Update history:Bloons TD 6/Version 38.0: Difference between revisions

From Blooncyclopedia, the independent Bloons knowledge base
Jump to navigation Jump to search
No edit summary
Line 48: Line 48:
=== [[Ice Monkey (BTD6)|Ice Monkey]] ===
=== [[Ice Monkey (BTD6)|Ice Monkey]] ===
{{BTD6 tower changes|quote=Plenty of attention has been drawn to the high power of Ice, so we’re continuing to work on slowly dialing this back in fair ways.|version=38.0|tower=Ice Monkey|changes 1 tiers=X3X,X4X|changes 1=*{{nerf|030 Arctic Wind pierce|100|40|note=Absolute Zero unaffected}}|changes 2 tiers=XX3,XX4,XX5|changes 2=*{{nerf|003 Cryo Cannon has 20% shorter freeze lifespan|1.5s|1.2s|note=also affects Icicles and Icicle Impale reducing their freeze durations by 20%}}}}
{{BTD6 tower changes|quote=Plenty of attention has been drawn to the high power of Ice, so we’re continuing to work on slowly dialing this back in fair ways.|version=38.0|tower=Ice Monkey|changes 1 tiers=X3X,X4X|changes 1=*{{nerf|030 Arctic Wind pierce|100|40|note=Absolute Zero unaffected}}|changes 2 tiers=XX3,XX4,XX5|changes 2=*{{nerf|003 Cryo Cannon has 20% shorter freeze lifespan|1.5s|1.2s|note=also affects Icicles and Icicle Impale reducing their freeze durations by 20%}}}}
=== [[Glue Gunner (BTD6)|Glue Gunner]] ===
{{BTD6 tower changes|quote=This is not intended to be a significant nerf to the tower’s base game performance so we plan to keep an eye on the change; however the recent top path Glue Gunner changes where duplicating every high level glued Bloon into magnitudes more puddles due to the recurring children multiplication of pre-r80 Bloons. This caused performance issues and effectively broke the game in certain situations so we have limited these puddles to spawn from the first child of glued targets to keep the lategame performance unchanged but hopefully solve the root of this issue in the early game where the main attack is mostly enough to easily deal with all cleanup anyway. Also adding a little extra bonus for Relentless glue, allowing the stun splats to work on smaller MOABs & DDTs.|version=38.0|tower=Glue Gunner|changes 1 tiers=4XX,5XX|changes 1=*{{nerf|4xx & 5xx Glue Gunners will only drop puddles from the first child in the split}}
*{{nerf|4xx & 5xx Glue puddles no longer hit Camo Bloons innately}}|changes 2 tiers=XX4|changes 2=*{{buff|xx4 Relentless Glue stun on pop now stuns DDTs & Blue MOABs for 0.25s}}}}
=== [[Sniper Monkey (BTD6)|Sniper Monkey]] ===
{{BTD6 tower changes|quote=Sniper farming gets a bit, er, very tedious in lategame when you reach large numbers of x4xs.|version=38.0|tower=Sniper Monkey|changes 1 tiers=X5X|changes 1=*{{buff|x5x Elite Sniper Elite Supply Drop will now also trigger all other Supply Drop Abilities}}
*{{change|x5x Elite Sniper’s Elite Supply Drop no longer shares button space in the ability quickbar with other Supply Drop Abilities}}}}
=== [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]] ===
{{BTD6 tower changes|tower=Monkey Buccaneer|version=38.0|quote=Small tweaks to Buccaneer’s Long Range upgrade to improve its additional pierce benefit for a number of attacks.|changes 1 tiers=101,201,301,401,501|changes 1=*{{buff|101 Long Range more pierce to Main projectile|+1|+2}}|changes 2 tiers=031,041,051|changes 2=*{{buff|031 Cannonship cannonball pierce|28|35}}
*{{buff|031 Cannonball frags pierce|1|2}}}}
=== [[Monkey Ace (BTD6)|Monkey Ace]] ===
{{BTD6 tower changes|quote=As the price of Ground Zero has been considerably increased in the base game since then, the nerf to 1000 pierce set for races a long time ago now feels restrictive for the price.|version=38.0|tower=Monkey Ace|changes 1 tiers=X4X|changes 1=*{{buff|040 Ground Zero ability pierce increased|1000|2000}}}}
=== [[Heli Pilot (BTD6)|Heli Pilot]] ===
{{BTD6 tower changes|quote=Given Downdraft has competed as one of the most debated best towers in the game basically for its entire life for both early and late game we are reducing some of the extreme effectiveness against late game Super Ceramics by reworking it to have an overall increased effect of blowing back multiple smaller children at a time but now requiring 2 pierce to blow back ceramics. At the same time, the T4 Support Chinook is also having a large increase to make it now a more powerful real end-game choice for a lategame version of Downdraft that can quickly deal with large groups of Super Ceramics.|version=38.0|tower=Heli Pilot|changes 1 tiers=X3X|changes 1=*{{nerf|x3x Downdraft rate|0.15|0.225|note=Support Chinook unchanged}}
