Infernal: Difference between revisions
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==Strategy== | ==Strategy== | ||
Infernal, despite having little space to place towers, is generally regarded as the easiest [[Expert]] map, especially on CHIMPS. It is the longest [[Expert]] Map and Bloons only come from one entrance each round, allowing many towers to function well on this map. | |||
===Recommended towers and upgrades=== | |||
*[[Permanent Brew (BTD6)|Perma-Brewed]] [[Sniper Monkey (BTD6)|Sniper Monkey]] army — The long length of this map means that just a 0-5-2 [[Elite Sniper (BTD6) | Elite Sniper]] and a 0-2-5 [[Elite Defender (BTD6) | Elite Defender]] with a [[Jungle Drums (BTD6)|Jungle Drums]] and [[Stronger Stimulant (BTD6)|Stronger Stimulant]] can save up extremely easily to Perma-Brew. Once Perma-Brew is obtained, spam 0-2-4 Snipers on the right island and 0-3-2 Snipers on the left, and use [[Support Chinook (BTD6)|Support Chinook]] to move Perma-Brew around. All heroes can work, but [[Geraldo (BTD6)|Geraldo]] and [[Corvus (BTD6)|Corvus]] are especially strong since they make the saveup even easier and both assist greatly in late game with their inventories. Use a [[First Strike Capability (BTD6)|First Strike Capability]] for the BAD. | |||
*[[Comanche Commander (BTD6)|Comanche Commander]] — The single-lane alternating round format of Infernal greatly helps Comanche Commander, along with [[Heli Pilot (BTD6)|Heli Pilots]] in general. Comanche is good at support with its shoving capabilities and also does solid damage when paired with debuffs such as [[Glue Storm (BTD6)|Glue Storm]] that also solves its lack of DDT-popping power. [[Geraldo (BTD6)|Geraldo]] is recommended, as Sharpening Stone alleviates Comanche's pierce capping, Pet Rabbit does solid damage mid-game and late-game, Gerry's Fire assists in the save-up towards Comanche, Rejuv Potion allows for easy Round 100 victories and resets Glue Storm's cooldown, Camo Potion improves Comanche's power against DDTs, and Genies do great amounts of damage. | |||
==Gallery== | ==Gallery== | ||