Bloons Blitz: Difference between revisions
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===Encounters=== | ===Encounters=== | ||
{{main|Encounter}} | {{main|Encounter}} | ||
Encounters are objects that appear on the map at random locations during a run, which the player can use to activate temporary power-ups. If the Hero is near an Encounter, a trail of blue | Encounters are objects that appear on the map at random locations during a run, which the player can use to activate temporary power-ups. If the Hero is near an Encounter, a trail of blue flames periodically appears and guides the player to its location. The player activates an Encounter by standing near it to fill a gauge for a short time, and can only activate it once. Each Encounter has a different effect. | ||
===Currencies and resources=== | ===Currencies and resources=== | ||
Revision as of 08:52, 25 May 2026
| The subject of this article is in development or has yet to release and may change dramatically over time. This article will likely become outdated as more information is released. You can help Blooncyclopedia out by keeping it up-to-date. |
| Developer(s) | Ninja Kiwi Europe[1] | |||
|---|---|---|---|---|
| Publisher(s) | Ninja Kiwi | |||
| Platform(s) | iOS, Android (at launch) PC (post-launch)[2] | |||
| Release date | 19 May 2026 (soft-launch) 14 July 2026 (expected launch)[3] | |||
| Latest update | Version 0.7.1 (build 1716) | |||
| Ratings |
|---|
App Store — 9+
|
| Language(s) supported |
|---|
English
|
Bloons Blitz is an upcoming bullet heaven game in the Bloons franchise developed by Ninja Kiwi Europe. It is the third roguelike experience in the franchise, following the Rogue Legends DLC in Bloons TD 6 and the Striker's Adventure campaign in Bloons Card Storm. In this game, the player takes control of a Hero fighting against waves of Bloons that are constantly approaching from every direction.[4] The player can collect experience to increase the Hero's level and unlock upgrades and Monkeys to add to their team. It is free to play, with in-app purchases and advertisements.[3]
In the game's plot, Quincy receives a campervan from Quincy Senior for his birthday, which he uses to travel the world.[5] The player uses this campervan to travel between levels and to their campsite.[6] While Quincy is the first Hero the player unlocks, they can play as other Heroes.
On 19 May 2026, the game soft-launched in early access exclusively in the Philippines. This build is considered version 0.7 and is missing several features that will be in the finished game. The game will become available in more regions over time.[7]
Gameplay

Bloons Blitz is played in portrait orientation. During a run, the player controls a Hero by moving them around the map with a virtual control stick. The Hero automatically attacks nearby enemy Bloons, damaging them and pushing them back. The player can also find Encounters on the map, which they can activate with their Hero to gain temporary power-ups. The Bloons constantly swarm the Hero from all directions and damage them on contact.
Popping Bloons and finding Encounters causes experience to drop, which the Hero can pick up to increase the player's level for the run. Each time the player levels up, they can choose an upgrade, which can be a buff to their Hero, a new Monkey for their team, or a buff for an existing Monkey. The additional Monkeys also attack Bloons and follow the Hero automatically.
Each run takes place on an infinitely large map populated with randomly-spawning Bloons and Encounters. Starting a run costs 5 Energy. Each level has a timer that causes certain events to occur at specific intervals (such as checkpoints and Boss Bloon fights). The player wins the run if they defeat the last boss of the level, or loses if their Hero runs out of health. Each map has multiple levels, which have different Bloon patterns and weather conditions. Later levels take longer, spawn stronger Bloons, and introduce more Bloon types and Encounters. Completing a level unlocks the next level and/or harder versions of the level.
Between runs, the player can use Gold, toys, and stickers to unlock meta-progression. The player can use toys to permanently upgrade Heroes, Gold to permanently upgrade non-Hero Monkeys, and stickers to customize stats. The player primarily earns these by completing levels or purchasing them from the store.
