Update history:Bloons TD Battles 2/Version 1.0.6: Difference between revisions

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m Pymonkibot moved page Bloons TD Battles 2 v1.0.6 to Update history:Bloons TD Battles 2/Version 1.0.6: Text replacement - "Bloons TD Battles 2 v(.*)" to "Update history:Bloons TD Battles 2/Version $1"
 
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{{stub|The balance changes for the towers are yet to be listed.}}
{{BTDB2 update info
{{BTDB2 update info
|version=1.0.6
|version=1.0.6
Line 15: Line 14:
*{{change|Tower Mastery and Hero Reward costs increased by a factor of 10}}
*{{change|Tower Mastery and Hero Reward costs increased by a factor of 10}}
*{{change|Maximum trophy count that allows players to receive bonus trophies from win streaks increased|50|85}}
*{{change|Maximum trophy count that allows players to receive bonus trophies from win streaks increased|50|85}}
*{{change|[[Docks]] no longer appears in {{B|ZOMG Superdome|Battles 2}} or [[Hall of Masters]]}}
*{{change|Certain tiers of towers restricted in lower arenas}}
**{{change|Tier 4s and 5s are now restricted in [[Red Bloon Camp]] and {{B|Yellow Stadium|Battles 2}}}}
**{{change|Tier 5s are now restricted in {{B|White Wasteland|Battles 2}} and {{B|Lead Dungeon|Battles 2}}}}


===Natural rounds===
===[[Bloon]]s===
{{BTDB2 changes|version=1.0.6|name=BAD|changes=
|changes 1 names=BAD|changes 1=*{{neutral|BAD: Base health reduced|14,000|12,500}}|changes 1 store=*{{neutral|Speed increased|6.25|8.5}}
}}
 
===[[Bloon send]]s===
{{BTDB2 changes|version=1.0.6|name=Bloon send|changes=
*{{neutral|Spaced Pink: income change increased|$1.7|$1.8}}
*{{neutral|Spaced White: income change reduced|$1.9|$1.8}}
*{{neutral|Grouped Purple: income change increased|$2.5|$2.7}}
}}
 
