Update history:Bloons TD Battles 2/Version 1.0.6: Difference between revisions

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<!-- Mortar Monkey
===[[Mortar Monkey (Battles 2)|Mortar Monkey]]===
2xx bloon buster price $650->$500
{{BTDB2 tower changes|version=1.0.6|tower=Mortar Monkey
3xx shell shock price $1100->$900
|path 1 tier 2 cost before=650|path 1 tier 2 cost after=500
4xx the big one damage 5->7
|path 1 tier 3 cost before=1100|path 1 tier 3 cost after=900
5xx the biggest one damage 20->25, (40->50 to ceramic and higher)
|path 3 tier 4 cost before=7000|path 3 tier 4 cost after=6000
xx5 blooncineration burny stuff tick 1s->0.75s
|changes 1 tiers=4XX|changes 1=*{{buff|Blast: damage increased|5|7}}
Dartling Gunner
|changes 2 tiers=5XX|changes 2=*{{buff|Blast: damage increased|20|25}}
Base price $750->$825
|changes 3 tiers=5XX|changes 3=*{{buff|Blast: bonus damage to Ceramics and MOAB-Class increased|+20|+25}}
x4x rocket storm ability bonus damage for rockets +5 -> +4, storm duration 10s->8s
|changes 4 tiers=XX5|changes 4=*{{buff|Burny Stuff: tick cooldown reduced|1s|0.75s}}
x5x MAD damage 450->500 and increased missile size
}}
5xx ray of doom price $95k->$80k
Wizard Monkey
x1x fireball damage 1->3, blast radius 10->20, cooldown 3s->2.6s (damage type change to explosive meaning it has purple popping power)
xx1 intense magic pierce bonus +4 -> +5
x4x summon phoenix ability damage 4->5
x5x wizard lord phoenix ability flame attack damage 20->30
Ninja Monkey
xx2 Caltrops duration 70s->25s
Super Monkey
xx1 knockback price $2.7k->$3k
xx3 dark knight price $5.5k->$5.6k
3xx sun avatar price $19k->$17k
x3x robo monkey price $8.4k->$8k
x4x, x5x activated abilities now battle ready (no initial cooldown)
Banana Farm
1xx increased production price $650->$600
2xx greater production price $600->$550
x1x price $300->$200
x2x valuable bananas price $800->$700
xx2 banana salvage sell value of this farm +10%
x3x monkey bank extra cash $300->$400 per round, interest 15%->20%
3xx plantation price $3000->$2700
xx3 marketplace price $3100->$2900
4xx BRF price $18k->16k
xx4 central market price $14k->$12.5k
xx5 monkey wall street price $45k->$37.5k
5xx banana central banana central 65k->60k
Spike Factory
Base spike duration 50s->40s
x4x spike storm: external buffs can no longer increase the pierce of the emitted spike piles from the activated ability
x5x carpet of spikes - spikes from the ability damage 3->6 and bonus moab damage 4->8
Monkey Village
x5x ability now battle ready (no initial cooldown)
Engineer Monkey
1xx sentry gun: deployed sentries attack cooldown 1s->0.98s
xx5 XXXL trap cash from full trap $7k->$5k
Quincy
Level 3 rapid shot cooldown 60s->45s
Level 15 rapid shot cooldown 45s->35s
Cyber Quincy
Level 3 cyber shot cooldown 60s->45s
Level 15 cyber shot cooldown 45s->35s
Striker Jones
Level 20 ability duration 5s->10s
Biker Bones
Level 10 ability duration 5s->8s


