Boomerang Monkey: Difference between revisions

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=== [[Bloons TD (series)|''Bloons TD'' series]] ===
=== [[Bloons TD (series)|''Bloons TD'' series]] ===
The Boomerang Monkey is a [[tower]] that throws a curved boomerang in an arc that returns to it if its [[pierce]] is not exhausted. It is usually cheap and excels on curved paths and loops, but struggles on straight lanes and against fast Bloons.
The Boomerang Monkey is a [[tower]] that throws a curved boomerang in an arc that returns to it if its [[pierce]] is not exhausted.


Likely based off the [[Rang Bloon]] from [[Bloons (game)|''Bloons'']], the tower was introduced in ''[[Bloons Tower Defense 2]]'' as the Boomerang. It has 2 pierce and two [[Upgrade|upgrades]] in that game, one that increases its pierce to 5 and one that allows it to pop [[Freeze|frozen]] Bloons.
Likely based off the [[Rang Bloon]] from [[Bloons (game)|''Bloons'']], the tower was introduced in ''[[Bloons Tower Defense 2]]'' as the Boomerang. It is the only non-[[Bomb Shooter]] tower that has access to [[Freeze|frozen]] Bloon popping. In [[Bloons TD 4|''Bloons TD 4'']], the Boomerang Thrower's ultimate upgrade is the [[Lightsabre Thrower]], allowing it to pop up to 70 Bloons of any type per shot.


In [[Bloons Tower Defense 3|''Bloons Tower Defense 3'']], the Boomerang gains two more upgrades, one increasing its pierce to 8 and one allowing it to pop [[Lead Bloon|Lead Bloons]].
In [[Bloons TD 5|''Bloons TD 5'']], it has two paths that both focus on DPS. The top path focuses on amount of Bloons popped, while the bottom path focuses on attack speed. Its [[Specialty Building]] in ''BTD5'' is the [[Boomerang Dojo]], while its main buildings in [[Bloons Monkey City|''Bloons Monkey City'']] are the [[Boomerang Hut]] and [[Monkey Academy (BMC)|Monkey Academy]] (in the [[Bloons Monkey City (Flash)|Flash version]]) or the [[Boomerang Institute]] (in the [[Bloons Monkey City (mobile)|mobile version]]).
 
In [[Bloons TD 4|''Bloons TD 4'']], the Boomerang Thrower's ultimate upgrade is the [[Lightsabre Thrower]], allowing it to pop up to 70 Bloons of any type per shot.
 
In [[Bloons TD 5|''Bloons TD 5'']], it has two paths, both focusing on DPS. The top path focuses on amount of Bloons popped, ending with [[Glaive Lord (BTD5)|Glaive Lord]], while the bottom path focuses on attack speed, ending with [[Turbo Charge (BTD5)|Turbo Charge]]. Its [[Specialty Building]] in ''BTD5'' is the [[Boomerang Dojo]], while its main buildings in [[Bloons Monkey City|''Bloons Monkey City'']] are the [[Boomerang Hut]] and [[Monkey Academy (BMC)|Monkey Academy]] (in the [[Bloons Monkey City (Flash)|Flash version]]) or the [[Boomerang Institute]] (in the [[Bloons Monkey City (mobile)|mobile version]]).


In [[Bloons TD 6|''Bloons TD 6'']], the Boomerang Monkey's two paths from ''BTD5'' return in slightly modified form, and a third path is added focusing on firing in straight lines and [[MOAB-Class Bloon|MOAB]] knockback.
In [[Bloons TD 6|''Bloons TD 6'']], the Boomerang Monkey's two paths from ''BTD5'' return in slightly modified form, and a third path is added focusing on firing in straight lines and [[MOAB-Class Bloon|MOAB]] knockback.


The Boomerang Monkey appears as a Common [[Ally (BATTD)|ally]] in [[Bloons Adventure Time TD|''Bloons Adventure Time TD'']]. It functions much the same as previous iterations, though its only two upgrades increases its pierce from 3 to 7 and popping all Bloon types.{{Gameplay links|BTD3 link=Boomerang (BTD3)|BTD3 image=BTD2 boomerang button.svg|BTD4 link=Boomerang Thrower (BTD4)|BTD4 image=BTD4HD boomerang unlock.png|BTD5 link=Boomerang Thrower (BTD5)|BTD5 image=BTD5M boomerang icon.png|BTD6 link=Boomerang Monkey (BTD6)|BTD6 image=BTD6 000-BoomerangMonkeyInsta.png|BTDB link=Boomerang Thrower (Battles)|BTDB image=BTD5M boomerang icon.png|BTDB2 link=Boomerang Monkey (Battles 2)|BTDB2 image=BTDB2 000 boomerang monkey.png|BMC link=Boomerang Thrower (BMC)|BMC image=BTD5M boomerang icon.png|BATTD link=Boomerang Monkey (BATTD)|BATTD image=BATTD MinionBoomerangPortrait.png}}
The Boomerang Monkey appears as a Common [[Ally (BATTD)|ally]] in [[Bloons Adventure Time TD|''Bloons Adventure Time TD'']]. It functions much the same as previous iterations, and can be equipped by all monkey [[Character|characters]].{{Gameplay links|BTD3 link=Boomerang (BTD3)|BTD3 image=BTD2 boomerang button.svg|BTD4 link=Boomerang Thrower (BTD4)|BTD4 image=BTD4HD boomerang unlock.png|BTD5 link=Boomerang Thrower (BTD5)|BTD5 image=BTD5M boomerang icon.png|BTD6 link=Boomerang Monkey (BTD6)|BTD6 image=BTD6 000-BoomerangMonkeyInsta.png|BTDB link=Boomerang Thrower (Battles)|BTDB image=BTD5M boomerang icon.png|BTDB2 link=Boomerang Monkey (Battles 2)|BTDB2 image=BTDB2 000 boomerang monkey.png|BMC link=Boomerang Thrower (BMC)|BMC image=BTD5M boomerang icon.png|BATTD link=Boomerang Monkey (BATTD)|BATTD image=BATTD MinionBoomerangPortrait.png}}


