Sanctuary: Difference between revisions
Pixelentropy (talk | contribs) desperado start exists but i would argue early game is still tricky |
Qwertyxp2000 (talk | contribs) →Strategy: no more far targeting, btw is far good for spac or was it kinda foolish for nk to remove it (unless nk makes 6 targeting options per tower, but hmmm) |
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|[[Perma-Spike (BTD6)|Perma-Spike]] | |[[Perma-Spike (BTD6)|Perma-Spike]] | ||
|[[File:BTD6 005-SpikeFactory.png|x50px]] | |[[File:BTD6 005-SpikeFactory.png|x50px]] | ||
|There is a precise spot on the bottom-middle platform where Perma-Spike can be placed so that it shoots spikes toward a spot where it can tank all leaking Bloons when paired with a village and a [[Stronger Stimulant (BTD6)|Stronger Stimulant]] | |There is a precise spot on the bottom-middle platform where Perma-Spike can be placed so that it shoots spikes toward a spot where it can tank all leaking Bloons when paired with a village and a [[Stronger Stimulant (BTD6)|Stronger Stimulant]]. Use ''Set Target'' and ensure it keeps targeting that location. That way, the late game is usually made trivial. | ||
|- | |- | ||
|[[Corvus (BTD6)|Corvus]] | |[[Corvus (BTD6)|Corvus]] | ||
Revision as of 13:14, 11 August 2025
| Difficulty | Expert | ||
|---|---|---|---|
| Music | Tribes & Tribulations | ||
| Default Co-op division | Free-for-all | ||
| Introduced | Version 26.0 | ||
| Entrances | 2 | Exits | 4 |
| Junctions | 2 | Water? | Yes |
| Path lengths (RBS) | ||||
|---|---|---|---|---|
| Path | Easy | Medium | Hard | |
| Far left | 16.0 | 14.5 | 12.8 | |
| Middle left | 13.5 | 12.3 | 10.8 | |
| Middle right | 13.5 | 12.3 | 10.8 | |
| Far right | 16.0 | 14.5 | 12.8 | |
Sanctuary is an Expert map in Bloons TD 6, introduced in version 26.0. It takes place above an open space with vines and several platforms. The platforms move and/or rotate at the end of each round.
Layout
Sanctuary has 2 entrances, which mostly merge together in the middle and split off into 4 exits. There are 6 moving platforms to place towers on, and the only other map to share this mechanic of having platforms that move towers being Geared. There is a statue at the top resembling Psi, the hero released alongside Sanctuary in version 26.0. The platforms move in a cyclic pattern that places all of them in the same spots every 24 rounds. Unusually for an expert map, Sanctuary has no line-of-sight blockers, despite the Psi statue appearing to have a high elevation relative to the rest of the map.
Strategy
Sanctuary is fairly difficult during the early-game due to the moving platforms. The middle part of the track where the paths overlap, however, reduces this map's difficulty during the mid-game and late-game, allowing a variety of strategies to work. Sanctuary is considered to be much easier than the true experts, being around the same difficulty level of Workshop.
Recommended towers and upgrades
| Name | Portrait | Reasoning |
|---|---|---|
| Perma-Spike | There is a precise spot on the bottom-middle platform where Perma-Spike can be placed so that it shoots spikes toward a spot where it can tank all leaking Bloons when paired with a village and a Stronger Stimulant. Use Set Target and ensure it keeps targeting that location. That way, the late game is usually made trivial. | |
| Corvus | He makes the early game, a difficult part of the game in Sanctuary, much easier with his Spear spell and ability to constantly gain mana. Corvus can save up for many win conditions throughout the mid-game, such as Glaive Lord, Bloon Exclusion Zone, and Perma-Spike. In particular, if Perma-Spike is used, Corvus can remove large amounts of RBE in the late-game with Ancestral Might and Overload and alleviate large of amounts of pressure for Perma-Spike. | |
| Bloon Exclusion Zone | The layout of this map makes BEZ very potent and able to easily solo the entire late-game in CHIMPS with proper support, including Alchemist buffs, Relentless Glue, MIB/Glue Storm, Bloon Sabotage, and Overclock. Bloon Area Denial System is a solid Tier 4 upgrade that can do most of the work in saving up for BEZ. |
CHIMPS Starts
Gallery
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Easter theme
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Fireworks theme
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Halloween theme
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Holiday theme
-
Island statue
In other languages
| Language | Text | Notes |
|---|---|---|
| Arabic | الملاذ الآمن | — |
| Danish | Fristed | — |
| German | Heiligtum | — |
| Spanish | Santuario | — |
| Spanish (Latin America) | Santuario | — |
| Finnish | Turvapaikka | — |
| French | Sanctuaire | — |
| Italian | Santuario | — |
| Japanese | サンクチュアリ | — |
| Korean | 성소 | — |
| Dutch | Heiligdom | — |
| Norwegian | Fristed | — |
| Polish | Sanktuarium | — |
| Portuguese (Brazil) | Santuário | — |
| Russian | Святилище | — |
| Swedish | Helgedom | — |
| Thai | วิหาร | — |
| Turkish | Mabet | — |
| Chinese (simplified) | 避难所 | — |
| Chinese (traditional) | 聖殿 | — |
References
- Path lengths sourced from the BTD6 Index