Update history:Bloons TD Battles 2/Version 1.0.6: Difference between revisions
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===[[Mortar Monkey (Battles 2)|Mortar Monkey]]=== | |||
{{BTDB2 tower changes|version=1.0.6|tower=Mortar Monkey | |||
|path 1 tier 2 cost before=650|path 1 tier 2 cost after=500 | |||
|path 1 tier 3 cost before=1100|path 1 tier 3 cost after=900 | |||
|path 3 tier 4 cost before=7000|path 3 tier 4 cost after=6000 | |||
|changes 1 tiers=4XX|changes 1=*{{buff|Blast: damage increased|5|7}} | |||
|changes 2 tiers=5XX|changes 2=*{{buff|Blast: damage increased|20|25}} | |||
|changes 3 tiers=5XX|changes 3=*{{buff|Blast: bonus damage to Ceramics and MOAB-Class increased|+20|+25}} | |||
|changes 4 tiers=XX5|changes 4=*{{buff|Burny Stuff: tick cooldown reduced|1s|0.75s}} | |||
}} | |||
===[[Dartling Gunner (Battles 2)|Dartling Gunner]]=== | |||
{{incomplete|What were the old and new MAD missile sizes?}} | |||
{{BTDB2 tower changes|version=1.0.6|tower=Dartling Gunner | |||
|base cost before=750|base cost after=825 | |||
|path 2 tier 5 cost before=95000|path 2 tier 5 cost after=80000 | |||
|changes 1 tiers=X4X|changes 1=*{{nerf|Ability: bonus damage reduced|+5|+4}} | |||
|changes 2 tiers=X4X|changes 2=*{{nerf|Ability: duration reduced|10s|8s}} | |||
|changes 3 tiers=X5X|changes 3=*{{buff|Main Missile: MOAB-Class damage increased|450|500}} | |||
|changes 4 tiers=X5X|changes 4=*{{buff|Main Missile: size increased}} | |||
}} | |||
===[[Wizard Monkey (Battles 2)|Wizard Monkey]]=== | |||
{{BTDB2 tower changes|version=1.0.6|tower=Wizard Monkey | |||
|changes 1 tiers=X1X;X2X|changes 1=*{{buff|Fireball: damage increased|1|3}} | |||
|changes 2 tiers=XX1;XX2;XX3;XX4|changes 2=*{{buff|Magic bolt: pierce increased|7|8}} | |||
|changes 3 tiers=X4X;X5X|changes 3=*{{buff|Summon Phoenix: damage increased|4|5}} | |||
|changes 4 tiers=X5X|changes 4=*{{buff|Lava Phoenix flame attack: damage increased|20|30}} | |||
}} | |||
===[[Ninja Monkey (Battles 2)|Ninja Monkey]]=== | |||
{{BTDB2 tower changes|version=1.0.6|tower=Ninja Monkey | |||
|changes 1 tiers=XX2;XX3;XX4;XX5|changes 1=*{{nerf|Caltrops: duration decreased|70s|25s}} | |||
}} | |||
===[[Super Monkey (Battles 2)|Super Monkey]]=== | |||
{{BTDB2 tower changes|version=1.0.6|tower=Super Monkey | |||
|path 1 tier 3 cost before=19000|path 1 tier 3 cost after=17000 | |||
|path 2 tier 3 cost before=8400|path 2 tier 3 cost after=8000 | |||
|path 3 tier 1 cost before=2700|path 3 tier 1 cost after=3000 | |||
|path 3 tier 3 cost before=5500|path 3 tier 3 cost after=5600 | |||
|changes 1 tiers=X4X;X5X|changes 1=*{{buff|Ability: initial cooldown removed}} | |||
}} | |||
===[[Banana Farm (Battles 2)|Banana Farm]]=== | |||
{{BTDB2 tower changes|version=1.0.6|tower=Banana Farm | |||
|path 1 tier 1 cost before=650|path 1 tier 1 cost after=600 | |||
|path 1 tier 2 cost before=600|path 1 tier 2 cost after=550 | |||
|path 1 tier 3 cost before=3000|path 1 tier 3 cost after=2700 | |||
|path 1 tier 4 cost before=18000|path 1 tier 4 cost after=16000 | |||
|path 1 tier 5 cost before=65000|path 1 tier 5 cost after=60000 | |||
|path 2 tier 1 cost before=300|path 2 tier 1 cost after=200 | |||
|path 2 tier 2 cost before=800|path 2 tier 2 cost after=700 | |||
|path 3 tier 3 cost before=3100|path 3 tier 3 cost after=2900 | |||
|path 3 tier 4 cost before=14000|path 3 tier 4 cost after=12500 | |||
|path 3 tier 5 cost before=45000|path 3 tier 5 cost after=37500 | |||