*{{buff|x3x Downdraft pierce|1|2}}|changes 2 tiers=X3X,X4X,X5X|changes 2=*{{nerf|x3x Downdraft ceramic pierce penalty|0|1}}|changes 3 tiers=X4X,X5X|changes 3=*{{buff|x4x Support Chinook downdraft pierce|1|4}}
*{{nerf|x4x Support Chinook downdraft no longer increases blowback distance}}}}
=== [[Dartling Gunner (BTD6)|Dartling Gunner]] ===
{{BTD6 tower changes|quote=We weren’t quite ever able to take Laser Shock in the direction we initially hoped to, and due to this the 203 crosspath has fallen behind in value and overall use, so we are improving some crosspath values here to fix up damage with bottom path Buckshocks|version=38.0|tower=Dartling Gunner|changes 1 tiers=203|changes 1=*{{buff|203 Buckshot shock bonus damage increased|+1|+2}}|changes 2 tiers=204|changes 2=*{{buff|204 BADs shock bonus damage increased|+1|+3}}|changes 3 tiers=205|changes 3=*{{buff|205 BEZ shock bonus damage increased|+1|+6}}}}
=== [[Wizard Monkey (BTD6)|Wizard Monkey]] ===
{{BTD6 tower changes|quote=Middle path T4 Phoenix continues carrying rounds quite well for a long period of the game, as a light nerf here we’re taking away the free camo detection that Phoenix used to get, given the tower has a camo crosspath it could go for to properly inherit this onto the phoenix anyway. When the Wizard Paragon released it unintentionally drained mana from every target the main attack came into contact with, which caused the passive mana drain to scale much faster with degrees than intended. At a base level it was balanced around this factor though so the passive mana drain values have been properly reworked to trigger from attacks being performed with amounts keeping it roughly similar but not scaling up to such crazy fast drains with the high degrees.|version=38.0|tower=Wizard Monkey|cost 1 tier=3|cost 1 path=2|cost 1 prev=3000|cost 1 curr=3300|changes 1 tiers=X4X|changes 1=*{{nerf|x4x Summon Phoenix now requires the 042 crosspath for Phoenix ability to see Camo}}|changes 2 tiers=XX4|changes 2=*{{buff|xx4 Necromancer targeted spawn point can now be reset back to default by activating the target option, then canceling without selecting a point}}|changes 3 tiers=Paragon|changes 3=*{{buff|Wizard Paragon no longer drains 100 mana for every single Bloon hit by the main attack}}
*{{buff|Each main attack fired drains mana 50}}
*{{buff|Each Phoenix firebomb attack fired drains mana 50}}
*{{nerf|Zombie Bloon spawn mana cost increased|100|250}}
*{{buff|Zombie Bloons travel range increased|175|400}}}}
=== [[Super Monkey (BTD6)|Super Monkey]] ===
{{BTD6 tower changes|quote=We’ve wanted to try out this idea for a while, and finally thought why not. It seemed fun to test with, so we hope people can find some fun use for it in challenges.|version=38.0|tower=Super Monkey|changes 1 tiers=041,051|changes 1=*{{buff|041 Tech Terror's Bloon Annihilation ability now knocks back any surviving targets by a large amount: Knockback MOAB Multiplier 25, lifespan 0.2}}}}
=== [[Ninja Monkey (BTD6)|Ninja Monkey]] ===
{{BTD6 tower changes|quote=We’re mindful that this has been in place since launch, but still think this change could lead to more balanced crosspath Ninja play for casual and for apex players. Ninja's 1xx feels like it does too much, granting both range and attack speed to all crosspaths, so these benefits are now being split apart. As Sticky feels like it’s doing a fair lot of work these days we’re somewhat reworking this path into a range path but taking away the free ‘bonus range’ that Sticky used to gain independent of the tower radius.|version=38.0|tower=Ninja Monkey|changes 1 tiers=1XX|changes 1=*{{nerf|1xx Ninja Discipline no longer grants increased range}}|changes 2 tiers=XX1|changes 2=*{{buff|xx1 Seeking Shuriken now grants increased range +7}}|changes 3 tiers=XX4,XX5|changes 3=*{{buff|xx4 Sticky Bomb tower range increased|40|55}}|changes 4 tiers=XX4|changes 4=*{{nerf|xx4 Sticky Bomb bonus +50% of tower range removed, now matches base tower|note=xx5 Master Bomber still has full map range Stickies}}}}