===[[Round]]s===
{{incomplete|Clarification is needed for how the ramping was changed.}}
{{incomplete|Clarification is needed for how the ramping was changed.}}
{{BTDB2 changes|version=1.0.6|name=Round|changes=
*{{neutral|Round 11 - Increased number of white bloons|16|25}}
*{{neutral|Round 11 - Increased number of white bloons|16|25}}
*{{neutral|Round 12 - Increased number of blue bloons|20|60}}
*{{neutral|Round 12 - Increased number of blue bloons|20|60}}
Line 36: Line 44:
*{{neutral|Round 31 - Removed regrow property from all bloons}}
*{{neutral|Round 31 - Removed regrow property from all bloons}}
*{{neutral|Increased MOAB health and speed ramping during rounds 31-50}}
*{{neutral|Increased MOAB health and speed ramping during rounds 31-50}}
}}
===[[Dart Monkey (Battles 2)|Dart Monkey]]===
{{BTDB2 tower changes|version=1.0.6|tower=Dart Monkey
|path 1 tier 5 cost before=15000|path 1 tier 1 cost after=13500
|changes 1 tiers=X4X|changes 1=*{{buff|Super Monkey Fan Club: attack cooldown of transformed monkeys reduced|0.06s|0.05s}}
|changes 2 tiers=X5X|changes 2=*{{buff|Plasma Monkey Fan Club: attack cooldown of transformed monkeys reduced|0.03s|0.025s}}
|changes 3 tiers=XX5|changes 3=*{{buff|Base damage increased|6|9}}
}}
===[[Boomerang Monkey (Battles 2)|Boomerang Monkey]]===
{{BTDB2 tower changes|version=1.0.6|tower=Boomerang Monkey
|path 1 tier 4 cost before=3200|path 1 tier 3 cost after=3400
|path 2 tier 3 cost before=1600|path 2 tier 3 cost after=1450
|path 2 tier 4 cost before=4000|path 2 tier 4 cost after=4200
|path 3 tier 4 cost before=2900|path 3 tier 4 cost after=3200
|changes 1 tiers=5XX|changes 1=*{{buff|Orbital glaives: damage bonus to fortified bloons increased|+2|+5}}
}}
===[[Bomb Shooter (Battles 2)|Bomb Shooter]]===
{{BTDB2 tower changes|version=1.0.6|tower=Bomb Shooter
|changes 1 tiers=X5X|changes 1=*{{buff|Base attack: bonus MOAB damage increased|+100|+130}}
}}
===[[Ice Monkey (Battles 2)|Ice Monkey]]===
{{BTDB2 tower changes|version=1.0.6|tower=Ice Monkey
|changes 1 tiers=2XX|changes 1=*{{neutral|Metal Freeze upgrade replaced with Cold Snap ($350) - Allows Ice Monkey to freeze and pop lead and camo bloons}}
}}
===[[Glue Gunner (Battles 2)|Glue Gunner]]===
{{BTDB2 tower changes|version=1.0.6|tower=Glue Gunner
|path 1 tier 5 cost before=22000|path 1 tier 3 cost after=19000
|changes 1 tiers=X4X;X5X|changes 1=*{{buff|Ability damage debuff to glued bloons increased|+1|+2}}
}}
===[[Tack Shooter (Battles 2)|Tack Shooter]]===
{{BTDB2 tower changes|version=1.0.6|tower=Tack Shooter
|path 1 tier 5 cost before=22000|path 1 tier 3 cost after=19000
|changes 1 tiers=520|changes 1=*{{buff|Meteor: pierce increased|1|2}}
|changes 2 tiers=502|changes 2=*{{buff|Meteor: damage increased|700|1000}}
}}
===[[Sniper Monkey (Battles 2)|Sniper Monkey]]===
{{BTDB2 tower changes|version=1.0.6|tower=Sniper Monkey
|path 2 tier 4 cost before=5500|path 2 tier 4 cost after=5800
|path 2 tier 5 cost before=13000|path 2 tier 5 cost after=14000
|changes 1 tiers=X4X|changes 1=*{{nerf|Ability: Initial cooldown of ability increased|10s|20s}}
|changes 2 tiers=4xx|changes 2=*{{nerf|Effect: MOAB stun length decreased|3s|2s}}
*{{nerf|Effect: BFB stun length decreased|1.5s|1s}}
*{{nerf|Effect: ZOMG stun length decreased|0.5s|0.3s}}
*{{nerf|Effect: DDT stun length decreased|0.75s|0.5s}}
}}
===[[Monkey Sub (Battles 2)|Monkey Sub]]===
{{BTDB2 tower changes|version=1.0.6|tower=Monkey Sub
|path 3 tier 2 cost before=1000|path 3 tier 2 cost after=800
|path 3 tier 3 cost before=1100|path 3 tier 3 cost after=950
|path 3 tier 4 cost before=3000|path 3 tier 4 cost after=2800
|changes 1 tiers=X3X;X4X|changes 1=*{{buff|Missile: base damage increased|1|2}}
*{{buff|Missile: bonus damage to Ceramics and higher increased|5|7}}
