Roaming Bloon: Difference between revisions
Qwertyxp2000 (talk | contribs) →Trivia: are you saying the v54.0 bad is now "bad" internally? |
m →List of Roaming Bloons: formatting fixes |
||
| Line 45: | Line 45: | ||
|5 | |5 | ||
!Target lifespan | !Target lifespan | ||
| | |7s–10s | ||
| rowspan="6" | | | rowspan="6" | | ||
* {{BTD6 bananite|50}} (80%) | * {{BTD6 bananite|50}} (80%) | ||
| Line 58: | Line 58: | ||
|8s | |8s | ||
!Target range | !Target range | ||
|0. | |0.05–0.08 | ||
|- | |- | ||
!Detection delay | !Detection delay | ||
| Line 70: | Line 70: | ||
|20 | |20 | ||
! rowspan="3" |Rails | ! rowspan="3" |Rails | ||
| rowspan="3" |Front | | rowspan="3" |Front<br>Middle | ||
Middle | |||
!Crit size | !Crit size | ||
|60% | |60% | ||
| Line 100: | Line 99: | ||
|8 | |8 | ||
!Target lifespan | !Target lifespan | ||
| | |7s–10s | ||
| rowspan="6" | | | rowspan="6" | | ||
* {{BTD6 bananite|100}} (90%) | * {{BTD6 bananite|100}} (90%) | ||
| Line 111: | Line 110: | ||
|8s | |8s | ||
!Target range | !Target range | ||
|0. | |0.08–0.12 | ||
|- | |- | ||
!Detection delay | !Detection delay | ||
| Line 152: | Line 151: | ||
|10 | |10 | ||
!Target lifespan | !Target lifespan | ||
| | |4s–6s | ||
| rowspan="6" | | | rowspan="6" | | ||
* {{BTD6 bananite|150}} (90%) | * {{BTD6 bananite|150}} (90%) | ||
| Line 163: | Line 162: | ||
|10s | |10s | ||
!Target range | !Target range | ||
|0. | |0.07–0.12 | ||
|- | |- | ||
!Detection delay | !Detection delay | ||
| Line 175: | Line 174: | ||
|20 | |20 | ||
! rowspan="3" |Rails | ! rowspan="3" |Rails | ||
| rowspan="3" |Front | | rowspan="3" |Front<br>Middle | ||
Middle | |||
!Crit size | !Crit size | ||
|30% | |30% | ||
| Line 205: | Line 203: | ||
|6 | |6 | ||
!Target lifespan | !Target lifespan | ||
| | |4s–10s | ||
| rowspan="6" | | | rowspan="6" | | ||
* {{BTD6 bananite|100}} (80%) | * {{BTD6 bananite|100}} (80%) | ||
| Line 216: | Line 214: | ||
|8s | |8s | ||
!Target range | !Target range | ||
|0. | |0.04–0.1 | ||
|- | |- | ||
!Detection delay | !Detection delay | ||
| Line 228: | Line 226: | ||
|20 | |20 | ||
! rowspan="3" |Rails | ! rowspan="3" |Rails | ||
| rowspan="3" |Front | | rowspan="3" |Front<br>Back | ||
Back | |||
!Crit size | !Crit size | ||
|30% | |30% | ||
| Line 258: | Line 255: | ||
|4 | |4 | ||
!Target lifespan | !Target lifespan | ||
| | |7s–8s | ||
| rowspan="6" | | | rowspan="6" | | ||
* {{BTD6 bananite|250}} (90%) | * {{BTD6 bananite|250}} (90%) | ||
| Line 268: | Line 265: | ||
|8s | |8s | ||
!Target range | !Target range | ||
|0. | |0.08–0.2 | ||
|- | |- | ||
!Detection delay | !Detection delay | ||
| Line 280: | Line 277: | ||
|20 | |20 | ||
! rowspan="3" |Rails | ! rowspan="3" |Rails | ||
| rowspan="3" |Front | | rowspan="3" |Front<br>Middle | ||
Middle | |||
!Crit size | !Crit size | ||
|50% | |50% | ||
| Line 310: | Line 306: | ||
|10 | |10 | ||
!Target lifespan | !Target lifespan | ||
| | |1s–1.5s | ||
| rowspan="6" | | | rowspan="6" | | ||
* {{BTD6 bananite|275}} (70%) | * {{BTD6 bananite|275}} (70%) | ||
| Line 320: | Line 316: | ||
|10s | |10s | ||
!Target range | !Target range | ||
|0. | |0.01–0.02 | ||
|- | |- | ||
!Detection delay | !Detection delay | ||
| Line 332: | Line 328: | ||
|4 | |4 | ||
! rowspan="3" |Rails | ! rowspan="3" |Rails | ||
| rowspan="3" |Front | | rowspan="3" |Front<br>Middle | ||