Heroes and Monkeys
Monkeys are the game's playable characters. The player controls the Hero directly, while the non-Hero Monkeys follow them around automatically. Non-Hero Monkeys do not have health and Bloons cannot hit them. Each Monkey has a unique method of attacking and unique upgrades. The player can add Monkeys to their team during a run by choosing them as upgrades; once added to the team, their upgrades start appearing whenever the player levels up. Non-Hero Monkeys come in three categories: Primary, Military, and Magic.
The player can unlock new Monkeys and level them up outside of a run. Unlike the in-run levels that unlock upgrades, these level-ups persist across the entire game. Leveling Monkeys up unlocks higher-tier upgrades, permanent stat buffs, stronger versions of their upgrades, and, for Heroes only, more sticker spaces. To level Heroes up, the player needs to collect certain toys from Blitz Boxes. To level regular Monkeys up, the player has to use them in runs to earn Monkey XP for them, then they can spend Gold to unlock their next level once they have enough.
When the player levels up, the game draws three random upgrades or Monkeys of the ones available at that moment, but the player can only choose one per level. The player can also spend Bloonstones or Tokens to banish an upgrade, reroll their current upgrades, or pin an upgrade so it is guaranteed to appear again on the next level. Selecting an upgrade also pushes Bloons away from the Hero in a large radius. The player can only choose up to ten upgrades for a Hero per run. The player can add up to three other Monkeys to their team per run, and each of those Monkeys can only have up to five upgrades per run.
Every Monkey has 19 upgrades in total. The 18 regular upgrades are split into three upgrade paths and four upgrade tiers; each path has one tier 1 and tier 3 upgrade and two tier 2 and tier 4 upgrades. Additionally, every Hero has a secret upgrade (indicated by a star-shaped frame behind the icon) that may appear after choosing two specific prerequisite upgrades for the Hero during a run, and regular Monkeys each have an upgrade that grants them 30 extra Monkey XP, which only appears in situations where there are no other upgrades the game can draw instead (such as when all the Monkeys' upgrade slots are full).
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Quincy (Hero)
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Gwen (Hero)
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Boomerang Monkey (Primary)
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Tack Shooter Monkey (Primary)
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Sniper Monkey (Military)
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Wizard Monkey (Magic)
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Mortar Monkey (Military)
Although the player can unlock toys for Obyn Greenfoot, he is currently unobtainable.
Stickers
Stickers are items the player can equip outside of a run to apply passive buffs during a run, such as increasing the Hero's attack speed or experience earned when a Military Monkey is on the team. The player equips stickers by placing them on a grid, and they come in different shapes and sizes. The player can merge duplicate stickers to increase their effects, and they have higher-rarity variants that come with additional effects.
Bloons
During a run, the enemy Bloons randomly spawn around the Hero and constantly move towards them. The number and strength of Bloons increases over time. There are also formations of Bloons that have unique movement patterns, some of which chase the Hero, while others move in lines to try to intercept them (telegraphed by red arrows on the ground). When a Bloon layer runs out of health, it gets knocked back and spawns its children. The health, movement speed, weight (knockback resistance), and number of layers depends on the type of Bloon.