|changes 2 tiers=X5X|changes 2=*{{buff|Missile: base damage increased|1|10}}
*{{buff|Missile: bonus damage to Ceramics and higher increased|5|15}}
|changes 3 tiers=X4X;X5X|changes 3=*{{buff|Ability: no longer has an initial cooldown}}
}}
===[[Monkey Buccaneer (Battles 2)|Monkey Buccaneer]]===
{{BTDB2 tower changes|version=1.0.6|tower=Monkey Buccaneer
|path 1 tier 3 cost before=2950|path 1 tier 3 cost after=2850
|path 3 tier 3 cost before=2000|path 3 tier 3 cost after=1800
|path 3 tier 4 cost before=7000|path 3 tier 4 cost after=6000
|changes 1 tiers=XX5|changes 1=*{{buff|Cash generation per round increased|$2000|$3000}}
|changes 2 tiers=X5X|changes 2=*{{buff|Ability: no longer has an initial cooldown}}
}}
===[[Monkey Ace (Battles 2)|Monkey Ace]]===
{{BTDB2 tower changes|version=1.0.6|tower=Monkey Ace
|base cost before=800|base cost after=700
|path 3 tier 5 cost before=100000|path 3 tier 5 cost after=85000
|changes 1 tiers=000;01X+;0X1;0X2;0X3|changes 1=*{{buff|Base Monkey Ace attack cooldown decreased|1.68s|1.5s}}
|changes 2 tiers=3XX;4XX|changes 2=*{{buff|MOAB Missiles: damage type changed|Explosion|Normal}}
|changes 3 tiers=3XX|changes 3=*{{buff|MOAB Missiles: damage increased|18|20}}
*{{buff|Darts: pierce increased|5|6}}
*{{buff|Darts: attack cooldown decreased|0.63s|0.54s}}
*{{buff|MOAB Missiles: damage increased|24|26}}
|changes 4 tiers=5XX|changes 4=*{{buff|Darts: attack cooldown decreased|0.315s|0.27s}}
|changes 5 tiers=XX5|changes 5=*{{buff|MOAB Missiles: damage increased|24|26}}
|changes 6 tiers=X4X;X5X|changes 6=*{{buff|Ability: no longer has an initial cooldown}}
}}
===[[Heli Pilot (Battles 2)|Heli Pilot]]===
{{BTDB2 tower changes|version=1.0.6|tower=Heli Pilot
|path 1 tier 3 cost before=2950|path 1 tier 3 cost after=2850
|path 3 tier 3 cost before=2000|path 3 tier 3 cost after=1800
|path 3 tier 4 cost before=7000|path 3 tier 4 cost after=6000
|changes 1 tiers=000;1XX;2XX;3XX;X1X;x2x;x3x;x4x;XX1|changes 1=*{{buff|Base Heli attack cooldown decreased|0.57s|0.53s}}
|changes 2 tiers=4XX|changes 2=*{{buff|Missiles: bonus damage to Ceramics and MOAB-Class increased|+0|+3}}
|changes 3 tiers=5XX|changes 3=*{{buff|Missiles: bonus damage to Ceramics increased|+0|+15}}
|changes 4 tiers=XX4;XX5|changes 4=*{{buff|Summoned heli missiles: damage type changed|Explosion|Normal}}
}}
===[[Mortar Monkey (Battles 2)|Mortar Monkey]]===
{{BTDB2 tower changes|version=1.0.6|tower=Mortar Monkey
|path 1 tier 2 cost before=650|path 1 tier 2 cost after=500
|path 1 tier 3 cost before=1100|path 1 tier 3 cost after=900
|path 3 tier 4 cost before=7000|path 3 tier 4 cost after=6000
|changes 1 tiers=4XX|changes 1=*{{buff|Blast: damage increased|5|7}}
|changes 2 tiers=5XX|changes 2=*{{buff|Blast: damage increased|20|25}}
*{{buff|Blast: bonus damage to Ceramics and MOAB-Class increased|+20|+25}}
|changes 3 tiers=XX5|changes 3=*{{buff|Burny Stuff: tick cooldown reduced|1s|0.75s}}
}}
===[[Dartling Gunner (Battles 2)|Dartling Gunner]]===
{{research|What were the old and new MAD missile sizes?}}
{{BTDB2 tower changes|version=1.0.6|tower=Dartling Gunner
|base cost before=750|base cost after=825
|path 2 tier 5 cost before=95000|path 2 tier 5 cost after=80000
|changes 1 tiers=X4X|changes 1=*{{nerf|Ability: bonus damage reduced|+5|+4}}
*{{nerf|Ability: duration reduced|10s|8s}}
|changes 2 tiers=X5X|changes 2=*{{buff|Main Missile: MOAB-Class damage increased|450|500}}
*{{buff|Main Missile: size increased}}
}}
===[[Wizard Monkey (Battles 2)|Wizard Monkey]]===
{{BTDB2 tower changes|version=1.0.6|tower=Wizard Monkey
|changes 1 tiers=X1X;X2X|changes 1=*{{buff|Fireball: damage increased|1|3}}
|changes 2 tiers=XX1;XX2;XX3;XX4|changes 2=*{{buff|Magic bolt: pierce increased|7|8}}
