Striker Jones (Battles 2): Difference between revisions
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===Artillery Command=== | ===Artillery Command=== | ||
[[File:BTDB2 striker jones artillery command aa.png|50px|right]] | [[File:BTDB2 striker jones artillery command aa.png|50px|right]] | ||
'''Artillery Command''' is unlocked at level 10. It instantly triggers the [[Activated Ability|Activated Abilities]] of all Bomb Shooters and Mortar Monkeys on-screen, even if they are on cooldown, without putting them on cooldown or restarting any active cooldowns, and grants Striker Jones a [[buff]] that | '''Artillery Command''' is unlocked at level 10. It instantly triggers the [[Activated Ability|Activated Abilities]] of all Bomb Shooters and Mortar Monkeys on-screen, even if they are on cooldown, without putting them on cooldown or restarting any active cooldowns, and grants Striker Jones a [[buff]] that triples his [[range]], quadruples his [[attack speed]], and increases the damage he deals to [[MOAB-Class Bloon]]s by 10 for 7 seconds. It can activate the abilities of [[MOAB Assassin (Battles 2)|MOAB Assassin]] and [[MOAB Eliminator (Battles 2)|MOAB Eliminator]] even if there are no Bloons on-screen that they can target, though nothing happens upon doing so. It cannot activate the abilities of [[Artillery Battery (Battles 2)|Artillery Battery]] or [[Pop and Awe (Battles 2)|Pop and Awe]] if they are already active. It has a 30-second cooldown and no initial cooldown. | ||
At level 20, activating this ability also doubles the damage and [[pierce]] of all Bomb Shooters and Mortar Monkeys on-screen for 7 seconds. It doesn't buff towers placed after its activation. | At level 20, activating this ability also doubles the damage and [[pierce]] of all Bomb Shooters and Mortar Monkeys on-screen for 7 seconds. It doesn't buff towers placed after its activation. | ||