Tricky Tracks: Difference between revisions
formatting fixes |
Qwertyxp2000 (talk | contribs) can't believe NO ONE added the mechanics section till now |
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== Layout == | == Layout == | ||
The map features four train tracks that cross the screen diagonally from the top right to the bottom left, but Bloons only use the top three tracks. On each track there will be two paths, one in the left where Bloons move from top right to bottom left, and one in the right in the opposite direction. The Bloons will move very quickly to the center of the track, where they slow down and stop for a brief moment before rushing towards the exit of their respective path. | The map features four train tracks that cross the screen diagonally from the top right to the bottom left, but Bloons only use the top three tracks. On each track there will be two paths, one in the left where Bloons move from top right to bottom left, and one in the right in the opposite direction. The Bloons will move very quickly to the center of the track, where they slow down and stop for a brief moment before rushing towards the exit of their respective path. | ||
==Mechanics== | |||
{{incomplete|Add further details on the choochoo train stuff (might not be complete; the basics maybe done)}} | |||
Tapping on one of the three stop lights will enable the player to send a train for $2500, which stuns Bloons it passes through. After activating a light, all lights are on 60 seconds cooldown. Subsequent usages cost an extra $2500 to activate, with no limit. The cooldown of the lights are not reduced by Reset Abilities on Sandbox, nor [[Geraldo (BTD6)|Geraldo]]'s [[Rejuv Potion]]. | |||
== Strategy == | == Strategy == | ||