|changes 1 tiers=X3X;X4X;X5X|changes 1=*{{buff|Extra cash per round increased|$300|$400}} | |||
|changes 2 tiers=X3X;X4X;X5X|changes 2=*{{buff|Interest increased|15%|20%}} | |||
}} | |||
===[[Spike Factory (Battles 2)|Spike Factory]]=== | |||
{{BTDB2 tower changes|version=1.0.6|tower=Spike Factory | |||
|changes 1 tiers=000;1XX;2XX;3XX;4XX;5XX;X1X;X2X;X3X;X4X;X5X;XX1;XX2|changes 1=*{{nerf|Base spike duration reduced|50s|40s}} | |||
|changes 2 tiers=X4X;X5X|changes 2=*{{nerf|Ability: spikes no longer affected by external pierce buffs}} | |||
|changes 3 tiers=X5X|changes 3=*{{buff|Carpet of Spikes attack: damage increased|3|6}} | |||
|changes 4 tiers=X5X|changes 4=*{{buff|Carpet of Spikes attack: bonus MOAB-Class damage increased|+4|+8}} | |||
}} | |||
===[[Monkey Village (Battles 2)|Monkey Village]]=== | |||
{{BTDB2 tower changes|version=1.0.6|tower=Monkey Village | |||
|changes 1 tiers=X5X|changes 1=*{{buff|Ability: no longer has an initial cooldown}} | |||
}} | |||
===[[Engineer Monkey (Battles 2)|Engineer Monkey]]=== | |||
{{BTDB2 tower changes|version=1.0.6|tower=Engineer Monkey | |||
|changes 1 tiers=1XX;2XX|changes 1=*{{buff|Sentry: attack cooldown reduced|1s|0.98s}} | |||
|changes 2 tiers=XX5|changes 2=*{{nerf|XXXL Trap: cash generated when full reduced|$7000|$5000}} | |||
}} | |||
===[[Quincy (Battles 2)|Quincy]]=== | |||
{{BTDB2 hero changes|version=1.0.6|hero=Quincy | |||
|changes 1 levels=3-14|changes 1=*{{Buff|Rapid shot: cooldown reduced|60s|45s}} | |||
|changes 2 levels=15+|changes 2=*{{Buff|Rapid shot: cooldown reduced|45s|35s}} | |||
}} | |||
===[[Cyber Quincy (Battles 2)|Cyber Quincy]]=== | |||
{{BTDB2 hero changes|version=1.0.6|hero=Cyber Quincy | |||
|changes 1 levels=3-14|changes 1=*{{Buff|Rapid shot: cooldown reduced|60s|45s}} | |||
|changes 2 levels=15+|changes 2=*{{Buff|Rapid shot: cooldown reduced|45s|35s}} | |||
}} | |||
===[[Striker Jones (Battles 2)|Striker Jones]]=== | |||
{{BTDB2 hero changes|version=1.0.6|hero=Striker Jones | |||
|changes 1 levels=20|changes 1=*{{Buff|Artillery Command: duration increased|5s|10s}} | |||
}} | |||
===[[Biker Bones (Battles 2)|Biker Bones]]=== | |||
{{BTDB2 hero changes|version=1.0.6|hero=Biker Bones | |||
|changes 1 levels=10+|changes 1=*{{Buff|Artillery Fire: duration increased|5s|8s}} | |||
}} | |||
===[[Gwendolin (Battles 2)|Gwendolin]]=== | |||
{{incomplete|Were Gwendolin and Scientist Gwendolin's pierce changed at higher levels?}} | {{incomplete|Were Gwendolin and Scientist Gwendolin's pierce changed at higher levels?}} | ||
Gwendolin | {{BTDB2 hero changes|version=1.0.6|hero=Gwendolin | ||
Base pierce | |changes 1 levels=1|changes 1=*{{Buff|Base attack: pierce increased|3s|4s}} | ||
Scientist Gwendolin | }} | ||
Base pierce | |||
===[[Scientist Gwendolin (Battles 2)|Scientist Gwendolin]]=== | |||
{{BTDB2 hero changes|version=1.0.6|hero=Scientist Gwendolin | |||
|changes 1 levels=1|changes 1=*{{Buff|Base attack: pierce increased|3s|4s}} | |||
}} | |||
===[[Arena]]s=== | ===[[Arena]]s=== | ||
{{BTDB2 changes|version=1.0.6 | {{BTDB2 changes|version=1.0.6 | ||
Revision as of 00:53, 19 October 2025
| This article is a stub. You can help out by expanding it. The editor who added this notice elaborates: The balance changes for the towers are yet to be listed. |
Version 1.0.6 is the first minor update to Bloons TD Battles 2 of 2022. It introduced numerous balance changes.