===[[Dartling Gunner (Battles 2)|Dartling Gunner]]===
{{incomplete|What were the old and new MAD missile sizes?}}
{{BTDB2 tower changes|version=1.0.6|tower=Dartling Gunner
|base cost before=750|base cost after=825
|path 2 tier 5 cost before=95000|path 2 tier 5 cost after=80000
|changes 1 tiers=X4X|changes 1=*{{nerf|Ability: bonus damage reduced|+5|+4}}
|changes 2 tiers=X4X|changes 2=*{{nerf|Ability: duration reduced|10s|8s}}
|changes 3 tiers=X5X|changes 3=*{{buff|Main Missile: MOAB-Class damage increased|450|500}}
|changes 4 tiers=X5X|changes 4=*{{buff|Main Missile: size increased}}
}}
===[[Wizard Monkey (Battles 2)|Wizard Monkey]]===
{{BTDB2 tower changes|version=1.0.6|tower=Wizard Monkey
|changes 1 tiers=X1X;X2X|changes 1=*{{buff|Fireball: damage increased|1|3}}
|changes 2 tiers=XX1;XX2;XX3;XX4|changes 2=*{{buff|Magic bolt: pierce increased|7|8}}
|changes 3 tiers=X4X;X5X|changes 3=*{{buff|Summon Phoenix: damage increased|4|5}}
|changes 4 tiers=X5X|changes 4=*{{buff|Lava Phoenix flame attack: damage increased|20|30}}
}}
===[[Ninja Monkey (Battles 2)|Ninja Monkey]]===
{{BTDB2 tower changes|version=1.0.6|tower=Ninja Monkey
|changes 1 tiers=XX2;XX3;XX4;XX5|changes 1=*{{nerf|Caltrops: duration decreased|70s|25s}}
}}
===[[Super Monkey (Battles 2)|Super Monkey]]===
{{BTDB2 tower changes|version=1.0.6|tower=Super Monkey
|path 1 tier 3 cost before=19000|path 1 tier 3 cost after=17000
|path 2 tier 3 cost before=8400|path 2 tier 3 cost after=8000
|path 3 tier 1 cost before=2700|path 3 tier 1 cost after=3000
|path 3 tier 3 cost before=5500|path 3 tier 3 cost after=5600
|changes 1 tiers=X4X;X5X|changes 1=*{{buff|Ability: initial cooldown removed}}
}}
===[[Banana Farm (Battles 2)|Banana Farm]]===
{{BTDB2 tower changes|version=1.0.6|tower=Banana Farm
|path 1 tier 1 cost before=650|path 1 tier 1 cost after=600
|path 1 tier 2 cost before=600|path 1 tier 2 cost after=550
|path 1 tier 3 cost before=3000|path 1 tier 3 cost after=2700
|path 1 tier 4 cost before=18000|path 1 tier 4 cost after=16000
|path 1 tier 5 cost before=65000|path 1 tier 5 cost after=60000
|path 2 tier 1 cost before=300|path 2 tier 1 cost after=200
|path 2 tier 2 cost before=800|path 2 tier 2 cost after=700
|path 3 tier 3 cost before=3100|path 3 tier 3 cost after=2900
|path 3 tier 4 cost before=14000|path 3 tier 4 cost after=12500
|path 3 tier 5 cost before=45000|path 3 tier 5 cost after=37500
|changes 1 tiers=X3X;X4X;X5X|changes 1=*{{buff|Extra cash per round increased|$300|$400}}
|changes 2 tiers=X3X;X4X;X5X|changes 2=*{{buff|Interest increased|15%|20%}}
}}
===[[Spike Factory (Battles 2)|Spike Factory]]===
{{BTDB2 tower changes|version=1.0.6|tower=Spike Factory
|changes 1 tiers=000;1XX;2XX;3XX;4XX;5XX;X1X;X2X;X3X;X4X;X5X;XX1;XX2|changes 1=*{{nerf|Base spike duration reduced|50s|40s}}
|changes 2 tiers=X4X;X5X|changes 2=*{{nerf|Ability: spikes no longer affected by external pierce buffs}}
|changes 3 tiers=X5X|changes 3=*{{buff|Carpet of Spikes attack: damage increased|3|6}}
|changes 4 tiers=X5X|changes 4=*{{buff|Carpet of Spikes attack: bonus MOAB-Class damage increased|+4|+8}}
}}
===[[Monkey Village (Battles 2)|Monkey Village]]===
{{BTDB2 tower changes|version=1.0.6|tower=Monkey Village
|changes 1 tiers=X5X|changes 1=*{{buff|Ability: no longer has an initial cooldown}}
}}
===[[Engineer Monkey (Battles 2)|Engineer Monkey]]===
{{BTDB2 tower changes|version=1.0.6|tower=Engineer Monkey
|changes 1 tiers=1XX;2XX|changes 1=*{{buff|Sentry: attack cooldown reduced|1s|0.98s}}
|changes 2 tiers=XX5|changes 2=*{{nerf|XXXL Trap: cash generated when full reduced|$7000|$5000}}
}}
===[[Quincy (Battles 2)|Quincy]]===
{{BTDB2 hero changes|version=1.0.6|hero=Quincy
|changes 1 levels=3-14|changes 1=*{{Buff|Rapid shot: cooldown reduced|60s|45s}}
|changes 2 levels=15+|changes 2=*{{Buff|Rapid shot: cooldown reduced|45s|35s}}
}}
===[[Cyber Quincy (Battles 2)|Cyber Quincy]]===
{{BTDB2 hero changes|version=1.0.6|hero=Cyber Quincy
|changes 1 levels=3-14|changes 1=*{{Buff|Rapid shot: cooldown reduced|60s|45s}}
|changes 2 levels=15+|changes 2=*{{Buff|Rapid shot: cooldown reduced|45s|35s}}
}}
===[[Striker Jones (Battles 2)|Striker Jones]]===
{{BTDB2 hero changes|version=1.0.6|hero=Striker Jones
|changes 1 levels=20|changes 1=*{{Buff|Artillery Command: duration increased|5s|10s}}
}}
===[[Biker Bones (Battles 2)|Biker Bones]]===
{{BTDB2 hero changes|version=1.0.6|hero=Biker Bones
|changes 1 levels=10+|changes 1=*{{Buff|Artillery Fire: duration increased|5s|8s}}
}}
===[[Gwendolin (Battles 2)|Gwendolin]]===
{{incomplete|Were Gwendolin and Scientist Gwendolin's pierce changed at higher levels?}}
{{incomplete|Were Gwendolin and Scientist Gwendolin's pierce changed at higher levels?}}
Gwendolin
{{BTDB2 hero changes|version=1.0.6|hero=Gwendolin
Base pierce 3->4
|changes 1 levels=1|changes 1=*{{Buff|Base attack: pierce increased|3s|4s}}
Scientist Gwendolin
}}
Base pierce 3-4
 
