Update history:Bloons TD 6/Version 26.0

Version 26.0
Artwork representing version 26.0
Release dates
Steam3 June 2021

Version 26.0 is the fourth major update to Bloons TD 6 of 2021. This update introduced the hero Psi, the map Sanctuary, Odyssey Editor, and Monkey Teams.

Additions

edit
 
35
Achievement of Achievements
Collect 35 achievements
Reward(s):   250
 
3000
Hook, Line, and Sinker
Rope in 3,000 MOAB-Class Bloons using the MOAB Takedown ability
Reward(s):   100,   0-4-0 Monkey Buccaneer,   0-3-0 Druid
 
1000
Moving House
Redeploy 1,000 monkey towers using the Support Chinook
Reward(s):   150,   ×1,   ×1
 
100
Social Butterfly
Use emotes 100 times in co-op games
Reward(s):   20
 
20
So Shiny!
Pop 20 Golden Bloons
Reward(s):   50,   0-1-1 Ice Monkey
 
100
Glittering Gold
Pop 100 Golden Bloons
Reward(s):   100,   0-2-0 Glue Gunner
 
500
Glorious Gold
Pop 500 Golden Bloons
Reward(s):   150,   0-0-3 Sniper Monkey
 
50
Magical Gold
Pop 50 Golden Bloons in Magic Monkeys only mode
Reward(s):   150,   0-0-3 Ninja Monkey
 
25
Team Player
Win 25 times with Monkey Teams
Reward(s):   Tier 1 ×3
 
50
Team Captain
Win 50 times with Monkey Teams
Reward(s):   Tier 2 ×3
 
100
Ultimate Team-up
Win 100 times with Monkey Teams
Reward(s):   Tier 3 ×3

Cosmetics

edit

Changes

edit

General changes

edit
Freeplay rounds from 121 to 140 have now been added in the default round set, so like the recent 101-120 additions, these will now be consistent rounds. Interesting, I wonder if Ninja Kiwi is up to something...
— Update notes
  • Rounds 121-140 are now set
  • Performance optimizations made to tower targeting
  • Localization corrections made
  • Resolved an issue where towers would sometimes not have a complete range circle
  • Default & Reset towers in Challenge Creation will now default to select hero
  • Resolved an issue where the Hide Completed filter in the Challenge viewer would only be able to hide a maximum of 1024 challenges
  • Hitting the send round button in races will no longer trigger a flag animation if all rounds have already been sent
  • Resolved some minor UI loading issues when changing menus
  • Resolved a visual issue with Ravine’s Sword Easter Egg after restarting
  • Resolved an issue with Lotus Island flowers not recharging correctly after use
  • Quitting and loading a save on round 100 should now award Instamonkeys upon completion of the round
  • Base Avatars no longer display as limited time under some odd circumstances
  • Resolved a UI issue where Full Tower Unlock purchase would leave newly acquired upgrades as greyed out
  • Resolved some issues with some hotkeys not working correctly after a game restart
  • Resolved hero level 20 level up animation issue

Desktop Version

edit
  • BTD6 is now available on Windows Store, full PC features have been enabled.
  • Hotkeys are now available to view and edit from the pause menu in-game
  • Improved Steam Rich Presence

