Update history:Bloons TD 6/Version 39.0: Difference between revisions
Qwertyxp2000 (talk | contribs) →Mortar Monkey: check chat in #wiki-discussion |
Overclockbtd (talk | contribs) bug fixes except paragon related ones |
||
| Line 54: | Line 54: | ||
=== [[Monkey Sub (BTD6)|Monkey Sub]] === | === [[Monkey Sub (BTD6)|Monkey Sub]] === | ||
{{BTD6 tower changes|quote=The use of Pre-emptive with power mostly limited to damage only to top-layer leaves it in a small niche that can’t totally function on its own, so we’re slightly improving its ceramic cleanup and lowering the upgrade cost to allow more leeway for combinations to pair with it.|version=39.0|tower=Monkey Sub|cost 1 tier=5|cost 1 path=2|cost 1 prev=32000|cost 1 curr=29000|changes 1 tiers=X5X|changes 1=*{{buff|x5x Pre-Emptive Strike missile bonus to Ceramic increased|15|20}}}} | {{BTD6 tower changes|quote=The use of Pre-emptive with power mostly limited to damage only to top-layer leaves it in a small niche that can’t totally function on its own, so we’re slightly improving its ceramic cleanup and lowering the upgrade cost to allow more leeway for combinations to pair with it.|version=39.0|tower=Monkey Sub|cost 1 tier=5|cost 1 path=2|cost 1 prev=32000|cost 1 curr=29000|changes 1 tiers=X5X|changes 1=*{{buff|x5x Pre-Emptive Strike missile bonus to Ceramic increased|15|20}}}} | ||
=== [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]] === | |||
{{BTD6 tower changes|version=39.0|tower=Monkey Buccaneer|changes 1 tiers=XX4,XX5,Paragon|changes 1=*{{nerf|xx4 Should no longer be able to buff Paragon upgrades|fix=y}}}} | |||
=== [[Monkey Ace (BTD6)|Monkey Ace]] === | |||
{{BTD6 tower changes|version=39.0|tower=Monkey Ace|changes 1=*{{nerf|xx4 Spectre can no longer ignore Phayze’s camo immunity when under Radar Scanner|fix=y}}|changes 1 tiers=XX4,XX5}} | |||
=== [[Heli Pilot (BTD6)|Heli Pilot]] === | === [[Heli Pilot (BTD6)|Heli Pilot]] === | ||
| Line 66: | Line 72: | ||
*{{nerf|x5x Pop and Awe bonus Lead damage reduced|4|1}} | *{{nerf|x5x Pop and Awe bonus Lead damage reduced|4|1}} | ||
*{{nerf|x5x Pop and Awe bonus Fortified damage reduced|4|1}} | *{{nerf|x5x Pop and Awe bonus Fortified damage reduced|4|1}} | ||
*{{nerf|x5x Pop and Awe bonus MOAB damage reduced|4|1}}}} | *{{nerf|x5x Pop and Awe bonus MOAB damage reduced|4|1}}|changes 6 tiers=X3X,X4X,X5X|changes 6=*{{buff|Lead/Mortar/Fortified bonuses should all stack their bonuses on single targets|fix=y}}}} | ||
=== [[Dartling Gunner (BTD6)|Dartling Gunner]] === | === [[Dartling Gunner (BTD6)|Dartling Gunner]] === | ||
| Line 76: | Line 82: | ||
=== [[Super Monkey (BTD6)|Super Monkey]] === | === [[Super Monkey (BTD6)|Super Monkey]] === | ||
{{BTD6 tower changes|quote=Minor strategic balancing for temple builds, as Military is very much intended to be the more range-based sacrifices that are ignorant of vision blockers.|version=39.0|tower=Super Monkey|changes 1 tiers=4XX,5XX|changes 1=*{{nerf|4xx Sun Temple mini avatars no longer ignore line of sight}}}} | {{BTD6 tower changes|quote=Minor strategic balancing for temple builds, as Military is very much intended to be the more range-based sacrifices that are ignorant of vision blockers.|version=39.0|tower=Super Monkey|changes 1 tiers=4XX,5XX|changes 1=*{{nerf|4xx Sun Temple mini avatars no longer ignore line of sight}} | ||
*{{nerf|4xx Super Monkey can no longer increase cash value of Bloons in CHIMPS|fix=y}}|changes 2 tiers=041|changes 2=*{{buff|041 Tech Terror’s ability can no longer knock Bloons forward in some cases|fix=y}}}} | |||