== Video ==
== Video ==

Revision as of 22:43, 10 November 2024

Version 38.0 is the fourth major update to Bloons TD 6 of 2023. This update introduced the Boss Bloon Phayze, Competitive Mode for Contested Territory, the new Water Park map, and the Lifeguard Brickell skin for Admiral Brickell.

Additions

Quest Category
Icon of Trial by Fire Trial by Fire Tutorials
Icon of Brickell Bootcamp Brickell Bootcamp Tutorials
Icon of Scoop's Tall Tale Scoop's Tall Tale Tales

Cosmetics

Template:BTD6 team store item list by introduced

Changes

  • Added Bronze & Silver map borders for completing all Easy/Medium medals
  • Assigned more icons within the custom challenge creation UI making it easier to distinguish different game modifiers quickly
  • ‘Regrown’ Bloons will now no longer count towards increasing a tower’s damage stat when they are popped repeatedly.
  • Categorized and sorted Quests to organize Patch’s quest menu
  • Added further support to grant our events more flexibility in Boss starting and finishing rounds
  • Team search filter added to search for Competitive Teams

Towers

Tiers Changes
3-X-X Spike-o-pult
  • Buff 3xx Spike-o-pult now allows re-hitting targets after bounces
Paragon
  • Buff Paragon cost ― $350,000 → $325,000
Tiers Changes
5-0-1 Glaive Lord + Long Range Rangs
  • Buff 501 Glaive Lord radius increase from LRR increased ― 15% → 33%
0-5-0 Perma Charge
  • Nerf 050 Perma-Charge ability cooldown ― 40s → 45s
X-X-1 Long Range Rangs
  • Buff xx1 Long Range Rangs range bonus increased ― 15% → 33%
Paragon
  • Nerf Paragon orbit no longer deals +2 damage to fortified
  • Nerf Paragon cost ― $325,000 → $350,000
Tiers Changes
3-X-X Really Big Bombs
  • Buff 3xx Really Big Bombs now pushes back Bloons by 10 units
4-X-X Bloon Impact
  • Buff 4xx Bloon Impact stun duration increased ― 1s → 1.4s
    • Note: 4xx Bloon Impact now also pushes Bloons back on every hit in addition to the Stun
5-X-X Bloon Crush
  • Buff 5xx Bloon Crush pushes back MOAB class by half this amount
    • Note: pushes back MOAB class by 5 units
X-X-4 Recursive Cluster
  • Buff xx4 Recursive Cluster cluster pierce multiplier increased ― *3 → *4
Tiers Changes
4-0-0 Ring of Fire
  • Nerf 400 Ring of Fire pierce reduced ― 40 → 30
4-1-0 Ring of Fire + Long Range Tacks
  • Nerf 410 Ring of Fire pierce reduced ― 50 → 30
4-2-0 Ring of Fire + Super Range Tacks
  • Nerf 420 Ring of Fire pierce reduced ― 60 → 45
0-4-0 Blade Maelstrom
  • Nerf 040 Blade Maelstrom pierce reduced ― 200 → 120
1-4-0 Blade Maelstrom + Faster Shooting
  • Nerf 140 Blade Maelstrom pierce reduced ― 200 → 160
2-4-0 Blade Maelstrom + Even Faster Shooting
  • 240 Blade Maelstrom pierce remains at 200
0-4-1 Blade Maelstrom + More Tacks
  • Buff 041 Blade Maelstrom duration increased ― 3s → 3.5s
0-4-1 Blade Maelstrom + More Tacks
  • Buff 041 Blade Maelstrom duration increased ― 3s → 3.5s
0-4-2 Blade Maelstrom + Even More Tacks
  • Buff 042 Blade Maelstrom duration increased ― 3s → 4s
0-5-0 Super Maelstrom
  • Nerf 050 Blade Maelstrom pierce reduced ― 500 → 300
1-5-0 Super Maelstrom + Faster Shooting
  • Nerf 150 Blade Maelstrom pierce reduced ― 500 → 400
2-5-0 Super Maelstrom + Even Faster Shooting
  • 250 Blade Maelstrom pierce remains at 500
0-5-1 Super Maelstrom + More Tacks
  • Buff 051 Blade Maelstrom duration increased ― 9s → 10.5s
0-5-2 Super Maelstrom + Even More Tacks