|changes 3 tiers=X4X;X5X|changes 3=*{{buff|Summon Phoenix: damage increased|4|5}}
|changes 4 tiers=X5X|changes 4=*{{buff|Lava Phoenix flame attack: damage increased|20|30}}
}}
===[[Ninja Monkey (Battles 2)|Ninja Monkey]]===
{{BTDB2 tower changes|version=1.0.6|tower=Ninja Monkey
|changes 1 tiers=XX2+|changes 1=*{{nerf|Caltrops: duration decreased|70s|25s}}
}}
===[[Super Monkey (Battles 2)|Super Monkey]]===
{{BTDB2 tower changes|version=1.0.6|tower=Super Monkey
|path 1 tier 3 cost before=19000|path 1 tier 3 cost after=17000
|path 2 tier 3 cost before=8400|path 2 tier 3 cost after=8000
|path 3 tier 1 cost before=2700|path 3 tier 1 cost after=3000
|path 3 tier 3 cost before=5500|path 3 tier 3 cost after=5600
|changes 1 tiers=X4X;X5X|changes 1=*{{buff|Ability: initial cooldown removed}}
}}
===[[Banana Farm (Battles 2)|Banana Farm]]===
{{BTDB2 tower changes|version=1.0.6|tower=Banana Farm
|path 1 tier 1 cost before=650|path 1 tier 1 cost after=600
|path 1 tier 2 cost before=600|path 1 tier 2 cost after=550
|path 1 tier 3 cost before=3000|path 1 tier 3 cost after=2700
|path 1 tier 4 cost before=18000|path 1 tier 4 cost after=16000
|path 1 tier 5 cost before=65000|path 1 tier 5 cost after=60000
|path 2 tier 1 cost before=300|path 2 tier 1 cost after=200
|path 2 tier 2 cost before=800|path 2 tier 2 cost after=700
|path 3 tier 3 cost before=3100|path 3 tier 3 cost after=2900
|path 3 tier 4 cost before=14000|path 3 tier 4 cost after=12500
|path 3 tier 5 cost before=45000|path 3 tier 5 cost after=37500
|changes 1 tiers=X3X+|changes 1=*{{buff|Extra cash per round increased|$300|$400}}
*{{buff|Interest increased|15%|20%}}
}}
===[[Spike Factory (Battles 2)|Spike Factory]]===
{{research|Determine the Long Reach lifespan (didn't the lifespan of Long Reach not decrease and stay at 100s?)}}
{{BTDB2 tower changes|version=1.0.6|tower=Spike Factory
|changes 1 tiers=000;1XX+;X1X+;XX1;XX2|changes 1=*{{nerf|Base spike duration reduced|50s|40s}}
|changes 2 tiers=X4X;X5X|changes 2=*{{nerf|Ability: spikes no longer affected by external pierce buffs}}
|changes 3 tiers=X5X|changes 3=*{{buff|Carpet of Spikes attack: damage increased|3|6}}
*{{buff|Carpet of Spikes attack: bonus MOAB-Class damage increased|+4|+8}}
}}
===[[Monkey Village (Battles 2)|Monkey Village]]===
{{BTDB2 tower changes|version=1.0.6|tower=Monkey Village
|changes 1 tiers=X5X|changes 1=*{{buff|Ability: no longer has an initial cooldown}}
}}
===[[Engineer Monkey (Battles 2)|Engineer Monkey]]===
{{BTDB2 tower changes|version=1.0.6|tower=Engineer Monkey
|changes 1 tiers=1XX;2XX|changes 1=*{{buff|Sentry: attack cooldown reduced|1s|0.98s}}
|changes 2 tiers=XX5|changes 2=*{{nerf|XXXL Trap: cash generated when full reduced|$7000|$5000}}
}}
===[[Quincy (Battles 2)|Quincy]]===
{{BTDB2 hero changes|version=1.0.6|hero=Quincy
|changes 1 levels=3–14|changes 1=*{{Buff|Rapid shot: cooldown reduced|60s|45s}}
|changes 2 levels=15+|changes 2=*{{Buff|Rapid shot: cooldown reduced|45s|35s}}
}}
===[[Cyber Quincy (Battles 2)|Cyber Quincy]]===
{{BTDB2 hero changes|version=1.0.6|hero=Cyber Quincy
|changes 1 levels=3–14|changes 1=*{{Buff|Rapid shot: cooldown reduced|60s|45s}}
|changes 2 levels=15+|changes 2=*{{Buff|Rapid shot: cooldown reduced|45s|35s}}
}}
===[[Striker Jones (Battles 2)|Striker Jones]]===
{{BTDB2 hero changes|version=1.0.6|hero=Striker Jones
|changes 1 levels=20|changes 1=*{{Buff|Artillery Command: duration increased|5s|10s}}
}}
===[[Biker Bones (Battles 2)|Biker Bones]]===
{{BTDB2 hero changes|version=1.0.6|hero=Biker Bones
|changes 1 levels=10+|changes 1=*{{Buff|Artillery Fire: duration increased|5s|8s}}
}}
===[[Gwendolin (Battles 2)|Gwendolin]]===
{{research|Were Gwendolin and Scientist Gwendolin's pierce changed at higher levels?}}
{{BTDB2 hero changes|version=1.0.6|hero=Gwendolin