=== [[Ninja Monkey (BTD6)|Ninja Monkey]] === | === [[Ninja Monkey (BTD6)|Ninja Monkey]] === | ||
| Line 84: | Line 91: | ||
=== [[Alchemist (BTD6)|Alchemist]] === | === [[Alchemist (BTD6)|Alchemist]] === | ||
{{BTD6 tower changes|quote=Alchemist 220 stands out a little too effectively in the crosspath efficiency of Acidic Mixture Dip uptime combined with the reduced forced downtime at 320 and so is being reduced. Total Transformation alchemist when transformed have never been allowing damage to distribute to children layers of any targets, while this is an option we can use as an intended balance lever - we have instead decided to turn this blocker off as it isn't one we have used elsewhere and has made these upgrades perform far weaker against regular Bloons comparatively to Ceramic & MOAB-class due to damage buffs that have been given to transformed alchemists over time.|version=39.0|tower=Alchemist|changes 1 tiers=220|changes 1=*{{nerf|220 Perishing Potions bonus to Acidic Mixture dip reduced|3|2}}|changes 2 tiers=X4X,X5X|changes 2=*{{buff|x4x Transforming Tonic damage may now distribute damage to children}}}} | {{BTD6 tower changes|quote=Alchemist 220 stands out a little too effectively in the crosspath efficiency of Acidic Mixture Dip uptime combined with the reduced forced downtime at 320 and so is being reduced. Total Transformation alchemist when transformed have never been allowing damage to distribute to children layers of any targets, while this is an option we can use as an intended balance lever - we have instead decided to turn this blocker off as it isn't one we have used elsewhere and has made these upgrades perform far weaker against regular Bloons comparatively to Ceramic & MOAB-class due to damage buffs that have been given to transformed alchemists over time.|version=39.0|tower=Alchemist|changes 1 tiers=220|changes 1=*{{nerf|220 Perishing Potions bonus to Acidic Mixture dip reduced|3|2}}|changes 2 tiers=X4X,X5X|changes 2=*{{buff|x4x Transforming Tonic damage may now distribute damage to children}}|changes 3 tiers=X5X|changes 3=*{{nerf|Solved Quantum Entanglement|note=bug that allowed you to entangle towers together allowing you to do some really crazy things|fix=y}}}} | ||
=== [[Druid (BTD6)|Druid]] === | === [[Druid (BTD6)|Druid]] === | ||
{{BTD6 tower changes|version=39.0|quote=Experimenting more with druid ‘life play’ functionality, similar to Heart of vengeance, we’re adding new functionality to Heart of Oak along with improved means of building into this with the Jungle’s Bounty upgrade, however the base pierce of Jungle’s Bounty is being reduced slightly to account for a higher buff potential it now grants itself.|tower=Druid|changes 1 tiers=X2X|changes 1=*{{buff|x2x Heart of Oak gains 1% pierce for every life gained from the starting value after the upgrade. Maxes at 100% and diminishes if lives are lost}} | {{BTD6 tower changes|version=39.0|quote=Experimenting more with druid ‘life play’ functionality, similar to Heart of vengeance, we’re adding new functionality to Heart of Oak along with improved means of building into this with the Jungle’s Bounty upgrade, however the base pierce of Jungle’s Bounty is being reduced slightly to account for a higher buff potential it now grants itself.|tower=Druid|changes 1 tiers=X2X|changes 1=*{{buff|x2x Heart of Oak gains 1% pierce for every life gained from the starting value after the upgrade. Maxes at 100% and diminishes if lives are lost}} | ||
