Ancient Portal: Difference between revisions
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==Layout== | ==Layout== | ||
Ancient Portal has a unique map layout. It has one entrance, but has two different exits depending on | Ancient Portal has a unique map layout. It has one entrance, but has two different exits depending on which portal is open. | ||
"Realigning" the portal affects what path the bloons come out from after reaching the portal. | "Realigning" the portal affects what path the bloons come out from after reaching the portal. | ||
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A curved path (to the left of the map) is slightly longer than the one on the right, but there are LOS blockers around it, meaning only elevated towers or "flying" towers can see through them. | A curved path (to the left of the map) is slightly longer than the one on the right, but there are LOS blockers around it, meaning only elevated towers or "flying" towers can see through them. | ||
For [[Boss Bloon]], it starts spawning near the exit of the bottom right path and moves directly to the bottom left path. Which portal is open does not matter. | |||
==Strategy== | ==Strategy== | ||
Revision as of 15:40, 14 October 2024
| This article is a stub. You can help out by expanding it. The editor who added this notice elaborates: Incomplete page. |
| Difficulty | Advanced | ||
|---|---|---|---|
| Music | Haunted House | ||
| Default Co-op division | Free-for-all | ||
| Introduced | Version 45.0 | ||
| Entrances | 1 | Exits | 2 |
| Junctions | 1 | Water? | Yes |
| Removables and gizmos |
|---|
|
| Path lengths (RBS) | ||||
|---|---|---|---|---|
| Path | Easy | Medium | Hard | |
| Left | 25.0 | 22.7 | 20.0 | |
| Right | 19.6 | 17.8 | 15.7 | |
Ancient Portal is an Advanced map in Bloons TD 6, introduced in version 45.0.
Layout
Ancient Portal has a unique map layout. It has one entrance, but has two different exits depending on which portal is open.
"Realigning" the portal affects what path the bloons come out from after reaching the portal.
A straight path (to the right of the map) is activated by default. It is slightly shorter than the one on the left, but it has no LOS blocker with the entrance, meaning towers can attack both paths. It also has a small lake for water towers near it.
A curved path (to the left of the map) is slightly longer than the one on the right, but there are LOS blockers around it, meaning only elevated towers or "flying" towers can see through them.
For Boss Bloon, it starts spawning near the exit of the bottom right path and moves directly to the bottom left path. Which portal is open does not matter.
Strategy
Ancient Portal is widely seen as the easiest Advanced map, even easier than Cornfield and Off The Coast. This is due to long track length of the top-right to bottom-left path, the flexibility of strategy options from the interchangeable lanes, the bends on the top-right, the wide coverage of the top-right & bottom-right achieved by towers between them, and the additional bends in the bottom-left that allows for even more good placements. Unlike nearly every other Advanced map, Ancient Portal can be beaten with relative ease using general guidelines below.
Basic Deflation strategies
Basic Apopalypse strategies
Basic Half Cash strategies
Basic Alternate Bloons Rounds strategies
Basic Impoppable strategies
Basic CHIMPS strategies
The unique layout of Ancient Portal, with many bends and 2 entirely separated parts of one lane, allows certain strategies (listed below) to excel.
Recommended towers and upgrades
| Name | Portrait | Reasoning |
|---|---|---|
| Pop and Awe | The many bends on both the top-right and bottom-left is optimal for Pop and Awe. Align the portal to teleport Bloons to the left if using Pop and Awe, as the longer track length and ability to retarget to the bends there enhance Pop and Awe's power further. It deals colossal damage, especially when paired with Striker Jones and Relentless Glue's stun bonuses. Use First Strike Capability or Spike Storm to cover Pop and Awe's weakness against the BAD. | |
| Perma-Spike | The single-lane nature of this map and the long top-right to bottom-left lane aid Perma-Spike greatly. It effectively guarantees victory by tanking the Bloons that towers may leak, in addition to covering the DDT weakness of towers such as Pop and Awe. | |
| Overdrive, The Tack Zone | The abundance of bends on the top-right and bottom-left greatly enhance Overdrive and Tack Zone's power. When placed near a bend, they do solid damage throughout the mid-game and late-game. Use Geraldo, Embrittlement, Berserker Brew, and Primary Training to further maximize their damage. |
Gallery
| This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. The editor that added this notice elaborates: Odyssey statue |
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Ability cooldown buff icon
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Hero XP buff icon
In other languages
| This subject has text in other languages that is missing from this section. You can help add it with Template:Langlist. |
References
- Path lengths sourced from the BTD6 Index