Flooded Valley: Difference between revisions

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double mermie
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==Strategy==
==Strategy==
This map severely limits options for the early-game, as all land towers that cannot function over walls are useless before affording Silas or an [[Arctic Wind (BTD6)|Arctic Wind]], unless they have long/global range and are placed on a rock. Water towers, therefore, dominate the early game of this map. A single Monkey Sub is the only way to start the map on CHIMPS. The overlapping lanes make it hard to see when Bloons are leaking, making gameplay often frustrating on this map.  
{{BTD6 last updated|52.2|section=y}}
This map severely limits options for the early-game, as all land towers that cannot function over walls are useless before affording [[Silas (BTD6)|Silas]] or an [[Arctic Wind (BTD6)|Arctic Wind]], unless they have long/global range and are placed on a rock. Water towers, therefore, dominate the early game of this map. In CHIMPS, either double Mermonkey or a single Sub are the only ways to start on this map. The overlapping lanes make it hard to see when Bloons are leaking, making gameplay often frustrating on this map.


===Recommended towers and upgrades===
===Recommended towers and upgrades===
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|[[Silas (BTD6)|Silas]]
|[[Silas (BTD6)|Silas]]
|[[File:BTD6 SilasPortrait.png|x50px]]
|[[File:BTD6 SilasPortrait.png|x50px]]
|Silas allows for land towers to be placed on water in the early game, making non-water based strategies easier. His level 7 ability combined with base Ice Monkeys or [[Icicles (BTD6)|Icicles]] can clear waves of ceramics and MOABs easily in the mid to late game. Alongside this, his stalling potential allows for plenty of strategies to survive the ramping speed of Bloons past round 80, especially his Frozen Burial ability to stop many MOAB-Class Bloons at once. An Ice Monkey focused strategy covers for towers such as [[Carpet of Spikes (BTD6)|Carpet of Spikes]] or [[Golden Justice]] which easily beat round 100 but struggle to dense and fast rounds, respectively.
|Silas allows for land towers to be placed on water in the early game, making non-water based strategies easier. His level 7 ability combined with base Ice Monkeys or [[Icicles (BTD6)|Icicles]] can clear waves of Ceramics and MOABs easily in the mid to late game. Alongside this, his stalling potential allows for plenty of strategies to survive the ramping speed of Bloons past round 80, especially his Frozen Burial ability to stop many MOAB-Class Bloons at once. An Ice Monkey focused strategy covers for towers such as [[Carpet of Spikes (BTD6)|Carpet of Spikes]] or [[Golden Justice]] which easily beat round 100 but struggle to dense and fast rounds, respectively.
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|[[Admiral Brickell (BTD6)|Admiral Brickell]]
|[[Admiral Brickell (BTD6)|Admiral Brickell]]