=== [[Bloons Supermonkey (series)|''Bloons Supermonkey'' series]] ===
=== [[Bloons Supermonkey (series)|''Bloons Supermonkey'' series]] ===
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* The {{Icon|BCS BoomerangMonkey Icon.png|Boomerang Monkey (BCS)|Boomerang Monkey}} deals 25 damage. If applicable, the boomerang will also target a nearby [[Bloon (BCS)|Bloon]] for 15 damage.
* The {{Icon|BCS BoomerangMonkey Icon.png|Boomerang Monkey (BCS)|Boomerang Monkey}} deals 25 damage. If applicable, the boomerang will also target a nearby [[Bloon (BCS)|Bloon]] for 15 damage.
* The {{Icon|BCS BionicBoomerang Icon.png|Bionic Boomerang (BCS)|Bionic Boomerang}} deals 40 damage and starts off with 2 temporary ammo in addition to its standard 2 when placed.
* The {{Icon|BCS BionicBoomerang Icon.png|Bionic Boomerang (BCS)|Bionic Boomerang}} deals 40 damage and starts off with 2 temporary ammo in addition to its standard 2 when placed.
* The {{Icon|BCS GlaiveRicochet Icon.png|Glaive Ricochet (BCS)|Glaive Ricochet}} deals 40 damage and costs 12 [[Gold (BCS)|Gold]] to place. After attacking a Bloon, the glaive deals 10 damage to all Bloons in the queue behind it.
* The {{Icon|BCS GlaiveRicochet Icon.png|Glaive Ricochet (BCS)|Glaive Ricochet}} deals 40 damage. After attacking a Bloon, the glaive deals 10 damage to all Bloons in the queue behind it.
* The {{Icon|BCS MOABDominator Icon.png|MOAB Dominator}} deals 75 damage. When played, the player can increase a chosen Large Bloon's delay by 2.
* The {{Icon|BCS MOABDominator Icon.png|MOAB Dominator}} deals 75 damage. When played, the player can increase a chosen Large Bloon's delay by 2.



Revision as of 14:26, 13 September 2025

Boomerang Monkeys (also known as Boomerang Throwers or just Boomerangs) are monkeys that use various kinds of boomerangs to attack Bloons. They were introduced in Bloons Tower Defense 2 and have made a playable appearance in almost every TD game and spinoff since.

Gameplay

The Boomerang Monkey is a tower that throws a curved boomerang in an arc that returns to it if its pierce is not exhausted.

Likely based off the Rang Bloon from Bloons, the tower was introduced in Bloons Tower Defense 2 as the Boomerang. It is the only non-Bomb Shooter tower that has access to frozen Bloon popping. In Bloons TD 4, the Boomerang Thrower's ultimate upgrade is the Lightsabre Thrower, allowing it to pop up to 70 Bloons of any type per shot.

In Bloons TD 5, it has two paths that both focus on DPS. The top path focuses on amount of Bloons popped, while the bottom path focuses on attack speed. Its Specialty Building in BTD5 is the Boomerang Dojo, while its main buildings in Bloons Monkey City are the Boomerang Hut and Monkey Academy (in the Flash version) or the Boomerang Institute (in the mobile version).

In Bloons TD 6, the Boomerang Monkey's two paths from BTD5 return in slightly modified form, and a third path is added focusing on firing in straight lines and MOAB knockback.

The Boomerang Monkey appears as a Common ally in Bloons Adventure Time TD. It functions much the same as previous iterations, and can be equipped by all monkey characters.

For more gameplay information on this subject:

While the Boomerang Monkey itself is absent, the Boomerang branch of weapons in both games are based off its upgrades, and the Boomerang Thrower upgrade from Bloons Supermonkey 2 is directly named after it.

The Boomerang Monkey is unlocked at level 2. It drops down onto Bloons, throwing two boomerangs around it per bounce. It disappears after either hitting the ground border or bouncing off five Bloons. Its Mega Monkey variant, Mega Boomerang Monkey, pops more Bloons and has an orbiting ring of glaives around it.

The Boomerang Monkey is a Monkey type shared by four cards, including the base Boomerang Monkey. All of them are Primary-class damage dealers.

  • The Boomerang Monkey Boomerang Monkey deals 25 damage. If applicable, the boomerang will also target a nearby Bloon for 15 damage.
  • The Bionic Boomerang Bionic Boomerang deals 40 damage and starts off with 2 temporary ammo in addition to its standard 2 when placed.
  • The Glaive Ricochet Glaive Ricochet deals 40 damage. After attacking a Bloon, the glaive deals 10 damage to all Bloons in the queue behind it.
  • The  MOAB Dominator deals 75 damage. When played, the player can increase a chosen Large Bloon's delay by 2.

General information

Appearance

The base Boomerang Monkey is usually depicted as a standard monkey with brown fur, tan skin, and brown eyes wearing a yellow bodysuit with a red curved line on the head (which was a proper boomerang symbol for its first three appearances). It is unclear if the suit benefits their skill in any way.

For more Boomerang Monkey images, see Gallery:Boomerang Monkey.
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The editor who added this notice elaborates: add some boomerang monkey images that go particularly hard