Towers

edit
While overall good, the difficulty of using PMFC to its full potential doesn’t feel quite worth it so price has been cut to make it a little easier to reach.
— Update notes
Tiers Changes
X-5-X Plasma Monkey Fan Club
  •   Upgrade cost reduced ― $50,000 → $45,000
  This article is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: Was 205 explosion bugged to still have 30 pierce? (there was a miniupdate many updates later that finally fixed it)
  This article or section needs cleanup to improve the way it presents information and/or comply with the style guide. You can help out by editing this article.
The editor who added this notice elaborates: May need possible clarity with distinguishing main attack if mentioned to MOAB Press (xx4)
To reduce some top crosspath dominance, have middle path stay the true speed crosspath and also provide a small buff to the base Boomerang, Glaive’s attack speed bonus has been moved down into the base Boomerang Tower. Glaive Lord’s innate lead popping has been removed to allow that meaning to remain in the crosspath along with price being reduced to compensate. MOAB Domination’s explosion has had pierce increased to improve consistency on children Bloons.
— Update notes
Tiers Changes
0-0-0 base tower
1-X-X Improved Rangs
X-X-1 Long Range Rangs and further upgrades
  •   Boomerang attack cooldown reduced ― 1.42s → 1.2s
2-X-X Glaives
  •   No longer grants 0.85x attack cooldown
2-X-X Glaives
3-X-X Glaive Ricochet
  •   Glaive attack cooldown reduced ― 1.207s → 1.2s
2-1-0 Glaives + Faster Throwing
3-1-0 Glaive Ricochet + Faster Throwing
  •   Boomerang: attack cooldown reduced ― 0.90525s → 0.9s
2-2-0 Glaives + Faster Rangs
3-2-0 Glaive Ricochet + Faster Rangs
  •   Boomerang: attack cooldown reduced ― 0.6789375s → 0.675s
4-X-X M.O.A.R Glaives
5-X-X Glaive Lord
  •   Thrown Glaive: attack cooldown reduced ― 0.6035s → 0.6s
    • Note: Also affects crosspathing with middle crosspaths (x-1-x: 0.452625s → 0.45s, x-2-x: 0.33946875s → 0.3375s)
5-X-X Glaive Lord
  •   Upgrade cost reduced ― $35,000 → $32,400
  •   Orbital: no longer pops Lead by default
    • Note: 502 crosspath unchanged
0-1-0 Faster Throwing
1-1-0 Improved Rangs + Faster Throwing
0-1-1 Faster Throwing + Long Range Rangs
0-1-2 Red Hot Rangs + Faster Throwing
0-1-3 Kylie Boomerang + Faster Throwing
0-1-4 MOAB Press + Faster Throwing
  •   Boomerang: attack cooldown reduced ― 1.065s → 0.9s
0-2-0 Faster Rangs
1-2-0 Faster Rangs + Improved Rangs
0-2-1 Faster Rangs + Long Range Rangs
0-2-2 Faster Rangs + Red Hot Rangs
0-2-3 Kylie Boomerang + Faster Rangs
0-2-4 MOAB Press + Faster Rangs
  •   Boomerang: attack cooldown reduced ― 0.79875s → 0.675s
X-X-5 MOAB Domination
  •   Explosion: pierce increased ― 20 → 40
  •   Main boomerang: attack cooldown reduced ― 0.71s → 0.6s
    • Note: Also affects crosspathing with middle crosspaths (x-1-x: 0.5325s → 0.45s, x-2-x: 0.399375s → 0.3375s)
2-0-5 MOAB Domination + Glaives
  •   Main boomerang: attack cooldown reduced ― 0.6035s → 0.6s
Tiers Changes
X-3-X Arctic Wind
  •   Arctic Wind will no longer retain its frozen platforms after being transformed by an Alchemist as this could cause a crash upon ability expiration
Super Glue currently fits a role of essentially a weaker Ice Impale that is also much more expensive (and, well, worse). For now the cost has been cut substantially to keep their function and value balanced.
— Update notes
Tiers Changes
X-X-5 Super Glue
  •   Upgrade cost reduced ― $35,000 → $28,000
  •   Super Glue can now re-target Bloons that is has already Glued after stun expired
Cripple MOAB’s price currently limits it mainly to freeplay and so has been reduced.
— Update notes
Tiers Changes
5-X-X Cripple MOAB
  •   Upgrade cost reduced ― $40,000 → $34,000
X-4-X Supply Drop
X-5-X Elite Sniper
  • Crate ability: no longer lands inside high terrain (bug fix)
  This article is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: Check values
As Airburst Darts alone already gives a huge benefit to the tower regardless of not applying any crosspath buff, some of the attack speed benefit this upgrade gave to 032 Ballistic Missile has instead been moved into the base 030 Missile.
— Update notes
Tiers Changes
3-X-X Submerge and Support
  • Submerge and Support should no longer be possible to disconnect tower location from visible model (bug fix)
X-3-X Ballistic Missile
X-4-X First Strike Capability
  •   Ballistic Missile: attack cooldown reduced ― 1.3s → 1.105s
0-3-1 Ballistic Missile + Twin Guns
0-4-1 First Strike Capability + Twin Guns
  •   Ballistic Missile: attack cooldown reduced ― 1.1375s → 0.9669s
0-3-2 Ballistic Missile + Airburst Darts
0-4-2 First Strike Capability + Airburst Darts
  •   Ballistic Missile: attack cooldown reduced ― 0.853125s → 0.8702s
0-3-2 Ballistic Missile + Airburst Darts and further upgrades
  •   rate buff to Ballistic Missile reduced from 0.75x to 0.9x
0-5-2 Pre-emptive Strike + Airburst Darts
  •   Ballistic Missile: attack cooldown reduced ― 0.328125s → 0.39375s
Tiers Changes
5-X-X Carrier Flagship
  • Desync between the Flagship platforms when placed on moving platforms resolved (bug fix)
X-X-5 Trade Empire
  •   Trade Empire now properly buffs the damage of Merchantmen in CHIMPS (bug fix)
As Dart Storm currently feels like a lossy stepping stone the damage has been increased.
— Update notes
Tiers Changes
4-X-X Operation: Dart Storm
  •   Missile: damage increased ― 18 → 24
X-1-X Exploding Pineapple
  • Exploding Pineapple should no longer display the wrong number on every 2nd Pineapple (bug fix)
We’ve noted that Special Poperations has save-up issues, and then once owned has uptime and single target issues. With the 30 second duration, it now has potentially no downtime and instead allowing careful (or techbot) management to give a short burst of increased single target.
— Update notes
Tiers Changes
X-5-X Special Poperations
  •   Marine: ability cooldown reduced ― 40s → 25s
  •   Marine: pierce reduced ― 30 → 20
  • Special Poperations will no longer crash the game if disabling MK after picking up a door gunner (bug fix)
X-X-4 Comanche Defense
  •   Comanche Defense should no longer be completely and utterly bonk on Workshop (bug fix)
X-0-4 Comanche Defense
  •   Should now correctly be able to spawn Mini-Comanche if it is granted camo detection from an external source (bug fix)
Rocket Storm is currently too powerful as just a ‘spam whenever it’s ready’ without much thinking really required, its cooldown is being lowered so that it remains quite powerful but may require more timing. [sic]
— Update notes
Tiers Changes
X-4-X Rocket Storm
X-5-X M.A.D
  •   Rocket Storm: cooldown increased ― 30s → 40s
Tiers Changes
X-3-X Robo Monkey and further upgrades
  •   Now remembers target priorities when loading saves (bug fix)
Tiers Changes
3-X-X Druid of the Storm and further upgrades
  •   Tornado: blowback should correctly remove ongoing glue damage effects from Bloons when the slow is removed (bug fix)
Pierce amounts for Spiked Balls and Mines fits their use cases too awkwardly due to super ceramics. Considering the power of Spiked Balls, their pierce has been reduced slightly to add value to the pierce focussed higher tier in addition to a price cut for Spiked Mines.
— Update notes
Tiers Changes
3-X-X Spiked Balls and further upgrades
  •   Pierce reduced ― 17 → 14
4-X-X Spiked Mines
  •   Upgrade cost reduced ― $11,000 → $9,500
As currently it doesn’t feel as valuable to use the City buff versus other cash producing towers, the buff Monkey City applies to other cash producing towers in radius has been increased.
— Update notes
Tiers Changes
X-X-4 Monkey City
X-X-5 Monkeyopolis
  •   Cash production bonus increased ― 10% → 15%
It has been clear that Sentry Expert needs changes, with Cryo sentries the only ones that really seemed valuable and purposeful, so all of the others have been improved to fit their role. Additionally higher tier sentries will now be able to benefit from the xx2 Pin crosspath, so enjoy some laser pins. Bloon Trap redeployment rate has also been buffed a fair amount.
— Update notes
Tiers Changes
3-0-2 Sprockets + Pin and further upgrades
  •   Sentries: Now can pin Bloons
4-X-X Sentry Expert
  •   Laser Sentry: pierce increased ― 4 → 8
  •   Crushing Sentry: damage increased ― 1 → 2
  •   Crushing Sentry: attack cooldown increased ― 1s → 1.1s
  •   Boom Sentry:attack cooldown decreased ― 1.3s → 0.9s
4-0-1 Sentry Expert + Oversize Nails
  •   Laser Sentry: pierce increased ― 5 → 10
    • Note: Pierce bonus increased from +1 to +2
X-X-4 Bloon Trap
  •   Redeployment cooldown reduced ― 15s → 12s
    • Note: 204 cooldown reduced from 9s to 7.2s

