{{BTD6 tower changes|quote=Plenty of attention has been drawn to the high power of Ice, so we’re continuing to work on slowly dialing this back in fair ways.|version=38.0|tower=Ice Monkey|changes 1 tiers=X3X,X4X|changes 1=*{{nerf|030 Arctic Wind pierce|100|40|note=Absolute Zero unaffected}}|changes 2 tiers=XX3,XX4,XX5|changes 2=*{{nerf|003 Cryo Cannon has 20% shorter freeze lifespan|1.5s|1.2s|note=also affects Icicles and Icicle Impale reducing their freeze durations by 20%}}}}
{{BTD6 tower changes|quote=Plenty of attention has been drawn to the high power of Ice, so we’re continuing to work on slowly dialing this back in fair ways.|version=38.0|tower=Ice Monkey|changes 1 tiers=X3X,X4X|changes 1=*{{nerf|030 Arctic Wind pierce|100|40|note=Absolute Zero unaffected}}|changes 2 tiers=XX3,XX4,XX5|changes 2=*{{nerf|003 Cryo Cannon has 20% shorter freeze lifespan|1.5s|1.2s|note=also affects Icicles and Icicle Impale reducing their freeze durations by 20%}}}}
=== [[Glue Gunner (BTD6)|Glue Gunner]] ===
{{BTD6 tower changes|quote=This is not intended to be a significant nerf to the tower’s base game performance so we plan to keep an eye on the change; however the recent top path Glue Gunner changes where duplicating every high level glued Bloon into magnitudes more puddles due to the recurring children multiplication of pre-r80 Bloons. This caused performance issues and effectively broke the game in certain situations so we have limited these puddles to spawn from the first child of glued targets to keep the lategame performance unchanged but hopefully solve the root of this issue in the early game where the main attack is mostly enough to easily deal with all cleanup anyway. Also adding a little extra bonus for Relentless glue, allowing the stun splats to work on smaller MOABs & DDTs.|version=38.0|tower=Glue Gunner|changes 1 tiers=4XX,5XX|changes 1=*{{nerf|4xx & 5xx Glue Gunners will only drop puddles from the first child in the split}}
*{{nerf|4xx & 5xx Glue puddles no longer hit Camo Bloons innately}}|changes 2 tiers=XX4|changes 2=*{{buff|xx4 Relentless Glue stun on pop now stuns DDTs & Blue MOABs for 0.25s}}}}
=== [[Sniper Monkey (BTD6)|Sniper Monkey]] ===
{{BTD6 tower changes|quote=Sniper farming gets a bit, er, very tedious in lategame when you reach large numbers of x4xs.|version=38.0|tower=Sniper Monkey|changes 1 tiers=X5X|changes 1=*{{buff|x5x Elite Sniper Elite Supply Drop will now also trigger all other Supply Drop Abilities}}
*{{change|x5x Elite Sniper’s Elite Supply Drop no longer shares button space in the ability quickbar with other Supply Drop Abilities}}}}
{{BTD6 tower changes|tower=Monkey Buccaneer|version=38.0|quote=Small tweaks to Buccaneer’s Long Range upgrade to improve its additional pierce benefit for a number of attacks.|changes 1 tiers=101,201,301,401,501|changes 1=*{{buff|101 Long Range more pierce to Main projectile|+1|+2}}|changes 2 tiers=031,041,051|changes 2=*{{buff|031 Cannonship cannonball pierce|28|35}}
*{{buff|031 Cannonball frags pierce|1|2}}}}
=== [[Monkey Ace (BTD6)|Monkey Ace]] ===
{{BTD6 tower changes|quote=As the price of Ground Zero has been considerably increased in the base game since then, the nerf to 1000 pierce set for races a long time ago now feels restrictive for the price.|version=38.0|tower=Monkey Ace|changes 1 tiers=X4X|changes 1=*{{buff|040 Ground Zero ability pierce increased|1000|2000}}}}
=== [[Heli Pilot (BTD6)|Heli Pilot]] ===
{{BTD6 tower changes|quote=Given Downdraft has competed as one of the most debated best towers in the game basically for its entire life for both early and late game we are reducing some of the extreme effectiveness against late game Super Ceramics by reworking it to have an overall increased effect of blowing back multiple smaller children at a time but now requiring 2 pierce to blow back ceramics. At the same time, the T4 Support Chinook is also having a large increase to make it now a more powerful real end-game choice for a lategame version of Downdraft that can quickly deal with large groups of Super Ceramics.|version=38.0|tower=Heli Pilot|changes 1 tiers=X3X|changes 1=*{{nerf|x3x Downdraft rate|0.15|0.225|note=Support Chinook unchanged}}