Middle | |||
!Crit size | !Crit size | ||
|50% | |50% | ||
| Line 362: | Line 357: | ||
|15 | |15 | ||
!Target lifespan | !Target lifespan | ||
| | |3s–5s | ||
| rowspan="6" | | | rowspan="6" | | ||
* {{BTD6 bananite|400}}, 1 Health Potion, 1 Banana Cookie (83.7%) | * {{BTD6 bananite|400}}, 1 Health Potion, 1 Banana Cookie (83.7%) | ||
| Line 374: | Line 369: | ||
|12s | |12s | ||
!Target range | !Target range | ||
|0. | |0.05–0.3 | ||
|- | |- | ||
!Detection delay | !Detection delay | ||
| Line 386: | Line 381: | ||
|20 | |20 | ||
! rowspan="3" |Rails | ! rowspan="3" |Rails | ||
| rowspan="3" |Front | | rowspan="3" |Front<br>Middle | ||
Middle | |||
!Crit size | !Crit size | ||
|20% | |20% | ||
| Line 416: | Line 410: | ||
|12 | |12 | ||
!Target lifespan | !Target lifespan | ||
| | |5s–7s | ||
| rowspan="6" | | | rowspan="6" | | ||
* {{BTD6 bananite|800}}, 1 Old Key (85.7%) | * {{BTD6 bananite|800}}, 1 Old Key (85.7%) | ||
| Line 428: | Line 422: | ||
|10s | |10s | ||
!Target range | !Target range | ||
|0. | |0.05–0.07 | ||
|- | |- | ||
!Detection delay | !Detection delay | ||
| Line 440: | Line 434: | ||
|15 | |15 | ||
! rowspan="3" |Rails | ! rowspan="3" |Rails | ||
| rowspan="3" |Front | | rowspan="3" |Front<br>Back | ||
Back | |||
!Crit size | !Crit size | ||
|30% | |30% | ||
| Line 470: | Line 463: | ||
|20 | |20 | ||
!Target lifespan | !Target lifespan | ||
| | |3s–5s | ||
| rowspan="6" | | | rowspan="6" | | ||
* {{BTD6 bananite|1500}}, 1 Old Key, 2 Health Potions, 2 Banana Cookies (82.1%) | * {{BTD6 bananite|1500}}, 1 Old Key, 2 Health Potions, 2 Banana Cookies (82.1%) | ||
| Line 482: | Line 475: | ||
|10s | |10s | ||
!Target range | !Target range | ||
|0. | |0.17–0.32 | ||
|- | |- | ||
!Detection delay | !Detection delay | ||
| Line 494: | Line 487: | ||
|5 | |5 | ||
! rowspan="3" |Rails | ! rowspan="3" |Rails | ||
| rowspan="3" |Middle | | rowspan="3" |Middle<br>Back | ||
Back | |||
!Crit size | !Crit size | ||
|40% | |40% | ||
| Line 536: | Line 528: | ||
|10s | |10s | ||
!Target range | !Target range | ||
|0. | |0.05–0.09 | ||
|- | |- | ||
!Detection delay | !Detection delay | ||
| Line 548: | Line 540: | ||
|25 | |25 | ||
! rowspan="3" |Rails | ! rowspan="3" |Rails | ||
| rowspan="3" |Front | | rowspan="3" |Front<br>Middle | ||
Middle | |||
!Crit size | !Crit size | ||
|32% | |32% | ||
| Line 579: | Line 570: | ||
|10 | |10 | ||
!Target lifespan | !Target lifespan | ||
| | |5s–10s | ||
| rowspan="6" | | | rowspan="6" | | ||
* {{BTD6 bananite|400}} (100%) | * {{BTD6 bananite|400}} (100%) | ||
Revision as of 06:51, 18 April 2026
| This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. |
| This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: Bloon spawn locations |

Roaming Bloons (also referred to as Wandering Bloons or Wild Bloons) are a game mechanic in the Frontier Legends DLC of Bloons TD 6. These cowboy hat-wearing Bloons appear on most areas in the Frontier and either chase Sheriff or flee from them. If Sheriff touches a Roaming Bloon, the player has the option to challenge the Bloon to a minigame called Quick Draw, which rewards Bananite and can drop other items if the player wins. However, if the player loses the minigame or flees from a chasing Bloon after touching it, Sheriff loses Lives and their whole posse loses some Stamina.
