Mini Game: Difference between revisions
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There are three types of Mini Game tiles: Least Cash, Race, and Endurance Race. They usually use Standard mode, but have a 20% chance to be in [[Reverse (BTD6)|Reverse]] mode instead. The start round, end round, Bloon speed, Bloon health, and starting cash of an encounter depends on the [[Rogue Legends#Difficulty|difficulty value]], but the player starts with $1,500 more cash than normal. The player can choose a [[Boost]] once every five [[round]]s. | There are three types of Mini Game tiles: Least Cash, Race, and Endurance Race. They usually use Standard mode, but have a 20% chance to be in [[Reverse (BTD6)|Reverse]] mode instead. The start round, end round, Bloon speed, Bloon health, and starting cash of an encounter depends on the [[Rogue Legends#Difficulty|difficulty value]], but the player starts with $1,500 more cash than normal. The player can choose a [[Boost]] once every five [[round]]s. | ||
The goal the player reaches determines if the Artifacts they can choose from are Common, Rare, or Legendary. If the tile has a Legendary Augment, they can choose two Artifacts of the same rarity, each from three options. The goal also determines the amount of [[Rogue XP]] the player earns ( | The goal the player reaches determines if the Artifacts they can choose from are Common, Rare, or Legendary. If the tile has a Legendary Augment, they can choose two Artifacts of the same rarity, each from three options. The goal also determines the amount of [[Rogue XP]] the player earns (before the stage-based multiplier). | ||
*Common: 10 | *Common: 10 | ||
*Rare: 20 | *Rare: 20 | ||