Bloons Supermonkey 2: Difference between revisions

expanded a few things and fixed categories
added a paragraph about forced ads and that they were bugged as well as stuff about medals
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{{further|Bloons Supermonkey (series)}}
{{further|Bloons Supermonkey (series)}}
Similar to its predecessor, ''Bloons Supermonkey 2'' is a vertically scrolling shooter where the player controls Super Monkey to pop waves of [[Bloon]]s and collect [[Blop (BSM2)|Blop]]s.
Similar to its predecessor, ''Bloons Supermonkey 2'' is a vertically scrolling shooter where the player controls Super Monkey to pop waves of [[Bloon]]s and collect [[Blop (BSM2)|Blop]]s.
The mobile version of Bloons Supermonkey 2 features forced and optional ads. The forced ads occur roughly once per 2 or more levels beaten with the optional ads being available after every level to double resources earned.
Forced ads can be removed with any in app purchase even a single dollar however this is bugged and the only way to have it work is to contact ninja kiwi support and have them manually do it since they have yet to update the game to fix this. You will get a popup message saying your status has been elevated to indicate its been successful.


===Weapons===
===Weapons===
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===Medals===
===Medals===
{{main|Medal (BSM series)}}
{{main|Medal (BSM series)}}Bloons Supermonkey 3 features two sets of medals per level as well as an extra stat. The first is weapon medals which are earned for beating the stage with said medal. Its unconfirmed if it is possible to earn every single weapon medal legit due to the extreme difficulty of boss stages.
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The second is specialty medals which are earned for completing one of 3 objectives in a level, popping the golden bloon, collecting all 3 powerup crates, and/or popping all 3 '?' bloons.
 
The second type of medal is earned by popping some or all of the Bloons. each stage varys however popping a percentage of Bloons on a stage will earn you Bronze, Silver, Gold and finally a Diamond medal if you pop every single bloon in a stage. This medal is earned regardless of weapons used.
 
The final stat for stages which is required to 100% the game is bloops collected. each stage features red Bloops which upon being collected turn into blue Bloops the next time a stage is played. red Bloops collected are fully tracked meaning missed red Bloops will always show up from the exact bloon you missed. While in the stage the Red Bloops collected statistic will be bugged 100% of the time with it only being accurate so far as a rough guess. However the stat shown on the level select menu is correct is required to 100% due to an achievement requiring all levels to have this stat maxed.
 
(the weapon and specialty medals are referred to as badges but this section would only hold a short paragraph about the Diamond medals stuff otherwise.){{empty}}


===Badges===
===badges===
{{main|Badge (BSM2)}}
{{main|Badge (BSM2)}}
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