Mechanics
Roaming Bloons populate most areas and slowly wander around at random. Most Bloons appear out in the open, but Zombie Bloons are buried underground and only emerge if Sheriff goes near them. If a Roaming Bloon detects Sheriff, it either chases after them or moves away from them, depending on the Bloon type. If Sheriff touches a Bloon, the player is forced to select one of the following options:
The spawn points of Roaming Bloons are predetermined. If the player fights or flees from a Roaming Bloon, it respawns after a certain amount of time depending on the type. In aboveground locations, they are more numerous at nighttime.
Quick Draw mini game
In a Quick Draw, the player plays a timing minigame where a reticle moves from left to right across a line, and the player must press the button to shoot when the reticle lines up with targets that appear and move at random points on one or more of three rails (front, middle, back). The movement speed of the reticle and the number of targets the player needs to hit to win depend on the Bloon type, and the player can also get a Crit by hitting the bullseye for additional damage or hit multiple targets at the same time if they are aligned. Sheriff has unlimited ammo but will needs to recharge after six shots. Targets keep appearing one after the other until Sheriff either wins by depleting all the Bloon's health or is defeated by running out of time. Winning this mini game earns Bananite and consumable items such as Health Potions, Banana Cookies and Old Keys, in the other hand, losing the mini game comes with a Lives and Stamina penalty.
List of Roaming Bloons
| Red Bloon |
Movement | Quick Draw | Victory rewards | |||||
|---|---|---|---|---|---|---|---|---|
| Behavior | Flee | Health | 5 | Target lifespan | 7s–10s | |||
| Detection radius | 5 tiles | Timer | 8s | Target range | 0.05–0.08 | |||
| Detection delay | 0 | Target speed | 0.07 | Target size | 100% | |||
| Wandering speed | 20 | Rails | Front Middle |
Crit size | 60% | |||
| Spawn weight | 30 | Chasing / flee speed | 45 | Stamina penalty | 5% | |||
| Respawn time | 2 minutes | Wander distance | 4 tiles | Lives penalty | 3 | |||
| Blue Bloon |
Movement | Quick Draw | Victory rewards | |||||
|---|---|---|---|---|---|---|---|---|
| Behavior | Flee | Health | 8 | Target lifespan | 7s–10s | |||
| Detection radius | 5 tiles | Timer | 8s | Target range | 0.08–0.12 | |||
| Detection delay | 0 | Target speed | 0.12 | Target size | 100% | |||
| Wandering speed | 20 | Rails | Front | Crit size | 50% | |||
| Spawn weight | 20 | Chasing / flee speed | 50 | Stamina penalty | 5% | |||
| Respawn time | 10 minutes | Wander distance | 5 tiles | Lives penalty | 4 | |||
| Green Bloon |
Movement | Quick Draw | Victory rewards | |||||
|---|---|---|---|---|---|---|---|---|
| Behavior | Flee | Health | 10 | Target lifespan | 4s–6s | |||
| Detection radius | 6 tiles | Timer | 10s | Target range | 0.07–0.12 | |||
| Detection delay | 0 | Target speed | 0.35 | Target size | 100% | |||
| Wandering speed | 20 | Rails | Front Middle |
Crit size | 30% | |||
| Spawn weight | 15 | Chasing / flee speed | 57 | Stamina penalty | 10% | |||
| Respawn time | 15 minutes | Wander distance | 5 tiles | Lives penalty | 5 | |||
| Pink Bloon |
Movement | Quick Draw | Victory rewards | |||||
|---|---|---|---|---|---|---|---|---|
| Behavior | Chase | Health | 4 | Target lifespan | 7s–8s | |||
| Detection radius | 5 tiles | Timer | 8s | Target range | 0.08–0.2 | |||
| Detection delay | 0.5 | Target speed | 0.5 | Target size | 95% | |||
| Wandering speed | 20 | Rails | Front Middle |
Crit size | 50% | |||
| Spawn weight | 15 | Chasing / flee speed | 60 | Stamina penalty | 10% | |||
