Captain Churchill (Battles 2): Difference between revisions
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{{for|Captain Churchill in general|Captain Churchill}} | {{for|Captain Churchill in general|Captain Churchill}} | ||
{{BTDB2 hero info | {{BTDB2 hero info | ||
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'''Captain Churchill''' is a [[Hero]] in ''[[Bloons TD Battles 2]]'', introduced in {{BTDB2 version|1.1}}. He costs {{BTDB2 mm|4000|name=y}} to unlock. | '''Captain Churchill''' is a [[Hero]] in ''[[Bloons TD Battles 2]]'', introduced in {{BTDB2 version|1.1}}. He costs {{BTDB2 mm|4000|name=y}} to unlock. | ||
Captain Churchill's basic [[attack]] fires shells from his tank that pierce through [[Bloon]]s and explode each time they collide with a Bloon, generating up to three explosions at level 1. Each explosion deals 1 damage to up to 15 Bloons, but cannot damage [[Black Bloon (Battles 2)|Black Bloon]]s. He is the most expensive Hero in the game and levels up slowly. As he levels up, his [[range]], [[damage]], and [[attack speed]] increase, his shells can explode more times per shot, and he gains [[Camo detection]] and | Captain Churchill's basic [[attack]] fires shells from his tank that pierce through [[Bloon]]s and explode each time they collide with a Bloon, generating up to three explosions at level 1. Each explosion deals 1 damage to up to 15 Bloons, but cannot damage [[Black Bloon (Battles 2)|Black Bloon]]s. He is the most expensive Hero in the game and levels up slowly. As he levels up, his [[range]], [[damage]], and [[attack speed]] increase, his shells can explode more times per shot, and he gains [[Camo detection]] and a second attack where he uses a machine gun to rapidly deal damage to one Bloon at a time. He has two [[Activated Ability|Activated Abilities]]: | ||
*'''Armor Piercing Shells''' (level 3) — allows his shells to explode more times per shot, deal more damage to [[Ceramic Bloon (Battles 2)|Ceramic Bloon]]s and [[MOAB-Class Bloon]]s, and pop all Bloon types for a short time. Its duration increases as he levels up. | |||
* | *'''MOAB Barrage''' (level 10) — targets up to 10 [[MOAB-Class Bloon]]s from anywhere on the map and bombards them with shells from the sky, dealing heavy damage to each target over a short time or until their outer layers are popped. | ||
* | |||
==Mechanics== | ==Mechanics== | ||
===Main gun=== | ===Main gun=== | ||
Captain Churchill's main gun fires | Captain Churchill's main gun fires a shell every 0.7 seconds that pierces through Bloons and generates an explosion on each collision. The shells cannot collide with Bloons for 0.05 seconds after each collision (to ensure there is some spacing between each explosion). Each shell has 3 pierce at level 1, allowing them to explode up to 3 times, and their pierce cannot be [[tower buff|buffed]]. The shells themselves deal no damage, but the explosions deal 1 [[Damage type|explosion-type]] damage and have 15 [[pierce]]. | ||
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===Machine gun=== | ===Machine gun=== | ||
<section begin="machine-gun"/> | <section begin="machine-gun"/> | ||
At level 5, Churchill | At level 5, Churchill unlocks a machine gun attack that shoots at Bloons within his range. It always targets [[first]], regardless of Churchill's target priority. Its shots collide with the target instantly without any travel time, and it can only hit one Bloon at a time, even with pierce buffs. It deals 1 sharp-type damage every 0.1 seconds. | ||
{|class="wikitable" | {|class="wikitable" | ||
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===Armor Piercing Shells=== | ===Armor Piercing Shells=== | ||
[[File:BTDB2 captain churchill armor piercing shells aa.png|50px|right]] | [[File:BTDB2 captain churchill armor piercing shells aa.png|50px|right]] | ||
{ | '''Armor Piercing Shells''' is unlocked at level 3. It temporarily increases the pierce of Churchill's shells by 4 (allowing them to create up to 4 more explosions), increases the damage the explosions deal to [[Ceramic Bloon (Battles 2)|Ceramic Bloon]]s and [[MOAB-Class Bloon]]s by 3, and changes the explosion's damage type to unstoppable (allowing them to pop any Bloon type). It lasts for 9 seconds at level 3 and increases by 0.5 seconds each time Churchill levels up after unlocking it (up to 15.5 seconds at level 20). It has a 35-second cooldown and no initial cooldown. | ||
{|class="wikitable" | |||
|+Levels | |||
!Level | |||
!Effect | |||
|- | |||
!14 | |||
|Now buffs base damage by 1 and damage to Ceramic Bloons and MOAB-Class Bloons by 7. | |||
|- | |||
!17 | |||
|Now buffs base damage by 2 and damage to Ceramic Bloons and MOAB-Class Bloons by 12. | |||
|} | |||
===MOAB Barrage=== | ===MOAB Barrage=== | ||
[[File:BTDB2 captain churchill moab barrage aa.png|MOAB Barrage icon|50px|right]] | [[File:BTDB2 captain churchill moab barrage aa.png|MOAB Barrage icon|50px|right]] | ||
'''MOAB Barrage''' is unlocked at level 10. It targets up to 10 of the strongest [[MOAB-Class Bloon]]s on the map from anywhere and rapidly drops shells onto each target over a short time. Despite its appearance, the ability actually inflicts a [[damage over time]] effect on each target that deals 250 [[damage type|unstoppable-type]] damage every 0.5 seconds for 8 seconds or until the target's outer layer is popped. Each "tick" of damage displays a shell falling onto the target, which is purely visual. It has a 60-second cooldown and no initial cooldown. | |||
At level 20, its damage per hit increases to 800, its cooldown reduces to 30 seconds, and it gains a new property where it increases the base damage of the main gun's explosions by 3 for 8 seconds. | |||
==Levels== | ==Levels== | ||