Forum:Village pump: Difference between revisions
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Popping Power has always been an ambiguous term that has been used to refer to pierce and damage (maybe some others that I can't remember) in descriptions used throughout the bloons series. This is extremely confusing and I have no idea what should be done about this. [[User:Overclockbtd|Overclockbtd]] ([[User talk:Overclockbtd|talk]]) 06:38, 29 May 2026 (UTC) | Popping Power has always been an ambiguous term that has been used to refer to pierce and damage (maybe some others that I can't remember) in descriptions used throughout the bloons series. This is extremely confusing and I have no idea what should be done about this. [[User:Overclockbtd|Overclockbtd]] ([[User talk:Overclockbtd|talk]]) 06:38, 29 May 2026 (UTC) | ||
:I plan to make a glossary page for the BTD series, like the one for BCS. I think we can include it there, defining it as a general term used in descriptive text for how effective the subject is at popping bloons, and that it can mean a multitude of things (damage, pierce, projectile count, etc) depending on the case. | |||
:Popping power is ''technically'' a mechanic in the multiplatform versions of BTD5/BTDB/BMC. Since projectiles and AOEs are separate classes of entities in those games, "popping power" is the internal name for a stat modifier that affects the pierce of both projectiles and AOEs (since projectiles have "numPersists" and AOEs have "maxTargets" instead of a shared pierce stat). But that's only internal terminology and doesn't reflect how the term actually gets used in the games' descriptive text, so I think we can disregard it or leave it as a footnote. [[User:Polavux|Polavux]] ([[User talk:Polavux|talk]]) 07:52, 29 May 2026 (UTC) | |||