-->
===[[Scientist Gwendolin (Battles 2)|Scientist Gwendolin]]===
{{BTDB2 hero changes|version=1.0.6|hero=Scientist Gwendolin
|changes 1 levels=1|changes 1=*{{Buff|Base attack: pierce increased|3s|4s}}
}}
 
===[[Arena]]s===
===[[Arena]]s===
{{BTDB2 changes|version=1.0.6
{{BTDB2 changes|version=1.0.6

Revision as of 00:53, 19 October 2025

This article is a stub. You can help out by expanding it.
The editor who added this notice elaborates: The balance changes for the towers are yet to be listed.
Version 1.0.6
Steam2 February 2022[1]

Version 1.0.6 is the first minor update to Bloons TD Battles 2 of 2022. It introduced numerous balance changes.

Changes

General

  • Tower Mastery and Hero Reward costs increased by a factor of 10
  • Maximum trophy count that allows players to receive bonus trophies from win streaks increased ― 50 → 85
  • Neutral BAD: Base health reduced ― 14,000 → 12,500
  • Neutral Spaced Pink: income change increased ― $1.7 → $1.8
  • Neutral Spaced White: income change reduced ― $1.9 → $1.8
  • Neutral Grouped Purple: income change increased ― $2.5 → $2.7
Half Cash icon This section is incomplete. You can help out by expanding it.
The editor who added this notice elaborates: Clarification is needed for how the ramping was changed.
  • Neutral Round 11 - Increased number of white bloons ― 16 → 25
  • Neutral Round 12 - Increased number of blue bloons ― 20 → 60
  • Neutral Round 13 - Zebra bloons moved forward 2 seconds, number of zebra bloons increased ― 4 → 12
  • Neutral Round 15 - Replaced round entirely with one containing black, white and zebra bloons
  • Neutral Round 16 - Increased number of purple bloons ― 10 → 20
  • Neutral Round 17 - Increased number of rainbow bloons ― 6 → 18
  • Neutral Round 19 - Ceramic bloons wave lengthened by 2 seconds and moved forward by 6 seconds, number of ceramic bloons increased ― 2 → 6
  • Neutral Round 21 - Removed regrow property from all bloons, bloon counts ― 6 rainbows, 5 camo rainbows → 20 rainbows, 10 camo rainbows
  • Neutral Round 22 - Replaced all zebra bloons with rainbow bloons
  • Neutral Round 23 - Increased number of fortified ceramic bloons ― 6 → 10
  • Neutral Round 24 - All bloons moved forward 12 seconds, bloon counts ― 30 camo regrow purples, 3 fortified ceramics → 60 camo regrow purples, 6 fortified ceramics
  • Neutral Round 25 - Duration of fortified lead wave increased from 4 to 6 seconds, number of fortified lead bloons ― 4 → 6
  • Neutral Round 31 - Removed regrow property from all bloons
  • Neutral Increased MOAB health and speed ramping during rounds 31-50
Tiers Changes
X-4-X Super Monkey Fan Club
  • Buff Super Monkey Fan Club: attack cooldown of transformed monkeys reduced ― 0.06s → 0.05s
X-5-X Plasma Monkey Fan Club
  • Buff Plasma Monkey Fan Club: attack cooldown of transformed monkeys reduced ― 0.03s → 0.025s
X-X-5 Crossbow Master
  • Buff Base damage increased ― 6 → 9