*{{buff|x2x Heart of Oak applies for crosspath attacks however note lightning cannot benefit from pierce}}|changes 2 tiers=X4X|changes 2=*{{buff|x4x Jungle’s Bounty generates 1 life at the end of each round}}|changes 3 tiers=X4X,X5X|changes 3=*{{nerf|x4x Jungle’s Bounty track bramble pierce reduced|40|30}}|changes 4 tiers=4XX,5XX|changes 4=*{{buff|4xx Ball Lightning ball freeze chance increased|25%|100%}} | *{{buff|x2x Heart of Oak applies for crosspath attacks however note lightning cannot benefit from pierce}}|changes 2 tiers=X4X|changes 2=*{{buff|x4x Jungle’s Bounty generates 1 life at the end of each round}}|changes 3 tiers=X4X,X5X|changes 3=*{{nerf|x4x Jungle’s Bounty track bramble pierce reduced|40|30}}|changes 4 tiers=4XX,5XX|changes 4=*{{buff|4xx Ball Lightning ball freeze chance increased|25%|100%}} | ||
*{{buff|In relation to this change, [[Cold Front]] MK now instead of increasing freeze chance will allow the lightning arcs from the Ball Lightning to also freeze}}}} | *{{buff|In relation to this change, [[Cold Front]] MK now instead of increasing freeze chance will allow the lightning arcs from the Ball Lightning to also freeze}}|changes 5 tiers=X5X|changes 5=*{{buff|x5x Spirit of the Forest should correctly pop Frozen Bloons with [[Hot Magic]] knowledge|fix=y}}}} | ||
=== [[Spike Factory (BTD6)|Spike Factory]] === | === [[Spike Factory (BTD6)|Spike Factory]] === | ||
{{BTD6 tower changes|quote=The mid spike factory by many players has been ignored outside of few very specific situations for a long time and after fixing some issues, mainly a bug with the shotgunning of projectiles as they spawn, we’re trying a large power increase to more effectively balance the Shredder for its MOAB Damage purpose.|version=39.0|tower=Spike Factory|changes 1 tiers=X3X|changes 1=*{{buff|x3x MOAB SHREDR bonus damage to MOAB increased|4|9}}|changes 2 tiers=X4X|changes 2=*{{buff|x4x Spike Storm ability bonus damage to MOAB increased|4|9}}|changes 3 tiers=X5X|changes 3=*{{nerf|x5x Carpet of Spikes attack cooldown reduced|0.33|0.49}} | {{BTD6 tower changes|quote=The mid spike factory by many players has been ignored outside of few very specific situations for a long time and after fixing some issues, mainly a bug with the shotgunning of projectiles as they spawn, we’re trying a large power increase to more effectively balance the Shredder for its MOAB Damage purpose.|version=39.0|tower=Spike Factory|changes 1 tiers=X3X|changes 1=*{{buff|x3x MOAB SHREDR bonus damage to MOAB increased|4|9}}|changes 2 tiers=X4X|changes 2=*{{buff|x4x Spike Storm ability bonus damage to MOAB increased|4|9}}|changes 3 tiers=X5X|changes 3=*{{nerf|x5x Carpet of Spikes attack cooldown reduced|0.33|0.49}} | ||
*{{buff|x5x Carpet of Spikes bonus damage to MOAB increased|5|9}} | *{{buff|x5x Carpet of Spikes bonus damage to MOAB increased|5|9}} | ||
*{{buff|x5x Carpet of Spikes ability bonus to MOAB increased|5|9}}}} | *{{buff|x5x Carpet of Spikes ability bonus to MOAB increased|5|9}} | ||
*{{buff|Using the x5x active ability just before the passive ability triggers will no longer cause Carpet of Spikes to skip a passive ability activation|fix=y}}}} | |||
=== [[Monkey Village (BTD6)|Monkey Village]] === | |||
{{BTD6 tower changes|version=39.0|tower=Monkey Village|changes 1 tiers=4XX|changes 1=*{{nerf|4xx Primary Mentoring cooldown buff no longer remains behind when tower is sold while under the range of an Energizer|fix=y}}}} | |||
=== [[Engineer Monkey (BTD6)|Engineer Monkey]] === | === [[Engineer Monkey (BTD6)|Engineer Monkey]] === | ||
| Line 118: | Line 129: | ||
*{{nerf|xx5 Pouakai damage reduced|20|10}} | *{{nerf|xx5 Pouakai damage reduced|20|10}} | ||