Changes
General
- Tower Mastery and Hero Reward costs increased by a factor of 10
- Maximum trophy count that allows players to receive bonus trophies from win streaks increased ― 50 → 85
BAD: Base health reduced ― 14,000 → 12,500
Spaced Pink: income change increased ― $1.7 → $1.8
Spaced White: income change reduced ― $1.9 → $1.8
Grouped Purple: income change increased ― $2.5 → $2.7
| This section is incomplete. You can help out by expanding it. The editor who added this notice elaborates: Clarification is needed for how the ramping was changed. |
Round 11 - Increased number of white bloons ― 16 → 25
Round 12 - Increased number of blue bloons ― 20 → 60
Round 13 - Zebra bloons moved forward 2 seconds, number of zebra bloons increased ― 4 → 12
Round 15 - Replaced round entirely with one containing black, white and zebra bloons
Round 16 - Increased number of purple bloons ― 10 → 20
Round 17 - Increased number of rainbow bloons ― 6 → 18
Round 19 - Ceramic bloons wave lengthened by 2 seconds and moved forward by 6 seconds, number of ceramic bloons increased ― 2 → 6
Round 21 - Removed regrow property from all bloons, bloon counts ― 6 rainbows, 5 camo rainbows → 20 rainbows, 10 camo rainbows
Round 22 - Replaced all zebra bloons with rainbow bloons
Round 23 - Increased number of fortified ceramic bloons ― 6 → 10
Round 24 - All bloons moved forward 12 seconds, bloon counts ― 30 camo regrow purples, 3 fortified ceramics → 60 camo regrow purples, 6 fortified ceramics
Round 25 - Duration of fortified lead wave increased from 4 to 6 seconds, number of fortified lead bloons ― 4 → 6
Round 31 - Removed regrow property from all bloons
Increased MOAB health and speed ramping during rounds 31-50
| Tiers | Changes |
|---|---|
| X-4-X Super Monkey Fan Club |
|
| X-5-X Plasma Monkey Fan Club |
|
| X-X-5 Crossbow Master |
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| Tiers | Changes |
|---|---|
| 5-X-X Glaive Lord |
|
| Tiers | Changes |
|---|---|
| X-5-X MOAB Eliminator |
|
| Tiers | Changes |
|---|---|
| 2-X-X Cold Snap |
|
| Tiers | Changes |
|---|---|
| X-4-X Glue Strike X-5-X Glue Storm |
|
| Tiers | Changes |
|---|---|
| 5-2-0 Inferno Ring + Super Range Tacks |
|
| 5-0-2 Inferno Ring + Even More Tacks |
|
| Tiers | Changes |
|---|---|
| 4-X-X Maim MOAB |
|
| 4-X-X Maim MOAB |
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| 4-X-X Maim MOAB |
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| 4-X-X Maim MOAB |
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| X-4-X Supply Drop |
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| X-5-X Elite Sniper |
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| Tiers | Changes |
|---|---|
| X-3-X Ballistic Missile X-4-X First Strike Capability |
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| X-3-X Ballistic Missile X-4-X First Strike Capability |
|
| X-4-X First Strike Capability X-5-X Pre-emptive Strike |
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| X-5-X Pre-emptive Strike |
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| X-5-X Pre-emptive Strike |
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| X-X-2 Airburst Darts |
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| X-X-3 Triple Guns |
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| X-X-4 Armor Piercing Darts |
|
| Tiers | Changes |
|---|---|
| 3-X-X Destroyer |
|
| X-5-X Pirate Lord |
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| X-X-3 Merchantman |
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| X-X-4 Favored Trades |
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| X-X-5 Trade Empire |
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| Tiers | Changes |
|---|---|
| 0-0-0 base tower |
|
| 0-0-0 base tower 0-1-X Exploding Pineapple 0-2-X Spy Plane 0-3-X Bomber Ace 0-4-X Ground Zero 0-5-X Tsar Bomba 0-X-1 Sharper Darts 0-X-2 Advanced Navigation 0-X-3 Neva-Miss Targeting |
|
| 3-X-X Fighter Plane |
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| 3-X-X Fighter Plane 4-X-X Operation: Dart Storm |
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| 4-X-X Operation: Dart Storm |
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| 4-X-X Operation: Dart Storm |
