Strategy:Boss Bloon Event: Difference between revisions
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{{BTD6 last updated| | {{BTD6 last updated|49.2}}{{Lede image|BTD6 EventIconNoBoss.png|Here is the icon of the inactive Boss Bloon Event, which If a Boss Event is active, which changes to the featured boss when the event is active.}} | ||
'''[[Boss Bloon Event]]s''' spawn extremely challenging [[Boss Bloon]]s that will easily overwhelm incoherent strategies, especially the Elite version. This article will be focused on the gameplay before and between Boss spawns, as the strategy while the Boss is present varies widely depending on the Boss. Farming is key to defeating Bosses, especially Elite ones, hence this article will mostly be about farming. | '''[[Boss Bloon Event]]s''' spawn extremely challenging [[Boss Bloon]]s that will easily overwhelm incoherent strategies, especially the Elite version. This article will be focused on the gameplay before and between Boss spawns, as the strategy while the Boss is present varies widely depending on the Boss. Farming is key to defeating Bosses, especially Elite ones, hence this article will mostly be about farming. | ||
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Here, start to farm pops for Paragons by only using towers who will later be made into Paragons later as damage-dealers. The farming strategy here is straightforward, featuring the spamming of BRFs with 1 Overclock for each. If using Trade Empire+Merchantmen, finish the setup by getting 20 Favored Trades and 10 Central Markets if needed, and spam the rest of the map with Merchantmen that are later to be upgraded to Favored Trades. In open spaces, obtain [[Monkey City (BTD6)|Monkey Cities]] and place BRFs/Favored Trades in their ranges. [[Energizer (BTD6)|Energizer]] (with [[Lord of the Abyss]] if on a land-only map) can be used here to reduce the cooldowns of Overclocks and any ability-based income generators, and [[Ultraboost (BTD6)|Ultraboost]] can be obtained in the early 70s to further boost the income of first Banana Central and then several BRFs. | Here, start to farm pops for Paragons by only using towers who will later be made into Paragons later as damage-dealers. The farming strategy here is straightforward, featuring the spamming of BRFs with 1 Overclock for each. If using Trade Empire+Merchantmen, finish the setup by getting 20 Favored Trades and 10 Central Markets if needed, and spam the rest of the map with Merchantmen that are later to be upgraded to Favored Trades. In open spaces, obtain [[Monkey City (BTD6)|Monkey Cities]] and place BRFs/Favored Trades in their ranges. [[Energizer (BTD6)|Energizer]] (with [[Lord of the Abyss]] if on a land-only map) can be used here to reduce the cooldowns of Overclocks and any ability-based income generators, and [[Ultraboost (BTD6)|Ultraboost]] can be obtained in the early 70s to further boost the income of first Banana Central and then several BRFs. | ||
If many Farms need to be sold, it becomes worth it by Round 79 to use [[Special Poperations (BTD6)|Special Poperations]]'s {{BTD6 mk|Door Gunner}} to carry a Favored Trades to sell Farms around the map more efficiently. If no water is on the map, use Lord of the Abyss to place down a Favored Trades for Special Poperations to carry. Use this selling strategy if needed for Tiers 4 and 5 as well. | It is generally worth it to get an [[XXXL Trap (BTD6)|XXXL Trap]] in the range of a Monkey City to defend and generate additional income, specially If the player intends to get a [[Master Builder]] so it starts to get pops towards the Paragon, complementing it with a [[Rubber to Gold (BTD6)|Rubber to Gold]] Alchemist. It is also recommended to get at least one [[Bounty Hunter]] with its targeting set to Strong in the back of the track and also in the range of a Monkey City and use the Marked to Pop Ability constantly before MOAB-Class Bloons enter the trap, the combined effects of all those towers can stack to get more than 10× more Cash than if popped normally. | ||
If many Farms need to be sold, it becomes worth it by Round 79 to use [[Special Poperations (BTD6)|Special Poperations]]'s {{BTD6 mk|Door Gunner}} to carry a Favored Trades to sell Farms around the map more efficiently, while also being a decent farming tower on its own using the Supply Crate ability. If no water is on the map, use Lord of the Abyss to place down a Favored Trades for Special Poperations to carry. Use this selling strategy if needed for Tiers 4 and 5 as well. | |||
== Rounds 80-99 (pre-Tier 4) == | == Rounds 80-99 (pre-Tier 4) == | ||
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'''''Megaopolis''''' | '''''Megaopolis''''' | ||
It is recommended to sell the current Monkeyopolis and obtain a ''Megaopolis'', or Monkeyopolis absorbing many farms, after beating the Tier 3 boss. To do so, sell the current Monkeyopolis, put a Monkey City in an open space, put another Monkey City near it to buff its range (and income later on), overclock the first Monkey City, cram as many 4-2-0 BRFs as possible in the first Monkey City's range, and upgrade it to Monkeyopolis. | It is recommended to sell the current Monkeyopolis and obtain a ''Megaopolis'', or Monkeyopolis absorbing many farms, after beating the Tier 3 boss. To do so, sell the current Monkeyopolis, put a Monkey City in an open space, put another Monkey City near it to buff its range (and income later on), overclock the first Monkey City, cram as many 4-2-0 BRFs as possible in the first Monkey City's range, and upgrade it to Monkeyopolis. It is recommended to use an [[Overclock (BTD6)|Overclock]] and a Take Aim ability from a [[Deadeye]] to extend its range and absorb more farms just before purchasing the update, to go even further, a [[Sun Temple (BTD6)|Sun Temple]] with $50,000 in [[Support]] sacrifices (which also acts as a powerful supporting tower for the Tier 4 and Tier 5 bosses) can be placed to boost the first Monkey City's range further, but is usually overkill. | ||
== Rounds 100-119 (pre-Tier 5) == | == Rounds 100-119 (pre-Tier 5) == | ||