*{{buff|xx5 Pouakai max bonus damage from merge increased|40|80}} | *{{buff|xx5 Pouakai max bonus damage from merge increased|40|80}} | ||
*{{nerf|xx5 Pouakai bonus MOAB damage reduced|110|80}}}} | *{{nerf|xx5 Pouakai bonus MOAB damage reduced|110|80}}|changes 9 tiers=X4X|changes 9=*{{nerf|x4x Tyrannosaurus Rex should no longer double cooldown buffs from Energizer sub|fix=y}}}} | ||
== Heroes == | == Heroes == | ||
| Line 129: | Line 140: | ||
*At the end of the ability duration, mortars snap back to their previous set location | *At the end of the ability duration, mortars snap back to their previous set location | ||
*A new target can be set on any Mortar during this ability to break them out early|changes 1 levels=7+}} | *A new target can be set on any Mortar during this ability to break them out early|changes 1 levels=7+}} | ||
=== [[Ezili (BTD6)|Ezili]] === | |||
{{BTD6 hero changes|version=39.0|changes 1=*{{buff|Lv10 MOAB Hex should no longer be able to skip its final damage tic|fix=y}}|changes 1 levels=10+|hero=Ezili}} | |||
=== [[Adora (BTD6)|Adora]] === | === [[Adora (BTD6)|Adora]] === | ||
| Line 134: | Line 148: | ||
=== [[Geraldo (BTD6)|Geraldo]] === | === [[Geraldo (BTD6)|Geraldo]] === | ||
{{BTD6 hero changes|quote=To make things a little clearer for players attempting to be precise with their Paragon Totem farming, the number of totems placed will now be tallied up and listed whenever one is selected.|version=39.0|changes 1=*{{buff|Each Paragon totem placed now displays a buff icon with a stack count that displays how many are placed}}|changes 1 levels=20}} | {{BTD6 hero changes|quote=To make things a little clearer for players attempting to be precise with their Paragon Totem farming, the number of totems placed will now be tallied up and listed whenever one is selected.|version=39.0|changes 1=*{{buff|Each Paragon totem placed now displays a buff icon with a stack count that displays how many are placed}}|changes 1 levels=20|changes 2=*{{nerf|Lv5 & Lv15 Sharpening Stones can no longer stack their benefits|fix=y}}|changes 2 levels=5+|changes 3=*{{buff|Lv7 Blade Trap can now benefit from Camo granted to Geraldo|fix=y}}|changes 3 levels=7+}} | ||
== Paragons == | == Paragons == | ||
Revision as of 20:16, 10 November 2024
Version 39.0 is the fifth major update to Bloons TD 6 of 2023. This update introduced the Map Editor, the Book Wyrm hero skin for Etienne, the Dark Path map, and a Paragon rework.
Additions
| Quest | Category |
|---|---|
| Tutorials | |
| Tutorials | |
| Challenges |
| Knowledge | Category |
|---|---|
| Support |
Cosmetic Items
| Item | Category | Trophy Store? |
|---|---|---|
| Co-op ― Standard Emotes | ||
| Game & UI ― Music Tracks | ||
| Game & UI ― Profile Banners | ||
| Heroes ― Place FX | ||
| Monkeys ― Pets | ||
| Monkeys ― Projectiles |
Template:BTD6 team store item list by introduced
Changes
- Extra Contested Territory logic added to support newer content
- Beast Handler now enabled for CT
- Phayze & Dreadbloon now enabled for CT
- Custom Challenges will now display the version they were verified in rather than the version they are uploaded in
- Paragon limit removed from current CT tiles to reduce unnecessarily bloating rules
- Updated Boss Rules panel to reflect design changes
Boss Event default Penalty Time changed ― 10s → 10 + round number * 0.25
While Penalty time is counting in Boss Events cash generating abilities will stop cooling down
Towers
Lua error in Module:Tower_changes at line 196: bad argument #4 to 'sFormat' (string expected, got nil).
