makes it the best value per card that you can get out of [[Dart Arts Wizard]], with both charges giving a combined +120 health accounting for Revive.
*Zombie MOAB should be played in Tempo decks that primarily care a bit less about going slower. Faster Tempo decks may consider [[MOAB (BCS)|MOAB]] or [[Damaged MOAB]] instead.
 
==Update history==
==Update history==
{{BCS change list by name|Zombie MOAB}}-->
{{BCS change list by name|Zombie MOAB}}
 
==Development==
Initially during Version 6.2 playtests, the Zombie MOAB was only given an extra charge, with the design practice of similar MOAB cards like the [[Damaged MOAB]] or normal [[MOAB (BCS)|MOAB]].<ref name="odyssey-6.2-video">{{cite|url=https://www.youtube.com/watch?v=oTs-Rj9TCVw|title=BCS 6.2 Tester Commentary|publisher=YouTube, Odyssey}}</ref> However, playtesters found it difficult to counter the new Zombie MOABs compared to normal MOABs despite the 7 delay (versus 4).<ref name="odyssey-6.2-video">{{cite|url=https://www.youtube.com/watch?v=oTs-Rj9TCVw|title=BCS 6.2 Tester Commentary|publisher=YouTube, Odyssey}}</ref> A community tester noted that the new health reduction of the Zombie MOAB from 350 to 330 makes [[Dart Arts Wizard]] synergy more necessary, a change that they deem justifiable, since equipping Undead-specific synergy would hurt defensive capability.<ref name="odyssey-6.2-video" />


==Gallery==
==Gallery==
{{screenshot needed}}
{{screenshot needed|Possibly re-do the screenshot bc it's not when it got first played}}
<gallery>
<gallery>
BCS ZombieMOAB Icon.png|Icon
BCS ZombieMOAB Icon.png|Icon
BCS zombie moab prerelease.png|Pre-release image
BCS zombie moab prerelease.png|Pre-release image
File:BCS New Zombie Bloon.png|Screenshot
BCS undead moab model.png|Model render
BCS undead moab model damage 1.png|Model render (first damage state)
BCS undead moab model damage 2.png|Model render (second damage state)
BCS undead moab model damage 3.png|Model render (third damage state)
</gallery>
</gallery>


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}}
{{clear|right}}
{{clear|right}}
==References==
{{References}}
==Navigation==
==Navigation==
{{BCS bloon nav}}
{{BCS bloon nav}}