Zombie MOAB: Difference between revisions
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{{about|the obtainable card|the unobtainable card formerly named "Undead MOAB"|Zombie MOAB (old)}} | {{about|the obtainable card|the unobtainable card formerly named "Undead MOAB"|Zombie MOAB (old)}} | ||
{{BCS bloon info | {{BCS bloon info | ||
|id=ZombieMOAB | |id=ZombieMOAB | ||
| Line 18: | Line 17: | ||
|cost =6 | |cost =6 | ||
|charges= | |charges=2 | ||
|health = | |health =330 | ||
|delay =7 | |delay =7 | ||
}} | }} | ||
'''Zombie MOAB''' is a [[Bloon (BCS)|Large Bloon]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|6.0}}. It is an [[undead]] Bloon that can [[revive]]. It can be summoned from [[Prince of Darkness (BCS)|Prince of Darkness]]. | |||
The card artwork portrays a Zombie MOAB at a graveyard underneath a moon with a purple glow. | |||
==Tips== | ==Tips== | ||
{{BCS last updated|6. | {{BCS last updated|6.2|section=y}} | ||
*The Zombie MOAB has a total health pool of 660 when accounting for Revive. It's 3 delay slower than a [[MOAB (BCS)|MOAB]] for the same price, but the lingering Health makes it suitable as a way to soak damage and apply slow pressure to the opponent. With two of them, Zombie MOAB becomes very hard to take down. | |||
**Its massive health and resistance to removal cards like [[Extreme Heat]] makes it suitable for protecting [[Camo Bloon]]s. | |||
**[[Camo Green Bloon]], [[Camo Lead Bloon]] and [[Camo Regrow Ceramic Bloon]] can be very difficult cards to deal with while Zombie MOAB is on the field. | |||
*Be careful not to pop a Zombie MOAB with [[Revive]] if it has zero delay, or else it will become a fully healthy Bloon again. However, its very long delay usually makes this not too much of a concern. | |||
*Zombie MOAB is the only two-charge Zombie Bloon, making it a great option to stack the board with Bloons with Revive, which can survive things that simply "destroy" a Bloon, notably [[Bloonsday Device (BCS)|Bloonsday Device]] and [[MOAB Eliminator (BCS)|MOAB Eliminator]] become harder to use against it. | |||
*Zombie MOAB gets a lot of value from cards that heal passively such as [[Prince of Darkness (BCS)|Prince Of Darkness]] and [[Necromancer (BCS)|Necromancer]] due to its very long delay and high health allowing it to continually heal without as much risk of being popped. | |||
*Zombie MOAB being two charges makes it the best value per card that you can get out of [[Dart Arts Wizard]], with both charges giving a combined +120 health accounting for Revive. | |||
*Zombie MOAB should be played in Tempo decks that primarily care a bit less about going slower. Faster Tempo decks may consider [[MOAB (BCS)|MOAB]] or [[Damaged MOAB]] instead. | |||
==Update history== | ==Update history== | ||
{{BCS change list by name|Zombie MOAB}}--> | {{BCS change list by name|Zombie MOAB}} | ||
==Development== | |||
Initially during Version 6.2 playtests, the Zombie MOAB was only given an extra charge, with the design practice of similar MOAB cards like the [[Damaged MOAB]] or normal [[MOAB (BCS)|MOAB]].<ref name="odyssey-6.2-video">{{cite|url=https://www.youtube.com/watch?v=oTs-Rj9TCVw|title=BCS 6.2 Tester Commentary|publisher=YouTube, Odyssey}}</ref> However, playtesters found it difficult to counter the new Zombie MOABs compared to normal MOABs despite the 7 delay (versus 4).<ref name="odyssey-6.2-video">{{cite|url=https://www.youtube.com/watch?v=oTs-Rj9TCVw|title=BCS 6.2 Tester Commentary|publisher=YouTube, Odyssey}}</ref> A community tester noted that the new health reduction of the Zombie MOAB from 350 to 330 makes [[Dart Arts Wizard]] synergy more necessary, a change that they deem justifiable, since equipping Undead-specific synergy would hurt defensive capability.<ref name="odyssey-6.2-video" /> | |||
==Gallery== | ==Gallery== | ||
{{screenshot needed}} | {{screenshot needed|Possibly re-do the screenshot bc it's not when it got first played}} | ||
<gallery> | <gallery> | ||
BCS ZombieMOAB Icon.png|Icon | BCS ZombieMOAB Icon.png|Icon | ||
BCS zombie moab prerelease.png|Pre-release image | BCS zombie moab prerelease.png|Pre-release image | ||
File:BCS New Zombie Bloon.png|Screenshot | |||
BCS undead moab model.png|Model render | BCS undead moab model.png|Model render | ||
BCS undead moab model damage 1.png|Model render (first damage state) | BCS undead moab model damage 1.png|Model render (first damage state) | ||
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}} | }} | ||
{{clear|right}} | {{clear|right}} | ||
==References== | |||
{{References}} | |||
==Navigation== | ==Navigation== | ||
{{BCS bloon nav}} | {{BCS bloon nav}} | ||