| Respawn time | 30 minutes | Wander distance | 3 tiles | Lives penalty | 10 | |||
| MOAB |
Movement | Quick Draw | Victory rewards | |||||
|---|---|---|---|---|---|---|---|---|
| Behavior | Chase | Health | 15 | Target lifespan | 3s–5s | |||
| Detection radius | 8 tiles | Timer | 12s | Target range | 0.05–0.3 | |||
| Detection delay | 0.8 | Target speed | 0.2 | Target size | 90% | |||
| Wandering speed | 20 | Rails | Front Middle |
Crit size | 20% | |||
| Spawn weight | 10 | Chasing / flee speed | 35 | Stamina penalty | 15% | |||
| Respawn time | 40 minutes | Wander distance | 7 tiles | Lives penalty | 30 | |||
| BFB |
Movement | Quick Draw | Victory rewards | |||||
|---|---|---|---|---|---|---|---|---|
| Behavior | Chase | Health | 12 | Target lifespan | 5s–7s | |||
| Detection radius | 10 tiles | Timer | 10s | Target range | 0.05–0.07 | |||
| Detection delay | 0.5 | Target speed | 0.3 | Target size | 100% | |||
| Wandering speed | 15 | Rails | Front Back |
Crit size | 30% | |||
| Spawn weight | 8 | Chasing / flee speed | 25 | Stamina penalty | 20% | |||
| Respawn time | 2 hours | Wander distance | 5 tiles | Lives penalty | 40 | |||
| ZOMG |
Movement | Quick Draw | Victory rewards | |||||
|---|---|---|---|---|---|---|---|---|
| Behavior | Chase | Health | 20 | Target lifespan | 3s–5s | |||
| Detection radius | 10 tiles | Timer | 10s | Target range | 0.17–0.32 | |||
| Detection delay | 0.5 | Target speed | 0.07 | Target size | 100% | |||
| Wandering speed | 5 | Rails | Middle Back |
Crit size | 40% | |||
| Spawn weight | 5 | Chasing / flee speed | 15 | Stamina penalty | 30% | |||
| Respawn time | 5 hours | Wander distance | 5 tiles | Lives penalty | 60 | |||
| BAD |
Movement | Quick Draw | Victory rewards | |||||
|---|---|---|---|---|---|---|---|---|
| Behavior | Chase | Health | 10 | Target lifespan | 3s | |||
| Detection radius | 6 tiles | Timer | 10s | Target range | 0.05–0.09 | |||
| Detection delay | 1.5 | Target speed | 0.3 | Target size | 130% | |||
| Wandering speed | 25 | Rails | Front Middle |
Crit size | 32% | |||
| Spawn weight | 1 | Chasing / flee speed | 25 | Stamina penalty | 35% | |||
| Respawn time | 24 hours | Wander distance | 3 tiles | Lives penalty | 100 | |||
| This section is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: Determine if this Bloon can respawn and other mechanics that are different from the rest of Roaming Bloons |
| Glass Bloon |
Movement | Quick Draw | Victory rewards | |||||
|---|---|---|---|---|---|---|---|---|
| Behavior | Flee | Health | 10 | Target lifespan | 5s–10s | |||
| Detection radius | 5 tiles | Timer | 10s | Target range | 0.5 | |||
| Detection delay | 0 | Target speed | 0.1 | Target size | 100% | |||
| Wandering speed | 80 | Rails | None | Crit size | 50% | |||
| Spawn weight | 1 | Chasing / flee speed | 80 | Stamina penalty | 15% | |||
| Respawn time | 5 minutes | Wander distance | 8 tiles | Lives penalty | 10 | |||
Note:
- Regular hits always deal 1 damage, Crits deal 3 damage, except against BFBs, ZOMGs and BADs where they deal 5 damage.
Trivia
- Before version 54.0, the daytime ZOMG's ID was
BAD, suggesting it was originally going to be the BAD before being split into a separate Bloon; the actual BAD's internal ID wasBADREAL. - Also, before that same version Bloons could have different stats depending on the time of the day. Day and night versions of Roaming Bloons were separated Bloon types internally. Fortified Red Bloons, Zombie Bloons, and ZOMGs did also have separate night versions but were identical to the day versions.
Navigation
| Legends | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|