|changes 1 levels=1|changes 1=*{{Buff|Base attack: pierce increased|3|4}}
}}
===[[Scientist Gwendolin (Battles 2)|Scientist Gwendolin]]===
{{BTDB2 hero changes|version=1.0.6|hero=Scientist Gwendolin
|changes 1 levels=1|changes 1=*{{Buff|Base attack: pierce increased|3|4}}
}}
===[[Arena (Battles 2)|Arena]]s===
{{BTDB2 changes|version=1.0.6
|changes 1 names=ZOMG Superdome;Hall of Masters|changes 1=*{{neutral|[[Docks]] no longer appears in {{B|ZOMG Superdome|Battles 2}} or [[Hall of Masters]]}}
|changes 2 names=Red Bloon Camp;Yellow Stadium|changes 2=*{{nerf|Tier 4s and 5s are now restricted in [[Red Bloon Camp]] and {{B|Yellow Stadium|Battles 2}}}}
|changes 3 names=Red White Wasteland;Lead Dungeon|changes 3=*{{nerf|Tier 5s are now restricted in {{B|White Wasteland|Battles 2}} and {{B|Lead Dungeon|Battles 2}}}}
}}
==Bug Fixes==
*Fixed crash with UFO BADs being set on fire
*Fixed crash with fully upgraded Sun God
*Fixed multiple sticky bombs being able to land on a single MOAB class bloon
*Fixed Sentries not spawning with the same targeting option as the engineer
*Fixed private matches not being able to change map/loadout until an opponent connected
*Fixed Display name not updating after it was changed
*Fixed Activated ability icons being hidden under the UI
*Fixed issue where dismissing the chest conflict screen allowed the chest queue to be exceeded.
*Fixed issue posting a score to the Hall of Masters leaderboard immediately after a season change
*Fixed hang when moving between different screens too quickly
*Fixed towers appearing very tiny for some desktop users
*Fixed Gwendolin and Scientist Gwendolin’s Cocktails being extinguished by lead, frozen and DDT bloons
*Fixed multiple x3x druids all targeting the same bloon
*Fixed 3xx boomerang monkeys not responding correctly to range buffs
*Fixed 2xx druid lightning having too small a chain range
*Fixed missing text in the settings screen for non-english languages
*Fixed Boomerang Monkey’s MOAB Domination not affecting DDTs
*Fixed projectiles that could not travel over obstacles attempting to seek bloons through them
*Fixed 230 Dartling Gunner applying laser shock to too many bloons
*Fixed Dart Monkeys affected by Super Monkey Fan Club using weapons other than darts
*Fixed Glue Gunner targeting bloons that were already glued
*Fixed 4/5xx alchemist only targeting the tower closest to it, even if that tower was already under the effects of berserker brew
*Fixed xx5 Engineer trap not adhering to cooldown between traps
*Fixed Pirate Lord’s MOAB Takedown making other ZOMGs unable to be targeted
*Fixed Druid being unable to hit bloons that were too close to it
*Fixed 1xx Wizard’s Shimmer not detecting bloons over obstacles
*Fixed xx5 Boomerang’s explosions not damaging DDTs
*Fixed Kite ZOMG skin missing fortified visuals
*Fixed Obyn’s Wall of Trees and Ocean Obyn’s Kraken being able to absorb BAD bloons
*Fixed Dart Monkey’s 1/2xx upgrades giving too much pierce to xx3/4 crosspaths
*Fixed some games ending immediately after they start
*Multiple text fixes
*Fixed towers that can see over obstacles showing line of sight blockers during placement
*Fixed arena doors not being centred with countdown shield
*Fixed Monkey names overlapping buff icons
*Fixed incorrect Hotkeys for non QWERTY keyboards
*Fixed Fortified bloons unlocking at different rounds in Ranked and Private matches
*Fixed players in private matches showing as “ready” when they weren’t
*Fixed Alchemist not throwing potion if the target was destroyed before the potion left its hand
*Fixed Dartling Gunner’s laser shock effect stacking with itself
*Fixed Engineer’s Bloon Trap and Obyn’s Wall of Trees not filling up more from ramped up MOAB class bloons