| Bloon type | Health | RBE | Layers | Speed | Weight | Children |
|---|---|---|---|---|---|---|
| 700 (tutorial) 750 (checkpoint 2) 1,000 (checkpoint 4) |
700 (tutorial) 750 (checkpoint 2) 1,000 (checkpoint 4) |
1 | 2.75 (tutorial) 3.25 (normal) |
0.5 | — | |
| 2,000 (checkpoint 2) 2,500 (checkpoint 4) |
2,000 (checkpoint 2) 2,500 (checkpoint 4) |
1 | 0.75 | 0.5 | — | |
| 1,500 (checkpoint 2) 3,000 (checkpoint 4) |
1,500 (checkpoint 2) 3,000 (checkpoint 4) |
1 | 0 | 0.5 | — | |
| 1 | 1 | 1 | 0.8 | 0 | — | |
| 1,750 (checkpoint 2) 2,750 (checkpoint 4) |
1,750 (checkpoint 2) 2,750 (checkpoint 4) |
1 | 2 | 0.5 | — | |
| 2,500 (checkpoint 2) 5,000 (checkpoint 4) |
2,500 (checkpoint 2) 5,000 (checkpoint 4) |
1 | 1.5 | 0.5 | — | |
| 1,100 (checkpoint 2) 1,600 (checkpoint 4) |
1,100 (checkpoint 2) 1,600 (checkpoint 4) |
1 | 1.75 | 0.5 | — | |
| 10 | 11 | 2 | 0.896 | 0.2 | Red Bloon ×1 | |
| 11 | 22 | 3 | 1.152 | 0.2 | Blue Bloon ×1 | |
| 12 | 34 | 4 | 1.6 | 0.4 | Green Bloon ×1 | |
| 12 | 46 | 5 | 2.048 | 0.5 | Yellow Bloon ×1 | |
| 15 | 107 | 6 | 1.152 | 0.3 | Pink Bloon ×2 | |
| 15 | 107 | 6 | 1.28 | 0.4 | Pink Bloon ×2 | |
| 20 | 234 | 7 | 1.92 | 0.5 | Black Bloon ×1 White Bloon ×1 |
|
| 20 | 488 | 8 | 1.76 | 0.5 | Zebra Bloon ×2 |
Bloon Mods
Non-boss Bloons can have Bloon Mods that grant them additional properties.
| Bloon Mod | Effect |
|---|---|
| Has extra health. | |
| Recovers lost health over time after going 2 seconds without taking damage. |
Boss Bloons
Each level has two Boss Bloon fights (except the first level, which only has one). The boss traps the player in a small arena and the player must destroy it to progress. Bosses have multiple health bars (represented by the number of skulls) and attack patterns that involve summoning Bloons. The second boss of a level is always different from the first, and is a harder version with more health bars and stronger Bloon spawns.
Maps and levels
Each map is infinitely large and procedurally generated with Encounters and obstacles that block the Hero's movement. There are three biome types: Monkey Meadow, Dusty Desert, and White Wasteland, each with multiple variants. The Hero starts in the middle of the map with a few Bloons and XP drops already spawned in, but as the run progresses, the number and strength of Bloons increases. The game has an event timer that triggers checkpoints and Hordes at specific intervals. The event timer pauses during boss fights, but the run timer does not. The run ends when the player completes the last boss fight, which also records the player's best time. Playing a run earns Gold and Monkey XP, and additional rewards for completing checkpoints for the first time.
Each map has five to eight levels. The level determines the types of Encounters that spawn and the types of Bloons that spawn and the formations they can appear in. Levels also have different times of day and weather conditions, which is purely aesthetic. Completing the normal version of a level unlocks the next one in sequence (except on the last level). Each level has five different versions: the normal version, two challenge versions that increase the difficulty, and two mutator versions that change the game rules. The Hard Challenge and first mutator unlock by completing the normal version, the Very Hard Challenge unlocks by completing the Hard Challenge, and the second mutator unlocks by completing the first mutator. There are a total of 50 levels.
- Monkey Meadow
- Dusty Desert
- Green Grasslands
- White Wasteland
- Scorching Sands
- Snowy Plains
- Verdant Fields
- Bloon Dunes
Checkpoints
Each run is divided into four checkpoints (two on level 1 of Monkey Meadow). The second and fourth checkpoints are boss fights (indicated by a skull on the run progress bar), which do not as cleared until after the player defeats the boss. Clearing checkpoints grants the player rewards, including Bloonstones, Sticker Packs, Blitz Boxes, and additional Gold (even if they lose the run afterwards). Replaying a level does not earn rewards from checkpoints the player previously completed. Levels 1, 2, and 3 of Monkey Meadow have slightly different rewards: Level 1 gives the player a Blitz Box for the second checkpoint instead of a Sticker Pack, and levels 2 and 3 do not reward a Sticker Pack for the second checkpoint.