Tiers Changes
5-X-X Glaive Lord
  • Buff Orbital glaives: damage bonus to fortified bloons increased ― +2 → +5
Tiers Changes
X-5-X MOAB Eliminator
  • Buff Base attack: bonus MOAB damage increased ― +100 → +130
Tiers Changes
2-X-X Cold Snap
  • Neutral Metal Freeze upgrade replaced with Cold Snap ($350) - Allows Ice Monkey to freeze and pop lead and camo bloons
Tiers Changes
X-4-X Glue Strike
X-5-X Glue Storm
  • Buff Ability damage debuff to glued bloons increased ― +1 → +2
Tiers Changes
5-2-0 Inferno Ring + Super Range Tacks
  • Buff Meteor: pierce increased ― 1 → 2
5-0-2 Inferno Ring + Even More Tacks
  • Buff Meteor: damage increased ― 700 → 1000
Tiers Changes
4-X-X Maim MOAB
  • Nerf Effect: DDT stun length decreased ― 0.75s → 0.5s
4-X-X Maim MOAB
  • Nerf Effect: DDT stun length decreased ― 0.75s → 0.5s
4-X-X Maim MOAB
  • Nerf Effect: DDT stun length decreased ― 0.75s → 0.5s
4-X-X Maim MOAB
  • Nerf Effect: DDT stun length decreased ― 0.75s → 0.5s
X-4-X Supply Drop
  • Nerf Upgrade cost increased ― $5,500 → $5,800
  • Nerf Ability: Initial cooldown of ability increased ― 10s → 20s
X-5-X Elite Sniper
  • Nerf Upgrade cost increased ― $13,000 → $14,000
Tiers Changes
X-3-X Ballistic Missile
X-4-X First Strike Capability
  • Buff Missile: bonus damage to Ceramics and higher increased ― 5 → 7
X-3-X Ballistic Missile
X-4-X First Strike Capability
  • Buff Missile: bonus damage to Ceramics and higher increased ― 5 → 7
X-4-X First Strike Capability
X-5-X Pre-emptive Strike
  • Buff Ability: no longer has an initial cooldown
X-5-X Pre-emptive Strike
  • Buff Missile: bonus damage to Ceramics and higher increased ― 5 → 15
X-5-X Pre-emptive Strike
  • Buff Missile: bonus damage to Ceramics and higher increased ― 5 → 15
X-X-2 Airburst Darts
  • Buff Upgrade cost reduced ― $1,000 → $800
X-X-3 Triple Guns
  • Buff Upgrade cost reduced ― $1,100 → $950
X-X-4 Armor Piercing Darts
  • Buff Upgrade cost reduced ― $3,000 → $2,800
Tiers Changes
3-X-X Destroyer
  • Buff Upgrade cost reduced ― $2,950 → $2,850
X-5-X Pirate Lord
  • Buff Ability: no longer has an initial cooldown
X-X-3 Merchantman
  • Buff Upgrade cost reduced ― $2,000 → $1,800
X-X-4 Favored Trades
  • Buff Upgrade cost reduced ― $7,000 → $6,000
X-X-5 Trade Empire
  • Buff Cash generation per round increased ― $2000 → $3000
Tiers Changes
0-0-0 base tower
  • Buff Cost reduced ― $800 → $700
0-0-0 base tower
0-1-X Exploding Pineapple
0-2-X Spy Plane
0-3-X Bomber Ace
0-4-X Ground Zero
0-5-X Tsar Bomba
0-X-1 Sharper Darts
0-X-2 Advanced Navigation
0-X-3 Neva-Miss Targeting
  • Buff Base Monkey Ace attack cooldown decreased ― 1.68s → 1.5s
3-X-X Fighter Plane
  • Buff MOAB Missiles: damage increased ― 18 → 20
3-X-X Fighter Plane
4-X-X Operation: Dart Storm
  • Buff MOAB Missiles: damage type changed ― Explosion → Normal
4-X-X Operation: Dart Storm
  • Buff MOAB Missiles: damage increased ― 24 → 26