| Tiers | Changes |
|---|---|
| 3-X-X Bloon Dissolver |
|
| X-4-X Glue Strike |
|
| X-4-X Glue Strike |
|
| 1-4-0 Glue Strike + Glue Soak |
|
| X-5-X Glue Storm |
|
| Tiers | Changes |
|---|---|
| X-5-X Pre-emptive Strike |
|
| Tiers | Changes |
|---|---|
| X-X-4 Favored Trades |
|
| Tiers | Changes |
|---|---|
| X-X-4 Spectre |
|
| Tiers | Changes |
|---|---|
| X-4-X Support Chinook |
|
Lua error in Module:Tower_changes at line 196: bad argument #4 to 'sFormat' (string expected, got nil).
| Tiers | Changes |
|---|
| Tiers | Changes |
|---|---|
| 1-2-0 Wall of Fire + Guided Magic |
|
| 1-4-0 Summon Phoenix + Guided Magic |
|
| X-5-X Wizard Lord Phoenix |
|
| X-X-3 Shimmer |
|
| X-X-5 Prince of Darkness |
|
| Tiers | Changes |
|---|---|
| 4-X-X Sun Temple |
|
| 0-4-1 Tech Terror + Knockback |
|
| Tiers | Changes |
|---|---|
| X-X-3 Flash Bomb |
|
| X-X-5 Master Bomber |
|
| Tiers | Changes |
|---|---|
| 2-2-0 Acidic Mixture Dip + Perishing Potions |
|
| X-4-X Transforming Tonic |
|
| X-5-X Total Transformation |
|
| Tiers | Changes |
|---|---|
| 4-X-X Ball Lightning |
|
| X-2-X Heart of Oak |
|
| X-4-X Jungle's Bounty |
|
| X-4-X Jungle's Bounty |
|
| X-5-X Spirit of the Forest |
|
| Tiers | Changes |
|---|---|
| X-3-X MOAB SHREDR |
|
| X-4-X Spike Storm |
|
| X-5-X Carpet of Spikes |
|
| Tiers | Changes |
|---|---|
| 4-X-X Primary Mentoring |
|
| Tiers | Changes |
|---|---|
| 5-0-1 Sentry Champion + Oversize Nails |
|
| Tiers | Changes |
|---|
Heroes
| “ | Gwen’s early game is just too much, especially far too excessive with the right combinations of knowledge / relic buffs so some of this power is being pushed up more with a makeup buff to cocktail at Lv7 where this has started to fall off by. — Update notes |
” |
| Levels | Changes |
|---|---|
| 3-6 |
|
| 7+ |
|
| 6-8 |
|
| 9 |
|
| 10+ |
|
| “ | We were hopeful to get this in early last year, however it was delayed at the time in favour of other things. Finally though, along with the other Mortar changes in this update it feels like a good time for Jones to learn a new Lv7 QoL ability designed around managing large numbers of mortars more effectively. — Update notes |
” |
| Levels | Changes |
|---|---|
| 7+ |
|
| Levels | Changes |
|---|---|
| 10+ |
|
| “ | Adora performs extremely well throughout the hardest rounds without any significant weakness that feel fairly comparable to other top of the line heroes. Due to very high ability uptime there is low strategic requirement to her ability timing much of the time, and a strong highly buffable baseline of power even when abilities are not active. — Update notes |
” |
| Levels | Changes |
|---|---|
| 3+ |
|
| 7+ |
|
| 11-16 |
|
| 17+ |
|
| 20 |
|
| “ | To make things a little clearer for players attempting to be precise with their Paragon Totem farming, the number of totems placed will now be tallied up and listed whenever one is selected. — Update notes |
” |
| Levels | Changes |
|---|---|
| 20 |
|
| 5+ |
|
| 7+ |
|
Paragons
Release Descriptions
| “ | Monumental Feature Update!!
• Map creation comes to Bloons TD 6! Use the Map Editor to create custom maps and share them with your friends and the community! • Unleash the power of imagination with new Etienne skin, Book Wyrm. • Defy the Bloons on Advanced map, Dark Path. A shadowy take on the classic Park Path! • Plus new Quests, Trophy store items, quality of life improvements, and balance changes. |
” |