Scrapyard: Difference between revisions
Pymonkibot (talk | contribs) m Text replacement - "[[Bloons TD 6 v" to "[[Update history:Bloons TD 6/Version " |
Qwertyxp2000 (talk | contribs) No edit summary |
||
| Line 34: | Line 34: | ||
==Strategy== | ==Strategy== | ||
{{cleanup|To table or not to table? Not sure if players have had major issues on beginner maps with Scrapyard yet, but what I can say is that BEZ is easy carry on this map and the most optimal pick for it.}} | {{cleanup|To table or not to table? Not sure if players have had major issues on beginner maps with Scrapyard yet, but what I can say is that BEZ is easy carry on this map and the most optimal pick for it.}} | ||
Being the longest map in ''BTD6'', Scrapyard is among the easier | {{BTD6 last updated|55.1|section=y}} | ||
Being the longest map in ''BTD6'', Scrapyard is among the easier Beginner Maps. However, it is not the easiest, due to the limited space, relatively poor coverage that towers receive due to the spread-out track layout, and line-of-sight blockers. In general, limited-range towers are best placed on the top-left box to hit Bloons on as many different occasions as possible. If doing so, space should be saved for [[Monkey Village (BTD6)|Monkey Villages]] to be placed above that box or to the box's top-right. Scrapyard can be beaten fairly easily using general tips listed here. | |||
{{BTD6 basic map strategies}} | {{BTD6 basic map strategies}} | ||
The extremely long map-length benefits several towers that are able to overcome the spread-out track layout. Long-ranged options placed onto the boxes are great options. Among the most efficient options is [[Bloon Exclusion Zone (BTD6)|Bloon Exclusion Zone]], which gains map-wide coverage and can take advantage of this map's extremely long length and has great saveup from [[Bloon Area Denial System (BTD6)|Bloon Area Denial System]]. | The extremely long map-length benefits several towers that are able to overcome the spread-out track layout. Long-ranged options placed onto the boxes are great options. Among the most efficient options is [[Bloon Exclusion Zone (BTD6)|Bloon Exclusion Zone]], which gains map-wide coverage and can take advantage of this map's extremely long length and has great saveup from [[Bloon Area Denial System (BTD6)|Bloon Area Denial System]]. | ||
The crusher's long cooldown means it should be timed when anticipating getting overwhelmed by non-blimp Bloons. Best candidates for crushing include early Camos, early Leads, and mid-game Ceramics. Slowdowns such as glue are helpful for maximizing the burst of damage. The crusher's long initial cooldown makes it unsuitable for [[Race (BTD6)|Race]] formats except as a burst of damage after many waves are sent. | |||
==Gallery== | ==Gallery== | ||