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| 4-X-X Operation: Dart Storm |
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| 5-X-X Sky Shredder |
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| X-4-X Ground Zero X-5-X Tsar Bomba |
|
| X-X-5 Flying Fortress |
|
| Tiers | Changes |
|---|---|
| 0-0-0 base tower 1-X-X Quad Darts 2-X-X Pursuit 3-X-X Razor Rotors X-1-X Bigger Jets X-2-X IFR X-3-X Downdraft X-4-X Support Chinook X-5-X Special Poperations X-X-1 Faster Darts |
|
| 3-X-X Razor Rotors |
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| 4-X-X Apache Dartship |
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| 5-X-X Apache Prime |
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| X-X-3 MOAB Shove |
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| X-X-4 Comanche Defense |
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| X-X-4 Comanche Defense X-X-5 Comanche Commander |
|
| Tiers | Changes |
|---|---|
| 2-X-X Bloon Buster |
|
| 3-X-X Shell Shock |
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| 4-X-X The Big One |
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| 5-X-X The Biggest One |
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| 5-X-X The Biggest One |
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| X-X-4 Shattering Shells |
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| X-X-5 Blooncineration |
|
| This section is incomplete. You can help out by expanding it. The editor who added this notice elaborates: What were the old and new MAD missile sizes? |
| Tiers | Changes |
|---|---|
| 0-0-0 base tower |
|
| X-4-X Rocket Storm |
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| X-4-X Rocket Storm |
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| X-5-X M.A.D |
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| X-5-X M.A.D |
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| Tiers | Changes |
|---|---|
| X-1-X Fireball X-2-X Wall of Fire |
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| X-4-X Summon Phoenix X-5-X Wizard Lord Phoenix |
|
| X-5-X Wizard Lord Phoenix |
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| X-X-1 Intense Magic X-X-2 Monkey Sense X-X-3 Shimmer X-X-4 Necromancer |
|
| Tiers | Changes |
|---|---|
| X-X-2 Caltrops X-X-3 Flash Bomb X-X-4 Sticky Bomb X-X-5 Master Bomber |
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| Tiers | Changes |
|---|---|
| 3-X-X Sun Avatar |
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| X-3-X Robo Monkey |
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| X-4-X Tech Terror X-5-X The Anti-Bloon |
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| X-X-1 Knockback |
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| X-X-3 Dark Knight |
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| Tiers | Changes |
|---|---|
| 1-X-X Increased Production |
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| 2-X-X Greater Production |
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| 3-X-X Banana Plantation |
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| 4-X-X Banana Research Facility |
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| 5-X-X Banana Central |
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| X-1-X Long Life Bananas |
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| X-2-X Valuable Bananas |
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| X-3-X Monkey Bank X-4-X IMF loan X-5-X Monkey-Nomics |
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| X-3-X Monkey Bank X-4-X IMF loan X-5-X Monkey-Nomics |
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| X-X-3 Marketplace |
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| X-X-4 Central Market |
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| X-X-5 Monkey Wall Street |
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| Tiers | Changes |
|---|---|
| 0-0-0 base tower 1-X-X Bigger Stacks 2-X-X White Hot Spikes 3-X-X Spiked Balls 4-X-X Spiked Mines 5-X-X Super Mines X-1-X Faster Production X-2-X Even Faster Production X-3-X MOAB SHREDR X-4-X Spike Storm X-5-X Carpet of Spikes X-X-1 Long Reach X-X-2 Smart Spikes |