==References==
==References==
Line 41: Line 311:


==External links==
==External links==
*[[https://www.reddit.com/r/battles2/comments/sitf4n/update_106_is_rolling_out_now_final_patch_notes/ Official patch notes]]
*[https://www.reddit.com/r/battles2/comments/sitf4n/update_106_is_rolling_out_now_final_patch_notes/ Official patch notes on Reddit]


==Navigation==
==Navigation==
{{BTDB2 update nav}}
{{BTDB2 update nav}}
[[Category:2022]]
[[Category:2022]]

Latest revision as of 17:31, 21 April 2026

Version 1.0.6
Steam2 February 2022[1]

Version 1.0.6 is the first minor update to Bloons TD Battles 2 of 2022. It introduced numerous balance changes.

Changes

[edit | edit source]

General

[edit | edit source]
  • Tower Mastery and Hero Reward costs increased by a factor of 10
  • Maximum trophy count that allows players to receive bonus trophies from win streaks increased ― 50 → 85
  • Neutral BAD: Base health reduced ― 14,000 → 12,500
  • Neutral Spaced Pink: income change increased ― $1.7 → $1.8
  • Neutral Spaced White: income change reduced ― $1.9 → $1.8
  • Neutral Grouped Purple: income change increased ― $2.5 → $2.7
Half Cash icon This section is incomplete. You can help out by expanding it.
The editor who added this notice elaborates: Clarification is needed for how the ramping was changed.
  • Neutral Round 11 - Increased number of white bloons ― 16 → 25
  • Neutral Round 12 - Increased number of blue bloons ― 20 → 60
  • Neutral Round 13 - Zebra bloons moved forward 2 seconds, number of zebra bloons increased ― 4 → 12
  • Neutral Round 15 - Replaced round entirely with one containing black, white and zebra bloons
  • Neutral Round 16 - Increased number of purple bloons ― 10 → 20
  • Neutral Round 17 - Increased number of rainbow bloons ― 6 → 18
  • Neutral Round 19 - Ceramic bloons wave lengthened by 2 seconds and moved forward by 6 seconds, number of ceramic bloons increased ― 2 → 6
  • Neutral Round 21 - Removed regrow property from all bloons, bloon counts ― 6 rainbows, 5 camo rainbows → 20 rainbows, 10 camo rainbows
  • Neutral Round 22 - Replaced all zebra bloons with rainbow bloons
  • Neutral Round 23 - Increased number of fortified ceramic bloons ― 6 → 10
  • Neutral Round 24 - All bloons moved forward 12 seconds, bloon counts ― 30 camo regrow purples, 3 fortified ceramics → 60 camo regrow purples, 6 fortified ceramics
  • Neutral Round 25 - Duration of fortified lead wave increased from 4 to 6 seconds, number of fortified lead bloons ― 4 → 6
  • Neutral Round 31 - Removed regrow property from all bloons
  • Neutral Increased MOAB health and speed ramping during rounds 31-50
Tiers Changes
X-4-X Super Monkey Fan Club
  • Buff Super Monkey Fan Club: attack cooldown of transformed monkeys reduced ― 0.06s → 0.05s
X-5-X Plasma Monkey Fan Club
  • Buff Plasma Monkey Fan Club: attack cooldown of transformed monkeys reduced ― 0.03s → 0.025s
X-X-5 Crossbow Master
  • Buff Base damage increased ― 6 → 9
Tiers Changes
5-X-X Glaive Lord
  • Buff Orbital glaives: damage bonus to fortified bloons increased ― +2 → +5
X-3-X Bionic Boomerang
  • Buff Upgrade cost reduced ― $1,600 → $1,450
X-4-X Turbo Charge
  • Nerf Upgrade cost increased ― $4,000 → $4,200
X-X-4 MOAB Press
  • Nerf Upgrade cost increased ― $2,900 → $3,200
Tiers Changes
X-5-X MOAB Eliminator
  • Buff Base attack: bonus MOAB damage increased ― +100 → +130
Tiers Changes
2-X-X Cold Snap
  • Neutral Metal Freeze upgrade replaced with Cold Snap ($350) - Allows Ice Monkey to freeze and pop lead and camo bloons
Tiers Changes
X-4-X Glue Strike
X-5-X Glue Storm
  • Buff Ability damage debuff to glued bloons increased ― +1 → +2
Tiers Changes
5-2-0 Inferno Ring + Super Range Tacks
  • Buff Meteor: pierce increased ― 1 → 2
5-0-2 Inferno Ring + Even More Tacks
  • Buff Meteor: damage increased ― 700 → 1000
Tiers Changes
4-X-X Maim MOAB
  • Nerf Effect: MOAB stun length decreased ― 3s → 2s
  • Nerf Effect: BFB stun length decreased ― 1.5s → 1s
  • Nerf Effect: ZOMG stun length decreased ― 0.5s → 0.3s
  • Nerf Effect: DDT stun length decreased ― 0.75s → 0.5s
X-4-X Supply Drop
  • Nerf Upgrade cost increased ― $5,500 → $5,800
  • Nerf Ability: Initial cooldown of ability increased ― 10s → 20s
X-5-X Elite Sniper
  • Nerf Upgrade cost increased ― $13,000 → $14,000
Tiers Changes
X-3-X Ballistic Missile
X-4-X First Strike Capability
  • Buff Missile: base damage increased ― 1 → 2
  • Buff Missile: bonus damage to Ceramics and higher increased ― 5 → 7
X-4-X First Strike Capability
X-5-X Pre-emptive Strike
  • Buff Ability: no longer has an initial cooldown
X-5-X Pre-emptive Strike
  • Buff Missile: base damage increased ― 1 → 10
  • Buff Missile: bonus damage to Ceramics and higher increased ― 5 → 15
X-X-2 Airburst Darts
  • Buff Upgrade cost reduced ― $1,000 → $800
X-X-3 Triple Guns
  • Buff Upgrade cost reduced ― $1,100 → $950
X-X-4 Armor Piercing Darts
  • Buff Upgrade cost reduced ― $3,000 → $2,800
Tiers Changes
3-X-X Destroyer
  • Buff Upgrade cost reduced ― $2,950 → $2,850
X-5-X Pirate Lord
  • Buff Ability: no longer has an initial cooldown
X-X-3 Merchantman
  • Buff Upgrade cost reduced ― $2,000 → $1,800
X-X-4 Favored Trades
  • Buff Upgrade cost reduced ― $7,000 → $6,000
X-X-5 Trade Empire
  • Buff Cash generation per round increased ― $2000 → $3000
Tiers Changes
0-0-0 base tower
  • Buff Cost reduced ― $800 → $700
0-0-0 base tower
0-1-X Exploding Pineapple and further upgrades
0-X-1 Sharper Darts
0-X-2 Advanced Navigation
0-X-3 Neva-Miss Targeting
  • Buff Base Monkey Ace attack cooldown decreased ― 1.68s → 1.5s
3-X-X Fighter Plane
