Strategy:Boss Bloon Event: Difference between revisions

m table header fix attempt #2
Added some guidelines for ranked play
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Sell all farms at the end of Round 119 to obtain the strongest possible defense. Four Paragons (each at Degree 40+) is enough for nearly all Bosses, including Elite Bosses, but on Boss Events with extreme modifiers, stronger defense is needed. Goliath Doomship and Nautic Siege Core are the most powerful Paragons for their cost, so they are always recommended when not banned.
Sell all farms at the end of Round 119 to obtain the strongest possible defense. Four Paragons (each at Degree 40+) is enough for nearly all Bosses, including Elite Bosses, but on Boss Events with extreme modifiers, stronger defense is needed. Goliath Doomship and Nautic Siege Core are the most powerful Paragons for their cost, so they are always recommended when not banned.
== Guidelines for Ranked Mode ==
The strategy presented in this article was written for just clearing the event, and is not optimized for Ranked Mode play because, depending on the specific scoring type, the amount of farming and the choice of defensive towers will be different. It is impossible to write a guide which can cover all cases as they will differ a lot depending on the boss, map, available towers and challenge modifiers applied, but certain guidelines can be used as a starting point.
=== Fastest Time ===
* In the early game, the player might need to have stronger defenses earlier than normal to avoid the Penalty Timer.
* In general the farming setups will look pretty similar to what is expressed on this strategy guide.
* Before the Boss appears, a common strategy is to sell most, if not all the farming setup to buy a defense that will defeat the boss extremely quickly, and afterwards sell the defenses to recover the farms.
* As the Penalty Timer is not applied when the Boss is on the screen, players can stall the regular bloons to make rounds as slow as possible to more time for regular farming.
* If the player intends to use some ability to defeat the Boss from towers that start on cooldown (ex. [[First Strike Capability (BTD6)|First Strike Capability]]), is recommended to place them one or two rounds before the boss so they can be available on time.
=== Least Cash ===
* All towers and upgrades should be purchased under the range of 1 or more 0-0-2 Villages if possible.
* To provide more power to a Paragon is recommended to use a combination of pops and tiers (usually from 25 towers with the 4 cheapest upgrades) and not using the cash slider at all.
* On many weeks it is possible to beat the Normal boss with no farming at all.
* Quantity over quality, many Tier 3/4 towers can provide the same amount of damage than a Tier 5 tower for less cash.
* If the player is not playing against Lych, towers that provide buffs to other towers are usually worth their cost (ex. Permanent Brew, Call to Arms).
* A [[Support Chinook (BTD6)|Support Chinook]] is a good tower to have around as it can move important towers around the map (ex. [[Super Brittle (BTD6)|Super Brittle]], Permanent Brew), this also applies to Least Tiers.
=== Least Tiers ===
* During the early game, players should avoid placing towers that are not intended to have a place in the mid- and endgame setup as they are only wasting tiers. For example, if the player is trying to use a [[Master Builder]] for the late game, placing a Engineer at the start of the game is more efficient than the Free Dart Monkey.
* Do not crosspath towers if is not needed.
* To provide more power to a Paragon is recommended to use a combination of pops and cash slider and not using extra sacrifices.
* Quality over quantity, placing, Least Tiers defenses concentrate all the defensive setup on a small number of towers with many upgrades.
* At high level play, is also important to beat the Boss as soon as fast as possible, as the chances of having tied scores are much higher than in Least Cash.


== General recommendations for all Bosses==
== General recommendations for all Bosses==