Boomerang Monkey: Difference between revisions
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=== [[Bloons TD (series)|''Bloons TD'' series]] === | === [[Bloons TD (series)|''Bloons TD'' series]] === | ||
The Boomerang Monkey is a [[tower]] that throws a curved boomerang in an arc that returns to it if its [[pierce]] is not exhausted | The Boomerang Monkey is a [[tower]] that throws a curved boomerang in an arc that returns to it if its [[pierce]] is not exhausted. | ||
Likely based off the [[Rang Bloon]] from [[Bloons (game)|''Bloons'']], the tower was introduced in ''[[Bloons Tower Defense 2]]'' as the Boomerang. It | Likely based off the [[Rang Bloon]] from [[Bloons (game)|''Bloons'']], the tower was introduced in ''[[Bloons Tower Defense 2]]'' as the Boomerang. It is the only non-[[Bomb Shooter]] tower that has access to [[Freeze|frozen]] Bloon popping. In [[Bloons TD 4|''Bloons TD 4'']], the Boomerang Thrower's ultimate upgrade is the [[Lightsabre Thrower]], allowing it to pop up to 70 Bloons of any type per shot. | ||
In [[Bloons TD 5|''Bloons TD 5'']], it has two paths that both focus on DPS. The top path focuses on amount of Bloons popped, while the bottom path focuses on attack speed. Its [[Specialty Building]] in ''BTD5'' is the [[Boomerang Dojo]], while its main buildings in [[Bloons Monkey City|''Bloons Monkey City'']] are the [[Boomerang Hut]] and [[Monkey Academy (BMC)|Monkey Academy]] (in the [[Bloons Monkey City (Flash)|Flash version]]) or the [[Boomerang Institute]] (in the [[Bloons Monkey City (mobile)|mobile version]]). | |||
In [[Bloons TD 5|''Bloons TD 5'']], it has two paths | |||
In [[Bloons TD 6|''Bloons TD 6'']], the Boomerang Monkey's two paths from ''BTD5'' return in slightly modified form, and a third path is added focusing on firing in straight lines and [[MOAB-Class Bloon|MOAB]] knockback. | In [[Bloons TD 6|''Bloons TD 6'']], the Boomerang Monkey's two paths from ''BTD5'' return in slightly modified form, and a third path is added focusing on firing in straight lines and [[MOAB-Class Bloon|MOAB]] knockback. | ||
The Boomerang Monkey appears as a Common [[Ally (BATTD)|ally]] in [[Bloons Adventure Time TD|''Bloons Adventure Time TD'']]. It functions much the same as previous iterations, | The Boomerang Monkey appears as a Common [[Ally (BATTD)|ally]] in [[Bloons Adventure Time TD|''Bloons Adventure Time TD'']]. It functions much the same as previous iterations, and can be equipped by all monkey [[Character|characters]].{{Gameplay links|BTD3 link=Boomerang (BTD3)|BTD3 image=BTD2 boomerang button.svg|BTD4 link=Boomerang Thrower (BTD4)|BTD4 image=BTD4HD boomerang unlock.png|BTD5 link=Boomerang Thrower (BTD5)|BTD5 image=BTD5M boomerang icon.png|BTD6 link=Boomerang Monkey (BTD6)|BTD6 image=BTD6 000-BoomerangMonkeyInsta.png|BTDB link=Boomerang Thrower (Battles)|BTDB image=BTD5M boomerang icon.png|BTDB2 link=Boomerang Monkey (Battles 2)|BTDB2 image=BTDB2 000 boomerang monkey.png|BMC link=Boomerang Thrower (BMC)|BMC image=BTD5M boomerang icon.png|BATTD link=Boomerang Monkey (BATTD)|BATTD image=BATTD MinionBoomerangPortrait.png}} | ||
=== [[Bloons Supermonkey (series)|''Bloons Supermonkey'' series]] === | === [[Bloons Supermonkey (series)|''Bloons Supermonkey'' series]] === | ||
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* The {{Icon|BCS BoomerangMonkey Icon.png|Boomerang Monkey (BCS)|Boomerang Monkey}} deals 25 damage. If applicable, the boomerang will also target a nearby [[Bloon (BCS)|Bloon]] for 15 damage. | * The {{Icon|BCS BoomerangMonkey Icon.png|Boomerang Monkey (BCS)|Boomerang Monkey}} deals 25 damage. If applicable, the boomerang will also target a nearby [[Bloon (BCS)|Bloon]] for 15 damage. | ||
* The {{Icon|BCS BionicBoomerang Icon.png|Bionic Boomerang (BCS)|Bionic Boomerang}} deals 40 damage and starts off with 2 temporary ammo in addition to its standard 2 when placed. | * The {{Icon|BCS BionicBoomerang Icon.png|Bionic Boomerang (BCS)|Bionic Boomerang}} deals 40 damage and starts off with 2 temporary ammo in addition to its standard 2 when placed. | ||
* The {{Icon|BCS GlaiveRicochet Icon.png|Glaive Ricochet (BCS)|Glaive Ricochet}} deals 40 damage | * The {{Icon|BCS GlaiveRicochet Icon.png|Glaive Ricochet (BCS)|Glaive Ricochet}} deals 40 damage. After attacking a Bloon, the glaive deals 10 damage to all Bloons in the queue behind it. | ||
* The {{Icon|BCS MOABDominator Icon.png|MOAB Dominator}} deals 75 damage. When played, the player can increase a chosen Large Bloon's delay by 2. | * The {{Icon|BCS MOABDominator Icon.png|MOAB Dominator}} deals 75 damage. When played, the player can increase a chosen Large Bloon's delay by 2. | ||