4-X-X Operation: Dart Storm
  • Buff MOAB Missiles: damage increased ― 24 → 26
4-X-X Operation: Dart Storm
  • Buff MOAB Missiles: damage increased ― 24 → 26
5-X-X Sky Shredder
  • Buff Darts: attack cooldown decreased ― 0.315s → 0.27s
X-4-X Ground Zero
X-5-X Tsar Bomba
  • Buff Ability: no longer has an initial cooldown
X-X-5 Flying Fortress
  • Buff Upgrade cost reduced ― $100,000 → $85,000
  • Buff MOAB Missiles: damage increased ― 24 → 26
Tiers Changes
0-0-0 base tower
1-X-X Quad Darts
2-X-X Pursuit
3-X-X Razor Rotors
X-1-X Bigger Jets
X-2-X IFR
X-3-X Downdraft
X-4-X Support Chinook
X-5-X Special Poperations
X-X-1 Faster Darts
  • Buff Base Heli attack cooldown decreased ― 0.57s → 0.53s
3-X-X Razor Rotors
  • Buff Upgrade cost reduced ― $2,950 → $2,850
4-X-X Apache Dartship
  • Buff Missiles: bonus damage to Ceramics and MOAB-Class increased ― +0 → +3
5-X-X Apache Prime
  • Buff Missiles: bonus damage to Ceramics increased ― +0 → +15
X-X-3 MOAB Shove
  • Buff Upgrade cost reduced ― $2,000 → $1,800
X-X-4 Comanche Defense
  • Buff Upgrade cost reduced ― $7,000 → $6,000
X-X-4 Comanche Defense
X-X-5 Comanche Commander
  • Buff Summoned heli missiles: damage type changed ― Explosion → Normal
Tiers Changes
2-X-X Bloon Buster
  • Buff Upgrade cost reduced ― $650 → $500
3-X-X Shell Shock
  • Buff Upgrade cost reduced ― $1,100 → $900
4-X-X The Big One
  • Buff Blast: damage increased ― 5 → 7
5-X-X The Biggest One
  • Buff Blast: bonus damage to Ceramics and MOAB-Class increased ― +20 → +25
5-X-X The Biggest One
  • Buff Blast: bonus damage to Ceramics and MOAB-Class increased ― +20 → +25
X-X-4 Shattering Shells
  • Buff Upgrade cost reduced ― $7,000 → $6,000
X-X-5 Blooncineration
  • Buff Burny Stuff: tick cooldown reduced ― 1s → 0.75s
Half Cash icon This section is incomplete. You can help out by expanding it.
The editor who added this notice elaborates: What were the old and new MAD missile sizes?
Tiers Changes
0-0-0 base tower
  • Nerf Cost increased ― $750 → $825
X-4-X Rocket Storm
  • Nerf Ability: duration reduced ― 10s → 8s
X-4-X Rocket Storm
  • Nerf Ability: duration reduced ― 10s → 8s
X-5-X M.A.D
  • Buff Upgrade cost reduced ― $95,000 → $80,000
  • Buff Main Missile: size increased
X-5-X M.A.D
  • Buff Upgrade cost reduced ― $95,000 → $80,000
  • Buff Main Missile: size increased
Tiers Changes
X-1-X Fireball
X-2-X Wall of Fire
  • Buff Fireball: damage increased ― 1 → 3
X-4-X Summon Phoenix
X-5-X Wizard Lord Phoenix
  • Buff Summon Phoenix: damage increased ― 4 → 5
X-5-X Wizard Lord Phoenix
  • Buff Lava Phoenix flame attack: damage increased ― 20 → 30
X-X-1 Intense Magic
X-X-2 Monkey Sense
X-X-3 Shimmer
X-X-4 Necromancer
  • Buff Magic bolt: pierce increased ― 7 → 8
Tiers Changes
X-X-2 Caltrops
X-X-3 Flash Bomb
X-X-4 Sticky Bomb
X-X-5 Master Bomber
  • Nerf Caltrops: duration decreased ― 70s → 25s
Tiers Changes
3-X-X Sun Avatar