Heroes

edit
As the Firestorm ability itself drops off later anyway, Gwen’s level 17 buff to Heat it Up will now apply to the version granted to all towers by Firestorm as well.
— Update notes
Levels Changes
17+
  •   Lv17 Firestorm’s full-map Heat It Up now also benefits from this level’s buff to Heat It Up
    • Note: Firestorm Heat It Up now grants +1 to Lead and +1 Damage
Levels Changes
5+
  •   Debuff to Black Bloon immunity should no longer fail to work on Zebra Children from MOABs in rare cases (bug fix)
Levels Changes
10+
  •   Ball of Light no longer breaks when she is placed above an Arctic Wind on water (bug fix)
We have to admit there were some mistakes not trusting ourselves as much as we should have due to lackluster initial reception of Etienne (except for you die hard Etienne fans, who we greatly appreciate). He was quickly buffed in the very next update before giving users time to settle and find out just how to use a hero who played so differently and after the resurgence in play with the ETn skin. While we still feel that those changes rather nicely sorted out quality of life issues and we took more time to avoid ping ponging him around, he clearly reigns far too supreme and needs some nerf stick. Rather than removing any of those usability changes we have decided to trim down the power of his very dominant UCAV ability.
— Update notes
Levels Changes
10-14
  •   UCAV: damage reduced ― 3 → 2
15-16
  •   UCAV: damage reduced ― 6 → 4
17-19
  •   UCAV: damage reduced ― 9 → 7
20
  •   Perma-UCAV: damage reduced ― 3 → 2
  •   UCAV ability: damage reduced ― 12 → 10

Video

edit
edit
edit