  • Buff MOAB Missiles: damage increased ― 18 → 20
  • Buff Darts: pierce increased ― 5 → 6
  • Buff Darts: attack cooldown decreased ― 0.63s → 0.54s
  • Buff MOAB Missiles: damage increased ― 24 → 26
3-X-X Fighter Plane
4-X-X Operation: Dart Storm
  • Buff MOAB Missiles: damage type changed ― Explosion → Normal
5-X-X Sky Shredder
  • Buff Darts: attack cooldown decreased ― 0.315s → 0.27s
X-4-X Ground Zero
X-5-X Tsar Bomba
  • Buff Ability: no longer has an initial cooldown
X-X-5 Flying Fortress
  • Buff Upgrade cost reduced ― $100,000 → $85,000
  • Buff MOAB Missiles: damage increased ― 24 → 26
Tiers Changes
0-0-0 base tower
1-X-X Quad Darts
2-X-X Pursuit
3-X-X Razor Rotors
X-1-X Bigger Jets
X-2-X IFR
X-3-X Downdraft
X-4-X Support Chinook
X-X-1 Faster Darts
  • Buff Base Heli attack cooldown decreased ― 0.57s → 0.53s
3-X-X Razor Rotors
  • Buff Upgrade cost reduced ― $2,950 → $2,850
4-X-X Apache Dartship
  • Buff Missiles: bonus damage to Ceramics and MOAB-Class increased ― +0 → +3
5-X-X Apache Prime
  • Buff Missiles: bonus damage to Ceramics increased ― +0 → +15
X-X-3 MOAB Shove
  • Buff Upgrade cost reduced ― $2,000 → $1,800
X-X-4 Comanche Defense
  • Buff Upgrade cost reduced ― $7,000 → $6,000
X-X-4 Comanche Defense
X-X-5 Comanche Commander
  • Buff Summoned heli missiles: damage type changed ― Explosion → Normal
Tiers Changes
2-X-X Bloon Buster
  • Buff Upgrade cost reduced ― $650 → $500
3-X-X Shell Shock
  • Buff Upgrade cost reduced ― $1,100 → $900
4-X-X The Big One
  • Buff Blast: damage increased ― 5 → 7
5-X-X The Biggest One
  • Buff Blast: damage increased ― 20 → 25
  • Buff Blast: bonus damage to Ceramics and MOAB-Class increased ― +20 → +25
X-X-4 Shattering Shells
  • Buff Upgrade cost reduced ― $7,000 → $6,000
X-X-5 Blooncineration
  • Buff Burny Stuff: tick cooldown reduced ― 1s → 0.75s
This article is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: What were the old and new MAD missile sizes?
Tiers Changes
0-0-0 base tower
  • Nerf Cost increased ― $750 → $825
X-4-X Rocket Storm
  • Nerf Ability: bonus damage reduced ― +5 → +4
  • Nerf Ability: duration reduced ― 10s → 8s
X-5-X M.A.D
  • Buff Upgrade cost reduced ― $95,000 → $80,000
  • Buff Main Missile: MOAB-Class damage increased ― 450 → 500
  • Buff Main Missile: size increased
Tiers Changes
X-1-X Fireball
X-2-X Wall of Fire
  • Buff Fireball: damage increased ― 1 → 3
X-4-X Summon Phoenix
X-5-X Wizard Lord Phoenix
  • Buff Summon Phoenix: damage increased ― 4 → 5
X-5-X Wizard Lord Phoenix
  • Buff Lava Phoenix flame attack: damage increased ― 20 → 30
X-X-1 Intense Magic
X-X-2 Monkey Sense
X-X-3 Shimmer
X-X-4 Necromancer
  • Buff Magic bolt: pierce increased ― 7 → 8
Tiers Changes
X-X-2 Caltrops and further upgrades
  • Nerf Caltrops: duration decreased ― 70s → 25s
Tiers Changes
3-X-X Sun Avatar
  • Buff Upgrade cost reduced ― $19,000 → $17,000
X-3-X Robo Monkey
  • Buff Upgrade cost reduced ― $8,400 → $8,000
X-4-X Tech Terror
X-5-X The Anti-Bloon
  • Buff Ability: initial cooldown removed
X-X-1 Knockback
  • Nerf Upgrade cost increased ― $2,700 → $3,000
X-X-3 Dark Knight
  • Nerf Upgrade cost increased ― $5,500 → $5,600
Tiers Changes
1-X-X Increased Production
  • Buff Upgrade cost reduced ― $650 → $600
2-X-X Greater Production
  • Buff Upgrade cost reduced ― $600 → $550
3-X-X Banana Plantation
  • Buff Upgrade cost reduced ― $3,000 → $2,700
4-X-X Banana Research Facility
  • Buff Upgrade cost reduced ― $18,000 → $16,000
5-X-X Banana Central
  • Buff Upgrade cost reduced ― $65,000 → $60,000
X-1-X Long Life Bananas
  • Buff Upgrade cost reduced ― $300 → $200
X-2-X Valuable Bananas
  • Buff Upgrade cost reduced ― $800 → $700
X-3-X Monkey Bank and further upgrades
  • Buff Extra cash per round increased ― $300 → $400
  • Buff Interest increased ― 15% → 20%
X-X-3 Marketplace
  • Buff Upgrade cost reduced ― $3,100 → $2,900
X-X-4 Central Market
  • Buff Upgrade cost reduced ― $14,000 → $12,500
X-X-5 Monkey Wall Street
  • Buff Upgrade cost reduced ― $45,000 → $37,500
This article is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: Determine the Long Reach lifespan (didn't the lifespan of Long Reach not decrease and stay at 100s?)
Tiers Changes
0-0-0 base tower
1-X-X Bigger Stacks and further upgrades
X-1-X Faster Production and further upgrades
X-X-1 Long Reach
X-X-2 Smart Spikes
  • Nerf Base spike duration reduced ― 50s → 40s
X-4-X Spike Storm
X-5-X Carpet of Spikes
  • Nerf Ability: spikes no longer affected by external pierce buffs
X-5-X Carpet of Spikes
  • Buff Carpet of Spikes attack: damage increased ― 3 → 6
  • Buff Carpet of Spikes attack: bonus MOAB-Class damage increased ― +4 → +8
Tiers Changes
X-5-X Homeland Defense
  • Buff Ability: no longer has an initial cooldown
Tiers Changes
1-X-X Sentry Gun
2-X-X Faster Engineering
  • Buff Sentry: attack cooldown reduced ― 1s → 0.98s
X-X-5 XXXL Trap
  • Nerf XXXL Trap: cash generated when full reduced ― $7000 → $5000
Levels Changes
3–14
  • Buff Rapid shot: cooldown reduced ― 60s → 45s
15+
  • Buff Rapid shot: cooldown reduced ― 45s → 35s
Levels Changes
3–14
  • Buff Rapid shot: cooldown reduced ― 60s → 45s
15+
  • Buff Rapid shot: cooldown reduced ― 45s → 35s
Levels Changes
20
  • Buff Artillery Command: duration increased ― 5s → 10s
Levels Changes
10+
  • Buff Artillery Fire: duration increased ― 5s → 8s
This article is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: Were Gwendolin and Scientist Gwendolin's pierce changed at higher levels?
Levels Changes
1
  • Buff Base attack: pierce increased ― 3 → 4
Levels Changes
1
  • Buff Base attack: pierce increased ― 3 → 4