{{BTD6 tower changes|quote=We weren’t quite ever able to take Laser Shock in the direction we initially hoped to, and due to this the 203 crosspath has fallen behind in value and overall use, so we are improving some crosspath values here to fix up damage with bottom path Buckshocks|version=38.0|tower=Dartling Gunner|changes 1 tiers=203|changes 1=*{{buff|203 Buckshot shock bonus damage increased|+1|+2}}|changes 2 tiers=204|changes 2=*{{buff|204 BADs shock bonus damage increased|+1|+3}}|changes 3 tiers=205|changes 3=*{{buff|205 BEZ shock bonus damage increased|+1|+6}}}}
=== [[Wizard Monkey (BTD6)|Wizard Monkey]] ===
{{BTD6 tower changes|quote=Middle path T4 Phoenix continues carrying rounds quite well for a long period of the game, as a light nerf here we’re taking away the free camo detection that Phoenix used to get, given the tower has a camo crosspath it could go for to properly inherit this onto the phoenix anyway. When the Wizard Paragon released it unintentionally drained mana from every target the main attack came into contact with, which caused the passive mana drain to scale much faster with degrees than intended. At a base level it was balanced around this factor though so the passive mana drain values have been properly reworked to trigger from attacks being performed with amounts keeping it roughly similar but not scaling up to such crazy fast drains with the high degrees.|version=38.0|tower=Wizard Monkey|cost 1 tier=3|cost 1 path=2|cost 1 prev=3000|cost 1 curr=3300|changes 1 tiers=X4X|changes 1=*{{nerf|x4x Summon Phoenix now requires the 042 crosspath for Phoenix ability to see Camo}}|changes 2 tiers=XX4|changes 2=*{{buff|xx4 Necromancer targeted spawn point can now be reset back to default by activating the target option, then canceling without selecting a point}}|changes 3 tiers=Paragon|changes 3=*{{buff|Wizard Paragon no longer drains 100 mana for every single Bloon hit by the main attack}}
*{{buff|Each main attack fired drains mana 50}}
*{{buff|Each Phoenix firebomb attack fired drains mana 50}}
*{{nerf|Zombie Bloon spawn mana cost increased|100|250}}
*{{buff|Zombie Bloons travel range increased|175|400}}}}
=== [[Super Monkey (BTD6)|Super Monkey]] ===
{{BTD6 tower changes|quote=We’ve wanted to try out this idea for a while, and finally thought why not. It seemed fun to test with, so we hope people can find some fun use for it in challenges.|version=38.0|tower=Super Monkey|changes 1 tiers=041,051|changes 1=*{{buff|041 Tech Terror's Bloon Annihilation ability now knocks back any surviving targets by a large amount: Knockback MOAB Multiplier 25, lifespan 0.2}}}}
=== [[Ninja Monkey (BTD6)|Ninja Monkey]] ===
{{BTD6 tower changes|quote=We’re mindful that this has been in place since launch, but still think this change could lead to more balanced crosspath Ninja play for casual and for apex players. Ninja's 1xx feels like it does too much, granting both range and attack speed to all crosspaths, so these benefits are now being split apart. As Sticky feels like it’s doing a fair lot of work these days we’re somewhat reworking this path into a range path but taking away the free ‘bonus range’ that Sticky used to gain independent of the tower radius.|version=38.0|tower=Ninja Monkey|changes 1 tiers=1XX|changes 1=*{{nerf|1xx Ninja Discipline no longer grants increased range}}|changes 2 tiers=XX1|changes 2=*{{buff|xx1 Seeking Shuriken now grants increased range +7}}|changes 3 tiers=XX4,XX5|changes 3=*{{buff|xx4 Sticky Bomb tower range increased|40|55}}|changes 4 tiers=XX4|changes 4=*{{nerf|xx4 Sticky Bomb bonus +50% of tower range removed, now matches base tower|note=xx5 Master Bomber still has full map range Stickies}}}}