|
| X-4-X Spike Storm X-5-X Carpet of Spikes |
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| X-5-X Carpet of Spikes |
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| X-5-X Carpet of Spikes |
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| Tiers | Changes |
|---|---|
| X-5-X Homeland Defense |
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| Tiers | Changes |
|---|---|
| 1-X-X Sentry Gun 2-X-X Faster Engineering |
|
| X-X-5 XXXL Trap |
|
| Levels | Changes |
|---|---|
| 3-14 |
|
| 15+ |
|
| Levels | Changes |
|---|---|
| 3-14 |
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| 15+ |
|
| Levels | Changes |
|---|---|
| 20 |
|
| Levels | Changes |
|---|---|
| 10+ |
|
| This section is incomplete. You can help out by expanding it. The editor who added this notice elaborates: Were Gwendolin and Scientist Gwendolin's pierce changed at higher levels? |
| Levels | Changes |
|---|---|
| 1 |
|
| Levels | Changes |
|---|---|
| 1 |
|
Docks no longer appears in ZOMG Superdome or Hall of Masters
Tier 4s and 5s are now restricted in Red Bloon Camp and Yellow Stadium
Tier 5s are now restricted in White Wasteland and Lead Dungeon
Bug Fixes
- Fixed crash with UFO BADs being set on fire
- Fixed crash with fully upgraded Sun God
- Fixed multiple sticky bombs being able to land on a single MOAB class bloon
- Fixed Sentries not spawning with the same targeting option as the engineer
- Fixed private matches not being able to change map/loadout until an opponent connected
- Fixed Display name not updating after it was changed
- Fixed Activated ability icons being hidden under the UI
- Fixed issue where dismissing the chest conflict screen allowed the chest queue to be exceeded.
- Fixed issue posting a score to the Hall of Masters leaderboard immediately after a season change
- Fixed hang when moving between different screens too quickly
- Fixed towers appearing very tiny for some desktop users
- Fixed Gwendolin and Scientist Gwendolin’s Cocktails being extinguished by lead, frozen and DDT bloons
- Fixed multiple x3x druids all targeting the same bloon
- Fixed 3xx boomerang monkeys not responding correctly to range buffs
- Fixed 2xx druid lightning having too small a chain range
- Fixed missing text in the settings screen for non-english languages
- Fixed Boomerang Monkey’s MOAB Domination not affecting DDTs
- Fixed projectiles that could not travel over obstacles attempting to seek bloons through them
- Fixed 230 Dartling Gunner applying laser shock to too many bloons
- Fixed Dart Monkeys affected by Super Monkey Fan Club using weapons other than darts
- Fixed Glue Gunner targeting bloons that were already glued
- Fixed 4/5xx alchemist only targeting the tower closest to it, even if that tower was already under the effects of berserker brew
- Fixed xx5 Engineer trap not adhering to cooldown between traps
- Fixed Pirate Lord’s MOAB Takedown making other ZOMGs unable to be targeted
- Fixed Druid being unable to hit bloons that were too close to it
- Fixed 1xx Wizard’s Shimmer not detecting bloons over obstacles
- Fixed xx5 Boomerang’s explosions not damaging DDTs
- Fixed Kite ZOMG skin missing fortified visuals
- Fixed Obyn’s Wall of Trees and Ocean Obyn’s Kraken being able to absorb BAD bloons
- Fixed Dart Monkey’s 1/2xx upgrades giving too much pierce to xx3/4 crosspaths
- Fixed some games ending immediately after they start
- Multiple text fixes
- Fixed towers that can see over obstacles showing line of sight blockers during placement
- Fixed arena doors not being centred with countdown shield
- Fixed Monkey names overlapping buff icons
- Fixed incorrect Hotkeys for non QWERTY keyboards
- Fixed Fortified bloons unlocking at different rounds in Ranked and Private matches
- Fixed players in private matches showing as “ready” when they weren’t
- Fixed Alchemist not throwing potion if the target was destroyed before the potion left its hand
- Fixed Dartling Gunner’s laser shock effect stacking with itself
- Fixed Engineer’s Bloon Trap and Obyn’s Wall of Trees not filling up more from ramped up MOAB class bloons
References
External links
Navigation
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