  • Buff Upgrade cost reduced ― $19,000 → $17,000
X-3-X Robo Monkey
  • Buff Upgrade cost reduced ― $8,400 → $8,000
X-4-X Tech Terror
X-5-X The Anti-Bloon
  • Buff Ability: initial cooldown removed
X-X-1 Knockback
  • Nerf Upgrade cost increased ― $2,700 → $3,000
X-X-3 Dark Knight
  • Nerf Upgrade cost increased ― $5,500 → $5,600
Tiers Changes
1-X-X Increased Production
  • Buff Upgrade cost reduced ― $650 → $600
2-X-X Greater Production
  • Buff Upgrade cost reduced ― $600 → $550
3-X-X Banana Plantation
  • Buff Upgrade cost reduced ― $3,000 → $2,700
4-X-X Banana Research Facility
  • Buff Upgrade cost reduced ― $18,000 → $16,000
5-X-X Banana Central
  • Buff Upgrade cost reduced ― $65,000 → $60,000
X-1-X Long Life Bananas
  • Buff Upgrade cost reduced ― $300 → $200
X-2-X Valuable Bananas
  • Buff Upgrade cost reduced ― $800 → $700
X-3-X Monkey Bank
X-4-X IMF loan
X-5-X Monkey-Nomics
  • Buff Interest increased ― 15% → 20%
X-3-X Monkey Bank
X-4-X IMF loan
X-5-X Monkey-Nomics
  • Buff Interest increased ― 15% → 20%
X-X-3 Marketplace
  • Buff Upgrade cost reduced ― $3,100 → $2,900
X-X-4 Central Market
  • Buff Upgrade cost reduced ― $14,000 → $12,500
X-X-5 Monkey Wall Street
  • Buff Upgrade cost reduced ― $45,000 → $37,500
Tiers Changes
0-0-0 base tower
1-X-X Bigger Stacks
2-X-X White Hot Spikes
3-X-X Spiked Balls
4-X-X Spiked Mines
5-X-X Super Mines
X-1-X Faster Production
X-2-X Even Faster Production
X-3-X MOAB SHREDR
X-4-X Spike Storm
X-5-X Carpet of Spikes
X-X-1 Long Reach
X-X-2 Smart Spikes
  • Nerf Base spike duration reduced ― 50s → 40s
X-4-X Spike Storm
X-5-X Carpet of Spikes
  • Nerf Ability: spikes no longer affected by external pierce buffs
X-5-X Carpet of Spikes
  • Buff Carpet of Spikes attack: bonus MOAB-Class damage increased ― +4 → +8
X-5-X Carpet of Spikes
  • Buff Carpet of Spikes attack: bonus MOAB-Class damage increased ― +4 → +8
Tiers Changes
X-5-X Homeland Defense
  • Buff Ability: no longer has an initial cooldown
Tiers Changes
1-X-X Sentry Gun
2-X-X Faster Engineering
  • Buff Sentry: attack cooldown reduced ― 1s → 0.98s
X-X-5 XXXL Trap
  • Nerf XXXL Trap: cash generated when full reduced ― $7000 → $5000
Levels Changes
3-14
  • Buff Rapid shot: cooldown reduced ― 60s → 45s
15+
  • Buff Rapid shot: cooldown reduced ― 45s → 35s
Levels Changes
3-14
  • Buff Rapid shot: cooldown reduced ― 60s → 45s
15+
  • Buff Rapid shot: cooldown reduced ― 45s → 35s
Levels Changes
20
  • Buff Artillery Command: duration increased ― 5s → 10s
Levels Changes
10+
  • Buff Artillery Fire: duration increased ― 5s → 8s
Half Cash icon This section is incomplete. You can help out by expanding it.
The editor who added this notice elaborates: Were Gwendolin and Scientist Gwendolin's pierce changed at higher levels?
Levels Changes
1
  • Buff Base attack: pierce increased ― 3s → 4s
Levels Changes
1
  • Buff Base attack: pierce increased ― 3s → 4s