Bug Fixes

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  • Fixed crash with UFO BADs being set on fire
  • Fixed crash with fully upgraded Sun God
  • Fixed multiple sticky bombs being able to land on a single MOAB class bloon
  • Fixed Sentries not spawning with the same targeting option as the engineer
  • Fixed private matches not being able to change map/loadout until an opponent connected
  • Fixed Display name not updating after it was changed
  • Fixed Activated ability icons being hidden under the UI
  • Fixed issue where dismissing the chest conflict screen allowed the chest queue to be exceeded.
  • Fixed issue posting a score to the Hall of Masters leaderboard immediately after a season change
  • Fixed hang when moving between different screens too quickly
  • Fixed towers appearing very tiny for some desktop users
  • Fixed Gwendolin and Scientist Gwendolin’s Cocktails being extinguished by lead, frozen and DDT bloons
  • Fixed multiple x3x druids all targeting the same bloon
  • Fixed 3xx boomerang monkeys not responding correctly to range buffs
  • Fixed 2xx druid lightning having too small a chain range
  • Fixed missing text in the settings screen for non-english languages
  • Fixed Boomerang Monkey’s MOAB Domination not affecting DDTs
  • Fixed projectiles that could not travel over obstacles attempting to seek bloons through them
  • Fixed 230 Dartling Gunner applying laser shock to too many bloons
  • Fixed Dart Monkeys affected by Super Monkey Fan Club using weapons other than darts
  • Fixed Glue Gunner targeting bloons that were already glued
  • Fixed 4/5xx alchemist only targeting the tower closest to it, even if that tower was already under the effects of berserker brew
  • Fixed xx5 Engineer trap not adhering to cooldown between traps
  • Fixed Pirate Lord’s MOAB Takedown making other ZOMGs unable to be targeted
  • Fixed Druid being unable to hit bloons that were too close to it
  • Fixed 1xx Wizard’s Shimmer not detecting bloons over obstacles
  • Fixed xx5 Boomerang’s explosions not damaging DDTs
  • Fixed Kite ZOMG skin missing fortified visuals
  • Fixed Obyn’s Wall of Trees and Ocean Obyn’s Kraken being able to absorb BAD bloons
  • Fixed Dart Monkey’s 1/2xx upgrades giving too much pierce to xx3/4 crosspaths
  • Fixed some games ending immediately after they start
  • Multiple text fixes
  • Fixed towers that can see over obstacles showing line of sight blockers during placement
  • Fixed arena doors not being centred with countdown shield
  • Fixed Monkey names overlapping buff icons
  • Fixed incorrect Hotkeys for non QWERTY keyboards
  • Fixed Fortified bloons unlocking at different rounds in Ranked and Private matches
  • Fixed players in private matches showing as “ready” when they weren’t
  • Fixed Alchemist not throwing potion if the target was destroyed before the potion left its hand
  • Fixed Dartling Gunner’s laser shock effect stacking with itself
  • Fixed Engineer’s Bloon Trap and Obyn’s Wall of Trees not filling up more from ramped up MOAB class bloons

References

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