Some challenge versions of levels swap the second and third checkpoints. Due to a bug stemming from the third checkpoint being assigned a later time interval than checkpoint 2, the game does not properly reward the player for completing these levels.
| Checkpoint | Time (seconds) | Rewards |
|---|---|---|
| 1 | 90 | 15 Gold |
| 2 | 150 | 25 Gold, Sticker Pack ×1 |
| 3 | 270 | 35 Gold |
| 4 | 360 | 75 Gold, 5 Bloonstones, 5 Energy, Blitz Box ×1 |
Mutators
- Monkey Teams: Prevents the game from drawing certain Monkeys when leveling up.
- Bodyguards: The hero only has one health, but taking damage causes the Hero to lose Monkeys before they lose health.
- Iron Monkey: The Hero only has one health.
- No XP: Only Encounters and Boss Bloons drop XP, and there is no free XP at the spawn area. Instant Level Up Encounters are more common.
- Ghost Bloons: Ghost Bloons periodically spawn starting at the second checkpoint (even during boss fights) and pursue the player. They are invincible and cause an instant game over if they touch the Hero.
- Night Run: Restricts the player's vision to a small area around their Hero.
Encounters
Encounters are objects that appear on the map at random locations during a run, which the player can use to activate temporary power-ups. If the Hero is near an Encounter, a trail of blue flames periodically appears and guides the player to its location. The player activates an Encounter by standing near it to fill a gauge for a short time, and can only activate it once. Each Encounter has a different effect.
Currencies and resources
- Energy: Stamina that limits how many times the player can start a run before their energy needs to recharge.
- Gold: Spent to upgrade non-Hero Monkeys and purchase Sticker Packs.
- Bloonstones: Spent to banish, reroll, or pin upgrades; respec level-ups; revive after losing a run; double XP earned after winning a run; and purchase Blitz Boxes, Coins, and Energy.
- Blitz Boxes: Loot boxes that contain random consumable items and toys.
- Sticker Packs: Loot boxes that contain random stickers.
- Tokens: Consumable items the player can use in place of any action that costs Bloonstones, such as upgrade rerolls, level respecs, and revives.
- Toys: Collectible figures of Heroes that the player is required to collect to level them up.
Relation to other games
Game references
- Some of the map names reference previous games:
- Monkey Meadow shares its name with a map from Bloons TD 6 and Bloons Card Storm.
- White Wasteland shares its name with an Arena from the mobile version of Bloons TD Battles and Bloons TD Battles 2.
- Bloon Dunes shares its name with a location from Bloons 2, the Flash version of Bloons Super Monkey 2, and the Flash version of Bloons Monkey City.
- Some of the background music tracks are arrangements of music from previous games:
- "Street Party" from BMC
- "Clásico" from BCS
- One of the obstacles that can appear on Monkey Meadow is a recreation of Hedge from BTD6.
- Many of the Encounters are references:
- Bloonsday Device has a similar function to its card in BCS.
- The dilapidated Bloonchipper seems to be a reference to its cameos in BTD6.
- Bloon Harvester resembles a Bloonchipper with Super Wide Funnel.
- Bloon Blowback resembles DJ Benjammin's boombox.
- Time Stop returns from BTD6.
- Attack Boost is an Alchemist's Berserker Brew, and Auto Crits is a Sharpening Stone.
Reused assets
- This game's main font is "Bloons TD", which first appeared in "The Story of Monkeys vs Bloons" and also appeared in Bloons Card Storm.
- Most of the Monkey portraits are from Bloons TD 6. The Wizard Monkey's portrait has glasses edited on, and the Mortar Monkey's portrait is entirely new.
- The Monkey models and the Mini MOAB's and BFB's models come from BCS.
- The Bloon sprites come from Bloons Pop!
- The level icons on the Monkeys and Heroes menus come from BTD6, including some icons that went unused in that game.