Bug Fixes

  • Fixed crash with UFO BADs being set on fire
  • Fixed crash with fully upgraded Sun God
  • Fixed multiple sticky bombs being able to land on a single MOAB class bloon
  • Fixed Sentries not spawning with the same targeting option as the engineer
  • Fixed private matches not being able to change map/loadout until an opponent connected
  • Fixed Display name not updating after it was changed
  • Fixed Activated ability icons being hidden under the UI
  • Fixed issue where dismissing the chest conflict screen allowed the chest queue to be exceeded.
  • Fixed issue posting a score to the Hall of Masters leaderboard immediately after a season change
  • Fixed hang when moving between different screens too quickly
  • Fixed towers appearing very tiny for some desktop users
  • Fixed Gwendolin and Scientist Gwendolin’s Cocktails being extinguished by lead, frozen and DDT bloons
  • Fixed multiple x3x druids all targeting the same bloon
  • Fixed 3xx boomerang monkeys not responding correctly to range buffs
  • Fixed 2xx druid lightning having too small a chain range
  • Fixed missing text in the settings screen for non-english languages
  • Fixed Boomerang Monkey’s MOAB Domination not affecting DDTs
  • Fixed projectiles that could not travel over obstacles attempting to seek bloons through them
  • Fixed 230 Dartling Gunner applying laser shock to too many bloons
  • Fixed Dart Monkeys affected by Super Monkey Fan Club using weapons other than darts
  • Fixed Glue Gunner targeting bloons that were already glued
  • Fixed 4/5xx alchemist only targeting the tower closest to it, even if that tower was already under the effects of berserker brew
  • Fixed xx5 Engineer trap not adhering to cooldown between traps
  • Fixed Pirate Lord’s MOAB Takedown making other ZOMGs unable to be targeted
  • Fixed Druid being unable to hit bloons that were too close to it
  • Fixed 1xx Wizard’s Shimmer not detecting bloons over obstacles
  • Fixed xx5 Boomerang’s explosions not damaging DDTs
  • Fixed Kite ZOMG skin missing fortified visuals
  • Fixed Obyn’s Wall of Trees and Ocean Obyn’s Kraken being able to absorb BAD bloons
  • Fixed Dart Monkey’s 1/2xx upgrades giving too much pierce to xx3/4 crosspaths
  • Fixed some games ending immediately after they start
  • Multiple text fixes
  • Fixed towers that can see over obstacles showing line of sight blockers during placement
  • Fixed arena doors not being centred with countdown shield
  • Fixed Monkey names overlapping buff icons
  • Fixed incorrect Hotkeys for non QWERTY keyboards
  • Fixed Fortified bloons unlocking at different rounds in Ranked and Private matches
  • Fixed players in private matches showing as “ready” when they weren’t
  • Fixed Alchemist not throwing potion if the target was destroyed before the potion left its hand
  • Fixed Dartling Gunner’s laser shock effect stacking with itself
  • Fixed Engineer’s Bloon Trap and Obyn’s Wall of Trees not filling up more from ramped up MOAB class bloons

References