Strategy:CHIMPS: Difference between revisions

mNo edit summary
mNo edit summary
Line 97: Line 97:
|[[Glaive Lord (BTD6)|Glaive Lord]]
|[[Glaive Lord (BTD6)|Glaive Lord]]
|[[File:BTD6 500-BoomerangMonkey.png|x50px]]
|[[File:BTD6 500-BoomerangMonkey.png|x50px]]
|Glaive Lord, unlike almost all other towers, is both a relatively simple win condition on [[Beginner]] maps and a solid option on [[Expert]] maps. On easier maps, bends allow the rotating glaive to shine (with the ricocheting glaives also contributing significantly), while on harder maps, the long distance between tracks allow the ricocheting glaives to deal massive while repeatedly bouncing all over the map. Generally, Glaive Lord is best placed near a bend, where its rotating glaives perform the best, but it can still prove powerful without bends when placed near the track, thanks to its ricocheting glaives. Use 5-2-0 if other towers also need de-leading or [[Monkey Intelligence Bureau (BTD6)|MIB]] and use 5-0-2 if de-leading and MIB are not needed for anything else.
|Glaive Lord, unlike almost all other towers, is both a relatively simple win condition on [[Beginner]] maps and a solid option on [[Expert]] maps. On easier maps, bends allow the rotating glaive to shine (with the ricocheting glaives also contributing significantly), while on harder maps, the long distance between tracks allow the ricocheting glaives to deal massive damage while repeatedly bouncing all over the map. Generally, Glaive Lord is best placed near a bend, where its rotating glaives perform the best, but it can still prove powerful without bends when placed near the track, thanks to its ricocheting glaives. Use 5-2-0 if other towers also need de-leading or [[Monkey Intelligence Bureau (BTD6)|MIB]] and use 5-0-2 if de-leading and MIB are not needed for anything else.
|-
|-
|[[Sauda (BTD6)|Sauda]]
|[[Sauda (BTD6)|Sauda]]