  • Buff 052 Blade Maelstrom duration increased ― 9s → 10.5s
X-X-5 The Tack Zone
  • Buff xx5 Tack Zone rate increase from previous tier ― 25% → 35%
  • Nerf xx5 Tack Zone pierce reduced ― 4 → 2
Tiers Changes
X-3-X Arctic Wind
  • Nerf 030 Arctic Wind pierce ― 100 → 40
    • Note: Absolute Zero unaffected
X-X-3 Cryo Cannon
  • Nerf 003 Cryo Cannon has 20% shorter freeze lifespan ― 1.5s → 1.2s
    • Note: also affects Icicles and Icicle Impale reducing their freeze durations by 20%
Tiers Changes
4-X-X Bloon Liquefier
  • Nerf 4xx & 5xx Glue Gunners will only drop puddles from the first child in the split
  • Nerf 4xx & 5xx Glue puddles no longer hit Camo Bloons innately
X-X-4 Relentless Glue
  • Buff xx4 Relentless Glue stun on pop now stuns DDTs & Blue MOABs for 0.25s
Tiers Changes
X-5-X Elite Sniper
  • Buff x5x Elite Sniper Elite Supply Drop will now also trigger all other Supply Drop Abilities
  • x5x Elite Sniper’s Elite Supply Drop no longer shares button space in the ability quickbar with other Supply Drop Abilities
Tiers Changes
1-0-1 Faster Shooting + Long Range
  • Buff 101 Long Range more pierce to Main projectile ― +1 → +2
0-3-1 Cannon Ship + Long Range
  • Buff 031 Cannonship cannonball pierce ― 28 → 35
  • Buff 031 Cannonball frags pierce ― 1 → 2
Tiers Changes
X-4-X Ground Zero
  • Buff 040 Ground Zero ability pierce increased ― 1000 → 2000
Tiers Changes
X-3-X Downdraft
  • Nerf x3x Downdraft ceramic pierce penalty ― 0 → 1
X-3-X Downdraft
  • Nerf x3x Downdraft ceramic pierce penalty ― 0 → 1
X-4-X Support Chinook
  • Buff x4x Support Chinook downdraft pierce ― 1 → 4
  • Nerf x4x Support Chinook downdraft no longer increases blowback distance
Tiers Changes
2-0-3 Buckshot + Laser Shock
  • Buff 203 Buckshot shock bonus damage increased ― +1 → +2
2-0-4 Bloon Area Denial System + Laser Shock
  • Buff 204 BADs shock bonus damage increased ― +1 → +3
2-0-5 Bloon Exclusion Zone + Laser Shock
  • Buff 205 BEZ shock bonus damage increased ― +1 → +6
Tiers Changes
X-4-X Summon Phoenix
  • Nerf x4x Summon Phoenix now requires the 042 crosspath for Phoenix ability to see Camo
X-X-4 Necromancer: Unpopped Army
  • Buff xx4 Necromancer targeted spawn point can now be reset back to default by activating the target option, then canceling without selecting a point
Paragon
  • Buff Wizard Paragon no longer drains 100 mana for every single Bloon hit by the main attack
  • Buff Each main attack fired drains mana 50
  • Buff Each Phoenix firebomb attack fired drains mana 50
  • Nerf Zombie Bloon spawn mana cost increased ― 100 → 250
  • Buff Zombie Bloons travel range increased ― 175 → 400
Tiers Changes
0-4-1 Tech Terror + Knockback
  • Buff 041 Tech Terror's Bloon Annihilation ability now knocks back any surviving targets by a large amount: Knockback MOAB Multiplier 25, lifespan 0.2
Tiers Changes
1-X-X Ninja Discipline
  • Nerf 1xx Ninja Discipline no longer grants increased range
X-X-1 Seeking Shuriken
  • Buff xx1 Seeking Shuriken now grants increased range +7
X-X-4 Sticky Bomb
  • Nerf xx4 Sticky Bomb bonus +50% of tower range removed, now matches base tower
    • Note: xx5 Master Bomber still has full map range Stickies
X-X-4 Sticky Bomb
  • Nerf xx4 Sticky Bomb bonus +50% of tower range removed, now matches base tower
    • Note: xx5 Master Bomber still has full map range Stickies

Video

Official patch notes on Reddit