- This game reuses many sound effects:
- The sounds of collecting XP is the same as the sounds of collecting Blops from the mobile version of Bloons Supermonkey 2.
- The sound that plays when leveling up is the same as the sound of revealing a wish orb in Bloons Adventure Time TD.
- Hero voice lines come from BTD6 and BCS.
- Background props from maps in Bloons TD Battles 2 appear in the Monkey Meadow map theme.
Pre-release

On 7 September 2025, Tim Haywood, the composer of music for most Bloons games, stated that he was going to release a new soundtrack for an unannounced Bloons game in 2025.[8] On 13 November 2025, Modern Times Group released a financial report that confirmed that Ninja Kiwi would release new games in Q1 and Q2 2026.[9] Since Ninja Kiwi is planning to release Zombie Assault: Resurgence in Q2 2026, it implied that the game was planned for Q1 2026 originally.
Ninja Kiwi themselves revealed Bloons Blitz on 19 November 2025, with a short teaser video showing gameplay of a Tack Shooter walking and fighting several Red Bloons and Blue Bloons, describing it as a "new way to pop Bloons".[4] They later revealed the game's name, logo, and premise on 21 November 2025 with a short video of the game's key art and a clip of one of the game's music tracks, a cover of "Street Party".[10] The date the official website launched is unknown, though the domain was registered on 11 November 2025.[11] Ninja Kiwi is releasing a series of YouTube Shorts teasers leading up to the game's release, demonstrating features like the controls, teams, and upgrades.
On 19th May 2026 1:52am, Ninja Kiwi announced on their Discord server about the official opening of r/bloonsblitz, the official subreddit for Bloons Blitz.
Teaser videos
Gallery
Screenshots
Assets
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App icon
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Pre-release app icon
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Logo
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Quincy artwork
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Boomerang Monkey artwork
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Tack Shooter artwork
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Bloons artwork
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Background artwork
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Announcement image
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Website favicon
Store description
References
- ↑ "What's Up At Ninja Kiwi - 22 May 2026". Reddit. Retrieved Fri, 22 May 2026.
- ↑ "Bloons Blitz FAQ!". Reddit. Retrieved Mon, 18 May 2026.
- ↑ 3.0 3.1 App Store page
- ↑ (Fri, 17 Apr 2026) "It was the road trip of a lifetime for Quincy, but how did it all begin!? 🚐🗺️ #bloonsblitz #bloons". YouTube.
- ↑ "When it's two days before Christmas, but there are still presents to buy and Bloons to pop... 🎯🎈". YouTube. Retrieved Thu, 1 Jan 2026.
- ↑ "Well spotted! Blitz is currently in "early access". This involves releasing an early version of the game in some regions so we can gather feedback to ensure the game is fun and functional for everyone. The version currently available in those regions has the core gameplay, but some features that are not quite ready are unavailable. We will continually update this version to address player feedback, add features, and fix issues. Over time, we will add more regions too (currently in the Philippines only)!
Join r/bloonsblitz to chat about it! :)" – "Comment from u/samninjakiwi". - ↑ "GAME SOUNDTRACKS Coming in 2025!
Fightland Official Soundtrack (Album)
Bloons TD6 : Frontier Legends (Single)
and...a secret BLOONS game soundtrack! (TBC)
and in 2026!
Zombie Assault : Resurgence (Album)
An epic Soundtrack, of all the music from the game, AND special edition bonus tracks including unused material, and additional mixes." – Tim Haywood (Sun, 7 Sep 2025). "Tim Haywood's Community | Tim Haywood". Bandcamp. Retrieved Sat, 22 Nov 2025. - ↑ "Modern Times MTG : Financial Report (3781148)". MarketScreener. Retrieved Fri, 21 Nov 2025.
- ↑ "Post by @ninjakiwigames.bsky.social — Bluesky". Bluesky. Retrieved Fri, 21 Nov 2025.
- ↑ ICANN lookup
External links
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